Esempio n. 1
0
// ****************************************************************************
//  Method: RenderTranslucent
//
//  Purpose: Renders translucent geometry within a VisWindow.
//           Expects that opaque geometry has already been rendered.  In the
//           IceT case, our work is a lot simpler because we don't need to
//           read the image back from the framebuffer (we'll read it back from
//           IceT later anyway).
//
//  Programmer: Tom Fogal
//  Creation:   August 4, 2008
//
//  Modifications:
//
// ****************************************************************************
avtDataObject_p
IceTNetworkManager::RenderTranslucent(int windowID, const avtImage_p& input)
{
    VisWindow *viswin = viswinMap.find(windowID)->second.viswin;
    CallProgressCallback("IceTNetworkManager", "Transparent rendering", 0, 1);
    {
        StackTimer second_pass("Second-pass screen capture for SR");

        //
        // We have to disable any gradient background before
        // rendering, as those will overwrite the first pass
        //
        AnnotationAttributes::BackgroundMode bm = viswin->GetBackgroundMode();
        viswin->SetBackgroundMode(AnnotationAttributes::Solid);

        viswin->ScreenRender(
            this->r_mgmt.viewportedMode,
            true,   // Z buffer
            false,  // opaque geometry
            true,   // translucent geometry
            input   // image to composite with
        );

        // Restore the background mode for next time
        viswin->SetBackgroundMode(bm);
    }
    CallProgressCallback("IceTNetworkManager", "Transparent rendering", 1, 1);

    //
    // In this implementation, the user should never use the return value --
    // read it back from IceT instead!
    //
    return NULL;
}
        vector<int> findMinHeightTrees(int n, vector<pair<int, int>>& edges)
        {
            vector<vector<int>> adjacency_list(n);
            vector<summary> summaries(n);
            for (size_t e = 0; e < edges.size(); e++)
            {
                adjacency_list[edges[e].first].push_back(edges[e].second);
                adjacency_list[edges[e].second].push_back(edges[e].first);
            }

            first_pass(-1, 0, adjacency_list, summaries);
            second_pass(-1, 0, 0, adjacency_list, summaries);

            vector<int> result;
            int min_max = 100000;
            for (int i = 0; i < n; i++)
            {
                min_max = min(min_max, summaries[i].get_max());
            }
            for (int i = 0; i < n; i++)
            {
                if (summaries[i].get_max() == min_max)
                {
                    result.push_back(i);
                }
            }
            return result;
        }
Esempio n. 3
0
list *parse_file_to_list(FILE *file)
{
    L1 = create_list();
    dictionary *D = create_dict(MAX_LABEL_NUM);

    /*
    list *L2 = first_pass(L1, D, file); // 1.parse all instructions, remove junk, keep labels to
                                        //   a dictionary and save branching instructions to L2
               second_pass(L2, D);      // 2.parse branching instructions to fill their pointers

    assert(L1->size == sublist_size(L1->head));
    */

    /* Much uglier alternative due to static list declarations (It even ignores the list
       "returned" by the first_pass() function and obscures the control flow): */

    L2 = create_list();
    first_pass(file, D);
    second_pass(L2, D);

    //Print dictionary
    fprintf(stdout, "\n\nPrinting Labels from the dictionary.\n");
    fprintf(stdout, "There are %d entries:\n", D->entries);
    for(int i = 0; i < D->entries; ++i)
       fprintf(stdout, "Label: Hash Code %20lu. Next instruction @%d %5s %2d\n", D->e[i].hashcode, D->e[i].goto_node, getCmdStr(D->e[i].goto_node->instr.instr.r.cmd), D->e[i].goto_node->instr.instr.r.dstReg);
    free(D);

    fprintf(stderr,"\n\nStarting the issuing of commands:");
    return L1;
}
Esempio n. 4
0
int     fill_opstruct(t_opc *op, char **args, t_htb *lbl, int pos)
{
  if (op == NULL || args == NULL)
    return (1);
  if (!my_strcmp(op->keyword, ".code"))
    return (compile_raw_code(op, args));
  else if (lbl == NULL)
    return (first_pass(op, args));
  else
    return (second_pass(op, args, lbl, pos));
}
 void second_pass(int parent, int node, int parent_cost, vector<vector<int>>& adjacency_list, vector<summary>& summaries)
 {
     summaries[node].add(parent, parent_cost);
     for (size_t i = 0; i < adjacency_list[node].size(); i++)
     {
         int neighbor = adjacency_list[node][i];
         if (neighbor != parent)
         {
             second_pass(node, neighbor, 1 + summaries[node].get_max_but_id(neighbor), adjacency_list, summaries);
         }
     }
 }
Esempio n. 6
0
void compile (ast root , FILE* out)
{
     if (root == NULL)
	  return;
     queue fifo = queue_create();
     queue lilo = queue_create();
     initialize_code_gen(out);
     get_queue_command(root , fifo);
     get_queue_command(root , lilo);
     first_pass(root);
     second_pass(fifo);
     ast_to_code_gen(lilo , out);
     finalize_code_gen(out);
     queue_destroy(fifo);
     queue_destroy(lilo);
     
}
Esempio n. 7
0
/* Function Implementation */
int assembler_compile(FILE* flProgram,
					  symbol_table_arr_t o_arrSymbols,
					  code_section_t *o_pCode,
					  data_section_t *o_pData)
{
	/* fixme: Should this be placed elsewhere? */
	static statement_t arrProgramStatements[MAX_STATEMENTS_IN_PROGRAM];
	size_t	nNumOfStatements = 0;

	/* First of all, init the given output-bound array types */
	memset(o_arrSymbols, 0, sizeof(o_arrSymbols));
	memset(o_pCode, 0, sizeof(*o_pCode));
	memset(o_pData, 0, sizeof(*o_pData));

	/* Make a first pass that completes parsing
	 * of the code, without resolving addresses
	 * yet
	 */
	if (first_pass(flProgram,
				   arrProgramStatements,
				   sizeof(arrProgramStatements) / sizeof(arrProgramStatements[0]),
				   &nNumOfStatements,
				   o_arrSymbols,
				   o_pData,
				   o_pCode) != 0)
		return -1;

	/* First pass completed, resolve addresses */
	if (second_pass(arrProgramStatements,
					nNumOfStatements,
					o_arrSymbols,
					o_pCode) != 0)
		return -2;

	return 0;
}
Esempio n. 8
0
/*======== void my_main() ==========
Inputs:
Returns:

This is the main engine of the interpreter, it should
handle most of the commadns in mdl.

If frames is not present in the source (and therefore
num_frames is 1, then process_knobs should be called.

If frames is present, the enitre op array must be
applied frames time. At the end of each frame iteration
save the current screen to a file named the
provided basename plus a numeric string such that the
files will be listed in order, then clear the screen and
reset any other data structures that need it.

Important note: you cannot just name your files in
regular sequence, like pic0, pic1, pic2, pic3... if that
is done, then pic1, pic10, pic11... will come before pic2
and so on. In order to keep things clear, add leading 0s
to the numeric portion of the name. If you use sprintf,
you can use "%0xd" for this purpose. It will add at most
x 0s in front of a number, if needed, so if used correctly,
and x = 4, you would get numbers like 0001, 0002, 0011,
0487

05/17/12 09:41:35
jdyrlandweaver
====================*/
void my_main( int polygons ) {

  int i, f, j;
  double step;
  double xval, yval, zval, knob_value;
  struct matrix *transform;
  struct matrix *tmp;
  struct stack *s;
  screen t;
  color g;

  struct vary_node **knobs;
  struct vary_node *vn;
  char frame_name[128];

  num_frames = 1;
  step = 5;
  f=0;

  g.red = 0;
  g.green = 255;
  g.blue = 255;

  first_pass();
  knobs = second_pass();
  for(f = 0;f<num_frames; f++){
    struct vary_node *curr = (struct vary_node *)calloc(1, sizeof(struct vary_node));
    curr = knobs[f];
    while(curr){
      printf("%s : %f\n", curr->name, curr->value);
      curr = curr->next;
    }
  }
  for(f=0;f<num_frames;f++){
    s = new_stack();
    tmp = new_matrix(4, 4);
    transform = new_matrix(4, 4);
    if(num_frames>1){
      vn = knobs[f];
      while(vn){
        SYMTAB *symb = lookup_symbol(vn->name);
        set_value(symb, vn->value);
        vn = vn->next;
      }
    }
    //print_knobs();
    for (i=0;i<lastop;i++) {
      SYMTAB *v;
      switch (op[i].opcode) {
        case SPHERE:
          //printf("Add sphere\n");
          add_sphere( tmp,op[i].op.sphere.d[0], //cx
            op[i].op.sphere.d[1],  //cy
            op[i].op.sphere.d[2],  //cz
            op[i].op.sphere.r,
            step);
          //apply the current top origin
          matrix_mult( s->data[ s->top ], tmp );
          draw_polygons( tmp, t, g );
          tmp->lastcol = 0;
          break;

        case TORUS:
          //printf("Add Torus\n");
          add_torus( tmp, op[i].op.torus.d[0], //cx
            op[i].op.torus.d[1],     //cy
            op[i].op.torus.d[2],    //cz
            op[i].op.torus.r0,
            op[i].op.torus.r1,
            step);
          matrix_mult( s->data[ s->top ], tmp );
          draw_polygons( tmp, t, g );
            tmp->lastcol = 0;
          break;

        case BOX:
          //printf("Add box\n");
          add_box( tmp, op[i].op.box.d0[0],
            op[i].op.box.d0[1],
            op[i].op.box.d0[2],
            op[i].op.box.d1[0],
            op[i].op.box.d1[1],
            op[i].op.box.d1[2]);
          matrix_mult( s->data[ s->top ], tmp );
          draw_polygons( tmp, t, g );
            tmp->lastcol = 0;
          break;

        case LINE:
          //printf("Line\n");
          add_edge( tmp, op[i].op.line.p0[0],
            op[i].op.line.p0[1],
            op[i].op.line.p0[1],
            op[i].op.line.p1[0],
            op[i].op.line.p1[1],
            op[i].op.line.p1[1]);
          draw_lines( tmp, t, g );
            tmp->lastcol = 0;
          break;

        case MOVE:
          //printf("Move\n");
          //get the factors
          xval = op[i].op.move.d[0];
          yval =  op[i].op.move.d[1];
          zval = op[i].op.move.d[2];
          v = op[i].op.move.p;
          if(v){
            xval = xval * v->s.value;
            yval = yval * v->s.value;
            zval = zval * v->s.value;
          }
          //printf("x: %f y: %f z: %f\n", xval, yval, zval);

          transform = make_translate( xval, yval, zval );
          //multiply by the existing origin
          matrix_mult( s->data[ s->top ], transform );
          //put the new matrix on the top
          copy_matrix( transform, s->data[ s->top ] );
          free_matrix( transform );
          break;

        case SCALE:
          //printf("Scale\n");
          xval = op[i].op.scale.d[0];
          yval = op[i].op.scale.d[1];
          zval = op[i].op.scale.d[2];

          v = op[i].op.scale.p;
          if(v){
            //printf("I'm not null Scale\n");
            xval *= v->s.value;
            yval *= v->s.value;
            zval *= v->s.value;
          }

          transform = make_scale( xval, yval, zval );
          matrix_mult( s->data[ s->top ], transform );
          //put the new matrix on the top
          copy_matrix( transform, s->data[ s->top ] );
          free_matrix( transform );
          break;

        case ROTATE:
          //printf("Rotate\n");
          xval = op[i].op.rotate.degrees * ( M_PI / 180 );

          v = op[i].op.rotate.p;
          if(v){
            xval *= v->s.value;
          }
          //get the axis
          if ( op[i].op.rotate.axis == 0 )
            transform = make_rotX( xval );
          else if ( op[i].op.rotate.axis == 1 )
            transform = make_rotY( xval );
          else if ( op[i].op.rotate.axis == 2 )
            transform = make_rotZ( xval );

          matrix_mult( s->data[ s->top ], transform );
          //put the new matrix on the top
          copy_matrix( transform, s->data[ s->top ] );
          free_matrix( transform );
          break;

        case PUSH:
          //printf("Push\n");
          push( s );
          break;
        case POP:
          //printf("Pop\n");
          pop( s );
          break;
        case SAVE:
          //printf("Save\n");
          save_extension( t, op[i].op.save.p->name );
          break;
        case DISPLAY:
          //printf("Display\n");
          display( t );
          break;
      }
    }
    if(num_frames>1){
      sprintf (frame_name, "%s%03d.png", name, f);
      save_extension(t, frame_name);
    }
    clear_screen(t);
    free_stack(s);
    free_matrix(tmp);
  }

  //free_stack( s );
  //free_matrix( tmp );
  //free_matrix( transform );
}
Esempio n. 9
0
/*======== void my_main() ==========
  Inputs: int polygons
  Returns:

  This is the main engine of the interpreter, it should
  handle most of the commands in mdl.

  If frames is not present in the source (and therefore
  num_frames is 1) then process_knobs should be called.

  If frames is present, the entire op array must be
  applied frames time. At the end of each frame iteration
  save the current screen to a file named the
  provided basename plus a numeric string such that the
  files will be listed in order, then clear the screen and
  reset any other data structures that need it.

  Important note: you cannot just name your files in
  regular sequence, like pic0, pic1, pic2, pic3... if that
  is done, then pic1, pic10, pic11... will come before pic2
  and so on. In order to keep things clear, add leading 0s
  to the numeric portion of the name. If you use sprintf,
  you can use "%0xd" for this purpose. It will add at most
  x 0s in front of a number, if needed, so if used correctly,
  and x = 4, you would get numbers like 0001, 0002, 0011,
  0487

  05/17/12 09:41:35
  jdyrlandweaver
  ====================*/
void my_main( int polygons ) {

  int i, f, j;
  double step;
  double xval, yval, zval, knob_value;
  struct matrix *transform;
  struct matrix *tmp;
  struct stack *s;
  screen t;
  color g;
  char *q;

  int k;
  char *p;
  p = name;
  int m;
  struct vary_node* caller;
  knob_value = 1;
  double carry;

  num_frames = 1;
  step = 0.05;

  g.red = 0;
  g.green = 255;
  g.blue = 255;

  s = new_stack();
  tmp = new_matrix(4, 1000);
  clear_screen( t );

  first_pass();

  if(num_frames < 0){
    printf("AH...NO, NOT WITHOUT FRAMES CAN YOU VARY.\n");
  }

  struct vary_node ** kn = second_pass();

  for(k = 0; k < num_frames; k++){

    for(i = 0; i < XRES; i++){
      for(j = 0; j < YRES; j++){
	zBuffer[i][j] = -2147483647;
      }
    }

    for ( i=0; i < lastsym; i++ ) {

      if ( symtab[i].type == SYM_VALUE ) {
	caller = kn[k];

	while((caller) && (strcmp(caller->name,symtab[i].name) != 0)){
	  caller = caller->next;
	}

	if(caller){
	  (&symtab[i])->s.value = caller->value;
	}

      }
    }

    for (i=0;i<lastop;i++) {
      switch (op[i].opcode) {

      case SETKNOBS:
	//carry = op[i].op.setknobs.value;

	for( i = 0; i < lastsym; i++){

	  if(symtab[i].type == SYM_VALUE){
	    set_value(&(symtab[i]), op[i].op.setknobs.value);
	  }

	}
	break;

      case SET:
	//carry = op[i].op.set.p->s.value;
	set_value(lookup_symbol(op[i].op.set.p->name), op[i].op.set.p->s.value);
	break;

      case SPHERE:
	add_sphere( tmp,op[i].op.sphere.d[0], //cx
		    op[i].op.sphere.d[1], //cy
		    op[i].op.sphere.d[2], //cz
		    op[i].op.sphere.r,
		    step);
	//apply the current top origin
	//pointInfo(op[i].op.sphere.constants->name);
	matrix_mult( s->data[ s->top ], tmp );
	pointInfo(op[i].op.sphere.constants->name);
	ambi.red = ambiRed;
	ambi.green = ambiGreen;
	ambi.blue = ambiBlue;
	draw_polygons( tmp, t, g );
	//printf("%f %f %f\n", ambiRed, ambiGreen, ambiBlue);
	tmp->lastcol = 0;
	break;

      case TORUS:
	add_torus( tmp, op[i].op.torus.d[0], //cx
		   op[i].op.torus.d[1], //cy
		   op[i].op.torus.d[2], //cz
		   op[i].op.torus.r0,
		   op[i].op.torus.r1,
		   step);
	pointInfo(op[i].op.torus.constants->name);
	matrix_mult( s->data[ s->top ], tmp );
	draw_polygons( tmp, t, g );
	tmp->lastcol = 0;
	break;

      case BOX:
	add_box( tmp, op[i].op.box.d0[0],
		 op[i].op.box.d0[1],
		 op[i].op.box.d0[2],
		 op[i].op.box.d1[0],
		 op[i].op.box.d1[1],
		 op[i].op.box.d1[2]);
	pointInfo(op[i].op.box.constants->name);
	matrix_mult( s->data[ s->top ], tmp );
	draw_polygons( tmp, t, g );
	tmp->lastcol = 0;
	break;

      case LINE:
	add_edge( tmp, op[i].op.line.p0[0],
		  op[i].op.line.p0[1],
		  op[i].op.line.p0[1],
		  op[i].op.line.p1[0],
		  op[i].op.line.p1[1],
		  op[i].op.line.p1[1]);
	draw_lines( tmp, t, g );
	tmp->lastcol = 0;
	break;

      case MOVE:

	if(op[i].op.move.p != NULL){
	  caller = kn[k];
	  while((caller) && (strcmp(caller->name, op[i].op.move.p->name) != 0)){
	    caller = caller->next;
	  }
	  if(caller){
	    knob_value = caller->value;
	  }
	}

