void CFWL_WidgetTP::Draw3DCircle(CFX_Graphics* pGraphics, FWLTHEME_EDGE eType, FX_FLOAT fWidth, const CFX_RectF* pRect, FX_ARGB cr1, FX_ARGB cr2, FX_ARGB cr3, FX_ARGB cr4, CFX_Matrix* pMatrix) { if (!pGraphics) return; if (!pRect) return; pGraphics->SaveGraphState(); CFX_Path path; path.Create(); path.AddArc(pRect->left, pRect->top, pRect->width, pRect->height, FWLTHEME_PI * 3 / 4, FWLTHEME_PI); CFX_Color crFill1(eType == FWLTHEME_EDGE_Raised ? cr4 : cr1); pGraphics->SetStrokeColor(&crFill1); pGraphics->StrokePath(&path, pMatrix); CFX_RectF rtInner(*pRect); rtInner.Deflate(pRect->width / 4, pRect->height / 4); path.Clear(); path.AddArc(rtInner.left, rtInner.top, rtInner.width, rtInner.height, FWLTHEME_PI * 3 / 4, FWLTHEME_PI); CFX_Color crFill2(eType == FWLTHEME_EDGE_Raised ? cr3 : cr2); pGraphics->SetStrokeColor(&crFill2); pGraphics->StrokePath(&path, pMatrix); path.Clear(); path.AddArc(pRect->left, pRect->top, pRect->width, pRect->height, FWLTHEME_PI * 7 / 4, FWLTHEME_PI); CFX_Color crFill3(eType == FWLTHEME_EDGE_Raised ? cr1 : cr3); pGraphics->SetStrokeColor(&crFill3); pGraphics->StrokePath(&path, pMatrix); path.AddArc(rtInner.left, rtInner.top, rtInner.width, rtInner.height, FWLTHEME_PI * 7 / 4, FWLTHEME_PI); CFX_Color crFill4(eType == FWLTHEME_EDGE_Raised ? cr2 : cr4); pGraphics->SetStrokeColor(&crFill4); pGraphics->StrokePath(&path, pMatrix); pGraphics->RestoreGraphState(); }
void CFWL_WidgetTP::DrawAnnulusRect(CFX_Graphics* pGraphics, FX_ARGB fillColor, const CFX_RectF* pRect, FX_FLOAT fRingWidth, CFX_Matrix* pMatrix) { if (!pGraphics) return; if (!pRect) return; pGraphics->SaveGraphState(); CFX_Color cr(fillColor); pGraphics->SetFillColor(&cr); CFX_Path path; path.Create(); CFX_RectF rtInner(*pRect); rtInner.Deflate(fRingWidth, fRingWidth); path.AddRectangle(rtInner.left, rtInner.top, rtInner.width, rtInner.height); path.AddRectangle(pRect->left, pRect->top, pRect->width, pRect->height); pGraphics->FillPath(&path, FXFILL_ALTERNATE, pMatrix); pGraphics->RestoreGraphState(); }
FX_BOOL CFWL_PushButtonTP::DrawBackground(CFWL_ThemeBackground* pParams) { switch (pParams->m_iPart) { case CFWL_Part::Border: { DrawBorder(pParams->m_pGraphics, &pParams->m_rtPart, &pParams->m_matrix); break; } case CFWL_Part::Edge: { DrawEdge(pParams->m_pGraphics, pParams->m_pWidget->GetStyles(), &pParams->m_rtPart, &pParams->m_matrix); break; } case CFWL_Part::Background: { CFX_RectF& rect = pParams->m_rtPart; FX_FLOAT fRight = rect.right(); FX_FLOAT fBottom = rect.bottom(); CFX_Path strokePath; strokePath.Create(); strokePath.MoveTo(rect.left + PUSHBUTTON_SIZE_Corner, rect.top); strokePath.LineTo(fRight - PUSHBUTTON_SIZE_Corner, rect.top); strokePath.LineTo(fRight, rect.top + PUSHBUTTON_SIZE_Corner); strokePath.LineTo(fRight, fBottom - PUSHBUTTON_SIZE_Corner); strokePath.LineTo(fRight - PUSHBUTTON_SIZE_Corner, fBottom); strokePath.LineTo(rect.left + PUSHBUTTON_SIZE_Corner, fBottom); strokePath.LineTo(rect.left, fBottom - PUSHBUTTON_SIZE_Corner); strokePath.LineTo(rect.left, rect.top + PUSHBUTTON_SIZE_Corner); strokePath.LineTo(rect.left + PUSHBUTTON_SIZE_Corner, rect.top); CFX_Path fillPath; fillPath.Create(); fillPath.AddSubpath(&strokePath); CFX_Graphics* pGraphics = pParams->m_pGraphics; pGraphics->SaveGraphState(); CFX_RectF rtInner(rect); rtInner.Deflate(PUSHBUTTON_SIZE_Corner + 1, PUSHBUTTON_SIZE_Corner + 1, PUSHBUTTON_SIZE_Corner, PUSHBUTTON_SIZE_Corner); fillPath.AddRectangle(rtInner.left, rtInner.top, rtInner.width, rtInner.height); int32_t iColor = GetColorID(pParams->m_dwStates); DrawAxialShading(pGraphics, rect.left + PUSHBUTTON_SIZE_Corner, rect.top, rect.left + PUSHBUTTON_SIZE_Corner, rect.bottom(), m_pThemeData->clrStart[iColor], m_pThemeData->clrEnd[iColor], &fillPath, FXFILL_ALTERNATE, &pParams->m_matrix); CFX_Color crStroke(m_pThemeData->clrBorder[iColor]); pGraphics->SetStrokeColor(&crStroke); pGraphics->StrokePath(&strokePath, &pParams->m_matrix); fillPath.Clear(); fillPath.AddRectangle(rtInner.left, rtInner.top, rtInner.width, rtInner.height); CFX_Color crFill(m_pThemeData->clrFill[iColor]); pGraphics->SetFillColor(&crFill); pGraphics->FillPath(&fillPath, FXFILL_WINDING, &pParams->m_matrix); if (pParams->m_dwStates & CFWL_PartState_Focused) { rtInner.Inflate(1, 1, 0, 0); DrawFocus(pGraphics, &rtInner, &pParams->m_matrix); } pGraphics->RestoreGraphState(); break; } default: {} } return TRUE; }