Esempio n. 1
0
/*
 * Save the rendered image to disk.
 */
static void renderio(scenedef * scene) {
    flt iotime;
    char msgtxt[256];
    rt_timerhandle ioth; /* I/O timer handle */

    ioth=rt_timer_create();
    rt_timer_start(ioth);

    if (scene->imgbufformat == RT_IMAGE_BUFFER_RGB96F) {
        if (scene->imgprocess & RT_IMAGE_NORMALIZE) {
            normalize_rgb96f(scene->hres, scene->vres, (float *) scene->img);
            rt_ui_message(MSG_0, "Post-processing: normalizing pixel values.");
        }

        if (scene->imgprocess & RT_IMAGE_GAMMA) {
            gamma_rgb96f(scene->hres, scene->vres, (float *) scene->img,
                         scene->imggamma);
            rt_ui_message(MSG_0, "Post-processing: gamma correcting pixel values.");
        }
    } else if (scene->imgbufformat == RT_IMAGE_BUFFER_RGB24) {
        if (scene->imgprocess & (RT_IMAGE_NORMALIZE | RT_IMAGE_GAMMA))
            rt_ui_message(MSG_0, "Can't post-process 24-bit integer image data");
    }

    /* support cropping of output images for SPECMPI benchmarks */
    if (scene->imgcrop.cropmode == RT_CROP_DISABLED) {
        writeimage(scene->outfilename, scene->hres, scene->vres,
                   scene->img, scene->imgbufformat, scene->imgfileformat);
    } else {
        /* crop image before writing if necessary */
        if (scene->imgbufformat == RT_IMAGE_BUFFER_RGB96F) {
            float *imgcrop;
            imgcrop = image_crop_rgb96f(scene->hres, scene->vres, scene->img,
                                        scene->imgcrop.xres, scene->imgcrop.yres,
                                        scene->imgcrop.xstart, scene->imgcrop.ystart);
            writeimage(scene->outfilename, scene->imgcrop.xres, scene->imgcrop.yres,
                       imgcrop, scene->imgbufformat, scene->imgfileformat);
            free(imgcrop);
        } else if (scene->imgbufformat == RT_IMAGE_BUFFER_RGB24) {
            unsigned char *imgcrop;
            imgcrop = image_crop_rgb24(scene->hres, scene->vres, scene->img,
                                       scene->imgcrop.xres, scene->imgcrop.yres,
                                       scene->imgcrop.xstart, scene->imgcrop.ystart);
            writeimage(scene->outfilename, scene->imgcrop.xres, scene->imgcrop.yres,
                       imgcrop, scene->imgbufformat, scene->imgfileformat);
            free(imgcrop);
        }
    }

    rt_timer_stop(ioth);
    iotime = rt_timer_time(ioth);
    rt_timer_destroy(ioth);

    sprintf(msgtxt, "    Image I/O Time: %10.4f seconds", iotime);
    rt_ui_message(MSG_0, msgtxt);
}
Esempio n. 2
0
int ray(int argc, char **argv) {
#else
int main(int argc, char **argv) {
#endif
    SceneHandle scene;
    unsigned int rc;
    argoptions opt;
    char * filename;
    int node, fileindex;
    rt_timerhandle parsetimer;
    size_t len;

    node = rt_initialize(&argc, &argv);

    rt_set_ui_message(my_ui_message);
    rt_set_ui_progress(my_ui_progress);

    if (node == 0) {
        printf("Tachyon Parallel/Multiprocessor Ray Tracer   Version %s   \n",
               TACHYON_VERSION_STRING);
        printf("Copyright 1994-2010,    John E. Stone <*****@*****.**> \n");
        printf("------------------------------------------------------------ \n");
    }

    if ((rc = getargs(argc, argv, &opt, node)) != 0) {
        rt_finalize();
        exit(rc);
    }

    if (opt.numfiles > 1) {
        printf("Rendering %d scene files.\n", opt.numfiles);
    }

    for (fileindex=0; fileindex<opt.numfiles; fileindex++) {
        scene = rt_newscene();

