void ofApp::drawAnim() { ofBackground(ofColor::black); ofSetColor(ofColor::wheat); offset.y = 0.02; drawLayer(&tex); rotateScreen(90, halfWidth); drawLayer(&tex); rotateScreen(90, halfHeight); drawLayer(&tex); rotateScreen(90, halfWidth); drawLayer(&tex); rotateScreen(90, halfHeight); drawLayer2(&tex); //cover up if(ofGetFrameNum() == 100) { renderGif(); } }
void ofApp::drawAnim() { ofBackground(0, 0, 0); ofEnableAlphaBlending(); rotateScreen(ofGetFrameNum() * 2); for(int i = 0; i < cubes.size(); i++) { cubes.at(i).draw(); } if(ofGetFrameNum() == 180) renderGif(); }
void ofApp::draw(){ gif.begin(); { if(ofGetFrameNum() == 0) ofBackground(0, 0, 0); image.draw(); ofSetColor(ofColor::black, 16); ofRect(0, 0, gif.width, gif.height); ofEnableAlphaBlending(); for(int i = 0; i < shapes.size(); i++) { shapes.at(i).setColor(ofColor::white); } shapeSystem.draw(); rotateScreen(90); for(int i = 0; i < shapes.size(); i++) { shapes.at(i).setColor(ofColor(ofColor::black, 192)); } shapeSystem.draw(); rotateScreen(90); for(int i = 0; i < shapes.size(); i++) { shapes.at(i).setColor(ofColor(ofColor::black, 164)); } shapeSystem.draw(); rotateScreen(90); for(int i = 0; i < shapes.size(); i++) { shapes.at(i).setColor(ofColor(ofColor::black, 128)); } shapeSystem.draw(); ofDisableAlphaBlending(); } gif.endAndCaptureFrame(); gif.draw(); }
bool DjvuApplication::open( const QString &path_name ) { main_window_.attachModel(&model_); main_window_.show(); DjVuView *view = down_cast<DjVuView*>(main_window_.activateView(DJVU_VIEW)); // connect the signals with view connect( view, SIGNAL(rotateScreen()), this, SLOT(onRotateScreen()) ); connect( view, SIGNAL(testSuspend()), this, SLOT(onSuspend()) ); connect( view, SIGNAL(testWakeUp()), this, SLOT(onWakeUp()) ); // connect the signals with sys_state_ SysStatus & sys_status = SysStatus::instance(); connect( &sys_status, SIGNAL( mountTreeSignal( bool, const QString & ) ), this, SLOT( onMountTreeSignal( bool, const QString &) ) ); connect( &sys_status, SIGNAL( sdCardChangedSignal( bool ) ), this, SLOT( onSDChangedSignal( bool ) ) ); connect( &sys_status, SIGNAL( aboutToShutdown() ), this, SLOT( onAboutToShutDown() ) ); connect( &sys_status, SIGNAL( wakeup() ), this, SLOT( onWakeUp() ) ); #ifdef Q_WS_QWS connect(qApp->desktop(), SIGNAL(resized(int)), this, SLOT(onScreenSizeChanged(int)), Qt::QueuedConnection); #endif view->attachModel(&model_); bool ret = model_.open(path_name); if ( !ret ) { if ( sys::SysStatus::instance().isSystemBusy() ) { // if loading fails, set busy to be false sys::SysStatus::instance().setSystemBusy( false ); } view->deattachModel(); } return ret; }