HTTP2PriorityQueue::Handle
HTTP2PriorityQueue::addTransaction(HTTPCodec::StreamID id,
                                   http2::PriorityUpdate pri,
                                   HTTPTransaction *txn,
                                   bool permanent,
                                   uint64_t* depth) {
  CHECK_NE(id, 0);
  CHECK_NE(id, pri.streamDependency) << "Tried to create a loop in the tree";
  CHECK(!txn || !permanent);
  Node *existingNode = find(id);
  if (existingNode) {
    CHECK(txn);
    CHECK(!permanent);
    existingNode->convertVirtualNode(txn);
    updatePriority(existingNode, pri);
    return existingNode;
  }
  if (!txn) {
    if (numVirtualNodes_ >= maxVirtualNodes_) {
      return nullptr;
    }
    numVirtualNodes_++;
  }

  Node* parent = &root_;
  if (depth) {
    *depth = 0;
  }
  if (pri.streamDependency != 0) {
    Node* dep = find(pri.streamDependency, depth);
    if (dep == nullptr) {
      // specified a missing parent (timed out an idle node)?
      VLOG(4) << "assigning default priority to txn=" << id;
    } else {
      parent = dep;
    }
  }
  VLOG(4) << "Adding id=" << id << " with parent=" << parent->getID() <<
    " and weight=" << ((uint16_t)pri.weight + 1);
  auto node = folly::make_unique<Node>(*this, parent, id, pri.weight, txn);
  if (permanent) {
    node->setPermanent();
  } else if (!txn) {
    scheduleNodeExpiration(node.get());
  }
  auto result = parent->emplaceNode(std::move(node), pri.exclusive);
  pendingWeightChange_ = true;
  return result;
}
Esempio n. 2
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void
HTTP2PriorityQueue::removeTransaction(HTTP2PriorityQueue::Handle handle) {
  Node* node = handle;
  pendingWeightChange_ = true;
  // TODO: or require the node to do it?
  if (node->isEnqueued()) {
    clearPendingEgress(handle);
  }
  if (allowDanglingNodes() && numVirtualNodes_ < maxVirtualNodes_) {
    node->clearTransaction();
    numVirtualNodes_++;
    scheduleNodeExpiration(node);
  } else {
    VLOG(5) << "Deleting dangling node over max id=" << handle->getID();
    node->removeFromTree();
  }
}