        /* process command line overrides */
        presceneoptions(&opt, scene);

        filename = opt.filenames[fileindex];

        if (opt.numfiles > 1) {
            printf("\nRendering scene file %d of %d, %s\n", fileindex+1, opt.numfiles, filename);
        }

        parsetimer=rt_timer_create();
        rt_timer_start(parsetimer);

        len = strlen(filename);

        if (len > 4 && (!strcmp(filename+len-4, ".nff") ||
                        !strcmp(filename+len-4, ".NFF"))) {
            rc = ParseNFF(filename, scene); /* must be an NFF file */
        }
        else if (len > 3 && (!strcmp(filename+len-3, ".ac") ||
                             !strcmp(filename+len-3, ".AC"))) {
            rc = ParseAC3D(filename, scene); /* Must be an AC3D file */
        }
#ifdef USELIBMGF
        else if (len > 4 && (!strcmp(filename+len-4, ".mgf") ||
                             !strcmp(filename+len-4, ".MGF"))) {
            rc = ParseMGF(filename, scene, 1); /* Must be an MGF file */
        }
#endif
        else {
            rc = readmodel(filename, scene); /* Assume its a Tachyon scene file */
        }

        rt_timer_stop(parsetimer);
        if (rc == PARSENOERR && node == 0)
            printf("Scene Parsing Time: %10.4f seconds\n", rt_timer_time(parsetimer));
        rt_timer_destroy(parsetimer);

        if (rc != PARSENOERR && node == 0) {
            switch(rc) {
            case PARSEBADFILE:
                printf("Parser failed due to nonexistent input file: %s\n", filename);
                break;
            case PARSEBADSUBFILE:
                printf("Parser failed due to nonexistent included file.\n");
                break;
            case PARSEBADSYNTAX:
                printf("Parser failed due to an input file syntax error.\n");
                break;
            case PARSEEOF:
                printf("Parser unexpectedly hit an end of file.\n");
                break;
            case PARSEALLOCERR:
                printf("Parser ran out of memory.\n");
                break;
            }
            if (fileindex+1 < opt.numfiles)
                printf("Aborting render, continuing with next scene file...\n");
            else
                printf("Aborting render.\n");

            rt_deletescene(scene); /* free the scene */
            continue;              /* process the next scene */
        }

        /* process command line overrides */
        postsceneoptions(&opt, scene);

        /* choose which rendering mode to use */
        if (opt.usecamfile == 1) {
            return animate_scene(opt, scene, node); /* fly using prerecorded data */
        }
        else if (strlen(opt.spaceball) > 0) {
            return fly_scene(opt, scene, node);     /* fly with spaceball etc */
        }
        else {
            if (opt.numfiles > 1 && opt.nosave != 1) {
                char multioutfilename[FILENAME_MAX];
                sprintf(multioutfilename, opt.outfilename, fileindex);
                rt_outputfile(scene, multioutfilename);
            }

            rt_renderscene(scene); /* Render a single frame */
        }

        rt_deletescene(scene);   /* free the scene, get ready for next one */
    }

    rt_finalize();             /* close down the rendering library and MPI */
    freeoptions(&opt);         /* free parsed command line option data */

    return 0;
}
Esempio n. 3
0
/*
 * main loop for creating animations by playing recorded camera fly-throughs
 */
static int animate_scene(argoptions opt, SceneHandle scene, int node) {
    char outfilename[1000];
    FILE * camfp;
    dispHandle * dh = NULL;

    if (node == 0)
        dh = tachyon_display_create(scene);

