// Draw all the Nebulae void NebulaMgr::draw(StelCore* core) { const StelProjectorP prj = core->getProjection(StelCore::FrameJ2000); StelPainter sPainter(prj); StelSkyDrawer* skyDrawer = core->getSkyDrawer(); Nebula::hintsBrightness = hintsFader.getInterstate()*flagShow.getInterstate(); sPainter.enableTexture2d(true); glEnable(GL_BLEND); glBlendFunc(GL_ONE, GL_ONE); // Use a 1 degree margin const double margin = 1.*M_PI/180.*prj->getPixelPerRadAtCenter(); const SphericalRegionP& p = prj->getViewportConvexPolygon(margin, margin); // Print all the nebulae of all the selected zones float maxMagHints = skyDrawer->getLimitMagnitude()*1.2f-2.f+(hintsAmount*1.2f)-2.f; float maxMagLabels = skyDrawer->getLimitMagnitude()-2.f+(labelsAmount*1.2f)-2.f; sPainter.setFont(nebulaFont); DrawNebulaFuncObject func(maxMagHints, maxMagLabels, &sPainter, core, hintsFader.getInterstate()>0.0001); nebGrid.processIntersectingRegions(p, func); if (GETSTELMODULE(StelObjectMgr)->getFlagSelectedObjectPointer()) drawPointer(core, sPainter); }
void LabelMgr::draw(StelCore* core) { StelPainter sPainter(core->getProjection(StelCore::FrameJ2000)); foreach(StelLabel* l, allLabels) if (l!=NULL) l->draw(core, sPainter); }
void PointerCoordinates::draw(StelCore *core) { if (!isEnabled()) return; const StelProjectorP prj = core->getProjection(StelCore::FrameJ2000, StelCore::RefractionAuto); StelPainter sPainter(prj); sPainter.setColor(textColor[0], textColor[1], textColor[2], 1.f); font.setPixelSize(getFontSize()); sPainter.setFont(font); QPoint p = QCursor::pos(); // get screen coordinates of mouse cursor Vec3d mousePosition; float wh = prj->getViewportWidth()/2; // get half of width of the screen float hh = prj->getViewportHeight()/2; // get half of height of the screen float mx = p.x()-wh; // point 0 in center of the screen, axis X directed to right float my = p.y()-hh; // point 0 in center of the screen, axis Y directed to bottom // calculate position of mouse cursor via position of center of the screen (and invert axis Y) prj->unProject(prj->getViewportPosX()+wh+mx, prj->getViewportPosY()+hh+1-my, mousePosition); double dec_j2000, ra_j2000; StelUtils::rectToSphe(&ra_j2000,&dec_j2000,mousePosition); // Calculate RA/DE (J2000.0) and show it... QString coordsText = QString("%1/%2").arg(StelUtils::radToHmsStr(ra_j2000, true)).arg(StelUtils::radToDmsStr(dec_j2000, true)); sPainter.drawText(getCoordinatesPlace(coordsText).first, getCoordinatesPlace(coordsText).second, coordsText); }
void StelViewportEffect::paintViewportBuffer(const QGLFramebufferObject* buf) const { StelPainter sPainter(StelApp::getInstance().getCore()->getProjection2d()); sPainter.setColor(1,1,1); sPainter.enableTexture2d(true); glBindTexture(GL_TEXTURE_2D, buf->texture()); sPainter.drawRect2d(0, 0, buf->size().width(), buf->size().height()); }
void ToastMgr::draw(StelCore* core) { if (!getFlagShow()) return; StelPainter sPainter(core->getProjection(StelCore::FrameJ2000)); survey->draw(&sPainter); }
void TelescopeControl::draw(StelCore* core) { const StelProjectorP prj = core->getProjection(StelCore::FrameJ2000); StelPainter sPainter(prj); sPainter.setFont(labelFont); reticleTexture->bind(); foreach (const TelescopeClientP& telescope, telescopeClients) { if (telescope->isConnected() && telescope->hasKnownPosition()) { Vec3d XY; if (prj->projectCheck(telescope->getJ2000EquatorialPos(core), XY)) { //Telescope circles appear synchronously with markers if (circleFader.getInterstate() >= 0) { sPainter.setColor(circleColor[0], circleColor[1], circleColor[2], circleFader.getInterstate()); glDisable(GL_TEXTURE_2D); foreach (double circle, telescope->getOculars()) { sPainter.drawCircle(XY[0], XY[1], 0.5 * prj->getPixelPerRadAtCenter() * (M_PI/180) * (circle)); } glEnable(GL_TEXTURE_2D); } if (reticleFader.getInterstate() >= 0) { glEnable(GL_TEXTURE_2D); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE); sPainter.setColor(reticleColor[0], reticleColor[1], reticleColor[2], reticleFader.getInterstate()); sPainter.drawSprite2dMode(XY[0],XY[1],15.f); glDisable(GL_TEXTURE_2D); } if (labelFader.getInterstate() >= 0) { sPainter.setColor(labelColor[0], labelColor[1], labelColor[2], labelFader.getInterstate()); //TODO: Different position of the label if circles are shown? //TODO: Remove magic number (text spacing) sPainter.drawText(XY[0], XY[1], telescope->getNameI18n(), 0, 6 + 10, -4, false); //Same position as the other objects: doesn't work, telescope label overlaps object label //sPainter.drawText(XY[0], XY[1], scope->getNameI18n(), 0, 10, 10, false); reticleTexture->bind(); } } }
void SporadicMeteorMgr::draw(StelCore* core) { if (!m_flagShow || !core->getSkyDrawer()->getFlagHasAtmosphere()) { return; } LandscapeMgr* landmgr = GETSTELMODULE(LandscapeMgr); if (landmgr->getFlagAtmosphere() && landmgr->getLuminance() > 5.f) { return; } // step through and draw all active meteors StelPainter sPainter(core->getProjection(StelCore::FrameAltAz)); foreach (SporadicMeteor* m, activeMeteors) { m->draw(core, sPainter); }
void MeteorMgr::draw(StelCore* core) { if (!flagShow) return; LandscapeMgr* landmgr = (LandscapeMgr*)StelApp::getInstance().getModuleMgr().getModule("LandscapeMgr"); if (landmgr->getFlagAtmosphere() && landmgr->getLuminance()>5) return; StelPainter sPainter(core->getProjection(StelCore::FrameAltAz)); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); sPainter.enableTexture2d(false); // step through and draw all active meteors for (std::vector<Meteor*>::iterator iter = active.begin(); iter != active.end(); ++iter) { (*iter)->draw(core, sPainter); } }
void PointerCoordinates::draw(StelCore *core) { if (!isEnabled()) return; const StelProjectorP prj = core->getProjection(StelCore::FrameJ2000, StelCore::RefractionAuto); StelPainter sPainter(prj); sPainter.setColor(textColor[0], textColor[1], textColor[2], 1.f); font.setPixelSize(getFontSize()); sPainter.setFont(font); QPoint p = StelMainView::getInstance().getMousePos(); // get screen coordinates of mouse cursor Vec3d mousePosition; float wh = prj->getViewportWidth()/2.; // get half of width of the screen float hh = prj->getViewportHeight()/2.; // get half of height of the screen float mx = p.x()-wh; // point 0 in center of the screen, axis X directed to right float my = p.y()-hh; // point 0 in center of the screen, axis Y directed to bottom // calculate position of mouse cursor via position of center of the screen (and invert axis Y) // If coordinates are invalid, don't draw them. bool coordsValid=false; coordsValid = prj->unProject(prj->getViewportPosX()+wh+mx, prj->getViewportPosY()+hh+1-my, mousePosition); { // Nick Fedoseev patch Vec3d win; prj->project(mousePosition,win); float dx = prj->getViewportPosX()+wh+mx - win.v[0]; float dy = prj->getViewportPosY()+hh+1-my - win.v[1]; coordsValid = prj->unProject(prj->getViewportPosX()+wh+mx+dx, prj->getViewportPosY()+hh+1-my+dy, mousePosition); } if (!coordsValid) return; bool withDecimalDegree = StelApp::getInstance().getFlagShowDecimalDegrees(); bool useSouthAzimuth = StelApp::getInstance().getFlagSouthAzimuthUsage(); QString coordsSystem, cxt, cyt; double cx, cy; switch (getCurrentCoordinateSystem()) { case RaDecJ2000: { StelUtils::rectToSphe(&cx,&cy,mousePosition); // Calculate RA/DE (J2000.0) and show it... coordsSystem = qc_("RA/Dec (J2000.0)", "abbreviated in the plugin"); if (withDecimalDegree) { cxt = StelUtils::radToDecDegStr(cx, 5, false, true); cyt = StelUtils::radToDecDegStr(cy); } else { cxt = StelUtils::radToHmsStr(cx, true); cyt = StelUtils::radToDmsStr(cy, true); } break; } case RaDec: { StelUtils::rectToSphe(&cx,&cy,core->j2000ToEquinoxEqu(mousePosition)); // Calculate RA/DE and show it... coordsSystem = qc_("RA/Dec", "abbreviated in the plugin"); if (withDecimalDegree) { cxt = StelUtils::radToDecDegStr(cx, 5, false, true); cyt = StelUtils::radToDecDegStr(cy); } else { cxt = StelUtils::radToHmsStr(cx, true); cyt = StelUtils::radToDmsStr(cy, true); } break; } case AltAzi: { StelUtils::rectToSphe(&cy,&cx,core->j2000ToAltAz(mousePosition, StelCore::RefractionAuto)); float direction = 3.; // N is zero, E is 90 degrees if (useSouthAzimuth) direction = 2.; cy = direction*M_PI - cy; if (cy > M_PI*2) cy -= M_PI*2; coordsSystem = qc_("Az/Alt", "abbreviated in the plugin"); if (withDecimalDegree) { cxt = StelUtils::radToDecDegStr(cy); cyt = StelUtils::radToDecDegStr(cx); } else { cxt = StelUtils::radToDmsStr(cy); cyt = StelUtils::radToDmsStr(cx); } break; } case Galactic: { StelUtils::rectToSphe(&cx,&cy,core->j2000ToGalactic(mousePosition)); // Calculate galactic position and show it... coordsSystem = qc_("Gal. Long/Lat", "abbreviated in the plugin"); if (withDecimalDegree) { cxt = StelUtils::radToDecDegStr(cx); cyt = StelUtils::radToDecDegStr(cy); } else { cxt = StelUtils::radToDmsStr(cx, true); cyt = StelUtils::radToDmsStr(cy, true); } break; } case Ecliptic: { double lambda, beta; StelUtils::rectToSphe(&cx,&cy,core->j2000ToEquinoxEqu(mousePosition)); StelUtils::equToEcl(cx, cy, core->getCurrentPlanet()->getRotObliquity(core->getJDE()), &lambda, &beta); // Calculate ecliptic position and show it... if (lambda<0) lambda+=2.0*M_PI; coordsSystem = qc_("Ecl. Long/Lat", "abbreviated in the plugin"); if (withDecimalDegree) { cxt = StelUtils::radToDecDegStr(lambda); cyt = StelUtils::radToDecDegStr(beta); } else { cxt = StelUtils::radToDmsStr(lambda, true); cyt = StelUtils::radToDmsStr(beta, true); } break; } case EclipticJ2000: { double lambda, beta; StelUtils::rectToSphe(&cx,&cy, mousePosition); StelUtils::equToEcl(cx, cy, core->getCurrentPlanet()->getRotObliquity(2451545.0), &lambda, &beta); // Calculate ecliptic position and show it... if (lambda<0) lambda+=2.0*M_PI; coordsSystem = qc_("Ecl. Long/Lat (J2000.0)", "abbreviated in the plugin"); if (withDecimalDegree) { cxt = StelUtils::radToDecDegStr(lambda); cyt = StelUtils::radToDecDegStr(beta); } else { cxt = StelUtils::radToDmsStr(lambda, true); cyt = StelUtils::radToDmsStr(beta, true); } break; } case HourAngle: { Vec3d v = core->j2000ToAltAz(mousePosition, StelCore::RefractionAuto); StelUtils::rectToSphe(&cx,&cy,Mat4d::zrotation(-core->getLocalSiderealTime())*core->altAzToEquinoxEqu(v, StelCore::RefractionOff)); cx = 2.*M_PI-cx; coordsSystem = qc_("HA/Dec", "abbreviated in the plugin"); if (withDecimalDegree) { double ha_sidereal = cx*12/M_PI; if (ha_sidereal>24.) ha_sidereal -= 24.; cxt = QString("%1h").arg(ha_sidereal, 0, 'f', 5); cyt = StelUtils::radToDecDegStr(cy); } else { cxt = StelUtils::radToHmsStr(cx); cyt = StelUtils::radToDmsStr(cy); } break; } } QString coordsText = QString("%1: %2/%3").arg(coordsSystem).arg(cxt).arg(cyt); sPainter.drawText(getCoordinatesPlace(coordsText).first, getCoordinatesPlace(coordsText).second, coordsText); }
