Esempio n. 1
0
void CIwGameAudio::StopMusic()
{
	if (!Available)
		return;

	// Use s3eAudio to stop the devices music player from playing
	if (s3eAudioIsPlaying())
		s3eAudioStop();
}
Esempio n. 2
0
void MarmaladeAmplifier::stop()
{
    m_play = false;

    if( s3eAudioIsPlaying() == S3E_FALSE )
    {
        return;
    }

    s3eAudioStop();
}
Esempio n. 3
0
	bool SimpleAudioEngine::isBackgroundMusicPlaying()
	{
		return s3eAudioIsPlaying() == S3E_TRUE ;
	}
Esempio n. 4
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bool CIwGameAudio::isMusicPlaying()
{
	return s3eAudioIsPlaying() ? true : false;
}
Esempio n. 5
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void Sounds::stopMusic() {
	IGLog("Sounds stopping music");
	if(s3eAudioIsPlaying() == S3E_TRUE)
		s3eAudioStop();
}