    /* if we have a camera file, then animate.. */
    if ((camfp = fopen(opt.camfilename, "r")) != NULL) {
        floatvec cv, cu, cc;
        apivector cmv, cmu, cmc;
        int frameno = 0;
        float fps;
        rt_timerhandle fpstimer;
        rt_timerhandle animationtimer;

        rt_set_ui_message(NULL);
        rt_set_ui_progress(NULL);

        if (node == 0)
            printf("Running Camera File: %s\n", opt.camfilename);

        fpstimer=rt_timer_create();
        animationtimer=rt_timer_create();

        rt_timer_start(animationtimer);

        while (!feof(camfp)) {
            fscanf(camfp, "%f %f %f  %f %f %f  %f %f %f",
                   &cv.x, &cv.y, &cv.z, &cu.x, &cu.y, &cu.z, &cc.x, &cc.y, &cc.z);

            cmv.x = cv.x;
            cmv.y = cv.y;
            cmv.z = cv.z;
            cmu.x = cu.x;
            cmu.y = cu.y;
            cmu.z = cu.z;
            cmc.x = cc.x;
            cmc.y = cc.y;
            cmc.z = cc.z;

            if (frameno != 0) {
                rt_timer_stop(fpstimer);
                fps = 1.0f / rt_timer_time(fpstimer);
            } else {
                fps = 0.0;
            }

            rt_timer_start(fpstimer);
            outfilename[0] = '\0';
            if (opt.nosave == 1) {
                if (node == 0) {
                    printf("\rRendering Frame: %9d   %10.4f FPS       ", frameno, fps);
                    fflush(stdout);
                }
            }
            else {
                sprintf(outfilename, opt.outfilename, frameno);
                if (node == 0) {
                    printf("\rRendering Frame to %s   (%10.4f FPS)       ", outfilename, fps);
                    fflush(stdout);
                }
            }

            rt_outputfile(scene, outfilename);
            rt_camera_position(scene, cmc, cmv, cmu);

            rt_renderscene(scene);

            if (dh != NULL)
                tachyon_display_draw(dh);

            frameno++;
        }
        rt_timer_stop(animationtimer);
        fps = frameno / rt_timer_time(animationtimer);
        if (node == 0) {
            printf("\rCompleted animation of %d frames                            \n", frameno);
            printf("Animation Time: %10.4f seconds  (Averaged %7.4f FPS)\n",
                   rt_timer_time(animationtimer), fps);
        }
        rt_timer_destroy(fpstimer);
        fclose(camfp);
    } else {
        if (node == 0) {
            printf("Couldn't open camera file: %s\n", opt.camfilename);
            printf("Aborting render.\n");
        }
        rt_deletescene(scene); /* free the scene */
        rt_finalize(); /* close down the rendering library and MPI */
        return -1;
    }

    if (node == 0) {
        printf("\nFinished Running Camera.\n");

        if (dh !=NULL)
            tachyon_display_delete(dh);
    }

    rt_deletescene(scene); /* free the scene */
    rt_finalize(); /* close down the rendering library and MPI */

    return 0;
}
Esempio n. 4
0
/*
 * main loop for creating animations by flying using a spaceball
 * or other 3-D input mechanism.
 */
static int fly_scene(argoptions opt, SceneHandle scene, int node) {
    dispHandle * dh = NULL;
    int done = 0;
    int frameno = 0;
    float fps;
    rt_timerhandle fpstimer;
    rt_timerhandle animationtimer;
    char outfilename[1];

#if defined(USESPACEBALL)
    sbHandle * bh = NULL;
#endif

    if (node == 0)
        dh = tachyon_display_create(scene);

    rt_set_ui_message(NULL);
    rt_set_ui_progress(NULL);

    if (node == 0)
        printf("Interactive Camera Flight\n");

    outfilename[0] = '\0';
    rt_outputfile(scene, outfilename);

    fpstimer=rt_timer_create();
    animationtimer=rt_timer_create();

#if defined(USESPACEBALL)
    if (node == 0) {
#if 1
        bh = tachyon_init_spaceball(scene, opt.spaceball);
#else
        if (rt_numnodes() < 2) {
            bh = tachyon_init_spaceball(scene, opt.spaceball);
        } else {
            printf("WARNING: Spaceball mode disabled when running with distributed memory");
        }
#endif
    }
#endif

    rt_timer_start(animationtimer);
    while (!done) {
        if (frameno != 0) {
            rt_timer_stop(fpstimer);
            fps = 1.0f / rt_timer_time(fpstimer);
        } else {
            fps = 0.0;
        }

        rt_timer_start(fpstimer);
        if (node == 0) {
            printf("\rRendering Frame: %9d   %10.4f FPS       ", frameno, fps);
            fflush(stdout);
        }