void SkyLine::draw(StelCore *core) const { if (!fader.getInterstate()) return; StelProjectorP prj = core->getProjection(frameType, frameType!=StelCore::FrameAltAz ? StelCore::RefractionAuto : StelCore::RefractionOff); // Get the bounding halfspace const SphericalCap& viewPortSphericalCap = prj->getBoundingCap(); // Initialize a painter and set openGL state StelPainter sPainter(prj); sPainter.setColor(color[0], color[1], color[2], fader.getInterstate()); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // Normal transparency mode Vec4f textColor(color[0], color[1], color[2], 0); textColor[3]=fader.getInterstate(); ViewportEdgeIntersectCallbackData userData(&sPainter); sPainter.setFont(font); userData.textColor = textColor; userData.text = label; ///////////////////////////////////////////////// // Draw the line SphericalCap meridianSphericalCap(Vec3d(0,0,1), 0); Vec3d fpt(1,0,0); if (line_type==MERIDIAN) { meridianSphericalCap.n.set(0,1,0); } Vec3d p1, p2; if (!SphericalCap::intersectionPoints(viewPortSphericalCap, meridianSphericalCap, p1, p2)) { if ((viewPortSphericalCap.d<meridianSphericalCap.d && viewPortSphericalCap.contains(meridianSphericalCap.n)) || (viewPortSphericalCap.d<-meridianSphericalCap.d && viewPortSphericalCap.contains(-meridianSphericalCap.n))) { // The meridian is fully included in the viewport, draw it in 3 sub-arcs to avoid length > 180. const Mat4d& rotLon120 = Mat4d::rotation(meridianSphericalCap.n, 120.*M_PI/180.); Vec3d rotFpt=fpt; rotFpt.transfo4d(rotLon120); Vec3d rotFpt2=rotFpt; rotFpt2.transfo4d(rotLon120); sPainter.drawGreatCircleArc(fpt, rotFpt, NULL, viewportEdgeIntersectCallback, &userData); sPainter.drawGreatCircleArc(rotFpt, rotFpt2, NULL, viewportEdgeIntersectCallback, &userData); sPainter.drawGreatCircleArc(rotFpt2, fpt, NULL, viewportEdgeIntersectCallback, &userData); return; } else return; } Vec3d middlePoint = p1+p2; middlePoint.normalize(); if (!viewPortSphericalCap.contains(middlePoint)) middlePoint*=-1.; // Draw the arc in 2 sub-arcs to avoid lengths > 180 deg sPainter.drawGreatCircleArc(p1, middlePoint, NULL, viewportEdgeIntersectCallback, &userData); sPainter.drawGreatCircleArc(p2, middlePoint, NULL, viewportEdgeIntersectCallback, &userData); // // Johannes: use a big radius as a dirty workaround for the bug that the // // ecliptic line is not drawn around the observer, but around the sun: // const Vec3d vv(1000000,0,0); }
//! Draw the sky grid in the current frame void SkyGrid::draw(const StelCore* core) const { const StelProjectorP prj = core->getProjection(frameType, frameType!=StelCore::FrameAltAz ? StelCore::RefractionAuto : StelCore::RefractionOff); if (!fader.getInterstate()) return; bool withDecimalDegree = dynamic_cast<StelGui*>(StelApp::getInstance().getGui())->getFlagShowDecimalDegrees(); // Look for all meridians and parallels intersecting with the disk bounding the viewport // Check whether the pole are in the viewport bool northPoleInViewport = false; bool southPoleInViewport = false; Vec3f win; if (prj->project(Vec3f(0,0,1), win) && prj->checkInViewport(win)) northPoleInViewport = true; if (prj->project(Vec3f(0,0,-1), win) && prj->checkInViewport(win)) southPoleInViewport = true; // Get the longitude and latitude resolution at the center of the viewport Vec3d centerV; prj->unProject(prj->getViewportPosX()+prj->getViewportWidth()/2, prj->getViewportPosY()+prj->getViewportHeight()/2+1, centerV); double lon2, lat2; StelUtils::rectToSphe(&lon2, &lat2, centerV); const double gridStepParallelRad = M_PI/180.*getClosestResolutionDMS(prj->getPixelPerRadAtCenter()); double gridStepMeridianRad; if (northPoleInViewport || southPoleInViewport) gridStepMeridianRad = (frameType==StelCore::FrameAltAz || frameType==StelCore::FrameGalactic) ? M_PI/180.* 10. : M_PI/180.* 15.; else { const double closetResLon = (frameType==StelCore::FrameAltAz || frameType==StelCore::FrameGalactic) ? getClosestResolutionDMS(prj->getPixelPerRadAtCenter()*std::cos(lat2)) : getClosestResolutionHMS(prj->getPixelPerRadAtCenter()*std::cos(lat2)); gridStepMeridianRad = M_PI/180.* ((northPoleInViewport || southPoleInViewport) ? 