	//get the factors
	xval = op[i].op.move.d[0] * knob_value;
	yval = op[i].op.move.d[1] * knob_value;
	zval = op[i].op.move.d[2] * knob_value;

	transform = make_translate( xval, yval, zval );
	//multiply by the existing origin
	matrix_mult( s->data[ s->top ], transform );
	//put the new matrix on the top
	copy_matrix( transform, s->data[ s->top ] );
	free_matrix( transform );
	break;

      case SCALE:

	if(op[i].op.scale.p != NULL){
	  caller = kn[k];
	  while((caller) && (strcmp(caller->name, op[i].op.scale.p->name) != 0)){
	    caller = caller->next;
	  }
	  if(caller){
	    knob_value = caller->value;
	  }
	}

	xval = op[i].op.scale.d[0] * knob_value;
	yval = op[i].op.scale.d[1] * knob_value;
	zval = op[i].op.scale.d[2] * knob_value;

	transform = make_scale( xval, yval, zval );
	matrix_mult( s->data[ s->top ], transform );
	//put the new matrix on the top
	copy_matrix( transform, s->data[ s->top ] );
	free_matrix( transform );
	break;

      case ROTATE:

	if(op[i].op.rotate.p != NULL){
	  caller = kn[k];
	  while((caller) && (strcmp(caller->name, op[i].op.rotate.p->name) != 0)){
	    caller = caller->next;
	  }
	  if(caller){
	    knob_value = caller->value;
	  }
	}

	xval = op[i].op.rotate.degrees * ( M_PI / 180 ) * knob_value;

	//get the axis
	if ( op[i].op.rotate.axis == 0 )
	  transform = make_rotX( xval );
	else if ( op[i].op.rotate.axis == 1 )
	  transform = make_rotY( xval );
	else if ( op[i].op.rotate.axis == 2 )
	  transform = make_rotZ( xval );

	matrix_mult( s->data[ s->top ], transform );
	//put the new matrix on the top
	copy_matrix( transform, s->data[ s->top ] );
	free_matrix( transform );
	break;

      case PUSH:
	push( s );
	break;
      case POP:
	pop( s );
	break;
      case SAVE:
	save_extension( t, op[i].op.save.p->name );
	break;
      case DISPLAY:
	display( t );
	break;

      }
    }

    strcpy(name, op[refer].op.basename.p->name);
    char value[256];
    char adder[256];
    strcpy(value, "hermano/");
    strcat(value, name);
    sprintf(adder, "%04d", k);
    strcat(value, adder);
    strcat(value, ".png");
    save_extension(t, value);

    clear_screen(t);
    s = new_stack();
    tmp = new_matrix(4,1000);
  }

  free_stack( s );
  free_matrix( tmp );
  //free_matrix( transform );
}
Esempio n. 10
0
/*======== void my_main() ==========
  Inputs:   int polygons  
  Returns: 

  This is the main engine of the interpreter, it should
  handle most of the commadns in mdl.

  If frames is not present in the source (and therefore 
  num_frames is 1, then process_knobs should be called.

  If frames is present, the enitre op array must be
  applied frames time. At the end of each frame iteration
  save the current screen to a file named the
  provided basename plus a numeric string such that the
  files will be listed in order, then clear the screen and
  reset any other data structures that need it.

  Important note: you cannot just name your files in 
  regular sequence, like pic0, pic1, pic2, pic3... if that
  is done, then pic1, pic10, pic11... will come before pic2
  and so on. In order to keep things clear, add leading 0s
  to the numeric portion of the name. If you use sprintf, 
  you can use "%0xd" for this purpose. It will add at most
  x 0s in front of a number, if needed, so if used correctly,
  and x = 4, you would get numbers like 0001, 0002, 0011,
  0487

  05/17/12 09:41:35
  jdyrlandweaver
  ====================*/
void my_main( int polygons ) {
int i, j;
zbuf = (double **)malloc(500 * sizeof(double*));
for(i = 0; i < 500; i++){
zbuf[i] = (double*)malloc(500 * sizeof(double));
for (j = 0; j < 500; j++){
zbuf[i][j] = -DBL_MAX;
}
}
lclist = (lcons*)malloc(sizeof(lcons));
lclist->next = NULL;
i = 0;
j = 0;
  int f;
  double step;
  double xval, yval, zval, knob_value;
  struct matrix *transform;
  struct matrix *tmp;
  struct stack *s;
  screen t;
  color g;
  char q;
obj = 0;


cbmt[0] = ib;
cbmt[1] = im;
cbmt[2] = it;

int jkl = 0;
for ( i=0; i < lastsym; i++ ) {

    if ( symtab[i].type == SYM_LIGHT ) {
      jkl++;
    }
  }
ptl = jkl;

ptlights = (double**)malloc(j * sizeof(double*));

for (i = 0; i < jkl; i++){
ptlights[i] = (double*)malloc(6 * sizeof(double));
}

jkl = 0;
for ( i=0; i < lastsym; i++ ) {

    if ( symtab[i].type == SYM_LIGHT ) {
ptlights[jkl][0] = symtab[i].s.l->l[0];
ptlights[jkl][1] = symtab[i].s.l->l[1];
ptlights[jkl][2] = symtab[i].s.l->l[2];
ptlights[jkl][3] = symtab[i].s.l->c[0];
ptlights[jkl][4] = symtab[i].s.l->c[1];
ptlights[jkl][5] = symtab[i].s.l->c[2];
jkl++;
    }
  }

for(i = 0;i < ptl; i++){
printf("%lf,%lf,%lf light at (%lf,%lf,%lf)\n",ptlights[i][3],ptlights[i][4],ptlights[i][5],ptlights[i][0],ptlights[i][1],ptlights[i][2]);
}

  clear_screen( t );
  num_frames = 1;
  step = 0.02;
 
  g.red = 40;
  g.green = 50;
  g.blue = 60;

  s = new_stack();
  tmp = new_matrix(4, 1000);

first_pass();
srand(time(NULL));


if (num_frames < 0){
printf("ERROR- can't vary knobs when there's only 1 frame.\n");
}
if (num_frames >= 1){
struct vary_node ** klist = second_pass();
for (f = 0; f < num_frames; f++){
for ( i = 0; i < 500; i++){
for (j = 0; j < 500; j++){
zbuf[i][j] = -DBL_MAX;
}
}
  for (i=0;i<lastop;i++) {
setc = 0;



struct vary_node* v = klist[f];
SYMTAB * vvv;
while ( v  != NULL){
//printf("set %s %lf \n",v->name, v->value );
vvv = lookup_symbol(v->name);
if (vvv != NULL){
set_value(vvv, v->value);
}
else{
add_symbol(v->name,SYM_VALUE,(void *)&(v->value));
}
v = v->next;
}


  //print_knobs();
    switch (op[i].opcode) {
case SETKNOBS:
xval = 0;
	double abcdef = op[i].op.setknobs.value;
//printf("Setting knobs to %lf.\n",abcdef);
for ( i=0; i < lastsym; i++ ) {

    if ( symtab[i].type == SYM_VALUE ) {
      set_value(&(symtab[i]), abcdef);
    }
  }
break;
case AMBIENT:
g.red = op[i].op.ambient.c[0];
g.green = op[i].op.ambient.c[1];
g.blue = op[i].op.ambient.c[2];
break;
    case SPHERE:
      add_sphere( tmp,op[i].op.sphere.d[0], //cx
		  op[i].op.sphere.d[1],  //cy
		  op[i].op.sphere.d[2],  //cz
		  op[i].op.sphere.r,
		  step);
      //apply the current top origin
      matrix_mult( s->data[ s->top ], tmp );
///////////////////////////lcons
if (f == 0){
lcons * v = lclist;
while (v->next != NULL){
v = v->next;
}
v->next = (lcons*)malloc(sizeof(lcons));
v->next->next = NULL;
v->next->kar = .685* rand() / (double)RAND_MAX;
v->next->kag = .685* rand() / (double)RAND_MAX;
v->next->kab = .685* rand() / (double)RAND_MAX;
v->next->kdr = .685* rand() / (double)RAND_MAX;
v->next->kdg = .685* rand() / (double)RAND_MAX;
v->next->kdb = .685* rand() / (double)RAND_MAX;
v->next->ksr = .685* rand() / (double)RAND_MAX;
v->next->ksg = .685* rand() / (double)RAND_MAX;
v->next->ksb = .685* rand() / (double)RAND_MAX;
}
      draw_polygons( tmp, t, g );
      tmp->lastcol = 0;
obj++;
      break;

    case TORUS:
      add_torus( tmp, op[i].op.torus.d[0], //cx
		 op[i].op.torus.d[1],     //cy
		 op[i].op.torus.d[2],    //cz
		 op[i].op.torus.r0,
		 op[i].op.torus.r1,
		 step);
      matrix_mult( s->data[ s->top ], tmp );
///////////////////////////lcons
if (f == 0){
lcons * v = lclist;
while (v->next != NULL){
v = v->next;
}
v->next = (lcons*)malloc(sizeof(lcons));
v->next->next = NULL;
v->next->kar = .685* rand() / (double)RAND_MAX;
v->next->kag = .685* rand() / (double)RAND_MAX;
v->next->kab = .685* rand() / (double)RAND_MAX;
v->next->kdr = .685* rand() / (double)RAND_MAX;
v->next->kdg = .685* rand() / (double)RAND_MAX;
v->next->kdb = .685* rand() / (double)RAND_MAX;
v->next->ksr = .685* rand() / (double)RAND_MAX;
v->next->ksg = .685* rand() / (double)RAND_MAX;
v->next->ksb = .685* rand() / (double)RAND_MAX;
}
      draw_polygons( tmp, t, g );
      tmp->lastcol = 0;
obj++;
      break;

    case BOX:
      add_box( tmp, op[i].op.box.d0[0],
	       op[i].op.box.d0[1],
	       op[i].op.box.d0[2],
	       op[i].op.box.d1[0],
	       op[i].op.box.d1[1],
	       op[i].op.box.d1[2]);
      matrix_mult( s->data[ s->top ], tmp );
///////////////////////////lcons
if (f == 0){
lcons * v = lclist;
while (v->next != NULL){
v = v->next;
}
v->next = (lcons*)malloc(sizeof(lcons));
v->next->next = NULL;
v->next->kar = .685* rand() / (double)RAND_MAX;
v->next->kag = .685* rand() / (double)RAND_MAX;
v->next->kab = .685* rand() / (double)RAND_MAX;
v->next->kdr = .685* rand() / (double)RAND_MAX;
v->next->kdg = .685* rand() / (double)RAND_MAX;
v->next->kdb = .685* rand() / (double)RAND_MAX;
v->next->ksr = .685* rand() / (double)RAND_MAX;
v->next->ksg = .685* rand() / (double)RAND_MAX;
v->next->ksb = .685* rand() / (double)RAND_MAX;
}
      draw_polygons( tmp, t, g );
      tmp->lastcol = 0;
obj++;
      break;

    case LINE:
      add_edge( tmp, op[i].op.line.p0[0],
		op[i].op.line.p0[1],
		op[i].op.line.p0[2],
		op[i].op.line.p1[0],
		op[i].op.line.p1[1],
		op[i].op.line.p1[2]);
matrix_mult( s->data[ s->top ], tmp );
///////////////////////////lcons
if (f == 0){
lcons * v = lclist;
while (v->next != NULL){
v = v->next;
}
v->next = (lcons*)malloc(sizeof(lcons));
v->next->next = NULL;
v->next->kar = .685* rand() / (double)RAND_MAX;
v->next->kag = .685* rand() / (double)RAND_MAX;
v->next->kab = .685* rand() / (double)RAND_MAX;
v->next->kdr = .685* rand() / (double)RAND_MAX;
v->next->kdg = .685* rand() / (double)RAND_MAX;
v->next->kdb = .685* rand() / (double)RAND_MAX;
v->next->ksr = .685* rand() / (double)RAND_MAX;
v->next->ksg = .685* rand() / (double)RAND_MAX;
v->next->ksb = .685* rand() / (double)RAND_MAX;
}
      draw_lines( tmp, t, g );
      tmp->lastcol = 0;
obj++;
      break;

    case MOVE:
      //get the factors
      xval = op[i].op.move.d[0];
      yval =  op[i].op.move.d[1];
      zval = op[i].op.move.d[2];
//printf("MOVE %lf %lf %lf\n",xval,yval,zval);
if (op[i].op.move.p != NULL){
SYMTAB* thing = (lookup_symbol(op[i].op.move.p->name));
xval *= thing->s.value;
yval *= thing->s.value;
zval *= thing->s.value;
//printf("new MOVE %lf %lf %lf\n",xval,yval,zval);
}

      transform = make_translate( xval, yval, zval );
      //multiply by the existing origin
      matrix_mult( s->data[ s->top ], transform );
      //put the new matrix on the top
      copy_matrix( transform, s->data[ s->top ] );
      free_matrix( transform );
      break;

    case SCALE:
      xval = op[i].op.scale.d[0];
      yval = op[i].op.scale.d[1];
      zval = op[i].op.scale.d[2];
      
//printf("scalE %lf %lf %lf\n",xval,yval,zval);
if (op[i].op.scale.p != NULL){
SYMTAB*  thing = (lookup_symbol(op[i].op.scale.p->name));
xval *= thing->s.value;
yval *= thing->s.value;
zval *= thing->s.value;
//printf("new scale %lf %lf %lf\n",xval,yval,zval);
}

      transform = make_scale( xval, yval, zval );
      matrix_mult( s->data[ s->top ], transform );
      //put the new matrix on the top
      copy_matrix( transform, s->data[ s->top ] );
      free_matrix( transform );
      break;

    case ROTATE:
      xval = op[i].op.rotate.degrees * ( M_PI / 180 );
//printf("rotate %lf\n",xval);
if (op[i].op.rotate.p != NULL){
xval *= (lookup_symbol(op[i].op.rotate.p->name))->s.value;
//printf("new rotate%lf\n",xval);
}

      //get the axis
      if ( op[i].op.rotate.axis == 0 ) 
	transform = make_rotX( xval );
      else if ( op[i].op.rotate.axis == 1 ) 
	transform = make_rotY( xval );
      else if ( op[i].op.rotate.axis == 2 ) 
	transform = make_rotZ( xval );

      matrix_mult( s->data[ s->top ], transform );
      //put the new matrix on the top
      copy_matrix( transform, s->data[ s->top ] );
      free_matrix( transform );
      break;

    case PUSH:
      push( s );
      break;
    case POP:
      pop( s );
      break;
    case SAVE:
      save_extension( t, op[i].op.save.p->name );
      break;
    case DISPLAY:
      display( t );
      break;
    }
  }

if (num_frames > 1){
char nopq[256];
char rst[256];
strcpy(nopq,"animations/");
strcat(nopq, name);
sprintf (rst, "%03d", f );
strcat(nopq,rst);
strcat(nopq,".png");
printf("Saved frame %d to %s\n", (f+1) ,nopq);
save_extension( t, nopq );
  clear_screen( t );
screen t;
if (f < num_frames - 1){
obj = 0;
  g.red = 40;
  g.green = 50;
  g.blue = 60;
}

  free_stack( s );
  free_matrix( tmp );

  s = new_stack();
  tmp = new_matrix(4, 1000);
}
//printf("finished frame %d\n",f);
}
  ////////////////////////////////////////////////////////////

for (j = 0; j < num_frames; j++){
struct vary_node * v2 = klist[j];
struct vary_node * v = klist[j];
while (v2  != NULL){
v = v2;
v2 = v2->next;
free(v);
}
}
  free(klist);
}

/////////////////////////////////////////////////////
	

lcons* v2 = lclist;
lcons* v = lclist;
while (v2  != NULL){
v = v2;
v2 = v2->next;
free(v);
}

////////////////////////////////////////////////
/*for ( i=0; i < lastsym; i++ ) {

    if ( symtab[i].type == SYM_LIGHT ) {
      //printf( "Freeing %s:\n", symtab[i].name);
//print_light(symtab[i].s.l);
      //free(symtab[i].s.l);
    }
  }*/
////////////////////////////////////////////////////
  free_stack( s );
  free_matrix( tmp );
for(i = 0; i < 500; i++){
free(zbuf[i]);
}
for (i = 0; i < ptl; i++){
free(ptlights[i]);
}
free(ptlights);
free(zbuf);
printf("ambient light =  %d,%d,%d\n",g.red,g.green,g.blue);
  //free_matrix( transform );    
}
Esempio n. 11
0
/*======== void my_main() ==========
  Inputs:   int polygons  
  Returns: 

  This is the main engine of the interpreter, it should
  handle most of the commadns in mdl.

