void UnitTestAlgoComputer::testFindMove() { _pgn = new PGNReaderWriter (_CRepFiles+QString (QTest::currentDataTag())); QVERIFY2((_pgn != 0), "Fail instance PGNReaderWriter"); QFETCH(int, NoPartie); QFETCH(int, DemiMoveAlgo); QFETCH(int,TypeMoveAFaire); QFETCH(int, MoveAlgo_OldX); QFETCH(int, MoveAlgo_OldY); QFETCH(int, MoveAlgo_NewX); QFETCH(int, MoveAlgo_NewY); _DemiMoveAlgo = DemiMoveAlgo; _MoveAlgo = sMove (Queen, MoveAlgo_OldX, MoveAlgo_OldY, MoveAlgo_NewX, MoveAlgo_NewY, 0, false); _TypeMoveAFaire = eTypeMoveAlgo (TypeMoveAFaire); _pgn->LoadGame(*this, NoPartie); QVERIFY2 (_ListCommandesPlay.count() >= _DemiMoveAlgo, "Erreur config data!"); }
void Add(T &&e) { GrowCapacity(1); sPlacementNew<T>(Last); *Last = sMove(e); Last++; }
void FacadeControllerComponent::OnInitialize() { btTransform start_trans; start_trans.setIdentity(); start_trans.setOrigin(BtOgre::Convert::toBullet(GetNode()->GetPosition(Node::SCENE))); start_trans.setRotation(BtOgre::Convert::toBullet(GetNode()->GetRotation(Node::SCENE))); btScalar character_height = 1.75; btScalar character_width = 0.44; btConvexShape* capsule = new btCapsuleShape(character_width, character_height); mBtGhostObject = std::shared_ptr<btPairCachingGhostObject>(new btPairCachingGhostObject()); mBtGhostObject->setWorldTransform(start_trans); mBtGhostObject->setCollisionShape(capsule); mBtGhostObject->setCollisionFlags(btCollisionObject::CF_CHARACTER_OBJECT); mBtGhostObject->setUserPointer(nullptr); mBtController = std::shared_ptr<btKinematicCharacterController> (new btKinematicCharacterController(mBtGhostObject.get(), capsule, 1)); GetNode()->GetScene()->GetPhysicsWorld()->GetBulletWorld()->addCollisionObject(mBtGhostObject.get()); GetNode()->GetScene()->GetPhysicsWorld()->GetBulletWorld()->addAction(mBtController.get()); Agent* agent = mAgent.get(); bool result = true; if(agent != nullptr) { if(agent->OnInitialize()) { if(!QObject::connect(agent, SIGNAL(sMove(Ogre::Vector3)), this, SLOT(_OnMoveChange(Ogre::Vector3)))) { Logger::Get().Error("Failed to connect signal sMove."); result = false; } if(!QObject::connect(agent, SIGNAL(sLook(const Ogre::Radian&, const Ogre::Radian&, const Ogre::Radian&)), this, SLOT(_OnLook(const Ogre::Radian&, const Ogre::Radian&, const Ogre::Radian&)))) { Logger::Get().Error("Failed to connect signal sLook."); result = false; } if(!QObject::connect(agent, SIGNAL(sJump(bool)), this, SLOT(_OnJump()))) { Logger::Get().Error("Failed to connect signal sJump."); result = false; } } else { result = false; } }
bool Rem(const T &e) { for(T *i=First;i<Last;i++) { if(*i==e) { Last--; *i = sMove(*Last); Last->~T(); return true; } } return false; }
void Player::onInitialize() { mController = new FPSPlayerComponent(2, "controller"); mMesh = new dt::MeshComponent("player", "", "player_mesh"); mStatus = new StatusComponent(100, 100); mCamera = new dt::CameraComponent("main_camera"); mWalkingSound = new dt::SoundComponent("walk.wav", "player_walking_sound"); mJumpingSound = new dt::SoundComponent("jump.wav", "player_jump_sound"); const Weapon* weapon = mController->getWeaponInUse(); //this->addComponent(mMesh); this->addComponent(mStatus); this->addComponent(mCamera); this->addComponent(mController); this->addComponent(mWalkingSound); this->addComponent(mJumpingSound); dt::GuiRootWindow& win = dt::GuiManager::get()->getRootWindow(); mHUDAmmo = win.addChildWidget(new dt::GuiButton("HUD_ammo")); mHUDHealth = win.addChildWidget(new dt::GuiButton("HUD_health")); mHUDClip = win.addChildWidget(new dt::GuiButton("HUD_clip")); auto screen_rect = win.getMyGUIWidget()->getAbsoluteRect(); mHUDHealth->setSize(100, 30); mHUDAmmo->setSize(100, 30); mHUDClip->setSize(100, 30); mHUDHealth->setPosition(10, screen_rect.height() - 50); mHUDAmmo->setPosition(screen_rect.width() - 110, screen_rect.height() - 90); mHUDClip->setPosition(screen_rect.width() - 110, screen_rect.height() - 50); dt::GuiManager::get()->setMouseCursorVisible(false); if(mIsControllable) mController->enable(); else mController->disable(); mWalkingSound->getSound().setLoop(true); mJumpingSound->setVolume(20); _refreshHealth(0, 100); if(weapon != nullptr) { _onWeaponChanged(weapon); } if(!QObject::connect(mController, SIGNAL(sWeaponChanged(const Weapon*)), this, SLOT(_onWeaponChanged(const Weapon*)), Qt::DirectConnection)) { dt::Logger::get().debug(QString("Failed to connect the controller's sWeaponChanged") + QString("signal with the player's _OnWeaponChanged")); } if(!QObject::connect(mController, SIGNAL(sMove()), this, SLOT(_onWalk()), Qt::DirectConnection)) { dt::Logger::get().debug(QString("Failed to connect the controller's sMove with the player's _OnWalk")); } if(!QObject::connect(mController, SIGNAL(sStop()), this, SLOT(_onStop()), Qt::DirectConnection)) { dt::Logger::get().debug(QString("Failed to connect the controller's sStop with the player's _OnStop()")); } if(!QObject::connect(mController, SIGNAL(sJump()), this, SLOT(_onJump()), Qt::DirectConnection)) { dt::Logger::get().debug(QString("Failed to connect the controller's sStop with the player's _OnStop()")); } mController->setMouseSensitivity(1); }
void RemAt(sPtr pos) { Last--; First[pos] = sMove(*Last); Last->~T(); }