15. : closetResLon); } // Get the bounding halfspace const SphericalCap& viewPortSphericalCap = prj->getBoundingCap(); // Compute the first grid starting point. This point is close to the center of the screen // and lays at the intersection of a meridien and a parallel lon2 = gridStepMeridianRad*((int)(lon2/gridStepMeridianRad+0.5)); lat2 = gridStepParallelRad*((int)(lat2/gridStepParallelRad+0.5)); Vec3d firstPoint; StelUtils::spheToRect(lon2, lat2, firstPoint); firstPoint.normalize(); // Q_ASSERT(viewPortSphericalCap.contains(firstPoint)); // Initialize a painter and set openGL state StelPainter sPainter(prj); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // Normal transparency mode Vec4f textColor(color[0], color[1], color[2], 0); sPainter.setColor(color[0],color[1],color[2], fader.getInterstate()); textColor*=2; textColor[3]=fader.getInterstate(); sPainter.setFont(font); ViewportEdgeIntersectCallbackData userData(&sPainter); userData.textColor = textColor; userData.frameType = frameType; ///////////////////////////////////////////////// // Draw all the meridians (great circles) SphericalCap meridianSphericalCap(Vec3d(1,0,0), 0); Mat4d rotLon = Mat4d::zrotation(gridStepMeridianRad); Vec3d fpt = firstPoint; Vec3d p1, p2; int maxNbIter = (int)(M_PI/gridStepMeridianRad); int i; for (i=0; i<maxNbIter; ++i) { StelUtils::rectToSphe(&lon2, &lat2, fpt); userData.raAngle = lon2; meridianSphericalCap.n = fpt^Vec3d(0,0,1); meridianSphericalCap.n.normalize(); if (!SphericalCap::intersectionPoints(viewPortSphericalCap, meridianSphericalCap, p1, p2)) { if (viewPortSphericalCap.d<meridianSphericalCap.d && viewPortSphericalCap.contains(meridianSphericalCap.n)) { // The meridian is fully included in the viewport, draw it in 3 sub-arcs to avoid length > 180. const Mat4d& rotLon120 = Mat4d::rotation(meridianSphericalCap.n, 120.*M_PI/180.); Vec3d rotFpt=fpt; rotFpt.transfo4d(rotLon120); Vec3d rotFpt2=rotFpt; rotFpt2.transfo4d(rotLon120); sPainter.drawGreatCircleArc(fpt, rotFpt, NULL, viewportEdgeIntersectCallback, &userData); sPainter.drawGreatCircleArc(rotFpt, rotFpt2, NULL, viewportEdgeIntersectCallback, &userData); sPainter.drawGreatCircleArc(rotFpt2, fpt, NULL, viewportEdgeIntersectCallback, &userData); fpt.transfo4d(rotLon); continue; } else break; } Vec3d middlePoint = p1+p2; middlePoint.normalize(); if (!viewPortSphericalCap.contains(middlePoint)) middlePoint*=-1.; // Draw the arc in 2 sub-arcs to avoid lengths > 180 deg sPainter.drawGreatCircleArc(p1, middlePoint, NULL, viewportEdgeIntersectCallback, &userData); sPainter.drawGreatCircleArc(p2, middlePoint, NULL, viewportEdgeIntersectCallback, &userData); fpt.transfo4d(rotLon); } if (i!=maxNbIter) { rotLon = Mat4d::zrotation(-gridStepMeridianRad); fpt = firstPoint; fpt.transfo4d(rotLon); for (int j=0; j<maxNbIter-i; ++j) { StelUtils::rectToSphe(&lon2, &lat2, fpt); userData.raAngle = lon2; meridianSphericalCap.n = fpt^Vec3d(0,0,1); meridianSphericalCap.n.normalize(); if (!SphericalCap::intersectionPoints(viewPortSphericalCap, meridianSphericalCap, p1, p2)) break; Vec3d middlePoint = p1+p2; middlePoint.normalize(); if (!viewPortSphericalCap.contains(middlePoint)) middlePoint*=-1; sPainter.drawGreatCircleArc(p1, middlePoint, NULL, viewportEdgeIntersectCallback, &userData); sPainter.drawGreatCircleArc(p2, middlePoint, NULL, viewportEdgeIntersectCallback, &userData); fpt.transfo4d(rotLon); } } ///////////////////////////////////////////////// // Draw all the parallels (small circles) SphericalCap parallelSphericalCap(Vec3d(0,0,1), 0); rotLon = Mat4d::rotation(firstPoint^Vec3d(0,0,1), gridStepParallelRad); fpt = firstPoint; maxNbIter = (int)(M_PI/gridStepParallelRad)-1; for (i=0; i<maxNbIter; ++i) { StelUtils::rectToSphe(&lon2, &lat2, fpt); if (withDecimalDegree) userData.text = StelUtils::radToDecDegStr(lat2); else userData.text = StelUtils::radToDmsStrAdapt(lat2); parallelSphericalCap.d = fpt[2]; if (parallelSphericalCap.d>0.9999999) break; const Vec3d rotCenter(0,0,parallelSphericalCap.d); if (!SphericalCap::intersectionPoints(viewPortSphericalCap, parallelSphericalCap, p1, p2)) { if ((viewPortSphericalCap.d<parallelSphericalCap.d && viewPortSphericalCap.contains(parallelSphericalCap.n)) || (viewPortSphericalCap.d<-parallelSphericalCap.d && viewPortSphericalCap.contains(-parallelSphericalCap.n))) { // The parallel is fully included in the viewport, draw it in 3 sub-arcs to avoid lengths >= 180 deg static const Mat4d rotLon120 = Mat4d::zrotation(120.