  If frames is not present in the source (and therefore 
  num_frames is 1, then process_knobs should be called.

  If frames is present, the enitre op array must be
  applied frames time. At the end of each frame iteration
  save the current screen to a file named the
  provided basename plus a numeric string such that the
  files will be listed in order, then clear the screen and
  reset any other data structures that need it.

  Important note: you cannot just name your files in 
  regular sequence, like pic0, pic1, pic2, pic3... if that
  is done, then pic1, pic10, pic11... will come before pic2
  and so on. In order to keep things clear, add leading 0s
  to the numeric portion of the name. If you use sprintf, 
  you can use "%0xd" for this purpose. It will add at most
  x 0s in front of a number, if needed, so if used correctly,
  and x = 4, you would get numbers like 0001, 0002, 0011,
  0487

  05/17/12 09:41:35
  jdyrlandweaver
  ====================*/
void my_main( int polygons ) {
 
  int i, f, j, k;
  double step;
  double xval, yval, zval, knob_value;
  struct matrix *transform;
  struct matrix *tmp;
  struct stack *s;
  screen t;
  color g;
  char q;
  char dir[256]; 
  char p[256]; 

  num_frames = 1; 
  step = 0.05        ;
 
  g.red = 0;
  g.green = 255;
  g.blue = 255;

  s = new_stack();
  tmp = new_matrix(4, 1000);
  clear_screen( t );

  first_pass(); 
  if (num_frames == -1)
    return; 

  int variable; 
  struct vary_node **table; 
  table = second_pass(); 
  struct vary_node* inside; 

  for (variable = 0; variable < num_frames; variable++){
    clear_screen(t); 
    free_stack(s); 
    s = new_stack(); 
    inside = table[variable]; 

    while(inside){
      set_value(lookup_symbol(inside->name),inside->value);  
      inside = inside -> next; 
    }
      
    for (i=0;i<lastop;i++) {
  
      switch (op[i].opcode) {
    
      case SPHERE:
	add_sphere( tmp,op[i].op.sphere.d[0], //cx
		    op[i].op.sphere.d[1],  //cy
		    op[i].op.sphere.d[2],  //cz
		    op[i].op.sphere.r,
		    step);
	//apply the current top origin
	matrix_mult( s->data[ s->top ], tmp );
	draw_polygons( tmp, t, g );
	tmp->lastcol = 0;
	break;

      case TORUS:
	add_torus( tmp, op[i].op.torus.d[0], //cx
		   op[i].op.torus.d[1],     //cy
		   op[i].op.torus.d[2],    //cz
		   op[i].op.torus.r0,
		   op[i].op.torus.r1,
		   step);
	matrix_mult( s->data[ s->top ], tmp );
	draw_polygons( tmp, t, g );
	tmp->lastcol = 0;
	break;

      case BOX:
	add_box( tmp, op[i].op.box.d0[0],
		 op[i].op.box.d0[1],
		 op[i].op.box.d0[2],
		 op[i].op.box.d1[0],
		 op[i].op.box.d1[1],
		 op[i].op.box.d1[2]);
	matrix_mult( s->data[ s->top ], tmp );
	draw_polygons( tmp, t, g );
	tmp->lastcol = 0;
	break;

      case LINE:
	add_edge( tmp, op[i].op.line.p0[0],
		  op[i].op.line.p0[1],
		  op[i].op.line.p0[1],
		  op[i].op.line.p1[0],
		  op[i].op.line.p1[1],
		  op[i].op.line.p1[1]);
	draw_lines( tmp, t, g );
	tmp->lastcol = 0;
	break;

      case MOVE:
	//get the factors
	if( op[ i ].op.move.p )
	  knob_value = lookup_symbol( op[ i ].op.move.p->name )->s.value;
	else
	  knob_value = 1;

	xval = op[i].op.move.d[0] * knob_value;
	yval = op[i].op.move.d[1] * knob_value;
	zval = op[i].op.move.d[2] * knob_value;

	transform = make_translate( xval, yval, zval );
	//multiply by the existing origin
	matrix_mult( s->data[ s->top ], transform );
	//put the new matrix on the top
	copy_matrix( transform, s->data[ s->top ] );
	free_matrix( transform );
	break;

      case SCALE:
	if( op[ i ].op.scale.p )
	  knob_value = lookup_symbol( op[ i ].op.scale.p->name )->s.value;
	else
	  knob_value = 1;
	xval = op[i].op.scale.d[0] * knob_value;
	yval = op[i].op.scale.d[1] * knob_value;
	zval = op[i].op.scale.d[2] * knob_value;
      
	transform = make_scale( xval, yval, zval );
	matrix_mult( s->data[ s->top ], transform );
	//put the new matrix on the top
	copy_matrix( transform, s->data[ s->top ] );
	free_matrix( transform );
	break;

      case ROTATE:
	if( op[ i ].op.rotate.p )
	  knob_value = lookup_symbol( op[ i ].op.rotate.p->name )->s.value;
	else
	  knob_value = 1;

	xval = op[i].op.rotate.degrees * ( M_PI / 180 );

	//get the axis
	if ( op[i].op.rotate.axis == 0 ) 
	  transform = make_rotX( xval * knob_value );
	else if ( op[i].op.rotate.axis == 1 ) 
	  transform = make_rotY( xval * knob_value );
	else if ( op[i].op.rotate.axis == 2 ) 
	  transform = make_rotZ( xval * knob_value );

	matrix_mult( s->data[ s->top ], transform );
	//put the new matrix on the top
	copy_matrix( transform, s->data[ s->top ] );
	free_matrix( transform );
	break;

      case PUSH:
	push( s );
	break;
      case POP:
	pop( s );
	break;
      case SAVE:
	save_extension( t, op[i].op.save.p->name );
	break;
      case DISPLAY:
	display( t );
	break;
      case SET:
	set_value( lookup_symbol( op[ i ].op.set.p->name ), op[ i ].op.set.val );
	break;
      case SETKNOBS:
	for( k = 0; k < lastsym; k++ )
	  if( symtab[ k ].type == SYM_VALUE )
	    symtab[ k ].s.value = op[ i ].op.setknobs.value;
	break;
      default:
	break;
      }
       
    }
      
    strcpy(dir,name);
    sprintf(p,"%03d", variable);
    strcat(dir,p);
    strcat(dir, ".png");
    save_extension(t, dir);
    printf("%s \n", dir);
  }

  free(table); 
  free_stack( s );
  free_matrix( tmp );
  //free_matrix( transform );    
 


}
Esempio n. 12
0
/*======== void my_main() ==========
  Inputs:   int polygons  
  Returns: 
  This is the main engine of the interpreter, it should
  handle most of the commadns in mdl.
  If frames is not present in the source (and therefore 
  num_frames is 1, then process_knobs should be called.
  If frames is present, the enitre op array must be
  applied frames time. At the end of each frame iteration
  save the current screen to a file named the
  provided basename plus a numeric string such that the
  files will be listed in order, then clear the screen and
  reset any other data structures that need it.
  Important note: you cannot just name your files in 
  regular sequence, like pic0, pic1, pic2, pic3... if that
  is done, then pic1, pic10, pic11... will come before pic2
  and so on. In order to keep things clear, add leading 0s
  to the numeric portion of the name. If you use sprintf, 
  you can use "%0xd" for this purpose. It will add at most
  x 0s in front of a number, if needed, so if used correctly,
  and x = 4, you would get numbers like 0001, 0002, 0011,
  0487
  05/17/12 09:41:35
  jdyrlandweaver
  ====================*/
void my_main( int polygons ) {

  int red,green,blue;
  double vx,vy,vz;
  vx = 0;
  vy = 0;
  vz = -1;
  int i, f, j;
  double* vector;
  double step;
  double xval, yval, zval, knob_value;
  struct matrix *transform;
  struct matrix *tmp;
  struct matrix *zbuffer = new_Zmatrix(XRES,YRES);
  //print_matrix(zbuffer);
  struct stack *s;
  screen t;
  color g;
  struct light* light=(struct light*)malloc(sizeof(struct light));
  light->l[0]=0;light->l[1]=0;light->l[2]=0;
  light->c[0]=0;light->c[0]=0;light->c[0]=0;
  light->next=NULL;
  struct light* cur_light;

  int ind;
  struct constants* constants=(struct constants*)malloc(sizeof(struct constants));
  constants->red=1.0;constants->blue=1.0;constants->green=1.0;
  struct vary_node **knobs;
  struct vary_node *vn;
  char frame_name[128];

  num_frames = 1;
  step = 5;
 
  g.red = 0;
  g.green = 0;
  g.blue = 0;


  first_pass();

  if (num_frames == 1)
    process_knobs();
  else
    knobs = second_pass();

  for (i=0;i<lastop;i++) {
    switch (op[i].opcode) {
    case LIGHT:
      cur_light = light;
      for (;cur_light->next!=NULL;cur_light=cur_light->next){}
      cur_light->next=lookup_symbol(op[i].op.light.p->name)->s.l;
      break;
    case AMBIENT:
      g.red += op[i].op.ambient.c[0];
      g.green += op[i].op.ambient.c[1];
      g.blue += op[i].op.ambient.c[2];
      break;      
    }
  }
  
  for ( f=0; f < num_frames; f++ ) {

    s = new_stack();
    tmp = new_matrix(4, 1000);
    clear_screen( t );

    //if there are multiple frames, set the knobs
    if ( num_frames > 1 ) {
      
      vn = knobs[f];
      while ( vn ) {
	printf("knob: %s value:%lf\n", vn->name, vn->value);
	set_value( lookup_symbol( vn->name ), vn->value );
	vn = vn-> next;
      }
    }
    
    for (i=0;i<lastop;i++) {
      switch (op[i].opcode) {

      case SET:
	set_value( lookup_symbol( op[i].op.set.p->name ), 
		   op[i].op.set.p->s.value );
	break;
	
      case SETKNOBS:
	for ( j=0; j < lastsym; j++ ) 
	  if ( symtab[j].type == SYM_VALUE )
	    symtab[j].s.value = op[i].op.setknobs.value;
	break;
	
      case CONSTANTS:
	//constants=lookup_symbol(op[i].op.constants.p->name)->s.c;
	break;
	/*
      case LIGHT:
	cur_light = light;
	for (;light->next!=NULL;light=light->next){}
	light->next=lookup_symbol(op[i].op.light.p->name)->s.l;
	break;
	*/
      case CAMERA:
	vx = op[i].op.camera.eye[0] - op[i].op.camera.aim[0];
	vy = op[i].op.camera.eye[1] - op[i].op.camera.aim[1];
	vz = op[i].op.camera.eye[2] - op[i].op.camera.aim[2];
	vector = normalize(vx,vy,vz);
	vx = vector[0];
	vy = vector[1];
	vz = vector[2];
	break;
      case SPHERE:
	add_sphere( tmp,op[i].op.sphere.d[0], //cx
		    op[i].op.sphere.d[1],  //cy
		    op[i].op.sphere.d[2],  //cz
		    op[i].op.sphere.r,
		    step);
	//apply the current top origin
	matrix_mult( s->data[ s->top ], tmp );
	Zdraw_polygons( tmp, t, g ,zbuffer, light, constants,vx,vy,vz);
	tmp->lastcol = 0;
	//printf("%s\n","drawing sphere");
	break;

      case TORUS:
	add_torus( tmp, op[i].op.torus.d[0], //cx
		   op[i].op.torus.d[1],     //cy
		   op[i].op.torus.d[2],    //cz
		   op[i].op.torus.r0,
		   op[i].op.torus.r1,
		   step);
	matrix_mult( s->data[ s->top ], tmp );
	Zdraw_polygons( tmp, t, g ,zbuffer, light, constants,vx,vy,vz);
	tmp->lastcol = 0;
	printf("%s\n","drawing torus");
	break;

      case BOX:
	add_box( tmp, op[i].op.box.d0[0],
		 op[i].op.box.d0[1],
		 op[i].op.box.d0[2],
		 op[i].op.box.d1[0],
		 op[i].op.box.d1[1],
		 op[i].op.box.d1[2]);
	matrix_mult( s->data[ s->top ], tmp );
	Zdraw_polygons( tmp, t, g ,zbuffer,light, constants,vx,vy,vz);
	tmp->lastcol = 0;
	printf("%s\n","drawing box");
	break;

      case LINE:
	add_edge( tmp, op[i].op.line.p0[0],
		  op[i].op.line.p0[1],
		  op[i].op.line.p0[1],
		  op[i].op.line.p1[0],
		  op[i].op.line.p1[1],
		  op[i].op.line.p1[1]);
	Zdraw_lines( tmp, t, g ,zbuffer);
	tmp->lastcol = 0;
	break;

      case MOVE:
	//get the factors
	xval = op[i].op.move.d[0];
	yval =  op[i].op.move.d[1];
	zval = op[i].op.move.d[2];
      
	//get knob if it exists
	if ( op[i].op.move.p != NULL ) {
	  knob_value = lookup_symbol( op[i].op.move.p->name )->s.value;
	  xval = xval * knob_value;
	  yval = yval * knob_value;
	  zval = zval * knob_value;
	}

	transform = make_translate( xval, yval, zval );
	//multiply by the existing origin
	matrix_mult( s->data[ s->top ], transform );
	//put the new matrix on the top
	copy_matrix( transform, s->data[ s->top ] );
	free_matrix( transform );
	break;

      case SCALE:
	xval = op[i].op.scale.d[0];
	yval = op[i].op.scale.d[1];
	zval = op[i].op.scale.d[2];
      
	//get knob if it exists
	if ( op[i].op.scale.p != NULL ) {
	  knob_value = lookup_symbol( op[i].op.scale.p->name )->s.value;
	  xval = xval * knob_value;
	  yval = yval * knob_value;
	  zval = zval * knob_value;
	}

	transform = make_scale( xval, yval, zval );
	matrix_mult( s->data[ s->top ], transform );
	//put the new matrix on the top
	copy_matrix( transform, s->data[ s->top ] );
	free_matrix( transform );
	break;

      case ROTATE:
	xval = op[i].op.rotate.degrees * ( M_PI / 180 );

	//get knob if it exists
	if ( op[i].op.rotate.p != NULL ) {
	  knob_value = lookup_symbol( op[i].op.rotate.p->name )->s.value;
	  xval = xval * knob_value;
	}

	//get the axis
	if ( op[i].op.rotate.axis == 0 ) 
	  transform = make_rotX( xval );
	else if ( op[i].op.rotate.axis == 1 ) 
	  transform = make_rotY( xval );
	else if ( op[i].op.rotate.axis == 2 ) 
	  transform = make_rotZ( xval );

	matrix_mult( s->data[ s->top ], transform );
	//put the new matrix on the top
	copy_matrix( transform, s->data[ s->top ] );
	free_matrix( transform );
	break;
	/*
      case AMBIENT:
	g.red += op[i].op.ambient.c[0];
	g.green += op[i].op.ambient.c[1];
	g.blue += op[i].op.ambient.c[2];
	break;
	*/
      case PUSH:
	push( s );
	break;
      case POP:
	pop( s );
	break;
      case SAVE:
	save_extension( t, op[i].op.save.p->name );
	break;
      case DISPLAY:
	display( t );
	break;
      }
    }
  
    free_stack( s );
    free_matrix( tmp );
    //free_matrix( transform );
 
    //save the image with the correct filename
    if ( num_frames > 1 ) {
      printf("Drawing frome: %d\n", f );
      sprintf( frame_name, "anim/%s%03d.png", name, f );
      save_extension( t, frame_name );
    }
    
  } //end frame loop

}
int dir_foreach(
	const char* dirname,
	void (*first_pass)(const char*, int, void*),
	int  (*process)(void*),
	void (*second_pass)(const char*, int, void*),
	void* data)
{
#ifndef WINDOWS

	DIR* dir;
	struct dirent* rem, entry;
	int err;
	
	if((dir = opendir(dirname)) == NULL)
		return 0;

	if(first_pass)
	{
		for(err = readdir_r(dir, &entry, &rem) ;
		    rem != NULL && err == 0 ;
		    err = readdir_r(dir, &entry, &rem))
		{
			// Only list regular filed and directories.
			if(entry.d_type & DT_REG)
				first_pass(entry.d_name, 1, data);
			else if(entry.d_type & DT_DIR)
				first_pass(entry.d_name, 0, data);
		}
		
		rewinddir(dir);
	}

	if(process)
		process(data);

	if(second_pass)
	{
		for(err = readdir_r(dir, &entry, &rem) ;
		    rem != NULL && err == 0 ;
		    err = readdir_r(dir, &entry, &rem))
		{
			// Only list regular filed and directories.
			if(entry.d_type & DT_REG)
				second_pass(entry.d_name, 1, data);
			else if(entry.d_type & DT_DIR)
				second_pass(entry.d_name, 0, data);
		}
	}

	closedir(dir);

	return 1;

#else

	HANDLE h;
	WIN32_FIND_DATA fd;

	char buffer[MAX_BUFFER];

	// We need to add a * to get all files in the
	// current directory.
	m_sprintf(
		buffer,
		MAX_BUFFER,
		"%s*",
		dirname);

	if(first_pass)
	{
		if((h = FindFirstFileA(buffer, &fd)) == INVALID_HANDLE_VALUE)
			return 0;
	
		do
		{
			int is_file = !(fd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY);
			first_pass(fd.cFileName, is_file, data);
		}
		while(FindNextFileA(h, &fd));

		FindClose(h);
	}

	if(process)
		process(data);

	// Apparently there's no way to rewind with Windows :(
	if(second_pass)
	{
		if((h = FindFirstFileA(buffer, &fd)) == INVALID_HANDLE_VALUE)
			return 0;
		
		do
		{
			int is_file = !(fd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY);
			second_pass(fd.cFileName, is_file, data);
		}
		while(FindNextFileA(h, &fd));

		FindClose(h);
	}

	return 1;

#endif
}
Esempio n. 14
0
/*======== void my_main() ==========
  Inputs:
  Returns: 

  This is the main engine of the interpreter, it should
  handle most of the commadns in mdl.

