Esempio n. 1
0
int send_recv(int sock, const char *name)
{
        int to = 100;
        assert(nn_setsockopt (sock, NN_SOL_SOCKET, NN_RCVTIMEO, &to, sizeof (to)) >= 0);
        while(1)
        {
                recv_name(sock, name);
                sleep(1);
                send_name(sock, name);
        }
}
Esempio n. 2
0
/* Distribute keys */
int distribute_key (void) {
  int result;
  golle_num_t temp = golle_num_new ();
  if (!temp) {
    fprintf (stderr, "Memory error\n");
    return 1;
  }

  result = h_to_bin (key.h);
  if (result != 0) {
    return result;
  }

  /* Send name to opponent */
  result = send_name (opponent);
  if (result != 0) {
    return result;
  }
  

  /* Receive name from opponent */
  result = recv_name (opponent, opponent_name);
  if (result != 0) {
    return result;
  }
  printf ("Opponent's name is '%s'\n", opponent_name);
  
  
  /* Send h to opponent */
  result = send_h (opponent);
  if (result != 0) {
    return result;
  }

  /* Receive h from opponent */
  result = recv_h (opponent, temp);
  if (result != 0) {
    return result;
  }
  printf ("Received h from %s\n", opponent_name);

  golle_error err = golle_key_accum_h (&key, temp);
  if (err != GOLLE_OK) {
    result = (int)err;
    fprintf (stderr, "H value accumulation failed.\n");
  }
  

  golle_bin_clear (&hbin);
  golle_num_delete (temp);
  printf ("Key is distributed.\n");
  return result;
}
Esempio n. 3
0
/* Connect and talk to the server */
int
main()
{
  struct sockaddr_in server;
  struct hostent *host;
  int s;

  /* Create an Internet family, stream socket */
  s = socket(AF_INET, SOCK_STREAM, 0);

  /* Did that work? */
  if (s < 0) {
    perror("socket()");
    exit(EXIT_FAILURE);
  }

  /* We are running the server on localhost for the minute */
  if ((host = gethostbyname("localhost")) == NULL) {
    perror("gethostbyname()");
    exit(EXIT_FAILURE);
  }

  /* Fill in the socket address structure */
  memset((char *)&server, '\0', sizeof (server));
  server.sin_family = AF_INET;
  server.sin_port = htons(PORTNUM);
  memcpy((char *)&server.sin_addr, host->h_addr_list[0], host->h_length);

  /* Connect to the server */
  if (connect(s, (struct sockaddr *)&server, sizeof (server)) < 0) {
    perror("connect()");
    exit(EXIT_FAILURE);
  }

  /* Send our name first */
  send_name(s);

  /* Now send a message */
  send_message(s);

  /* Close the socket */
  close(s);

  return (0);
}
Esempio n. 4
0
void ini_network()
{
	SDL_Thread *thread_network;
	int numbytes;
	char buf[256];
	struct hostent *he;
	struct sockaddr_in their_addr; // connector’s address information
	
	//printf("servidor:");
	//scanf("%s",buf);	
	
	if ((he=gethostbyname(sserver)) == NULL) {  // get the host info
		perror("gethostbyname");
		exit(1);
	}
	if ((sockfd = socket(AF_INET, SOCK_STREAM, 0)) == -1) {
		perror("socket");
		exit(1);
	}
	their_addr.sin_family = AF_INET;    // host byte order
	their_addr.sin_port = htons(PORT); // short, network byte order
	their_addr.sin_addr = *((struct in_addr *)he->h_addr);
	memset(&(their_addr.sin_zero), '\0', 8); // zero the rest of the struct
	if (connect(sockfd, (struct sockaddr *)&their_addr,sizeof(struct sockaddr)) == -1) {
		perror("connect");
		exit(1);
	}
	
	if ((numbytes=recv(sockfd, buf, 256-1, 0)) == -1) {
		perror("recv");
		exit(1);
	}
	buf[numbytes] = '\0';
	printf("Received: %s",buf);
	
	sscanf(buf,"wellcome:%d",&(pj->id));
	
	send_name();
	
	thread_network = SDL_CreateThread (network, NULL);		
}
Esempio n. 5
0
 /* ip_addr is now in network byte order 
  *
  * first we have to get hold of the portnumber to
  *  the node through epmd at that host 
  *
*/
int ei_xconnect_tmo(ei_cnode* ec, Erl_IpAddr adr, char *alivename, unsigned ms)
{
    struct in_addr *ip_addr=(struct in_addr *) adr;
    int rport = 0; /*uint16 rport = 0;*/
    int sockd;
    int one = 1;
    int dist = 0;
    ErlConnect her_name;
    unsigned her_flags, her_version;

    erl_errno = EIO;		/* Default error code */
    
    EI_TRACE_CONN1("ei_xconnect","-> CONNECT attempt to connect to %s",
		   alivename);
    
    if ((rport = ei_epmd_port_tmo(ip_addr,alivename,&dist, ms)) < 0) {
	EI_TRACE_ERR0("ei_xconnect","-> CONNECT can't get remote port");
	/* ei_epmd_port_tmo() has set erl_errno */
	return ERL_NO_PORT;
    }
    
