Esempio n. 1
0
int main()
{
    Store *s, *d, *sprite_s, *pool_s, *elem_s;
    char *c;
    Scalar r;

    s = store_open();
    {
        if (store_child_save(&sprite_s, "sprite", s))
        {
            c = "hello, world";
            string_save(&c, "prop1", sprite_s);

            c = "hello, world ... again";
            string_save(&c, "prop2", sprite_s);

            r = SCALAR_INFINITY;
            scalar_save(&r, "prop6", sprite_s);

            if (store_child_save(&pool_s, "pool", sprite_s))
            {
                store_child_save(&elem_s, "elem1", pool_s);
                store_child_save(&elem_s, "elem2", pool_s);
            }
        }
    }
    store_write_file(s, "test.sav");
    store_close(s);

    /* ---- */

    d = store_open_file("test.sav");
    {
        if (store_child_load(&sprite_s, "sprite", d))
        {
            printf("%s\n", sprite_s->name);

            string_load(&c, "prop1", "hai", sprite_s);
            printf("    prop1: %s\n", c);

            string_load(&c, "prop3", "hai", sprite_s);
            printf("    prop3: %s\n", c);

            string_load(&c, "prop2", "hai", sprite_s);
            printf("    prop2: %s\n", c);

            scalar_load(&r, "prop6", 4.2, sprite_s);
            printf("    prop6: %f\n", r);

            if (store_child_load(&pool_s, "pool", sprite_s))
                while (store_child_load(&elem_s, NULL, pool_s))
                    printf("        %s\n", elem_s->name);
        }
    }
    store_close(d);

    return 0;
}
Esempio n. 2
0
void timing_load_all(Deserializer *s)
{
    scalar_load(&scale, s);
}