  If frames is not present in the source (and therefore 
  num_frames is 1, then process_knobs should be called.

  If frames is present, the enitre op array must be
  applied frames time. At the end of each frame iteration
  save the current screen to a file named the
  provided basename plus a numeric string such that the
  files will be listed in order, then clear the screen and
  reset any other data structures that need it.

  Important note: you cannot just name your files in 
  regular sequence, like pic0, pic1, pic2, pic3... if that
  is done, then pic1, pic10, pic11... will come before pic2
  and so on. In order to keep things clear, add leading 0s
  to the numeric portion of the name. If you use sprintf, 
  you can use "%0xd" for this purpose. It will add at most
  x 0s in front of a number, if needed, so if used correctly,
  and x = 4, you would get numbers like 0001, 0002, 0011,
  0487

  05/17/12 09:41:35
  jdyrlandweaver
  ====================*/
void my_main( int polygons ) {
  
  int i, f, j;
  double step;
  double xval, yval, zval, knob_value;
  struct matrix *transform;
  struct matrix *tmp;
  struct stack *s;
  screen t;
  color g;
  
  struct vary_node **knobs;
  struct vary_node *vn;
  char frame_name[128];

  num_frames = 1;
  step = 5;
  
  g.red = 0;
  g.green = 255;
  g.blue = 255;
  first_pass();
  knobs=second_pass();
  puts("hi");
  
  
  /*
    int swag; 
    for (i=0;i<lastop;i++){
    
    if (op[i].opcode == FRAMES)
    num_frames = op[i].op.frames.num_frames;


    }
   */

  //for (swag=0;swag<num_frames;swag++){
  for (i=0;i<lastop;i++) {
    puts("flag");
    switch (op[i].opcode) {
    case SPHERE:
      add_sphere( tmp,op[i].op.sphere.d[0], //cx
		  op[i].op.sphere.d[1],  //cy
		  op[i].op.sphere.d[2],  //cz
		  op[i].op.sphere.r,
		  step);
      //apply the current top origin
      matrix_mult( s->data[ s->top ], tmp );
      draw_polygons( tmp, t, g );
      tmp->lastcol = 0;
      break;

    case TORUS:
      add_torus( tmp, op[i].op.torus.d[0], //cx
		 op[i].op.torus.d[1],     //cy
		 op[i].op.torus.d[2],    //cz
		 op[i].op.torus.r0,
		 op[i].op.torus.r1,
		 step);
      matrix_mult( s->data[ s->top ], tmp );
      draw_polygons( tmp, t, g );
      tmp->lastcol = 0;
      break;

    case BOX:
      add_box( tmp, op[i].op.box.d0[0],
	       op[i].op.box.d0[1],
	       op[i].op.box.d0[2],
	       op[i].op.box.d1[0],
	       op[i].op.box.d1[1],
	       op[i].op.box.d1[2]);
      matrix_mult( s->data[ s->top ], tmp );
      draw_polygons( tmp, t, g );
      tmp->lastcol = 0;
      break;

    case LINE:
      add_edge( tmp, op[i].op.line.p0[0],
		op[i].op.line.p0[1],
		op[i].op.line.p0[1],
		op[i].op.line.p1[0],
		op[i].op.line.p1[1],
		op[i].op.line.p1[1]);
      draw_lines( tmp, t, g );
      tmp->lastcol = 0;
      break;

    case MOVE:
      //get the factors
      xval = op[i].op.move.d[0];
      yval =  op[i].op.move.d[1];
      zval = op[i].op.move.d[2];
      
      transform = make_translate( xval, yval, zval );
      //multiply by the existing origin
      matrix_mult( s->data[ s->top ], transform );
      //put the new matrix on the top
      copy_matrix( transform, s->data[ s->top ] );
      free_matrix( transform );
      break;

    case SCALE:
      xval = op[i].op.scale.d[0];
      yval = op[i].op.scale.d[1];
      zval = op[i].op.scale.d[2];
      
      transform = make_scale( xval, yval, zval );
      matrix_mult( s->data[ s->top ], transform );
      //put the new matrix on the top
      copy_matrix( transform, s->data[ s->top ] );
      free_matrix( transform );
      break;

    case ROTATE:
      xval = op[i].op.rotate.degrees * ( M_PI / 180 );

      //get the axis
      if ( op[i].op.rotate.axis == 0 ) 
	transform = make_rotX( xval );
      else if ( op[i].op.rotate.axis == 1 ) 
	transform = make_rotY( xval );
      else if ( op[i].op.rotate.axis == 2 ) 
	transform = make_rotZ( xval );

      matrix_mult( s->data[ s->top ], transform );
      //put the new matrix on the top
      copy_matrix( transform, s->data[ s->top ] );
      free_matrix( transform );
      break;

    case PUSH:
      push( s );
      break;
    case POP:
      pop( s );
      break;
    case SAVE:
      save_extension( t, op[i].op.save.p->name );
      break;
    case DISPLAY:
      display( t );
      break;
    }
  }
  //}
  free_stack( s );
  free_matrix( tmp );
  //free_matrix( transform );
}
Esempio n. 15
0
/*======== void my_main() ==========
 Inputs:   int polygons
 Returns:
 
 This is the main engine of the interpreter, it should
 handle most of the commadns in mdl.
 
 If frames is not present in the source (and therefore
 num_frames is 1, then process_knobs should be called.
 
 If frames is present, the enitre op array must be
 applied frames time. At the end of each frame iteration
 save the current screen to a file named the
 provided basename plus a numeric string such that the
 files will be listed in order, then clear the screen and
 reset any other data structures that need it.
 
 Important note: you cannot just name your files in
 regular sequence, like pic0, pic1, pic2, pic3... if that
 is done, then pic1, pic10, pic11... will come before pic2
 and so on. In order to keep things clear, add leading 0s
 to the numeric portion of the name. If you use sprintf,
 you can use "%0xd" for this purpose. It will add at most
 x 0s in front of a number, if needed, so if used correctly,
 and x = 4, you would get numbers like 0001, 0002, 0011,
 0487
 
 05/17/12 09:41:35
 jdyrlandweaver
 ====================*/
void my_main( int polygons ) {
    
    int i, f, j, n;
    double step;
    double xval, yval, zval, knob_value;
    struct matrix *transform;
    struct matrix *tmp;
    struct stack *s;
    struct vary_node ** knobs;
    struct vary_node * link;
    screen t;
    color g;
    char q;
    
    num_frames = 1;
    step = 0.05;
    
    g.red = 0;
    g.green = 255;
    g.blue = 255;
    
    s = new_stack();
    tmp = new_matrix(4, 1000);
    clear_screen( t );
    
    first_pass();
    
    if(num_frames > 1) {
        knobs = second_pass();
    }
    
    int toomanyvariables;
    for(toomanyvariables = 0; toomanyvariables < num_frames; toomanyvariables++) {
        s = new_stack();
        tmp = new_matrix(4, 1000);
        clear_screen( t );
        
        for (j = 0; j < lastsym; j++) {
            if (symtab[j].type == SYM_VALUE) {
                link = knobs[toomanyvariables];
                
                while (strcmp(link->name, symtab[j].name) != 0) {
                    link = link->next;
                }
                
                if(link) {
                    (&symtab[j])->s.value = link->value;
                }
            }
        }
        
        for (i=0;i<lastop;i++) {
            
            switch (op[i].opcode) {
                    
                case SET:
                    n = op[i].op.set.p->s.value;
                    set_value(lookup_symbol(op[i].op.set.p->name),n);
                    break;
                    
                case SETKNOBS:
                    n = op[i].op.setknobs.value;
                    for (j = 0; j < lastsym; j++) {
                        if (symtab[j].type == SYM_VALUE) {
                            set_value(&(symtab[j]), n);
                        }
                    }
                    break;
                    
                case SPHERE:
                    add_sphere( tmp,op[i].op.sphere.d[0], //cx
                               op[i].op.sphere.d[1],  //cy
                               op[i].op.sphere.d[2],  //cz
                               op[i].op.sphere.r,
                               step);
                    //apply the current top origin
                    matrix_mult( s->data[ s->top ], tmp );
                    draw_polygons( tmp, t, g );
                    tmp->lastcol = 0;
                    break;
                    
                case TORUS:
                    add_torus( tmp, op[i].op.torus.d[0], //cx
                              op[i].op.torus.d[1],     //cy
                              op[i].op.torus.d[2],    //cz
                              op[i].op.torus.r0,
                              op[i].op.torus.r1,
                              step);
                    matrix_mult( s->data[ s->top ], tmp );
                    draw_polygons( tmp, t, g );
                    tmp->lastcol = 0;
                    break;
                    
                case BOX:
                    add_box( tmp, op[i].op.box.d0[0],
                            op[i].op.box.d0[1],
                            op[i].op.box.d0[2],
                            op[i].op.box.d1[0],
                            op[i].op.box.d1[1],
                            op[i].op.box.d1[2]);
                    matrix_mult( s->data[ s->top ], tmp );
                    draw_polygons( tmp, t, g );
                    tmp->lastcol = 0;
                    break;
                    
                case LINE:
                    add_edge( tmp, op[i].op.line.p0[0],
                             op[i].op.line.p0[1],
                             op[i].op.line.p0[1],
                             op[i].op.line.p1[0],
                             op[i].op.line.p1[1],
                             op[i].op.line.p1[1]);
                    draw_lines( tmp, t, g );
                    tmp->lastcol = 0;
                    break;
                    
                case MOVE:
                    
                    //get the factors
                    xval = op[i].op.move.d[0];
                    yval =  op[i].op.move.d[1];
                    zval = op[i].op.move.d[2];
                    
                    if (op[i].op.move.p) {
                        SYMTAB * variable = (lookup_symbol(op[i].op.move.p->name));
                        xval = xval * variable->s.value;
                        yval = yval * variable->s.value;
                        zval = zval * variable->s.value;
                    }
                    
                    transform = make_translate( xval, yval, zval );
                    //multiply by the existing origin
                    matrix_mult( s->data[ s->top ], transform );
                    //put the new matrix on the top
                    copy_matrix( transform, s->data[ s->top ] );
                    free_matrix( transform );
                    break;
                    
                case SCALE:
                    
                    xval = op[i].op.scale.d[0];
                    yval = op[i].op.scale.d[1];
                    zval = op[i].op.scale.d[2];
                    
                    if (op[i].op.scale.p) {
                        SYMTAB * variable = (lookup_symbol(op[i].op.scale.p->name));
                        xval = xval * variable->s.value;
                        yval = yval * variable->s.value;
                        zval = zval * variable->s.value;
                    }
                    
                    transform = make_scale( xval, yval, zval );
                    matrix_mult( s->data[ s->top ], transform );
                    //put the new matrix on the top
                    copy_matrix( transform, s->data[ s->top ] );
                    free_matrix( transform );
                    break;
                    
                case ROTATE:
                    
                    xval = op[i].op.rotate.degrees * ( M_PI / 180 );
                    
                    if (op[i].op.rotate.p) {
                        SYMTAB * variable = (lookup_symbol(op[i].op.rotate.p->name));
                        xval = xval * variable->s.value;
                    }
                    
                    //get the axis
                    if ( op[i].op.rotate.axis == 0 )
                        transform = make_rotX( xval );
                    else if ( op[i].op.rotate.axis == 1 )
                        transform = make_rotY( xval );
                    else if ( op[i].op.rotate.axis == 2 )
                        transform = make_rotZ( xval );
                    
                    matrix_mult( s->data[ s->top ], transform );
                    //put the new matrix on the top
                    copy_matrix( transform, s->data[ s->top ] );
                    free_matrix( transform );
                    break;
                    
                case PUSH:
                    push( s );
                    break;
                case POP:
                    pop( s );
                    break;
                case SAVE:
                    save_extension( t, op[i].op.save.p->name );
                    break;
                case DISPLAY:
                    display( t );
                    break;
            }
        }
        
        char directoryname[256];
        char index[256];
        
        strcpy(directoryname, "animations/");
        strcat(directoryname, name);
        sprintf(index, "%03d", toomanyvariables);
        strcat(directoryname, index);
        strcat(directoryname, ".png");
        save_extension(t, directoryname);
        printf("Saved %s\n", directoryname);
        
    }
    
    
    free_stack( s );
    free_matrix( tmp );
    //free_matrix( transform );
}
Esempio n. 16
0
/*======== void my_main() ==========
  Inputs:   int polygons  
  Returns: 

  This is the main engine of the interpreter, it should
  handle most of the commadns in mdl.

  If frames is not present in the source (and therefore 
  num_frames is 1, then process_knobs should be called.

  If frames is present, the enitre op array must be
  applied frames time. At the end of each frame iteration
  save the current screen to a file named the
  provided basename plus a numeric string such that the
  files will be listed in order, then clear the screen and
  reset any other data structures that need it.

