void editor_palette<Item>::swap() { std::swap(selected_fg_item_, selected_bg_item_); select_fg_item(selected_fg_item_); select_bg_item(selected_bg_item_); set_dirty(); }
void item_palette::setup(const config& cfg) { for (const config& group : cfg.child_range("item_group")) { groups_.push_back(item_group(group)); for (const config& item : group.child_range("item")) { item_map_.insert(std::pair<std::string, overlay>(item["id"], overlay(item))); group_map_[group["id"]].push_back(item["id"]); if (!group["core"].to_bool(false)) non_core_items_.insert(item["id"]); } nmax_items_ = std::max(nmax_items_, group_map_[group["id"]].size()); } select_fg_item("anvil"); select_bg_item("altar"); // Set the default group set_group("items"); if(active_group().empty()) { ERR_ED << "No items found." << std::endl; } }
void unit_palette::setup(const config& /*cfg*/) { for (const unit_type_data::unit_type_map::value_type &i : unit_types.types()) { if (i.second.do_not_list()) continue; item_map_.insert(std::pair<std::string, unit_type>(i.second.id(), i.second)); group_map_[i.second.race_id()].push_back(i.second.id()); nmax_items_ = std::max<int>(nmax_items_, group_map_[i.second.race_id()].size()); //TODO bool core = true; if (core) { // Add the unit to the default group group_map_["all"].push_back(i.second.id()); nmax_items_ = std::max<int>(nmax_items_, group_map_["all"].size()); } else { non_core_items_.insert(i.second.id()); } } for (const race_map::value_type &i : unit_types.races()) { if (group_map_[i.second.id()].empty()) continue; config cfg; cfg["id"] = i.second.id(); cfg["name"] = i.second.plural_name(); cfg["icon"] = "icons/unit-groups/race_" + i.second.id(); cfg["core"] = "yes"; groups_.push_back(item_group(cfg)); } //TODO //move "invalid" items to the end //std::stable_partition(items.begin(), items.end(), is_valid_terrain); select_fg_item(item_map_.begin()->second.id()); select_bg_item(item_map_.begin()->second.id()); // Set the default group set_group(groups_[0].id); if(active_group().empty()) { ERR_ED << "No items found." << std::endl; } }
void terrain_palette::setup(const config& cfg) { // Get the available terrains temporary in items t_translation::t_list items = map().get_terrain_list(); //move "invalid" items to the end std::stable_partition(items.begin(), items.end(), is_valid_terrain); // Get the available groups and add them to the structure std::set<std::string> group_names; for (const config &group : cfg.child_range("editor_group")) { if (group_names.find(group["id"]) == group_names.end()) { config group_cfg; group_cfg["id"] = group["id"]; group_cfg["name"] = group["name"]; group_cfg["icon"] = "icons/terrain/terrain_" + group["icon"].str(); group_cfg["core"] = group["core"]; groups_.push_back(item_group(group_cfg)); group_names.insert(groups_.back().id); } } std::map<std::string, item_group*> id_to_group; for (item_group& group : groups_) { id_to_group.insert(std::make_pair(group.id, &group)); } // add the groups for all terrains to the map for (const t_translation::t_terrain& t : items) { const terrain_type& t_info = map().get_terrain_info(t); DBG_ED << "Palette: processing terrain " << t_info.name() << "(editor name: '" << t_info.editor_name() << "') " << "(" << t_info.number() << ")" << ": " << t_info.editor_group() << "\n"; // don't display terrains that were automatically created from base+overlay if (t_info.is_combined()) continue; // nor display terrains that have hide_in_editor=true if (t_info.hide_in_editor()) continue; // add the terrain to the requested groups const std::vector<std::string>& keys = utils::split(t_info.editor_group()); bool core = false; item_map_[get_id(t)] = t; for (const std::string& k : keys) { group_map_[k].push_back(get_id(t)); nmax_items_ = std::max<int>(nmax_items_, group_map_[k].size()); std::map<std::string, item_group*>::iterator i = id_to_group.find(k); if (i != id_to_group.end()) { if (i->second->core) { core = true; } } } // A terrain is considered core iff it appears in at least // one core terrain group if (core) { // Add the terrain to the default group group_map_["all"].push_back(get_id(t)); nmax_items_ = std::max<int>(nmax_items_, group_map_["all"].size()); } else { non_core_items_.insert(get_id(t)); } } // Set the default terrain select_fg_item("regular_mountains"); select_bg_item("grassland"); // Set the default group set_group("all"); if(active_group().empty()) { ERR_ED << "No items found." << std::endl; } }