void TangibleObjectImplementation::broadcastPvpStatusBitmask() { if (getZone() == NULL) return; if (closeobjects != NULL) { Zone* zone = getZone(); CreatureObject* thisCreo = asCreatureObject(); SortedVector<ManagedReference<QuadTreeEntry*> > closeObjects(closeobjects->size(), 10); closeobjects->safeCopyTo(closeObjects); for (int i = 0; i < closeObjects.size(); ++i) { SceneObject* obj = cast<SceneObject*>(closeObjects.get(i).get()); if (obj != NULL && obj->isCreatureObject()) { CreatureObject* creo = obj->asCreatureObject(); sendPvpStatusTo(creo); if (thisCreo != NULL) creo->sendPvpStatusTo(thisCreo); } } } }
void TangibleObjectImplementation::sendBaselinesTo(SceneObject* player) { info("sending tano baselines"); Reference<TangibleObject*> thisPointer = asTangibleObject(); BaseMessage* tano3 = new TangibleObjectMessage3(thisPointer); player->sendMessage(tano3); BaseMessage* tano6 = new TangibleObjectMessage6(thisPointer); player->sendMessage(tano6); if (player->isPlayerCreature()) sendPvpStatusTo(player->asCreatureObject()); }
void InstallationObjectImplementation::sendBaselinesTo(SceneObject* player) { //send buios here BaseMessage* buio3 = new InstallationObjectMessage3(_this.get()); player->sendMessage(buio3); BaseMessage* buio6 = new InstallationObjectMessage6(_this.get()); player->sendMessage(buio6); if((this->isTurret() || isMinefield()) && player->isCreatureObject()){ sendPvpStatusTo(cast<CreatureObject*>(player)); } }