  Important note: you cannot just name your files in 
  regular sequence, like pic0, pic1, pic2, pic3... if that
  is done, then pic1, pic10, pic11... will come before pic2
  and so on. In order to keep things clear, add leading 0s
  to the numeric portion of the name. If you use sprintf, 
  you can use "%0xd" for this purpose. It will add at most
  x 0s in <F3><F3><F3><F3><F3><F3><F3><F3><F3><F3><F3><F3><F3><F3><F3><F3><F3><F3><F3><F3><F3><F3><F3><F3><F3><F3><F3><F3><F3><F3><F3><F3><F3><F3><F3><F3>front of a number, if needed, so if used correctly,
  and x = 4, you would get numbers like 0001, 0002, 0011,
  0487

  05/17/12 09:41:35
  jdyrlandweaver
  ====================*/
void my_main( int polygons ) {

  struct vary_node ** knob_vals;
  int i, f, j, k;
  double step;
  double xval, yval, zval, knob_value;
  struct matrix *transform;
  struct matrix *tmp;
  struct stack *s;
  screen t;
  color g;
  char q;
	struct vary_node * temp_node;

  step = 0.05;
 
  g.red = 0;
  g.green = 255;
  g.blue = 255;

  s = new_stack();
  tmp = new_matrix(4, 1000);
  clear_screen( t );

	first_pass();
	if(num_frames == -1)
		exit(1);
	knob_vals= second_pass();
	
//	print_knobs();

	for(k = 0; k < num_frames; k++){

		//print_knobs();
	  //printf("%lu %lu\n", knob_vals, knob_vals[0]);
	  //printf("first node: %s %f\n", knob_vals[0]->name, knob_vals[1]->value);
	  
		for(temp_node = knob_vals[k]; temp_node; temp_node = temp_node->next){	 
			//print_knobs();	
			set_value(lookup_symbol(temp_node->name), temp_node -> value); 
		}

		for (i=0;i<lastop;i++) {
  
    	switch (op[i].opcode) {
	
    		case SPHERE:
      		add_sphere( tmp,op[i].op.sphere.d[0], //cx
		  		op[i].op.sphere.d[1],  //cy
					op[i].op.sphere.d[2],  //cz
					op[i].op.sphere.r,
					step);
					//apply the current top origin
					matrix_mult( s->data[ s->top ], tmp );
					draw_polygons( tmp, t, g );
					tmp->lastcol = 0;
					break;

				case TORUS:
					add_torus( tmp, op[i].op.torus.d[0], //cx
													op[i].op.torus.d[1],     //cy
													op[i].op.torus.d[2],    //cz
													op[i].op.torus.r0,
		 op[i].op.torus.r1,
		 step);
					matrix_mult( s->data[ s->top ], tmp );
					draw_polygons( tmp, t, g );
					tmp->lastcol = 0;
					break;

				case BOX:
					add_box( tmp, op[i].op.box.d0[0],
													op[i].op.box.d0[1],
													op[i].op.box.d0[2],
													op[i].op.box.d1[0],
													op[i].op.box.d1[1],
													op[i].op.box.d1[2]);
					matrix_mult( s->data[ s->top ], tmp );
					draw_polygons( tmp, t, g );
					tmp->lastcol = 0;
					break;

				case LINE:
					add_edge( tmp, op[i].op.line.p0[0],
													op[i].op.line.p0[1],
													op[i].op.line.p0[1],
													op[i].op.line.p1[0],
													op[i].op.line.p1[1],
													op[i].op.line.p1[1]);
					draw_lines( tmp, t, g );
					tmp->lastcol = 0;
					break;

				case MOVE:
					//get the factors

					knob_value = 1;

					if(op[i].op.move.p)
						knob_value = (double)op[i].op.move.p->s.value;					

					xval = op[i].op.move.d[0] * knob_value;
					yval = op[i].op.move.d[1] * knob_value;
					zval = op[i].op.move.d[2] * knob_value;

					transform = make_translate( xval , yval, zval );
					//multiply by the existing origin
					matrix_mult( s->data[ s->top ], transform );
					//put the new matrix on the top
					copy_matrix( transform, s->data[ s->top ] );
					free_matrix( transform );
					break;

				case SCALE:

					knob_value = 1;
					if(op[i].op.scale.p)
						knob_value = op[i].op.scale.p->s.value;

					xval = (op[i].op.scale.d[0]) * knob_value;
					yval = (op[i].op.scale.d[1]) * knob_value;
					zval = (op[i].op.scale.d[2]) * knob_value;

					transform = make_scale( xval, yval, zval );
					matrix_mult( s->data[ s->top ], transform );
					//put the new matrix on the top
					copy_matrix( transform, s->data[ s->top ] );
					free_matrix( transform );
					break;

				case ROTATE:

					knob_value = 1;
					if(op[i].op.rotate.p)
						knob_value = op[i].op.rotate.p->s.value;

					xval = (op[i].op.rotate.degrees * ( M_PI / 180 )) * knob_value;

					//get the axis
					if ( op[i].op.rotate.axis == 0 ) 
									transform = make_rotX( xval );
					else if ( op[i].op.rotate.axis == 1 ) 
									transform = make_rotY( xval );
					else if ( op[i].op.rotate.axis == 2 ) 
									transform = make_rotZ( xval );

					matrix_mult( s->data[ s->top ], transform );
					//put the new matrix on the top
					copy_matrix( transform, s->data[ s->top ] );
					free_matrix( transform );
					break;

				case PUSH:
					push( s );
					break;
				case POP:
					pop( s );
					break;
				case SAVE:
					save_extension( t, op[i].op.save.p->name );
					break;
				case DISPLAY:
					display( t );
					break;
			}
		}

		//strcpy(name, op[].op.basename.p->name);
    char value[256];
    char adder[256];
    //    strcpy(value, "pic");
    //    strcat(value, name);
    strcpy(value, name);
    sprintf(adder, "%04d", k);
    //k++;
    strcat(value, adder);
    strcat(value, ".png");
    save_extension(t, value);
      //}

    clear_screen(t);
    s = new_stack();

	}
	free_stack( s );
	free_matrix( tmp );
	//free_matrix( transform );    
}
Esempio n. 17
0
  /*======== void my_main() ==========
    Inputs:   int polygons  
    Returns: 

    This is the main engine of the interpreter, it should
    handle most of the commadns in mdl.

    If frames is not present in the source (and therefore 
    num_frames is 1, then process_knobs should be called.

    If frames is present, the enitre op array must be
    applied frames time. At the end of each frame iteration
    save the current screen to a file named the
    provided basename plus a numeric string such that the
    files will be listed in order, then clear the screen and
    reset any other data structures that need it.

    Important note: you cannot just name your files in 
    regular sequence, like pic0, pic1, pic2, pic3... if that
    is done, then pic1, pic10, pic11... will come before pic2
    and so on. In order to keep things clear, add leading 0s
    to the numeric portion of the name. If you use sprintf, 
    you can use "%0xd" for this purpose. It will add at most
    x 0s in front of a number, if needed, so if used correctly,
    and x = 4, you would get numbers like 0001, 0002, 0011,
    0487

    05/17/12 09:41:35
    jdyrlandweaver
    ====================*/
void my_main( int polygons ) {

  int i, f, j;
  double step;
  double xval, yval, zval, knob_value;
  struct matrix *transform;
  struct matrix *tmp;
  struct stack *s;
  screen t;
  color g;
  char q;

  extern double zbuff[XRES][YRES];

  num_frames = -1;
  step = 0.05;
  strcpy(name, "lol\0");
  g.red = 0;
  g.green = 255;
  g.blue = 255;

  s = new_stack();
  tmp = new_matrix(4, 1000);
  clear_screen( t );

  instantiate_zbuff();

  first_pass();

  struct vary_node** frames = second_pass();
  //test_second_pass(frames);

  if (num_frames < 2) {

    for (i=0;i<lastop;i++) {
  
      switch (op[i].opcode) {       
	
      case SPHERE:
	add_sphere( tmp,op[i].op.sphere.d[0], //cx
		    op[i].op.sphere.d[1],  //cy
		    op[i].op.sphere.d[2],  //cz
		    op[i].op.sphere.r,
		    step);
	//apply the current top origin
	matrix_mult( s->data[ s->top ], tmp );
	draw_polygons( tmp, t, g );
	tmp->lastcol = 0;
	break;

      case TORUS:
	add_torus( tmp, op[i].op.torus.d[0], //cx
		   op[i].op.torus.d[1],     //cy
		   op[i].op.torus.d[2],    //cz
		   op[i].op.torus.r0,
		   op[i].op.torus.r1,
		   step);
	matrix_mult( s->data[ s->top ], tmp );
	draw_polygons( tmp, t, g );
	tmp->lastcol = 0;
	break;

      case BOX:
	add_box( tmp, op[i].op.box.d0[0],
		 op[i].op.box.d0[1],
		 op[i].op.box.d0[2],
		 op[i].op.box.d1[0],
		 op[i].op.box.d1[1],
		 op[i].op.box.d1[2]);
	matrix_mult( s->data[ s->top ], tmp );
	draw_polygons( tmp, t, g );
	tmp->lastcol = 0;
	break;

      case LINE:
	add_edge( tmp, op[i].op.line.p0[0],
		  op[i].op.line.p0[1],
		  op[i].op.line.p0[1],
		  op[i].op.line.p1[0],
		  op[i].op.line.p1[1],
		  op[i].op.line.p1[1]);
	draw_lines( tmp, t, g );
	tmp->lastcol = 0;
	break;

      case MOVE:
	//get the factors
	xval = op[i].op.move.d[0];
	yval = op[i].op.move.d[1];
	zval = op[i].op.move.d[2];

	transform = make_translate( xval, yval, zval );
	//multiply by the existing origin
	matrix_mult( s->data[ s->top ], transform );
	//put the new matrix on the top
	copy_matrix( transform, s->data[ s->top ] );
	free_matrix( transform );
	break;

      case SCALE:
	xval = op[i].op.scale.d[0];
	yval = op[i].op.scale.d[1];
	zval = op[i].op.scale.d[2];
      
	transform = make_scale( xval, yval, zval );
	matrix_mult( s->data[ s->top ], transform );
	//put the new matrix on the top
	copy_matrix( transform, s->data[ s->top ] );
	free_matrix( transform );
	break;

      case ROTATE:
	xval = op[i].op.rotate.degrees * ( M_PI / 180 );

	//get the axis
	if ( op[i].op.rotate.axis == 0 ) 
	  transform = make_rotX( xval );
	else if ( op[i].op.rotate.axis == 1 ) 
	  transform = make_rotY( xval );
	else if ( op[i].op.rotate.axis == 2 ) 
	  transform = make_rotZ( xval );

	matrix_mult( s->data[ s->top ], transform );
	//put the new matrix on the top
	copy_matrix( transform, s->data[ s->top ] );
	free_matrix( transform );
	break;

      case PUSH:
	push( s );
	break;
      case POP:
	pop( s );
	break;
      case SAVE:
	save_extension( t, op[i].op.save.p->name );
	break;
      case DISPLAY:
	display( t );
	break;
      }
    }
  }


  else {

    int currframe;
    for (currframe = 0; currframe < num_frames; currframe++) { //Caryy out all commands once per frame.

      struct vary_node*knobs = frames[currframe];

      for (i=0;i<lastop;i++) {
  
	switch (op[i].opcode) {   

	  /*EXPLANATION

	    case COMMAND:
	    If op[i].op.command.cs == NULL, then no knob is defined for this command.
	    Then do it normally.
	    Otherwise, iterate to the "end. But there are two "ends"...
	    If the value of this knob is -1, you went to the end of the list without finding the corresponding knob. That means it isnt there. Since the command is meant to be varied, but isn't defined for this frame, then don't draw it at this time.
	    If the name of this knob in the linked list matches the name of the corresponding knob, then crry out the command in its knob'd format.

	  */    

	case SET:
	  while ( (knobs->value != -1) && strcmp( op[i].op.set.p->name, knobs->name ) )
	    knobs = knobs->next;
	  if (knobs->value == -1)
	    break;
	  knobs->value = op[i].op.set.val;
	  break;

	case SETKNOBS:
	  while ( knobs->value != -1 ) {
	    knobs->value = op[i].op.set.val;
	    knobs = knobs->next;
	  }
	  break;
	
	case SPHERE:
	  if (!op[i].op.sphere.cs) {
	    add_sphere( tmp,op[i].op.sphere.d[0], //cx
			op[i].op.sphere.d[1],  //cy
			op[i].op.sphere.d[2],  //cz
			op[i].op.sphere.r,
			step);
	  }
	  else {
	    while ( (knobs->value != -1) && strcmp( op[i].op.sphere.cs->name, knobs->name ) )
	      knobs = knobs->next;
	    double value = knobs->value;
	    if (value == -1)
	      break;
	    add_sphere( tmp,op[i].op.sphere.d[0], //cx
			op[i].op.sphere.d[1],  //cy
			op[i].op.sphere.d[2],  //cz
			op[i].op.sphere.r*value,
			step);
	  }
	  //apply the current top origin
	  matrix_mult( s->data[ s->top ], tmp );
	  draw_polygons( tmp, t, g );
	  tmp->lastcol = 0;
	  break;
	 

	case TORUS:
	  if (!op[i].op.torus.cs) {
	    add_torus( tmp, op[i].op.torus.d[0], //cx
		       op[i].op.torus.d[1],     //cy
		       op[i].op.torus.d[2],    //cz
		       op[i].op.torus.r0,
		       op[i].op.torus.r1,
		       step);
	  }
	  else {
	    while ( (knobs->value != -1) && strcmp( op[i].op.torus.cs->name, knobs->name ) )
	      knobs = knobs->next;
	    double value = knobs->value;
	    if (value == -1)
	      break; 
	    add_torus( tmp, op[i].op.torus.d[0], //cx
		       op[i].op.torus.d[1],     //cy
		       op[i].op.torus.d[2],    //cz
		       op[i].op.torus.r0*value,
		       op[i].op.torus.r1*value,
		       step);
	  }
	  matrix_mult( s->data[ s->top ], tmp );
	  draw_polygons( tmp, t, g );
	  tmp->lastcol = 0;
	  break;       
	case BOX:
	  if (!op[i].op.box.cs) {
	    add_box( tmp, op[i].op.box.d0[0],
		     op[i].op.box.d0[1],
		     op[i].op.box.d0[2],
		     op[i].op.box.d1[0],
		     op[i].op.box.d1[1],
		     op[i].op.box.d1[2]);
	  }
	  else {
	    while ( (knobs->value != -1) && strcmp( op[i].op.box.cs->name, knobs->name ) )
	      knobs = knobs->next;
	    double value = knobs->value;
	    if (value == -1)
	      break; 
	    add_box( tmp, op[i].op.box.d0[0],
		     op[i].op.box.d0[1],
		     op[i].op.box.d0[2],
		     op[i].op.box.d1[0]*value,
		     op[i].op.box.d1[1]*value,
		     op[i].op.box.d1[2]*value);
	  }
	  matrix_mult( s->data[ s->top ], tmp );
	  draw_polygons( tmp, t, g );
	  tmp->lastcol = 0;
	  break;

	case LINE:
	  add_edge( tmp, op[i].op.line.p0[0],
		    op[i].op.line.p0[1],
		    op[i].op.line.p0[1],
		    op[i].op.line.p1[0],
		    op[i].op.line.p1[1],
		    op[i].op.line.p1[1]);
	  draw_lines( tmp, t, g );
	  tmp->lastcol = 0;
	  break;

	case MOVE:
	  //get the factors
	  xval = op[i].op.move.d[0];
	  yval = op[i].op.move.d[1];
	  zval = op[i].op.move.d[2];

	  transform = make_translate( xval, yval, zval );
	  //multiply by the existing origin
	  matrix_mult( s->data[ s->top ], transform );
	  //put the new matrix on the top
	  copy_matrix( transform, s->data[ s->top ] );
	  free_matrix( transform );
	  break;

	case SCALE:
	  if (!op[i].op.scale.p) {
	    xval = op[i].op.scale.d[0];
	    yval = op[i].op.scale.d[1];
	    zval = op[i].op.scale.d[2];
	  }
	  else {
	    while ( (knobs->value != -1) && strcmp( op[i].op.scale.p->name, knobs->name ) )
	      knobs = knobs->next;
	    double value = knobs->value;
	    if (value == -1)
	      break; 
	    xval = op[i].op.scale.d[0]*value;
	    yval = op[i].op.scale.d[1]*value;
	    zval = op[i].op.scale.d[2]*value;
	  }
	  transform = make_scale( xval, yval, zval );
	  matrix_mult( s->data[ s->top ], transform );
	  //put the new matrix on the top
	  copy_matrix( transform, s->data[ s->top ] );
	  free_matrix( transform );
	  break;

	case ROTATE:
	  if (!op[i].op.rotate.p) {
	    xval = op[i].op.rotate.degrees * ( M_PI / 180 );
	  }
	  else {
	    while ( (knobs->value != -1) && strcmp( op[i].op.rotate.p->name, knobs->name ) )
	      knobs = knobs->next;
	    double value = knobs->value;
	    if (value == -1)
	      break;
	    xval = op[i].op.rotate.degrees * ( M_PI / 180 ) * value;
	  }
	  //get the axis
	  if ( op[i].op.rotate.axis == 0 ) 
	    transform = make_rotX( xval );
	  else if ( op[i].op.rotate.axis == 1 ) 
	    transform = make_rotY( xval );
	  else if ( op[i].op.rotate.axis == 2 ) 
	    transform = make_rotZ( xval );

	  matrix_mult( s->data[ s->top ], transform );
	  //put the new matrix on the top
	  copy_matrix( transform, s->data[ s->top ] );
	  free_matrix( transform );
	  break;

	case PUSH:
	  push( s );
	  break;
	case POP:
	  pop( s );
	  break;
	case SAVE:
	  save_extension( t, op[i].op.save.p->name );
	  break;
	case DISPLAY:
	  display( t );
	  break;
	}
      }

      char framename[256];
      mkdir("animation", 0777);     
      sprintf(framename, "animation/%s%04d.png", name, currframe);
      save_extension( t, framename);
      clear_screen( t );

    }

  }

  free_stack( s );
  free_matrix( tmp );
  //free_matrix( transform );    
}
Esempio n. 18
0
/*======== void my_main() ==========
  Inputs:   int polygons  
  Returns: 

  This is the main engine of the interpreter, it should
  handle most of the commadns in mdl.

  If frames is not present in the source (and therefore 
  num_frames is 1, then process_knobs should be called.

  If frames is present, the enitre op array must be
  applied frames time. At the end of each frame iteration
  save the current screen to a file named the
  provided basename plus a numeric string such that the
  files will be listed in order, then clear the screen and
  reset any other data structures that need it.

