Esempio n. 1
0
bool ThemeLoader::load( const string &fileName )
{
    string path = getFilePath( fileName );

    //Before all, let's see if the file is present
    struct stat p_stat;
    if( vlc_stat( fileName.c_str(), &p_stat ) )
        return false;

    // First, we try to un-targz the file, and if it fails we hope it's a XML
    // file...

#if defined( HAVE_ZLIB_H )
    if( ! extract( sToLocale( fileName ) ) && ! parse( path, fileName ) )
        return false;
#else
    if( ! parse( path, fileName ) )
        return false;
#endif

    Theme *pNewTheme = getIntf()->p_sys->p_theme;
    if( !pNewTheme )
        return false;

    // Restore the theme configuration
    getIntf()->p_sys->p_theme->loadConfig();

    // Retain new loaded skins in config
    config_PutPsz( getIntf(), "skins2-last", fileName.c_str() );

    return true;
}
Esempio n. 2
0
bool ThemeLoader::load( const string &fileName )
{
    string path = getFilePath( fileName );

    //Before all, let's see if the file is present
    struct stat p_stat;
    if( vlc_stat( path.c_str(), &p_stat ) )
        return false;

    // First, we try to un-targz the file, and if it fails we hope it's a XML
    // file...

#if defined( HAVE_ZLIB_H )
    if( ! extract( sToLocale( fileName ) ) && ! parse( path, fileName ) )
        return false;
#else
    if( ! parse( path, fileName ) )
        return false;
#endif

    Theme *pNewTheme = getIntf()->p_sys->p_theme;
    if( !pNewTheme )
    {
        return false;
    }

    // Check if the skin to load is in the config file, to load its config
    char *skin_last = config_GetPsz( getIntf(), "skins2-last" );
    if( skin_last != NULL && fileName == (string)skin_last )
    {
        // Restore the theme configuration
        getIntf()->p_sys->p_theme->loadConfig();
        // Used to anchor the windows at the beginning
        pNewTheme->getWindowManager().stopMove();
    }
    else
    {
        config_PutPsz( getIntf(), "skins2-last", fileName.c_str() );
        // Show the windows
        pNewTheme->getWindowManager().showAll( true );
    }
    free( skin_last );

    return true;
}
Esempio n. 3
0
bool ThemeLoader::load( const string &fileName )
{
    // First, we try to un-targz the file, and if it fails we hope it's a XML
    // file...
    string path = getFilePath( fileName );
#if defined( HAVE_ZLIB_H )
    if( ! extract( sToLocale( fileName ) ) && ! parse( path, fileName ) )
        return false;
#else
    if( ! parse( path, fileName ) )
        return false;
#endif

    Theme *pNewTheme = getIntf()->p_sys->p_theme;
    if( !pNewTheme )
    {
        return false;
    }

    // Check if the skin to load is in the config file, to load its config
    char *skin_last = config_GetPsz( getIntf(), "skins2-last" );
    if( skin_last != NULL && fileName == (string)skin_last )
    {
        // Restore the theme configuration
        getIntf()->p_sys->p_theme->loadConfig();
        // Used to anchor the windows at the beginning
        pNewTheme->getWindowManager().stopMove();
    }
    else
    {
        config_PutPsz( getIntf(), "skins2-last", fileName.c_str() );
        // Show the windows
        pNewTheme->getWindowManager().showAll( true );
    }
    if( skin_last ) free( skin_last );

    // The new theme cannot embed a video output yet
    VlcProc::instance( getIntf() )->dropVout();

    return true;
}
Esempio n. 4
0
bool ThemeLoader::extract( const string &fileName )
{
    bool result = true;
    char *tmpdir = tempnam( NULL, "vlt" );
    string tempPath = tmpdir;
    free( tmpdir );

    // Extract the file in a temporary directory
    if( ! extractTarGz( fileName, tempPath ) &&
        ! extractZip( fileName, tempPath ) )
    {
        deleteTempFiles( tempPath );
        return false;
    }

    string path;
    string xmlFile;
    OSFactory *pOsFactory = OSFactory::instance( getIntf() );
    // Find the XML file in the theme
    if( findFile( tempPath, DEFAULT_XML_FILE, xmlFile ) )
    {
        path = getFilePath( xmlFile );
    }
    else
    {
        // No XML file, check if it is a winamp2 skin
        string mainBmp;
        if( findFile( tempPath, "main.bmp", mainBmp ) )
        {
            msg_Dbg( getIntf(), "trying to load a winamp2 skin" );
            path = getFilePath( mainBmp );

            // Look for winamp2.xml in the resource path
            list<string> resPath = pOsFactory->getResourcePath();
            list<string>::const_iterator it;
            for( it = resPath.begin(); it != resPath.end(); it++ )
            {
                if( findFile( sToLocale( *it ), WINAMP2_XML_FILE, xmlFile ) )
                    break;
            }
        }
    }

    if( !xmlFile.empty() )
    {
        // Parse the XML file
        if (! parse( path, xmlFile ) )
        {
            msg_Err( getIntf(), "error while parsing %s", xmlFile.c_str() );
            result = false;
        }
    }
    else
    {
        msg_Err( getIntf(), "no XML found in theme %s", fileName.c_str() );
        result = false;
    }

    // Clean-up
    deleteTempFiles( tempPath );
    return result;
}