*M_PI/180.); Vec3d rotFpt=fpt; rotFpt.transfo4d(rotLon120); Vec3d rotFpt2=rotFpt; rotFpt2.transfo4d(rotLon120); sPainter.drawSmallCircleArc(fpt, rotFpt, rotCenter, viewportEdgeIntersectCallback, &userData); sPainter.drawSmallCircleArc(rotFpt, rotFpt2, rotCenter, viewportEdgeIntersectCallback, &userData); sPainter.drawSmallCircleArc(rotFpt2, fpt, rotCenter, viewportEdgeIntersectCallback, &userData); fpt.transfo4d(rotLon); continue; } else break; } // Draw the arc in 2 sub-arcs to avoid lengths > 180 deg Vec3d middlePoint = p1-rotCenter+p2-rotCenter; middlePoint.normalize(); middlePoint*=(p1-rotCenter).length(); middlePoint+=rotCenter; if (!viewPortSphericalCap.contains(middlePoint)) { middlePoint-=rotCenter; middlePoint*=-1.; middlePoint+=rotCenter; } sPainter.drawSmallCircleArc(p1, middlePoint, rotCenter, viewportEdgeIntersectCallback, &userData); sPainter.drawSmallCircleArc(p2, middlePoint, rotCenter, viewportEdgeIntersectCallback, &userData); fpt.transfo4d(rotLon); } if (i!=maxNbIter) { rotLon = Mat4d::rotation(firstPoint^Vec3d(0,0,1), -gridStepParallelRad); fpt = firstPoint; fpt.transfo4d(rotLon); for (int j=0; j<maxNbIter-i; ++j) { StelUtils::rectToSphe(&lon2, &lat2, fpt); if (withDecimalDegree) userData.text = StelUtils::radToDecDegStr(lat2); else userData.text = StelUtils::radToDmsStrAdapt(lat2); parallelSphericalCap.d = fpt[2]; const Vec3d rotCenter(0,0,parallelSphericalCap.d); if (!SphericalCap::intersectionPoints(viewPortSphericalCap, parallelSphericalCap, p1, p2)) { if ((viewPortSphericalCap.d<parallelSphericalCap.d && viewPortSphericalCap.contains(parallelSphericalCap.n)) || (viewPortSphericalCap.d<-parallelSphericalCap.d && viewPortSphericalCap.contains(-parallelSphericalCap.n))) { // The parallel is fully included in the viewport, draw it in 3 sub-arcs to avoid lengths >= 180 deg static const Mat4d rotLon120 = Mat4d::zrotation(120.*M_PI/180.); Vec3d rotFpt=fpt; rotFpt.transfo4d(rotLon120); Vec3d rotFpt2=rotFpt; rotFpt2.transfo4d(rotLon120); sPainter.drawSmallCircleArc(fpt, rotFpt, rotCenter, viewportEdgeIntersectCallback, &userData); sPainter.drawSmallCircleArc(rotFpt, rotFpt2, rotCenter, viewportEdgeIntersectCallback, &userData); sPainter.drawSmallCircleArc(rotFpt2, fpt, rotCenter, viewportEdgeIntersectCallback, &userData); fpt.transfo4d(rotLon); continue; } else break; } // Draw the arc in 2 sub-arcs to avoid lengths > 180 deg Vec3d middlePoint = p1-rotCenter+p2-rotCenter; middlePoint.normalize(); middlePoint*=(p1-rotCenter).length(); middlePoint+=rotCenter; if (!viewPortSphericalCap.contains(middlePoint)) { middlePoint-=rotCenter; middlePoint*=-1.; middlePoint+=rotCenter; } sPainter.drawSmallCircleArc(p1, middlePoint, rotCenter, viewportEdgeIntersectCallback, &userData); sPainter.drawSmallCircleArc(p2, middlePoint, rotCenter, viewportEdgeIntersectCallback, &userData); fpt.transfo4d(rotLon); } } }