  Important note: you cannot just name your files in 
  regular sequence, like pic0, pic1, pic2, pic3... if that
  is done, then pic1, pic10, pic11... will come before pic2
  and so on. In order to keep things clear, add leading 0s
  to the numeric portion of the name. If you use sprintf, 
  you can use "%0xd" for this purpose. It will add at most
  x 0s in front of a number, if needed, so if used correctly,
  and x = 4, you would get numbers like 0001, 0002, 0011,
  0487

  05/17/12 09:41:35
  jdyrlandweaver
  ====================*/
void my_main( int polygons ) {
int i, j;
zbuf = (double **)malloc(500 * sizeof(double*));
for(i = 0; i < 500; i++){
zbuf[i] = (double*)malloc(500 * sizeof(double));
for (j = 0; j < 500; j++){
zbuf[i][j] = -DBL_MAX;
}
}
i = 0;
j = 0;
  int f;
  double step;
  double xval, yval, zval, knob_value;
  struct matrix *transform;
  struct matrix *tmp;
  struct stack *s;
  screen t;
  color g;
  char q;

  clear_screen( t );
  num_frames = 1;
  step = 0.05;
 
  g.red = 0;
  g.green = 125;
  g.blue = 255;

  s = new_stack();
  tmp = new_matrix(4, 1000);

first_pass();
if (num_frames < 0){
printf("ERROR- can't vary knobs when there's only 1 frame.\n");
}
if (num_frames >= 1){
struct vary_node ** klist = second_pass();
for (f = 0; f < num_frames; f++){
for ( i = 0; i < 500; i++){
for (j = 0; j < 500; j++){
zbuf[i][j] = -DBL_MAX;
}
}
  for (i=0;i<lastop;i++) {



struct vary_node* v = klist[f];
SYMTAB * vvv;
while ( v  != NULL){
//printf("set %s %lf \n",v->name, v->value );
vvv = lookup_symbol(v->name);
if (vvv != NULL){
set_value(vvv, v->value);
}
else{
add_symbol(v->name,SYM_VALUE,(void *)&(v->value));
}
v = v->next;
}


  //print_knobs();
    switch (op[i].opcode) {
case SETKNOBS:
xval = 0;
	double abcdef = op[i].op.setknobs.value;
//printf("Setting knobs to %lf.\n",abcdef);
for ( i=0; i < lastsym; i++ ) {

    if ( symtab[i].type == SYM_VALUE ) {
      set_value(&(symtab[i]), abcdef);
    }
  }
break;
    case SPHERE:
      add_sphere( tmp,op[i].op.sphere.d[0], //cx
		  op[i].op.sphere.d[1],  //cy
		  op[i].op.sphere.d[2],  //cz
		  op[i].op.sphere.r,
		  step);
      //apply the current top origin
      matrix_mult( s->data[ s->top ], tmp );
      draw_polygons( tmp, t, g );
      tmp->lastcol = 0;
      break;

    case TORUS:
      add_torus( tmp, op[i].op.torus.d[0], //cx
		 op[i].op.torus.d[1],     //cy
		 op[i].op.torus.d[2],    //cz
		 op[i].op.torus.r0,
		 op[i].op.torus.r1,
		 step);
      matrix_mult( s->data[ s->top ], tmp );
      draw_polygons( tmp, t, g );
      tmp->lastcol = 0;
      break;

    case BOX:
      add_box( tmp, op[i].op.box.d0[0],
	       op[i].op.box.d0[1],
	       op[i].op.box.d0[2],
	       op[i].op.box.d1[0],
	       op[i].op.box.d1[1],
	       op[i].op.box.d1[2]);
      matrix_mult( s->data[ s->top ], tmp );
      draw_polygons( tmp, t, g );
      tmp->lastcol = 0;
      break;

    case LINE:
      add_edge( tmp, op[i].op.line.p0[0],
		op[i].op.line.p0[1],
		op[i].op.line.p0[1],
		op[i].op.line.p1[0],
		op[i].op.line.p1[1],
		op[i].op.line.p1[1]);
      draw_lines( tmp, t, g );
      tmp->lastcol = 0;
      break;

    case MOVE:
      //get the factors
      xval = op[i].op.move.d[0];
      yval =  op[i].op.move.d[1];
      zval = op[i].op.move.d[2];
//printf("MOVE %lf %lf %lf\n",xval,yval,zval);
if (op[i].op.move.p != NULL){
SYMTAB* thing = (lookup_symbol(op[i].op.move.p->name));
xval *= thing->s.value;
yval *= thing->s.value;
zval *= thing->s.value;
//printf("new MOVE %lf %lf %lf\n",xval,yval,zval);
}

      transform = make_translate( xval, yval, zval );
      //multiply by the existing origin
      matrix_mult( s->data[ s->top ], transform );
      //put the new matrix on the top
      copy_matrix( transform, s->data[ s->top ] );
      free_matrix( transform );
      break;

    case SCALE:
      xval = op[i].op.scale.d[0];
      yval = op[i].op.scale.d[1];
      zval = op[i].op.scale.d[2];
      
//printf("scalE %lf %lf %lf\n",xval,yval,zval);
if (op[i].op.scale.p != NULL){
SYMTAB*  thing = (lookup_symbol(op[i].op.scale.p->name));
xval *= thing->s.value;
yval *= thing->s.value;
zval *= thing->s.value;
//printf("new scale %lf %lf %lf\n",xval,yval,zval);
}

      transform = make_scale( xval, yval, zval );
      matrix_mult( s->data[ s->top ], transform );
      //put the new matrix on the top
      copy_matrix( transform, s->data[ s->top ] );
      free_matrix( transform );
      break;

    case ROTATE:
      xval = op[i].op.rotate.degrees * ( M_PI / 180 );
//printf("rotate %lf\n",xval);
if (op[i].op.rotate.p != NULL){
xval *= (lookup_symbol(op[i].op.rotate.p->name))->s.value;
//printf("new rotate%lf\n",xval);
}

      //get the axis
      if ( op[i].op.rotate.axis == 0 ) 
	transform = make_rotX( xval );
      else if ( op[i].op.rotate.axis == 1 ) 
	transform = make_rotY( xval );
      else if ( op[i].op.rotate.axis == 2 ) 
	transform = make_rotZ( xval );

      matrix_mult( s->data[ s->top ], transform );
      //put the new matrix on the top
      copy_matrix( transform, s->data[ s->top ] );
      free_matrix( transform );
      break;

    case PUSH:
      push( s );
      break;
    case POP:
      pop( s );
      break;
    case SAVE:
      save_extension( t, op[i].op.save.p->name );
      break;
    case DISPLAY:
      display( t );
      break;
    }
  }

if (num_frames > 1){
char nopq[256];
char rst[256];
strcpy(nopq,"animations/");
strcat(nopq, name);
sprintf (rst, "%03d", f );
strcat(nopq,rst);
strcat(nopq,".png");
//printf("Saved frame %d to %s\n", (f+1) ,nopq);
save_extension( t, nopq );
  clear_screen( t );
screen t;
  g.red = 0;
  g.green = 255;
  g.blue = 255;


  free_stack( s );
  free_matrix( tmp );

  s = new_stack();
  tmp = new_matrix(4, 1000);
}
//printf("finished frame %d\n",f);
}
  ////////////////////////////////////////////////////////////

for (j = 0; j < num_frames; j++){
struct vary_node * v2 = klist[j];
struct vary_node * v = klist[j];
while (v2  != NULL){
v = v2;
v2 = v2->next;
free(v);
}
}
  free(klist);
}	
////////////////////////////////////////////////
  free_stack( s );
  free_matrix( tmp );
for(i = 0; i < 500; i++){
free(zbuf[i]);
}
free(zbuf);
  //free_matrix( transform );    
}
Esempio n. 19
0
/*======== void my_main() ==========
  Inputs:   int polygons  
  Returns: 

  This is the main engine of the interpreter, it should
  handle most of the commadns in mdl.

  If frames is not present in the source (and therefore 
  num_frames is 1, then process_knobs should be called.

  If frames is present, the enitre op array must be
  applied frames time. At the end of each frame iteration
  save the current screen to a file named the
  provided basename plus a numeric string such that the
  files will be listed in order, then clear the screen and
  reset any other data structures that need it.

  Important note: you cannot just name your files in 
  regular sequence, like pic0, pic1, pic2, pic3... if that
  is done, then pic1, pic10, pic11... will come before pic2
  and so on. In order to keep things clear, add leading 0s
  to the numeric portion of the name. If you use sprintf, 
  you can use "%0xd" for this purpose. It will add at most
  x 0s in front of a number, if needed, so if used correctly,
  and x = 4, you would get numbers like 0001, 0002, 0011,
  0487

  05/17/12 09:41:35
  jdyrlandweaver
  ====================*/
void my_main( int polygons ) {

  int i, f, j;
  double step;
  double xval, yval, zval, knob_value;
  struct matrix *transform;
  struct matrix *tmp;
  struct stack *s;
  screen t;
  color g;
  char q;
  struct vary_node * temp;
  struct vary_node ** knobs;
  make_zbuf();
  num_frames = 1;
  step = 0.05;

  g.red = 0;
  g.green = 255;
  g.blue = 255;

  first_pass();

  if (num_frames >= 1) {
    knobs = second_pass();
  }
 
  for (f = 0; f < num_frames; f++) {
      
    s = new_stack();
    tmp = new_matrix(4, 1000);
    clear_screen( t );
    
    for (j = 0; j < lastsym; j++) {
      if (symtab[j].type == SYM_VALUE) {
	temp = knobs[f];
	while (strcmp(temp->name, symtab[j].name)) {
	  temp = temp->next;
	}
	if (tmp)
	  (&symtab[j])->s.value = temp->value;
      }
    }
    
    
    for (i=0;i<lastop;i++) {
  
      switch (op[i].opcode) {

      case SET:
	knob_value = op[i].op.set.p->s.value;
	set_value(lookup_symbol(op[i].op.set.p->name), knob_value);
	break;
	
      case SETKNOBS:
	knob_value = op[i].op.setknobs.value;
	for (j = 0; j < lastsym; j++) {
	  if (symtab[j].type == SYM_VALUE)
	    set_value(&(symtab[j]), knob_value);
	}
	break;
	
      case SPHERE:
	add_sphere( tmp,op[i].op.sphere.d[0], //cx
		    op[i].op.sphere.d[1],  //cy
		    op[i].op.sphere.d[2],  //cz
		    op[i].op.sphere.r,
		    step);
	//apply the current top origin
	matrix_mult( s->data[ s->top ], tmp );
	draw_polygons( tmp, t, g );
	tmp->lastcol = 0;
	break;

      case TORUS:
	add_torus( tmp, op[i].op.torus.d[0], //cx
		   op[i].op.torus.d[1],     //cy
		   op[i].op.torus.d[2],    //cz
		   op[i].op.torus.r0,
		   op[i].op.torus.r1,
		   step);
	matrix_mult( s->data[ s->top ], tmp );
	draw_polygons( tmp, t, g );
	tmp->lastcol = 0;
	break;

      case BOX:
	add_box( tmp, op[i].op.box.d0[0],
		 op[i].op.box.d0[1],
		 op[i].op.box.d0[2],
		 op[i].op.box.d1[0],
		 op[i].op.box.d1[1],
		 op[i].op.box.d1[2]);
	matrix_mult( s->data[ s->top ], tmp );
	draw_polygons( tmp, t, g );
	tmp->lastcol = 0;
	break;

      case LINE:
	add_edge( tmp, op[i].op.line.p0[0],
		  op[i].op.line.p0[1],
		  op[i].op.line.p0[1],
		  op[i].op.line.p1[0],
		  op[i].op.line.p1[1],
		  op[i].op.line.p1[1]);
	draw_lines( tmp, t, g );
	tmp->lastcol = 0;
	break;

      case MOVE:
	knob_value = 1;
	if (op[i].op.move.p) {
	  temp = knobs[f];
	  while (strcmp(temp->name, op[i].op.move.p->name))
	    temp = temp->next;
	  if (temp)
	    knob_value = temp->value;
	}
	//get the factors
	xval = op[i].op.move.d[0] * knob_value;
	yval =  op[i].op.move.d[1] * knob_value;
	zval = op[i].op.move.d[2] * knob_value;

	transform = make_translate( xval, yval, zval );
	//multiply by the existing origin
	matrix_mult( s->data[ s->top ], transform );
	//put the new matrix on the top
	copy_matrix( transform, s->data[ s->top ] );
	free_matrix( transform );
	break;

      case SCALE:
	knob_value = 1;
	if (op[i].op.scale.p) {
	  temp = knobs[f];
	  while (strcmp(temp->name, op[i].op.scale.p->name))
	    temp = temp->next;
	  if (temp)
	    knob_value = temp->value;
	}
	xval = op[i].op.scale.d[0] * knob_value;
	yval = op[i].op.scale.d[1] * knob_value;
	zval = op[i].op.scale.d[2] * knob_value;
      
	transform = make_scale( xval, yval, zval );
	matrix_mult( s->data[ s->top ], transform );
	//put the new matrix on the top
	copy_matrix( transform, s->data[ s->top ] );
	free_matrix( transform );
	break;
	
      case ROTATE:
	knob_value = 1;
	if (op[i].op.rotate.p) {
	  temp = knobs[f];
	  while (strcmp(temp->name, op[i].op.rotate.p->name))
	    temp = temp->next;
	  if (temp)
	    knob_value = temp->value;
	}
	xval = op[i].op.rotate.degrees * ( M_PI / 180 ) * knob_value;

	//get the axis
	if ( op[i].op.rotate.axis == 0 ) 
	  transform = make_rotX( xval );
	else if ( op[i].op.rotate.axis == 1 ) 
	  transform = make_rotY( xval );
	else if ( op[i].op.rotate.axis == 2 ) 
	  transform = make_rotZ( xval );

	matrix_mult( s->data[ s->top ], transform );
	//put the new matrix on the top
	copy_matrix( transform, s->data[ s->top ] );
	free_matrix( transform );
	break;
	
      case PUSH:
	push( s );
	break;
      case POP:
	pop( s );
	break;
      case SAVE:
	save_extension( t, op[i].op.save.p->name );
	break;
      case DISPLAY:
	display( t );
	break;
      }
    }
    char dir[256];
    char s[256];
    strcpy(dir, "pics/");
    sprintf(s, "%03d", f);
    strcat(dir, name);
    strcat(dir, s);
    strcat(dir, ".png");
    save_extension(t, dir);
  }
  free_stack( s );
  free_matrix( tmp );
  //free_matrix( transform );
}
Esempio n. 20
0
/*======== void my_main() ==========
  Inputs:
  Returns: 

  This is the main engine of the interpreter, it should
  handle most of the commadns in mdl.

  If frames is not present in the source (and therefore 
  num_frames is 1, then process_knobs should be called.

  If frames is present, the enitre op array must be
  applied frames time. At the end of each frame iteration
  save the current screen to a file named the
  provided basename plus a numeric string such that the
  files will be listed in order, then clear the screen and
  reset any other data structures that need it.

