Esempio n. 1
0
bool LayerMultiplex::initWithLayers(Layer *layer, va_list params)
{
    if (Layer::init())
    {
        _layers.reserve(5);
#if CC_ENABLE_GC_FOR_NATIVE_OBJECTS
        auto sEngine = ScriptEngineManager::getInstance()->getScriptEngine();
        if (sEngine)
        {
            sEngine->retainScriptObject(this, layer);
        }
#endif // CC_ENABLE_GC_FOR_NATIVE_OBJECTS
        _layers.pushBack(layer);

        Layer *l = va_arg(params,Layer*);
        while( l ) {
#if CC_ENABLE_GC_FOR_NATIVE_OBJECTS
            if (sEngine)
            {
                sEngine->retainScriptObject(this, l);
            }
#endif // CC_ENABLE_GC_FOR_NATIVE_OBJECTS
            _layers.pushBack(l);
            l = va_arg(params,Layer*);
        }

        _enabledLayer = 0;
        this->addChild(_layers.at(_enabledLayer));
        return true;
    }

    return false;
}
Esempio n. 2
0
bool LayerMultiplex::initWithArray(const Vector<Layer*>& arrayOfLayers)
{
    if (Layer::init())
    {
#if CC_ENABLE_GC_FOR_NATIVE_OBJECTS
        auto sEngine = ScriptEngineManager::getInstance()->getScriptEngine();
        if (sEngine)
        {
            for (const auto &layer : arrayOfLayers)
            {
                if (layer)
                {
                    sEngine->retainScriptObject(this, layer);
                }
            }
        }
#endif // CC_ENABLE_GC_FOR_NATIVE_OBJECTS
        _layers.reserve(arrayOfLayers.size());
        _layers.pushBack(arrayOfLayers);

        _enabledLayer = 0;
        this->addChild(_layers.at(_enabledLayer));
        return true;
    }
    return false;
}
Esempio n. 3
0
bool MenuItemToggle::initWithCallback(const ccMenuCallback &callback, MenuItem *item, va_list args)
{
    MenuItem::initWithCallback(callback);

    int z = 0;
    MenuItem *i = item;

#if CC_ENABLE_GC_FOR_NATIVE_OBJECTS
    auto sEngine = ScriptEngineManager::getInstance()->getScriptEngine();
#endif // CC_ENABLE_GC_FOR_NATIVE_OBJECTS

    while(i)
    {
        z++;
#if CC_ENABLE_GC_FOR_NATIVE_OBJECTS
        if (sEngine)
        {
            sEngine->retainScriptObject(this, i);
        }
#endif // CC_ENABLE_GC_FOR_NATIVE_OBJECTS
        _subItems.pushBack(i);
        i = va_arg(args, MenuItem*);
    }
    _selectedIndex = UINT_MAX;
    this->setSelectedIndex(0);
    return true;
}
Esempio n. 4
0
void LayerMultiplex::addLayer(Layer* layer)
{
#if CC_ENABLE_GC_FOR_NATIVE_OBJECTS
    auto sEngine = ScriptEngineManager::getInstance()->getScriptEngine();
    if (sEngine)
    {
        sEngine->retainScriptObject(this, layer);
    }
#endif // CC_ENABLE_GC_FOR_NATIVE_OBJECTS
    _layers.pushBack(layer);
}
Esempio n. 5
0
void MenuItemToggle::addSubItem(MenuItem *item)
{
#if CC_ENABLE_GC_FOR_NATIVE_OBJECTS
    auto sEngine = ScriptEngineManager::getInstance()->getScriptEngine();
    if (sEngine)
    {
        sEngine->retainScriptObject(this, item);
    }
#endif // CC_ENABLE_GC_FOR_NATIVE_OBJECTS
    _subItems.pushBack(item);
}
Esempio n. 6
0
// helper used by reorderChild & add
void ProtectedNode::insertProtectedChild(cocos2d::Node *child, int z)
{
#if CC_ENABLE_GC_FOR_NATIVE_OBJECTS
    auto sEngine = ScriptEngineManager::getInstance()->getScriptEngine();
    if (sEngine)
    {
        sEngine->retainScriptObject(this, child);
    }
#endif // CC_ENABLE_GC_FOR_NATIVE_OBJECTS
    _reorderProtectedChildDirty = true;
    _protectedChildren.pushBack(child);
    child->setLocalZOrder(z);
}
Esempio n. 7
0
void RenderTexture::setSprite(Sprite* sprite)
{
#if CC_ENABLE_GC_FOR_NATIVE_OBJECTS
    auto sEngine = ScriptEngineManager::getInstance()->getScriptEngine();
    if (sEngine)
    {
        if (sprite)
            sEngine->retainScriptObject(this, sprite);
        if (_sprite)
            sEngine->releaseScriptObject(this, _sprite);
    }
#endif // CC_ENABLE_GC_FOR_NATIVE_OBJECTS
    CC_SAFE_RETAIN(sprite);
    CC_SAFE_RELEASE(_sprite);
    _sprite = sprite;
}
void EventDispatcher::addEventListener(EventListener* listener)
{
    if (_inDispatch == 0)
    {
        forceAddEventListener(listener);
    }
    else
    {
        _toAddedListeners.push_back(listener);
    }
#if CC_ENABLE_GC_FOR_NATIVE_OBJECTS
    auto sEngine = ScriptEngineManager::getInstance()->getScriptEngine();
    if (sEngine)
    {
        sEngine->retainScriptObject(this, listener);
    }
#endif // CC_ENABLE_GC_FOR_NATIVE_OBJECTS
    listener->retain();
}
void ClippingNode::setStencil(Node *stencil)
{
    if (_stencil == stencil)
        return;
    