void SkyLine::draw(StelCore *core) const { if (!fader.getInterstate()) return; StelProjectorP prj = core->getProjection(frameType, frameType!=StelCore::FrameAltAz ? StelCore::RefractionAuto : StelCore::RefractionOff); // Get the bounding halfspace const SphericalCap& viewPortSphericalCap = prj->getBoundingCap(); // Initialize a painter and set openGL state StelPainter sPainter(prj); sPainter.setColor(color[0], color[1], color[2], fader.getInterstate()); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // Normal transparency mode #ifdef GL_LINE_SMOOTH if (QOpenGLContext::currentContext()->format().renderableType()==QSurfaceFormat::OpenGL) glEnable(GL_LINE_SMOOTH); #endif Vec4f textColor(color[0], color[1], color[2], 0); textColor[3]=fader.getInterstate(); ViewportEdgeIntersectCallbackData userData(&sPainter); sPainter.setFont(font); userData.textColor = textColor; userData.text = label; ///////////////////////////////////////////////// // Draw the line // Precession circles are Small Circles, all others are Great Circles. if (line_type==PRECESSIONCIRCLE_N || line_type==PRECESSIONCIRCLE_S) { const double lat=(line_type==PRECESSIONCIRCLE_S ? -1.0 : 1.0) * (M_PI/2.0-getPrecessionAngleVondrakCurrentEpsilonA()); SphericalCap declinationCap(Vec3d(0,0,1), std::sin(lat)); const Vec3d rotCenter(0,0,declinationCap.d); Vec3d p1, p2; if (!SphericalCap::intersectionPoints(viewPortSphericalCap, declinationCap, p1, p2)) { if ((viewPortSphericalCap.d<declinationCap.d && viewPortSphericalCap.contains(declinationCap.n)) || (viewPortSphericalCap.d<-declinationCap.d && viewPortSphericalCap.contains(-declinationCap.n))) { // The line is fully included in the viewport, draw it in 3 sub-arcs to avoid length > 180. Vec3d pt1; Vec3d pt2; Vec3d pt3; const double lon1=0.0; const double lon2=120.0*M_PI/180.0; const double lon3=240.0*M_PI/180.0; StelUtils::spheToRect(lon1, lat, pt1); pt1.normalize(); StelUtils::spheToRect(lon2, lat, pt2); pt2.normalize(); StelUtils::spheToRect(lon3, lat, pt3); pt3.normalize(); sPainter.drawSmallCircleArc(pt1, pt2, rotCenter, viewportEdgeIntersectCallback, &userData); sPainter.drawSmallCircleArc(pt2, pt3, rotCenter, viewportEdgeIntersectCallback, &userData); sPainter.drawSmallCircleArc(pt3, pt1, rotCenter, viewportEdgeIntersectCallback, &userData); #ifdef GL_LINE_SMOOTH if (QOpenGLContext::currentContext()->format().renderableType()==QSurfaceFormat::OpenGL) glDisable(GL_LINE_SMOOTH); #endif glDisable(GL_BLEND); return; } else { #ifdef GL_LINE_SMOOTH if (QOpenGLContext::currentContext()->format().renderableType()==QSurfaceFormat::OpenGL) glDisable(GL_LINE_SMOOTH); #endif glDisable(GL_BLEND); return; } } // Draw the arc in 2 sub-arcs to avoid lengths > 180 deg Vec3d middlePoint = p1-rotCenter+p2-rotCenter; middlePoint.normalize(); middlePoint*=(p1-rotCenter).length(); middlePoint+=rotCenter; if (!viewPortSphericalCap.contains(middlePoint)) { middlePoint-=rotCenter; middlePoint*=-1.; middlePoint+=rotCenter; } sPainter.drawSmallCircleArc(p1, middlePoint, rotCenter,viewportEdgeIntersectCallback, &userData); sPainter.drawSmallCircleArc(p2, middlePoint, rotCenter, viewportEdgeIntersectCallback, &userData); // OpenGL ES 2.0 doesn't have GL_LINE_SMOOTH #ifdef GL_LINE_SMOOTH if (QOpenGLContext::currentContext()->format().renderableType()==QSurfaceFormat::OpenGL) glDisable(GL_LINE_SMOOTH); #endif glDisable(GL_BLEND); return; } // All the other "lines" are Great Circles SphericalCap meridianSphericalCap(Vec3d(0,0,1), 0); Vec3d fpt(1,0,0); if ((line_type==MERIDIAN) || (line_type==COLURE_1)) { meridianSphericalCap.n.set(0,1,0); } if ((line_type==PRIME_VERTICAL) || (line_type==COLURE_2)) { meridianSphericalCap.n.set(1,0,0); fpt.set(0,0,1); } if (line_type==LONGITUDE) { Vec3d coord; double lambda, beta; StelUtils::rectToSphe(&lambda, &beta, core->getCurrentPlanet()->getHeliocentricEclipticPos()); StelUtils::spheToRect(lambda + M_PI/2., 0., coord); meridianSphericalCap.n.set(coord[0],coord[1],coord[2]); fpt.set(0,0,1); } Vec3d p1, p2; if (!SphericalCap::intersectionPoints(viewPortSphericalCap, meridianSphericalCap, p1, p2)) { if ((viewPortSphericalCap.d<meridianSphericalCap.d && viewPortSphericalCap.contains(meridianSphericalCap.n)) || (viewPortSphericalCap.d<-meridianSphericalCap.d && viewPortSphericalCap.contains(-meridianSphericalCap.n))) { // The meridian is fully included in the viewport, draw it in 3 sub-arcs to avoid length > 180. const Mat4d& rotLon120 = Mat4d::rotation(meridianSphericalCap.n, 120.