  Important note: you cannot just name your files in 
  regular sequence, like pic0, pic1, pic2, pic3... if that
  is done, then pic1, pic10, pic11... will come before pic2
  and so on. In order to keep things clear, add leading 0s
  to the numeric portion of the name. If you use sprintf, 
  you can use "%0xd" for this purpose. It will add at most
  x 0s in front of a number, if needed, so if used correctly,
  and x = 4, you would get numbers like 0001, 0002, 0011,
  0487

  05/17/12 09:41:35
  jdyrlandweaver
  ====================*/
void my_main( int polygons ) {

  int i, f, j;
  double step;
  double xval, yval, zval, knob_value;
  struct matrix *transform;
  struct matrix *tmp;
  struct stack *s;
  screen t;
  color g;

  struct vary_node **knobs;
  struct vary_node *vn;
  char frame_name[128];
  
  num_frames = 1;
  step = 5;
 
  g.red = 0;
  g.green = 255;
  g.blue = 255;

  first_pass();
  if (num_frames>1){
    knobs = second_pass();
  }

  int cur_frame;
  char frame_num_string[4];
  
  for (cur_frame=0;cur_frame<num_frames-1;cur_frame++){
    strcpy(frame_name,"animation_frames/");
    strcat(frame_name,name);
    sprintf(frame_num_string,"%03d",cur_frame+1);
    strcat(frame_name,frame_num_string);

    s = new_stack();
    tmp = new_matrix(4,0);
    for (i=0;i<lastop;i++) {
      
      switch (op[i].opcode) {

      case SPHERE:
	add_sphere( tmp,op[i].op.sphere.d[0], //cx
		    op[i].op.sphere.d[1],  //cy
		    op[i].op.sphere.d[2],  //cz
		    op[i].op.sphere.r,
		    step);
	//apply the current top origin
	matrix_mult( s->data[ s->top ], tmp );
	draw_polygons( tmp, t, g );
	tmp->lastcol = 0;
	break;

      case TORUS:
	add_torus( tmp, op[i].op.torus.d[0], //cx
		   op[i].op.torus.d[1],      //cy
		   op[i].op.torus.d[2],      //cz
		   op[i].op.torus.r0,
		   op[i].op.torus.r1,
		   step);
	matrix_mult( s->data[ s->top ], tmp );
	draw_polygons( tmp, t, g );
	tmp->lastcol = 0;
	break;

      case BOX:
	add_box( tmp, op[i].op.box.d0[0],
		 op[i].op.box.d0[1],
		 op[i].op.box.d0[2],
		 op[i].op.box.d1[0],
		 op[i].op.box.d1[1],
		 op[i].op.box.d1[2]);
	matrix_mult( s->data[ s->top ], tmp );
	draw_polygons( tmp, t, g );
	tmp->lastcol = 0;
	break;

      case LINE:
	add_edge( tmp, op[i].op.line.p0[0],
		  op[i].op.line.p0[1],
		  op[i].op.line.p0[1],
		  op[i].op.line.p1[0],
		  op[i].op.line.p1[1],
		  op[i].op.line.p1[1]);
	draw_lines( tmp, t, g );
	tmp->lastcol = 0;
	break;

      case SET:
	vn = knobs[cur_frame];
	while (vn != NULL){
	  if (strcmp(vn->name,op[i].op.set.p->name)==0){
	    vn->value = op[i].op.set.val;
	  }
	  vn = vn->next;
	}
	break;

      case SETKNOBS:
	vn = knobs[cur_frame];
	while (vn != NULL){
	  vn->value = op[i].op.setknobs.value;
	  vn = vn->next;
	}
	break;

      case MOVE:
	//get the factors
	xval = op[i].op.move.d[0];
	yval = op[i].op.move.d[1];
	zval = op[i].op.move.d[2];
	if (op[i].op.move.p != NULL){
	  vn = knobs[cur_frame];
	  while (vn != NULL){
	    if (strcmp(vn->name,op[i].op.scale.p->name)==0){
	      xval*=vn->value;
	      yval*=vn->value;
	      zval*=vn->value;
	    }
	    vn = vn->next;
	  }
	}
	transform = make_translate( xval, yval, zval );
	//multiply by the existing origin
	matrix_mult( s->data[ s->top ], transform );
	//put the new matrix on the top
	copy_matrix( transform, s->data[ s->top ] );
	free_matrix( transform );

	break;

      case SCALE:

	xval = op[i].op.scale.d[0];
	yval = op[i].op.scale.d[1];
	zval = op[i].op.scale.d[2];

	if (op[i].op.scale.p != NULL){
	  vn = knobs[cur_frame];
	  while (vn != NULL){
	    if (strcmp(vn->name,op[i].op.scale.p->name)==0){
	      xval*=vn->value;
	      yval*=vn->value;
	      zval*=vn->value;
	    }
	    vn = vn->next;
	  }
	}
	transform = make_scale( xval, yval, zval );
	matrix_mult( s->data[ s->top ], transform );
	//put the new matrix on the top
	copy_matrix( transform, s->data[ s->top ] );
	free_matrix( transform );
	break;
      case ROTATE:
	xval = op[i].op.rotate.degrees * ( M_PI / 180 );
	if (op[i].op.scale.p == NULL){
	  vn = knobs[cur_frame];
	  while (vn != NULL){
	    if (strcmp(vn->name,op[i].op.rotate.p->name)==0){
	      xval*=vn->value;
	    }
	    vn = vn->next;
	  }
	}
	//get the axis
	if ( op[i].op.rotate.axis == 0 ) 
	  transform = make_rotX( xval );
	else if ( op[i].op.rotate.axis == 1 ) 
	  transform = make_rotY( xval );
	else if ( op[i].op.rotate.axis == 2 ) 
	  transform = make_rotZ( xval );
	matrix_mult( s->data[ s->top ], transform );
	//put the new matrix on the top
	copy_matrix( transform, s->data[ s->top ] );
	free_matrix( transform );
	break;
      case PUSH:
	push( s );
	break;
      case POP:
	pop( s );
	break;
      case SAVE:
	save_extension( t, op[i].op.save.p->name );
	break;
      case DISPLAY:
	display( t );
	break;
      }
    }
    if (num_frames > 1){
      save_extension( t, frame_name );
      clear_screen(t);
      free_stack( s );
      free_matrix( tmp );
    }
  }
}
Esempio n. 21
0
void generate( int polygons ) {
	double knob_value;
	vary_node *knobs;
	vary_node vn;
	char frame_name[128];

	if (first_pass()) {
		knobs = second_pass();
	}
	else {
		num_frames = 1;
	}

	// Default values
	char color_type = PNG_RGB, shading = GOROUD;
	int width = 1000, height = 1000, segments = 20;
	screen s = make_screen(width, height);
	vertex_list vlist = new_vlist(100);
	face_list flist = new_flist(100);
	edge_list elist = new_elist(100);
	stack coord_systems = new_stack(5);
	vector center = new_vector(0, 0, 0);
	vector eye = new_vector(0, 0, 200);
	double distance = 200;
	vertex text0, text1;
	text0.x = -100; text0.y = 0; text0.z = 0;
	text1.x =  100; text1.y = 0; text1.z = 0;
	text0.nx = text1.x - text0.x;
	text0.ny = text1.y - text0.y;
	text0.nz = text1.z - text0.z;
	text1.nx = text0.nx * text0.nx + text0.ny * text0.ny + text0.nz * text0.nz;
	text0.color = rgb(255, 255, 255);
	text0.shine = 3;
	text1.color = rgb(255, 0, 255);
	text1.shine = 3;
	uint32_t amb_color = rgb(255, 255, 255), light_color = rgb(0, 255, 255),
	wire_color = rgb(255, 255, 255);
	vector light_source = new_vector(0, 100, 200);
	double amb_ref_constant = 0.1, diff_ref_constant = 1, spec_ref_constant = 1;

	int frame, i, j; double temp;
	for (frame = 0; frame < num_frames; frame++) {
		if (num_frames > 1) {
			for (vn = knobs[frame]; vn != NULL; vn = vn->next) {
				set_value(lookup_symbol(vn->name), vn->value);
			}
		}
		for (i = 0; i < lastop; i++) {
			switch (op[i].opcode) {
				case TEXTURE:
				text0.x = op[lastop].op.texture.d0[0];
				text0.y = op[lastop].op.texture.d0[1];
				text0.z = op[lastop].op.texture.d0[2];
				text1.x = op[lastop].op.texture.d1[0];
				text1.y = op[lastop].op.texture.d1[1];
				text1.z = op[lastop].op.texture.d1[2];
				text0.nx = text1.x - text0.x;
				text0.ny = text1.y - text0.y;
				text0.nz = text1.z - text0.z;
				text1.nx =
				text0.nx * text0.nx + text0.ny * text0.ny + text0.nz * text0.nz;
				text0.color = rgb(
					(uint8_t) max(0, min(0xFF, op[lastop].op.texture.d2[0])),
					(uint8_t) max(0, min(0xFF, op[lastop].op.texture.d2[1])),
					(uint8_t) max(0, min(0xFF, op[lastop].op.texture.d2[2]))
 					);
				text0.shine = op[lastop].op.texture.d2[3];
				text1.color = rgb(
					(uint8_t) max(0, min(0xFF, op[lastop].op.texture.d3[0])),
					(uint8_t) max(0, min(0xFF, op[lastop].op.texture.d3[1])),
					(uint8_t) max(0, min(0xFF, op[lastop].op.texture.d3[2]))
 					);
				text1.shine = op[lastop].op.texture.d3[3];
				break;

				case CAMERA:
				eye.x = op[lastop].op.camera.eye[0];
				eye.y = op[lastop].op.camera.eye[1];
				eye.z = op[lastop].op.camera.eye[2];
				center.x = eye.x + op[lastop].op.camera.aim[0];
				center.y = eye.y + op[lastop].op.camera.aim[1];
				center.z = eye.z + op[lastop].op.camera.aim[2];
				break;

				case FOCAL:
				distance = op[lastop].op.focal.value;
				break;

				case AMBIENT:
				amb_color = rgb(
					(uint8_t) max(0, min(0xFF, op[lastop].op.ambient.c[0])),
					(uint8_t) max(0, min(0xFF, op[lastop].op.ambient.c[1])),
					(uint8_t) max(0, min(0xFF, op[lastop].op.ambient.c[2]))
					);
				break;

				case LIGHT:
				light_color = rgb(
					(uint8_t) max(0, min(0xFF, op[lastop].op.light.c[0])),
					(uint8_t) max(0, min(0xFF, op[lastop].op.light.c[1])),
					(uint8_t) max(0, min(0xFF, op[lastop].op.light.c[2]))
					);
				light_source = new_vector(
					op[lastop].op.light.l[0],
					op[lastop].op.light.l[1],
					op[lastop].op.light.l[2]
					);
				break;

				case SHADING:
				if (strcmp(op[i].op.shading.p->name, "GOROUD") == 0) {
					shading = GOROUD;
				}
				else {
					shading = WIRE;
				}
				break;

				case SPHERE:
				add_sphere(
					vlist, elist, flist,
					op[i].op.sphere.d[0],
					op[i].op.sphere.d[1],
					op[i].op.sphere.d[2],
					op[i].op.sphere.r, segments, text0, text1
					);
				transform(vlist, peek(coord_systems));
				if (shading == GOROUD) {
					draw_faces(
						s, vlist, flist, center, eye, distance,
						amb_color, light_color, light_source,
						amb_ref_constant, diff_ref_constant, spec_ref_constant
						);
				}
				else {
					draw_edges(
						s, vlist, elist, center, eye, distance, wire_color
						);
				}
				clear_vlist(vlist);
				clear_elist(elist);
				clear_flist(flist);
				break;

				case BOX:
				add_box(
					vlist, elist, flist,
					op[i].op.box.d0[0],
					op[i].op.box.d0[1],
					op[i].op.box.d0[2],
					op[i].op.box.d1[0],
					op[i].op.box.d1[1],
					op[i].op.box.d1[2],
					text0, text1
					);
				transform(vlist, peek(coord_systems));
				if (shading == GOROUD) {
					draw_faces(
						s, vlist, flist, center, eye, distance,
						amb_color, light_color, light_source,
						amb_ref_constant, diff_ref_constant, spec_ref_constant
						);
				}
				else {
					draw_edges(
						s, vlist, elist, center, eye, distance, wire_color
						);
				}
				clear_vlist(vlist);
				clear_elist(elist);
				clear_flist(flist);
				break;

				case LINE:
				add_line(
					vlist, elist,
					op[i].op.line.p0[0],
					op[i].op.line.p0[1],
					op[i].op.line.p0[2],
					op[i].op.line.p1[0],
					op[i].op.line.p1[1],
					op[i].op.line.p1[2],
					text0, text1
					);
				transform(vlist, peek(coord_systems));
				draw_edges(s, vlist, elist, center, eye, distance, wire_color);
				clear_vlist(vlist);
				clear_elist(elist);
				break;

				case MOVE:
				if (op[i].op.move.p == NULL){
					knob_value = 1;
				}
				else {
					knob_value = op[i].op.move.p->s.value;
				}
				translate(
					op[i].op.move.d[0] * knob_value,
					op[i].op.move.d[1] * knob_value,
					op[i].op.move.d[2] * knob_value,
					peek(coord_systems)
					);
				break;

				case SCALE:
				if (op[i].op.scale.p == NULL){
					knob_value = 1;
				}
				else {
					knob_value = op[i].op.scale.p->s.value;
				}
				scale(
					op[i].op.scale.d[0] * knob_value,
					op[i].op.scale.d[1] * knob_value,
					op[i].op.scale.d[2] * knob_value,
					peek(coord_systems)
					);
				break;

				case ROTATE:
				if (op[i].op.rotate.p == NULL){
					knob_value = 1;
				}
				else {
					knob_value = op[i].op.rotate.p->s.value;
				}
				temp = op[i].op.rotate.axis;
				if (temp == 0) {
					rotate_x(
						op[i].op.rotate.degrees * knob_value,
						peek(coord_systems)
						);
				}
				else if (temp == 1) {
					rotate_y(
						op[i].op.rotate.degrees * knob_value,
						peek(coord_systems)
						);
				}
				else {
					rotate_z(
						op[i].op.rotate.degrees * knob_value,
						peek(coord_systems)
						);
				}
				break;

				case SET:
				set_value(
					lookup_symbol(op[i].op.set.p->name),
					op[i].op.set.val
					);
				break;

				case SETKNOBS:
				for (j = 0; j < lastsym; j++) {
					set_value(&symtab[j], op[j].op.setknobs.value);
				}
				break;

				case PUSH:
				push(coord_systems);
				break;

				case POP:
				pop(coord_systems);
				break;

				case SAVE:
				make_png(op[i].op.save.p->name, s, color_type);
				break;

				case DISPLAY:
				display_png(s, color_type);
				break;
			}
		}
		if (num_frames > 1){
			sprintf(frame_name, "anim/%s%03d.png", name, frame);
			make_png(frame_name, s, color_type);
			clear_screen(s);
			clear_stack(coord_systems);
		}
	}

	free_screen(s);
	free_vlist(vlist);
	free_flist(flist);
	free_elist(elist);
	free(coord_systems);
}
Esempio n. 22
0
/*======== void my_main() ==========
  Inputs:
  Returns: 

  This is the main engine of the interpreter,  it should
  handle most of the commadns in mdl.

  If frames is not present in the source (and therefore 
  num_frames is 1,  then process_knobs should be called.

  If frames is present,  the enitre op array must be
  applied frames time. At the end of each frame iteration
  save the current screen to a file named the
  provided basename plus a numeric string such that the
  files will be listed in order,  then clear the screen and
  reset any other data structures that need it.

  Important note: you cannot just name your files in 
  regular sequence,  like pic0,  pic1,  pic2,  pic3... if that
  is done,  then pic1,  pic10,  pic11... will come before pic2
  and so on. In order to keep things clear,  add leading 0s
  to the numeric portion of the name. If you use sprintf,  
  you can use "%0xd" for this purpose. It will add at most
  x 0s in front of a number,  if needed,  so if used correctly, 
  and x = 4,  you would get numbers like 0001,  0002,  0011, 
  0487

  05/17/12 09:41:35
  jdyrlandweaver
  ====================*/
void my_main( int polygons ) {

  int i, f, j;
  double step;
  double xval, yval, zval, knob_value;
  struct matrix *transform;
  struct matrix *tmp;
  struct stack *s = new_stack();
  screen t;
  clear_screen(t);
  color g;

  double factor;
  //struct vary_node **knobs;
  //struct vary_node *vn;
  char frame_name[128];

  num_frames = 1;
  step = 5;
  int animated = 0;
  
  g.red = 0;
  g.green = 255;
  g.blue = 255;
  
  first_pass(&num_frames, frame_name);
  if (num_frames!=1)
    animated=1;
  struct vary_node ** knobs=second_pass(num_frames);
  struct vary_node * current;
  j=0;
  while(j<num_frames){
    tmp=new_matrix(4, 4);
    struct stack *s=new_stack();
    if (animated){
      current=knobs[j];
      while (current->next){
	set_value(lookup_symbol(current->name), current->value);
	current=current->next;
      }
      set_value(lookup_symbol(current->name), current->value);
    }
    for (i=0;i<lastop;i++) {
      switch (op[i].opcode) {
	
      case SPHERE:
	add_sphere( tmp, op[i].op.sphere.d[0],  //x
		    op[i].op.sphere.d[1],       //y
		    op[i].op.sphere.d[2],       //z
		    op[i].op.sphere.r, 
		    step);

	matrix_mult( s->data[ s->top ], tmp );
	draw_polygons( tmp, t, g );
	tmp->lastcol = 0;
	break;

      case TORUS:
	add_torus( tmp, op[i].op.torus.d[0],  //x
		   op[i].op.torus.d[1],       //y
		   op[i].op.torus.d[2],       //z
		   op[i].op.torus.r0, 
		   op[i].op.torus.r1, 
		   step);
	matrix_mult( s->data[ s->top ], tmp );
	draw_polygons( tmp, t, g );
	tmp->lastcol = 0;
	break;

      case BOX:
	add_box( tmp,  op[i].op.box.d0[0], 
		 op[i].op.box.d0[1], 
		 op[i].op.box.d0[2], 
		 op[i].op.box.d1[0], 
		 op[i].op.box.d1[1], 
		 op[i].op.box.d1[2]);
	matrix_mult( s->data[ s->top ], tmp );
	draw_polygons( tmp, t, g );
	tmp->lastcol = 0;
	break;

      case LINE:
	add_edge( tmp,  op[i].op.line.p0[0], 
		  op[i].op.line.p0[1], 
		  op[i].op.line.p0[1], 
		  op[i].op.line.p1[0], 
		  op[i].op.line.p1[1], 
		  op[i].op.line.p1[1]);
	matrix_mult( s->data[ s->top ], tmp );
	draw_lines( tmp, t, g );
	tmp->lastcol = 0;
	break;

      case MOVE:
	//get the factor
	if (op[i].op.move.p)
	  factor=op[i].op.move.p->s.value;
	else
	  factor=1;
	if (factor != 0){
	  xval = op[i].op.move.d[0]*factor;
	  yval = op[i].op.move.d[1]*factor;
	  zval = op[i].op.move.d[2]*factor;

	  transform = make_translate( xval, yval, zval );
	  //multiply by the existing origin
	  matrix_mult( s->data[ s->top ], transform );
	  //put the new matrix on the top
	  copy_matrix( transform, s->data[ s->top ] );
	  free_matrix( transform );
	}
	break;

      case SCALE:
	if (op[i].op.scale.p)
	  factor=op[i].op.scale.p->s.value;
	else
	  factor=1;
	if (factor!=0){
	  xval = op[i].op.scale.d[0]*factor;
	  yval = op[i].op.scale.d[1]*factor;
	  zval = op[i].op.scale.d[2]*factor;
      
	  transform = make_scale( xval,  yval,  zval );
	  matrix_mult( s->data[ s->top ],  transform );
	  //put the new matrix on the top
	  copy_matrix( transform,  s->data[ s->top ] );
	  free_matrix( transform );
	}
	break;

      case ROTATE:
	if (op[i].op.rotate.p)
	  factor=op[i].op.rotate.p->s.value;
	else
	  factor=1;
	if (factor!=0){
	  xval = op[i].op.rotate.degrees * ( M_PI / 180 )*factor;

