void hle_execute(struct hle_t* hle) { if (is_task(hle)) { if (!try_fast_task_dispatching(hle)) normal_task_dispatching(hle); rsp_break(hle, SP_STATUS_TASKDONE); } else { non_task_dispatching(hle); rsp_break(hle, 0); } }
EXPORT unsigned int CALL DoRspCycles(unsigned int Cycles) { if (is_task()) { if (!try_fast_task_dispatching()) normal_task_dispatching(); rsp_break(RSP_STATUS_TASKDONE); } else { non_task_dispatching(); rsp_break(0); } return Cycles; }
void CHle::hle_execute(void) { if (is_task()) { if (!try_fast_task_dispatching()) { normal_task_dispatching(); } rsp_break(SP_STATUS_SIG2); } else { non_task_dispatching(); rsp_break(0); } }
/** * During IPL3 stage of CIC x105 games, the RSP performs some checks and transactions * necessary for booting the game. * * We only implement the needed DMA transactions for booting. * * Found in Banjo-Tooie, Zelda, Perfect Dark, ...) **/ void cicx105_ucode(struct hle_t* hle) { /* memcpy is okay to use because access constrains are met (alignment, size) */ unsigned int i; unsigned char *dst = hle->dram + 0x2fb1f0; unsigned char *src = hle->imem + 0x120; /* dma_read(0x1120, 0x1e8, 0x1e8) */ memcpy(hle->imem + 0x120, hle->dram + 0x1e8, 0x1f0); /* dma_write(0x1120, 0x2fb1f0, 0xfe817000) */ for (i = 0; i < 24; ++i) { memcpy(dst, src, 8); dst += 0xff0; src += 0x8; } rsp_break(hle, 0); }