#if CC_ENABLE_GC_FOR_NATIVE_OBJECTS
    auto sEngine = ScriptEngineManager::getInstance()->getScriptEngine();
    if (sEngine)
    {
        if (_stencil)
            sEngine->releaseScriptObject(this, _stencil);
        if (stencil)
            sEngine->retainScriptObject(this, stencil);
    }
#endif // CC_ENABLE_GC_FOR_NATIVE_OBJECTS
    CC_SAFE_RETAIN(stencil);
    CC_SAFE_RELEASE(_stencil);
    _stencil = stencil;
}
Esempio n. 10
0
void ClippingNode::setStencil(Node *stencil)
{
    //early out if the stencil is already set
    if (_stencil == stencil)
        return;
    
#if CC_ENABLE_GC_FOR_NATIVE_OBJECTS
    auto sEngine = ScriptEngineManager::getInstance()->getScriptEngine();
    if (sEngine)
    {
        if (_stencil)
            sEngine->releaseScriptObject(this, _stencil);
        if (stencil)
            sEngine->retainScriptObject(this, stencil);
    }
#endif // CC_ENABLE_GC_FOR_NATIVE_OBJECTS
    
    //cleanup current stencil
    if(_stencil != nullptr && _stencil->isRunning())
    {
        _stencil->onExitTransitionDidStart();
        _stencil->onExit();
    }
    CC_SAFE_RELEASE_NULL(_stencil);
    
    //initialise new stencil
    _stencil = stencil;
    CC_SAFE_RETAIN(_stencil);
    if(_stencil != nullptr && this->isRunning())
    {
        _stencil->onEnter();
        if(this->_isTransitionFinished)
        {
            _stencil->onEnterTransitionDidFinish();
        }
    }
    
    if (_stencil != nullptr)
        _originStencilProgram = _stencil->getGLProgram();
}
Esempio n. 11
0
MenuItemToggle * MenuItemToggle::createWithCallback(const ccMenuCallback &callback, const Vector<MenuItem*>& menuItems)
{
    MenuItemToggle *ret = new (std::nothrow) MenuItemToggle();
    ret->MenuItem::initWithCallback(callback);
#if CC_ENABLE_GC_FOR_NATIVE_OBJECTS
    auto sEngine = ScriptEngineManager::getInstance()->getScriptEngine();
    if (sEngine)
    {
        for (const auto &item : menuItems)
        {
            if (item)
            {
                sEngine->retainScriptObject(ret, item);
            }
        }
    }
#endif // CC_ENABLE_GC_FOR_NATIVE_OBJECTS
    ret->_subItems = menuItems;
    ret->_selectedIndex = UINT_MAX;
    ret->setSelectedIndex(0);
    return ret;
}
Esempio n. 12
0
// FIXME:: deprecated
MenuItemToggle * MenuItemToggle::createWithTarget(Ref* target, SEL_MenuHandler selector, const Vector<MenuItem*>& menuItems)
{
    MenuItemToggle *ret = new (std::nothrow) MenuItemToggle();
    ret->MenuItem::initWithCallback(std::bind(selector, target, std::placeholders::_1));
#if CC_ENABLE_GC_FOR_NATIVE_OBJECTS
    auto sEngine = ScriptEngineManager::getInstance()->getScriptEngine();
    if (sEngine)
    {
        for (const auto &item : menuItems)
        {
            if (item)
            {
                sEngine->retainScriptObject(ret, item);
            }
        }
    }
#endif // CC_ENABLE_GC_FOR_NATIVE_OBJECTS
    ret->_subItems = menuItems;
    ret->_selectedIndex = UINT_MAX;
    ret->setSelectedIndex(0);
    return ret;
}