Esempio n. 1
0
static void
rock_reset (struct state *st, struct rock *rock)
{
  rock->real_size = MAX_SIZE;
  rock->r = (SIN_RESOLUTION * 0.7) + (random () % (30 * SIN_RESOLUTION));
  rock->theta = random () % SIN_RESOLUTION;
  rock->depth = MAX_DEPTH * DEPTH_SCALE;
  rock->color = random() % st->ncolors;
  rock_compute (st, rock);
  rock_draw (st, rock, True);
}
Esempio n. 2
0
static void
rock_tick ( Window win, arock *arocks, int d)
{
  rockstruct *rp = &rocks[screen];

  if (arocks->depth > 0) {
    rock_draw(win, arocks, False);
    arocks->depth -= rp->speed;
    if (rp->rotate_p)
      arocks->theta = (arocks->theta + d) % RESOLUTION;
    while (arocks->theta < 0)
      arocks->theta += RESOLUTION;
      if (arocks->depth < (MIN_DEPTH * DEPTH_SCALE))
	arocks->depth = 0;
      else {
	rock_compute(arocks);
	rock_draw(win, arocks, True);
      }
  } else if ((LRAND() % 40) == 0)
    rock_reset(win, arocks);
}
Esempio n. 3
0
static void
rock_reset( Window win, arock *arocks)
{
  arocks->real_size = MAX_WIDTH;
  arocks->r = (int)((RESOLUTION * 0.7) + (LRAND() % (30 * RESOLUTION)));
  arocks->theta = LRAND() % RESOLUTION;
  arocks->depth = MAX_DEPTH * DEPTH_SCALE;
  if (!mono && Scr[screen].npixels > 2)
    arocks->color = Scr[screen].pixels[LRAND() % Scr[screen].npixels];
  else
    arocks->color = WhitePixel(dsp, screen);
  rock_compute(arocks);
  rock_draw(win, arocks, True);
}
Esempio n. 4
0
static void
rock_tick (struct state *st, struct rock *rock, int d)
{
  if (rock->depth > 0)
    {
      rock_draw (st, rock, False);
      rock->depth -= st->speed;
      if (st->rotate_p)
        {
	  rock->theta = (rock->theta + d) % SIN_RESOLUTION;
        }
      while (rock->theta < 0)
	rock->theta += SIN_RESOLUTION;
      if (rock->depth < (MIN_DEPTH * DEPTH_SCALE))
	rock->depth = 0;
      else
	{
	  rock_compute (st, rock);
	  rock_draw (st, rock, True);
	}
    }
  else if ((random () % 40) == 0)
    rock_reset (st, rock);
}