Esempio n. 1
0
void cmeasure_maybe_alert_success(object *objp)
{
	//Is this a countermeasure, and does it have a parent
	if ( objp->type != OBJ_WEAPON || objp->parent < 0) {
		return;
	}

	Assert(Weapon_info[Weapons[objp->instance].weapon_info_index].wi_flags[Weapon::Info_Flags::Cmeasure]);

	if ( objp->parent == OBJ_INDEX(Player_obj) ) {
		hud_start_text_flash(XSTR("Evaded", 1430), 800);
		snd_play(gamesnd_get_game_sound(ship_get_sound(Player_obj, SND_MISSILE_EVADED_POPUP)));
	} else if ( Objects[objp->parent].flags[Object::Object_Flags::Player_ship] ) {
		send_countermeasure_success_packet( objp->parent );
	}
}
Esempio n. 2
0
// If this is a player countermeasure, let the player know he evaded a missile
void cmeasure_maybe_alert_success(object* objp)
{
	//Is this a countermeasure, and does it have a parent
	if (objp->type != OBJ_WEAPON || objp->parent < 0)
	{
		return;
	}

	Assert(Weapon_info[Weapons[objp->instance].weapon_info_index].wi_flags & WIF_CMEASURE);

	if (objp->parent == OBJ_INDEX(Player_obj))
	{
		hud_start_text_flash(XSTR("Evaded", 1430), 800);
		snd_play(&Snds[SND_MISSILE_EVADED_POPUP]);
	}
	else if (Objects[objp->parent].flags & OF_PLAYER_SHIP)
	{
		send_countermeasure_success_packet(objp->parent);
	}
}