    /* we now have port number to enode, try to connect */
    if((sockd = cnct((uint16)rport, ip_addr, sizeof(struct in_addr),ms)) < 0) {
	EI_TRACE_ERR0("ei_xconnect","-> CONNECT socket connect failed");
	/* cnct() has set erl_errno */
	return ERL_CONNECT_FAIL;
    }
    
    EI_TRACE_CONN0("ei_xconnect","-> CONNECT connected to remote");

    /* FIXME why connect before checking 'dist' output from ei_epmd_port() ?! */
    if (dist <= 4) {
	EI_TRACE_ERR0("ei_xconnect","-> CONNECT remote version not compatible");
	goto error;
    }
    else {
	unsigned our_challenge, her_challenge;
	unsigned char our_digest[16];
	
	if (send_name(sockd, ec->thisnodename, (unsigned) dist, ms))
	    goto error;
	if (recv_status(sockd, ms))
	    goto error;
	if (recv_challenge(sockd, &her_challenge, &her_version,
	    &her_flags, &her_name, ms))
	    goto error;
	our_challenge = gen_challenge();
	gen_digest(her_challenge, ec->ei_connect_cookie, our_digest);
	if (send_challenge_reply(sockd, our_digest, our_challenge, ms))
	    goto error;
	if (recv_challenge_ack(sockd, our_challenge, 
	    ec->ei_connect_cookie, ms))
	    goto error;
	put_ei_socket_info(sockd, dist, null_cookie, ec); /* FIXME check == 0 */
    }
    
    setsockopt(sockd, IPPROTO_TCP, TCP_NODELAY, (char *)&one, sizeof(one));
    setsockopt(sockd, SOL_SOCKET, SO_KEEPALIVE, (char *)&one, sizeof(one));

    EI_TRACE_CONN1("ei_xconnect","-> CONNECT (ok) remote = %s",alivename);
    
    erl_errno = 0;
    return sockd;
    
error:
    EI_TRACE_ERR0("ei_xconnect","-> CONNECT failed");
    closesocket(sockd);
    return ERL_ERROR;
} /* ei_xconnect */
Esempio n. 6
0
int main(int argc, char *argv[]) {

    const int num_args = 7;
    char name[NAME_LEN + 1], host[HOST_LEN + 1], port[PORT_LEN + 1];
    int ch;

    if (argc != num_args) { return usage(); }

    while ((ch = getopt(argc, argv, "n:h:p:")) != -1) {
        switch (ch) {
        case 'n': { strncpy(name, optarg, NAME_LEN); break; }
        case 'h': { strncpy(host, optarg, HOST_LEN); break; }
        case 'p': { strncpy(port, optarg, PORT_LEN); break; }
        default: { return usage(); }
        }
    }
    if (optind != num_args) { return usage(); }

    name[NAME_LEN] = '\0';
    host[HOST_LEN] = '\0';
    port[PORT_LEN] = '\0';

    signal(SIGINT, &quit_game);

    int sock = get_socket(host, port);
    if (sock == -1) {
        fprintf(stderr, "async: could not connect to `%s:%s`\n", host, port);
        return 1;
    }
    int sp = dup(sock);
    printf("%d\n", sp);
    pp = fdopen(sp, "r");
    printf("%p\n", pp);
    FILE *io = fdopen(sock, "r+");
    if (io == NULL) {
        fprintf(stderr, "async: could not open socket\n");
        return 1;
    }
    
    game.io = io;
    game.name = malloc(sizeof(char) * (strlen(name) + 1));
    strcpy(game.name, name);
    
    printf("async: joining server `%s:%s` with name `%s`\n",
                host, port, game.name);
    
    if (!send_name()) {
        fprintf(stderr, "async: could not send name to server\n");
        return 1;
    }

    if (!receive_id()) {
        fprintf(stderr, "async: could not receive player id from server\n");
        return 1;
    }

    if (!download_map()) {
        fprintf(stderr, "async: could not download map\n");
        return 1;
    } else {
        printf("async: downloaded map, `%lu` bytes\n", strlen(game.map));
    }
    game.player_loc.x = game.width / 2;
    game.player_loc.y = game.height / 2;
    game.player_dir = NORTH;
    
    pthread_create(&listener_thread, NULL, &game_listener, NULL);
    pthread_detach(listener_thread);
    
    run_game();    

    return 0;
}
Esempio n. 7
0
void Button::emit_name()
{
    emit send_name(this->name);
}