void TiledListView::scrollContentsBy(int dx, int dy) { scrollDirtyRegion(dx, dy); viewport()->scroll(dx, dy); }
void cMaterialItemView::scrollContentsBy(int dx, int dy) { scrollDirtyRegion(dx, dy); viewport()->scroll(dx, dy); viewport()->update(); }
void GameTreeWidget::scrollContentsBy(int dx, int dy) { scrollDirtyRegion(dx, dy); viewport()->scroll(dx, dy); }