#if defined(USESPACEBALL)
        if (bh != NULL)
            done = tachyon_spaceball_update(bh, scene);
#endif

        rt_renderscene(scene);

        if (dh != NULL)
            tachyon_display_draw(dh);

        frameno++;
    }

    rt_timer_stop(animationtimer);
    fps = frameno / rt_timer_time(animationtimer);

    if (node == 0) {
        printf("\rCompleted animation of %d frames                            \n", frameno);
        printf("Animation Time: %10.4f seconds  (Averaged %7.4f FPS)\n",
               rt_timer_time(animationtimer), fps);
    }
    rt_timer_destroy(fpstimer);

    if (node == 0) {
        printf("\nFinished Running Camera.\n");

        if (dh !=NULL)
            tachyon_display_delete(dh);
    }

    rt_deletescene(scene); /* free the scene */
    rt_finalize(); /* close down the rendering library and MPI */

    return 0;
}
Esempio n. 5
0
/*
 * Render the scene
 */
void renderscene(scenedef * scene) {
    flt runtime;
    rt_timerhandle rtth; /* render time timer handle */

    /* if certain key aspects of the scene parameters have been changed */
    /* since the last frame rendered, or when rendering the scene the   */
    /* first time, various setup, initialization and memory allocation  */
    /* routines need to be run in order to prepare for rendering.       */
    if (scene->scenecheck)
        rendercheck(scene);

    if (scene->mynode == 0)
        rt_ui_progress(0);     /* print 0% progress at start of rendering */


    /*
     * Core Ray Tracing Code
     *
     * Ideally, as little as possible other than this code should be
     * executed for rendering a frame.  Most if not all memory allocations
     * should be done outside of the core code, and all setup should be
     * done outside of here.  This will give the best speed when rendering
     * walk-throughs and similar things.
     */

    rtth=rt_timer_create();  /* create/init rendering timer              */
    rt_timer_start(rtth);    /* start ray tracing timer                  */

    camera_init(scene);      /* Initialize all aspects of camera system  */

#if defined(MPI) && defined(THR)
    /* reset the rows counter for this frame */
    rt_atomic_int_set(((thr_parms *) scene->threadparms)[0].rowsdone, 0);
#endif

#ifdef THR
    /* if using threads, wake up the child threads...  */
    rt_thread_barrier(((thr_parms *) scene->threadparms)[0].runbar, 1);
#endif

#ifdef MPI
    /* if using message passing, start persistent receives */
    rt_start_scanlinereceives(scene->parbuf); /* start scanline receives */
#endif

    /* Actually Ray Trace The Image */
    thread_trace(&((thr_parms *) scene->threadparms)[0]);

#ifdef MPI
    rt_waitscanlines(scene->parbuf);  /* wait for all scanlines to recv/send  */
#endif

    rt_timer_stop(rtth);              /* stop timer for ray tracing runtime   */
    runtime=rt_timer_time(rtth);
    rt_timer_destroy(rtth);

    /*
     * End of Core Ray Tracing Code
     *
     * Anything after here should be UI, tear-down, or reset code
     *
     */

    if (scene->mynode == 0) {
        char msgtxt[256];

        rt_ui_progress(100); /* print 100% progress when finished rendering */

        sprintf(msgtxt, "\n  Ray Tracing Time: %10.4f seconds", runtime);
        rt_ui_message(MSG_0, msgtxt);

        if (scene->writeimagefile)
            renderio(scene);
    }
} /* end of renderscene() */
Esempio n. 6
0
/*
 * Check the scene to determine whether or not any parameters that affect
 * the thread pool, the persistent message passing primitives, or other
 * infrastructure needs to be reconfigured before rendering commences.
 */
void rendercheck(scenedef * scene) {
    flt runtime;
    rt_timerhandle stth; /* setup time timer handle */

