Esempio n. 1
0
cScreenPlayfield::cScreenPlayfield( ) {
	word Tactical = g_DuneEngine->scenarioGet()->mapTacticalGet();
		
	_mapX = g_DuneEngine->scenarioGet()->mapGet()->posXFromIndex( Tactical );
	_mapY = g_DuneEngine->scenarioGet()->mapGet()->posYFromIndex( Tactical );

	_mapCell = g_DuneEngine->scenarioGet()->mapGet()->mapCellGet( g_DuneEngine->scenarioGet()->mapCursorGet() );

	scaleSet();

	_surfaceLandscape = 0;
	_surfaceUnits = 0;
	_surfaceTileHighlight = 0;

	_width = 260;
	_height = 160;

	_redraw = false;
}
Esempio n. 2
0
void ImageScaleDialog::scale()
{
    emit scaleSet(ui->sizeBox->text().toDouble());
}