	  //get the axis
	  if ( op[i].op.rotate.axis == 0 ) 
	    transform = make_rotX( xval );
	  else if ( op[i].op.rotate.axis == 1 ) 
	    transform = make_rotY( xval );
	  else if ( op[i].op.rotate.axis == 2 ) 
	    transform = make_rotZ( xval );

	  matrix_mult( s->data[ s->top ],  transform );
	  //put the new matrix on the top
	  copy_matrix( transform,  s->data[ s->top ] );
	  free_matrix( transform );
	}
	break;

      case PUSH:
	push( s );
	break;
      case POP:
	pop( s );
	break;
      case SAVE:
	save_extension( t, op[i].op.save.p->name );
	break;
      case DISPLAY:
	display( t );
	break;
      }
    }
    if (animated){
      print_knobs();
      char * name[150];
      printf("frame number: %d\n", j);
      printf("name: %s\n", frame_name);
      if (num_frames < 10)
	sprintf(name, "animate/%s%0d.png", frame_name, j);
      else if (10 < num_frames < 100)
	sprintf(name, "animate/%s%03d.png", frame_name, j);
      //      else if (100 < num_frames < 1000)
      //sprintf(name, "animate/%s%04d.png", frame_name, j);
      printf("Saving %s\n\n", name);
      save_extension(t, name);
      clear_screen(t);
    }
    free_stack( s );
    free_matrix( tmp );
    j++;
  }
}
Esempio n. 23
0
/*======== void my_main() ==========
  Inputs:   int polygons  
  Returns: 

  This is the main engine of the interpreter, it should
  handle most of the commadns in mdl.

  If frames is not present in the source (and therefore 
  num_frames is 1) then process_knobs should be called.

  If frames is present, the enitre op array must be
  applied frames time. At the end of each frame iteration
  save the current screen to a file named the
  provided basename plus a numeric string such that the
  files will be listed in order, then clear the screen and
  reset any other data structures that need it.

  Important note: you cannot just name your files in 
  regular sequence, like pic0, pic1, pic2, pic3... if that
  is done, then pic1, pic10, pic11... will come before pic2
  and so on. In order to keep things clear, add leading 0s
  to the numeric portion of the name. If you use sprintf, 
  you can use "%0xd" for this purpose. It will add at most
  x 0s in front of a number, if needed, so if used correctly,
  and x = 4, you would get numbers like 0001, 0002, 0011,
  0487

  05/17/12 09:41:35
  jdyrlandweaver
  ====================*/
void my_main( int polygons ) {

  int i, f, j, k, frame, num;
  double step;
  double xval, yval, zval, knob_value;
  struct matrix *transform;
  struct matrix *tmp;
  struct stack *s;
  char fname[100];
  char number[4];
  screen t;
  color g;
  char q;

  step = 0.05;
 
  g.red = 0;
  g.green = 255;
  g.blue = 255;

  s = new_stack();
  tmp = new_matrix(4, 1000);
  clear_screen( t );

  first_pass();

  if(num_frames == -1){
    printf("Stop being silly and give num_frames a value please!");
    return;
  }

  if(num_frames == 0){
    for (i=0;i<lastop;i++) {
      
      switch (op[i].opcode) {
	
      case SPHERE:
	add_sphere( tmp,op[i].op.sphere.d[0], //cx
		    op[i].op.sphere.d[1],  //cy
		    op[i].op.sphere.d[2],  //cz
		    op[i].op.sphere.r,
		    step);
	//apply the current top origin
	matrix_mult( s->data[ s->top ], tmp );
	draw_polygons( tmp, t, g );
	tmp->lastcol = 0;
	break;
	
      case TORUS:
	add_torus( tmp, op[i].op.torus.d[0], //cx
		   op[i].op.torus.d[1],     //cy
		   op[i].op.torus.d[2],    //cz
		   op[i].op.torus.r0,
		   op[i].op.torus.r1,
		   step);
	matrix_mult( s->data[ s->top ], tmp );
	draw_polygons( tmp, t, g );
	tmp->lastcol = 0;
	break;
	
      case BOX:
	add_box( tmp, op[i].op.box.d0[0],
		 op[i].op.box.d0[1],
		 op[i].op.box.d0[2],
		 op[i].op.box.d1[0],
		 op[i].op.box.d1[1],
		 op[i].op.box.d1[2]);
	matrix_mult( s->data[ s->top ], tmp );
	draw_polygons( tmp, t, g );
	tmp->lastcol = 0;
	break;
	
      case LINE:
	add_edge( tmp, op[i].op.line.p0[0],
		  op[i].op.line.p0[1],
		  op[i].op.line.p0[1],
		  op[i].op.line.p1[0],
		  op[i].op.line.p1[1],
		  op[i].op.line.p1[1]);
	draw_lines( tmp, t, g );
      tmp->lastcol = 0;
      break;
      
      case PUSH:
	push( s );
	break;
	
      case POP:
	pop( s );
      break;
      
      case SAVE:
	save_extension( t, op[i].op.save.p->name );
	break;
	
      case DISPLAY:
	display( t );
	break;
	
      }
    }
  }
    
    else{

      struct vary_node **knobs = second_pass(); 
 
      for(frame = 0; frame < num_frames; frame++){
	clear_screen(t);
	free_stack(s);
	s = new_stack();

	struct vary_node *curr = (struct vary_node *)malloc(sizeof(struct vary_node *));
	curr = knobs[frame];
	while(curr){
	  set_value(lookup_symbol(curr->name), curr->value);
	  curr = curr->next;
	}
	free(curr);

	for (i=0;i<lastop;i++) {
	  
	  switch (op[i].opcode) {

	  case SET:
	    set_value(lookup_symbol(op[i].op.set.p->name), op[i].op.set.val);
	    break;
	    
	  case SETKNOBS:
	    for(k=0; k<lastsym; k++){
	      if(symtab[k].type == SYM_VALUE)
		symtab[k].s.value = op[i].op.setknobs.value;
	    }
	    break;
	    
	  case SPHERE:
	    add_sphere( tmp,op[i].op.sphere.d[0], //cx
			op[i].op.sphere.d[1],  //cy
			op[i].op.sphere.d[2],  //cz
			op[i].op.sphere.r,
			step);
	    //apply the current top origin
	    matrix_mult( s->data[ s->top ], tmp );
	    draw_polygons( tmp, t, g );
	    tmp->lastcol = 0;
	    break;
	    
	  case TORUS:
	    add_torus( tmp, op[i].op.torus.d[0], //cx
		       op[i].op.torus.d[1],     //cy
		       op[i].op.torus.d[2],    //cz
		       op[i].op.torus.r0,
		       op[i].op.torus.r1,
		       step);
	    matrix_mult( s->data[ s->top ], tmp );
	    draw_polygons( tmp, t, g );
	    tmp->lastcol = 0;
	    break;
	    
	  case BOX:
	    add_box( tmp, op[i].op.box.d0[0],
		     op[i].op.box.d0[1],
		     op[i].op.box.d0[2],
		     op[i].op.box.d1[0],
		     op[i].op.box.d1[1],
		     op[i].op.box.d1[2]);
	    matrix_mult( s->data[ s->top ], tmp );
	    draw_polygons( tmp, t, g );
	    tmp->lastcol = 0;
	    break;
	    
	  case LINE:
	    add_edge( tmp, op[i].op.line.p0[0],
		    op[i].op.line.p0[1],
		      op[i].op.line.p0[1],
		      op[i].op.line.p1[0],
		      op[i].op.line.p1[1],
		      op[i].op.line.p1[1]);
	    draw_lines( tmp, t, g );
	    tmp->lastcol = 0;
	    break;
	    
	  case MOVE:
	    //get the factors
	    xval = op[i].op.move.d[0];
	    yval =  op[i].op.move.d[1];
	    zval = op[i].op.move.d[2];
	    
	    transform = make_translate( xval, yval, zval );
	    //multiply by the existing origin
	    matrix_mult( s->data[ s->top ], transform );
	    //put the new matrix on the top
	    copy_matrix( transform, s->data[ s->top ] );
	    free_matrix( transform );
	    break;
	    
	  case SCALE:
	    xval = op[i].op.scale.d[0];
	    yval = op[i].op.scale.d[1];
	    zval = op[i].op.scale.d[2];

	    if (op[i].op.scale.p != NULL){
	      knob_value = lookup_symbol(op[i].op.scale.p->name)->s.value;
	      xval = xval * knob_value;
	      yval = yval * knob_value;
	      zval = zval * knob_value;
	    }
	    
	    transform = make_scale( xval, yval, zval );
	    matrix_mult( s->data[ s->top ], transform );
	    //put the new matrix on the top
	    copy_matrix( transform, s->data[ s->top ] );
	    free_matrix( transform );
	    break;
	    
	  case ROTATE:
	    xval = op[i].op.rotate.degrees * ( M_PI / 180 );

	    if (op[i].op.rotate.p != NULL){
	      knob_value = lookup_symbol(op[i].op.rotate.p->name)->s.value;
	      xval = xval * knob_value;
	    }

	    
	    //get the axis
	    if ( op[i].op.rotate.axis == 0 ) 
	      transform = make_rotX( xval );
	    else if ( op[i].op.rotate.axis == 1 ) 
	      transform = make_rotY( xval );
	    else if ( op[i].op.rotate.axis == 2 ) 
	      transform = make_rotZ( xval );
	    
	    matrix_mult( s->data[ s->top ], transform );
	    //put the new matrix on the top
	    copy_matrix( transform, s->data[ s->top ] );
	    free_matrix( transform );
	    break;
	    
	  case PUSH:
	    push( s );
	    break;
	  
	  case POP:
	    pop( s );
	    break;
      
	  case SAVE:
	    save_extension( t, op[i].op.save.p->name );
	    break;
	    
	  case DISPLAY:
	    display( t );
	    break;
	  }
	}

	sprintf(number,"%03d",frame);
	strcpy(fname,name);
	strcat(fname,number);
	strcat(fname,".png");
	save_extension(t,fname);
	printf("Saving %s ...\n",fname);          
    }

      struct vary_node *current;
      struct vary_node *previous;
      int index;
      
      for(index = 0; index < num_frames; index++){
	current = knobs[index];
	previous = knobs[index];
	while(current && current->next){
	  current = current->next;
	  free(previous);
	  previous = current;
	}
	free(current);
      }

      free_stack( s );
      free_matrix( tmp );
      //free_matrix( transform );
      
  }  
}
Esempio n. 24
0
/*======== void my_main() ==========
  Inputs:   int polygons  
  Returns: 

  This is the main engine of the interpreter, it should
  handle most of the commadns in mdl.

  If frames is not present in the source (and therefore 
  num_frames is 1, then process_knobs should be called.

  If frames is present, the enitre op array must be
  applied frames time. At the end of each frame iteration
  save the current screen to a file named the
  provided basename plus a numeric string such that the
  files will be listed in order, then clear the screen and
  reset any other data structures that need it.

  Important note: you cannot just name your files in 
  regular sequence, like pic0, pic1, pic2, pic3... if that
  is done, then pic1, pic10, pic11... will come before pic2
  and so on. In order to keep things clear, add leading 0s
  to the numeric portion of the name. If you use sprintf, 
  you can use "%0xd" for this purpose. It will add at most
  x 0s in front of a number, if needed, so if used correctly,
  and x = 4, you would get numbers like 0001, 0002, 0011,
  0487

  05/17/12 09:41:35
  jdyrlandweaver
  ====================*/
void my_main( int polygons ) {
    int i;
    double step;
    double xval, yval, zval;
    struct matrix *transform;
    struct matrix *tmp;
    struct stack *s;
    screen t;
    color g;

    g.red = 255;
    g.green = 255;
    g.blue = 255;


    first_pass();
    struct vary_node ** vals = second_pass();

    int j;
    for (j = 0; j < num_frames; j++) {
        s = new_stack();
        tmp = new_matrix(4, 1000);
        clear_screen( t );
        for (i=0;i<lastop;i++) {  
            struct vary_node *this_frame;
            this_frame = vals[j];
            while(this_frame) {
                set_value(lookup_symbol(this_frame->name),this_frame->value);
                this_frame = this_frame->next;
            }
            switch (op[i].opcode) {
                case PUSH:
                    push(s);
                    break;
                case POP:
                    pop(s);
                    break;
                case MOVE:
                    if (num_frames > 1 && op[i].op.move.p) {
                        step = lookup_symbol(op[i].op.move.p->name)->s.value;
                    }
                    else {
                        step = 1;
                    }
                    transform = make_translate(op[i].op.move.d[0]*step, op[i].op.move.d[1]*step, op[i].op.move.d[2]*step);
                    matrix_mult(transform, peek(s));
                    free_matrix(transform);
                    break;
                case SCALE:
                    if (num_frames > 1 && op[i].op.scale.p) {
                        step = lookup_symbol(op[i].op.scale.p->name)->s.value;
                    }
                    else {
                        step = 1;
                    }
                    transform = make_scale(op[i].op.scale.d[0]*step, op[i].op.scale.d[1]*step, op[i].op.scale.d[2]*step);
                    matrix_mult(transform, peek(s));
                    free_matrix(transform);
                    break;
                case ROTATE:
                    if (num_frames > 1 && op[i].op.rotate.p) {
                        step = lookup_symbol(op[i].op.rotate.p->name)->s.value;
                    }
                    else {
                        step = 1;
                    }
                    switch ((int) op[i].op.rotate.axis) {
                        case 0: // X
                            transform = make_rotX(rad(op[i].op.rotate.degrees*step));
                            break;
                        case 1: // Y
                            transform = make_rotY(rad(op[i].op.rotate.degrees*step));
                            break;
                        case 2: // Z
                            transform = make_rotZ(rad(op[i].op.rotate.degrees*step));
                            break;
                    }
                    matrix_mult(transform, peek(s));
                    free_matrix(transform);
                    break;
                case BOX:
                    add_box(tmp, op[i].op.box.d0[0], op[i].op.box.d0[1], op[i].op.box.d0[2],
                            op[i].op.box.d1[0], op[i].op.box.d1[1], op[i].op.box.d1[2]);
                    matrix_mult(peek(s), tmp);
                    draw_polygons(tmp, t, g);
                    free_matrix(tmp);
                    tmp = new_matrix(4, 1000);
                    break;
                case SPHERE:
                    add_sphere(tmp, op[i].op.sphere.d[0], op[i].op.sphere.d[1], op[i].op.sphere.d[2],
                            op[i].op.sphere.r, .02);
                    matrix_mult(peek(s), tmp);
                    draw_polygons(tmp, t, g);
                    free_matrix(tmp);
                    tmp = new_matrix(4, 1000);
                    break;
                case TORUS:
                    add_torus(tmp, op[i].op.torus.d[0], op[i].op.torus.d[1], op[i].op.torus.d[2],
                            op[i].op.torus.r0, op[i].op.torus.r1, .02);
                    matrix_mult(peek(s), tmp);
                    draw_polygons(tmp, t, g);
                    free_matrix(tmp);
                    tmp = new_matrix(4, 1000);
                    break;
                case LINE:
                    add_edge(tmp, op[i].op.line.p0[0], op[i].op.line.p0[1], op[i].op.line.p0[2],
                            op[i].op.line.p1[0], op[i].op.line.p1[1], op[i].op.line.p1[2]);
                    matrix_mult(peek(s), tmp);
                    draw_lines(tmp, t, g);
                    free_matrix(tmp);
                    tmp = new_matrix(4, 1000);
                    break;
                case SAVE:
                    save_extension(t, op[i].op.save.p->name);
                    break;
                case DISPLAY:
                    display(t);
                    break;
            }
        }
        print_knobs();
        if (num_frames > 1) {
            char filename[128];
            char count[3];
            sprintf(count,"%03d",j);
            strcpy(filename, "animations/");
            strcat(filename, name);
            strcat(filename, count);
            strcat(filename, ".png");
            save_extension(t, filename);
            free_stack(s);
            free_matrix(tmp);
        }
    }
}