*M_PI/180.); Vec3d rotFpt=fpt; rotFpt.transfo4d(rotLon120); Vec3d rotFpt2=rotFpt; rotFpt2.transfo4d(rotLon120); sPainter.drawGreatCircleArc(fpt, rotFpt, NULL, viewportEdgeIntersectCallback, &userData); sPainter.drawGreatCircleArc(rotFpt, rotFpt2, NULL, viewportEdgeIntersectCallback, &userData); sPainter.drawGreatCircleArc(rotFpt2, fpt, NULL, viewportEdgeIntersectCallback, &userData); return; } else return; } Vec3d middlePoint = p1+p2; middlePoint.normalize(); if (!viewPortSphericalCap.contains(middlePoint)) middlePoint*=-1.; // Draw the arc in 2 sub-arcs to avoid lengths > 180 deg sPainter.drawGreatCircleArc(p1, middlePoint, NULL, viewportEdgeIntersectCallback, &userData); sPainter.drawGreatCircleArc(p2, middlePoint, NULL, viewportEdgeIntersectCallback, &userData); // OpenGL ES 2.0 doesn't have GL_LINE_SMOOTH #ifdef GL_LINE_SMOOTH if (QOpenGLContext::currentContext()->format().renderableType()==QSurfaceFormat::OpenGL) glDisable(GL_LINE_SMOOTH); #endif glDisable(GL_BLEND); // // Johannes: use a big radius as a dirty workaround for the bug that the // // ecliptic line is not drawn around the observer, but around the sun: // const Vec3d vv(1000000,0,0); }
double StelGeodesicGridDrawer::draw(StelCore* core, int maxSearchLevel) { const StelProjectorP prj = core->getProjection(); StelPainter sPainter(prj); StelGeodesicGrid* geodesicGrid = core->getGeodesicGrid(); const GeodesicSearchResult* geodesic_search_result = geodesicGrid->search(prj->unprojectViewport(), maxSearchLevel); glDisable(GL_TEXTURE_2D); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // Normal transparency mode core->setCurrentFrame(StelCore::FrameJ2000); // set 2D coordinate sPainter.setColor(0.2,0.3,0.2); int lev = (int)(7./pow(prj->getFov(), 0.4))+2; if (lev>geodesicGrid->getMaxLevel()) lev = geodesicGrid->getMaxLevel(); lev = maxSearchLevel; Vec3d win1, win2; int index; Vec3d v0, v1, v2; { GeodesicSearchInsideIterator it1(*geodesic_search_result, lev); while((index = it1.next()) >= 0) { Vec3d center(0); geodesicGrid->getTriangleCorners(lev, index, v0, v1, v2); prj->project(v0, win1); prj->project(v1, win2); center += win1; sPainter.drawLine2d(win1[0],win1[1], win2[0],win2[1]); prj->project(v1, win1); prj->project(v2, win2); sPainter.drawLine2d(win1[0],win1[1], win2[0],win2[1]); center += win1; prj->project(v2, win1); prj->project(v0, win2); sPainter.drawLine2d(win1[0],win1[1], win2[0],win2[1]); center += win1; center*=0.33333; QString str = QString("%1 (%2)").arg(index) .arg(geodesicGrid->getPartnerTriangle(lev, index)); glEnable(GL_TEXTURE_2D); prj->drawText(font,center[0]-6, center[1]+6, str); glDisable(GL_TEXTURE_2D); } } GeodesicSearchBorderIterator it1(*geodesic_search_result, lev); while((index = it1.next()) >= 0) { Vec3d center(0); geodesicGrid->getTriangleCorners(lev, index, v0, v1, v2); prj->project(v0, win1); prj->project(v1, win2); center += win1; sPainter.drawLine2d(win1[0],win1[1], win2[0],win2[1]); prj->project(v1, win1); prj->project(v2, win2); sPainter.drawLine2d(win1[0],win1[1], win2[0],win2[1]); center += win1; prj->project(v2, win1); prj->project(v0, win2); sPainter.drawLine2d(win1[0],win1[1], win2[0],win2[1]); center += win1; center*=0.33333; QString str = QString("%1 (%2)").arg(index) .arg(geodesicGrid->getPartnerTriangle(lev, index)); glEnable(GL_TEXTURE_2D); prj->drawText(font,center[0]-6, center[1]+6, str); glDisable(GL_TEXTURE_2D); } return 0.; }