void CIwGameAudio::StopMusic() { if (!Available) return; // Use s3eAudio to stop the devices music player from playing if (s3eAudioIsPlaying()) s3eAudioStop(); }
void MarmaladeAmplifier::stop() { m_play = false; if( s3eAudioIsPlaying() == S3E_FALSE ) { return; } s3eAudioStop(); }
bool SimpleAudioEngine::isBackgroundMusicPlaying() { return s3eAudioIsPlaying() == S3E_TRUE ; }
bool CIwGameAudio::isMusicPlaying() { return s3eAudioIsPlaying() ? true : false; }
void Sounds::stopMusic() { IGLog("Sounds stopping music"); if(s3eAudioIsPlaying() == S3E_TRUE) s3eAudioStop(); }