    if (scene->verbosemode && scene->mynode == 0) {
        char msgtxt[1024];
        int i, totalcpus;
        flt totalspeed;

        rt_ui_message(MSG_0, "CPU Information:");

        totalspeed = 0.0;
        totalcpus = 0;
        for (i=0; i<scene->nodes; i++) {
            sprintf(msgtxt,
                    "  Node %4d: %2d CPUs, CPU Speed %4.2f, Node Speed %6.2f Name: %s",
                    i, scene->cpuinfo[i].numcpus, scene->cpuinfo[i].cpuspeed,
                    scene->cpuinfo[i].nodespeed, scene->cpuinfo[i].machname);
            rt_ui_message(MSG_0, msgtxt);

            totalcpus += scene->cpuinfo[i].numcpus;
            totalspeed += scene->cpuinfo[i].nodespeed;
        }

        sprintf(msgtxt, "  Total CPUs: %d", totalcpus);
        rt_ui_message(MSG_0, msgtxt);
        sprintf(msgtxt, "  Total Speed: %f\n", totalspeed);
        rt_ui_message(MSG_0, msgtxt);
    }

    rt_barrier_sync();     /* synchronize all nodes at this point             */
    stth=rt_timer_create();
    rt_timer_start(stth);  /* Time the preprocessing of the scene database    */
    rt_autoshader(scene);  /* Adapt to the shading features needed at runtime */

    /* Hierarchical grid ray tracing acceleration scheme */
    if (scene->boundmode == RT_BOUNDING_ENABLED)
        engrid_scene(scene, scene->boundthresh);

    /* if any clipping groups exist, we have to use appropriate */
    /* intersection testing logic                               */
    if (scene->cliplist != NULL) {
        scene->flags |= RT_SHADE_CLIPPING;
    }

    /* if there was a preexisting image, free it before continuing */
    if (scene->imginternal && (scene->img != NULL)) {
        free(scene->img);
        scene->img = NULL;
    }

    /* Allocate a new image buffer if necessary */
    if (scene->img == NULL) {
        scene->imginternal = 1;
        if (scene->verbosemode && scene->mynode == 0) {
            rt_ui_message(MSG_0, "Allocating Image Buffer.");
        }

        /* allocate the image buffer accordinate to pixel format */
        if (scene->imgbufformat == RT_IMAGE_BUFFER_RGB24) {
            scene->img = malloc(scene->hres * scene->vres * 3);
        } else if (scene->imgbufformat == RT_IMAGE_BUFFER_RGB96F) {
            scene->img = malloc(sizeof(float) * scene->hres * scene->vres * 3);
        } else {
            rt_ui_message(MSG_0, "Illegal image buffer format specifier!");
        }

        if (scene->img == NULL) {
            scene->imginternal = 0;
            rt_ui_message(MSG_0, "Warning: Failed To Allocate Image Buffer!");
        }
    }

    /* if any threads are leftover from a previous scene, and the  */
    /* scene has changed significantly, we have to collect, and    */
    /* respawn the worker threads, since lots of things may have   */
    /* changed which would affect them.                            */
    destroy_render_threads(scene);
    create_render_threads(scene);

    /* allocate and initialize persistent scanline receive buffers */
    /* which are used by the parallel message passing code.        */
    scene->parbuf = rt_init_scanlinereceives(scene);

    /* the scene has been successfully prepared for rendering      */
    /* unless it gets modified in certain ways, we don't need to   */
    /* pre-process it ever again.                                  */
    scene->scenecheck = 0;

    rt_timer_stop(stth); /* Preprocessing is finished, stop timing */
    runtime=rt_timer_time(stth);
    rt_timer_destroy(stth);

    /* Print out relevent timing info */
    if (scene->mynode == 0) {
        char msgtxt[256];
        sprintf(msgtxt, "Preprocessing Time: %10.4f seconds",runtime);
        rt_ui_message(MSG_0, msgtxt);
    }
}