/** * Checks if a the tag key was pressed and if the current player is a guard. * If a player was tagged, the tag data is sent to the server. * * @param[in,out] world A pointer to the world structure. * @param[in] entity The player entity number. * * @designer * @author */ bool tag_player(World* world, unsigned int entity) { if (world->collision[entity].type == COLLISION_GUARD && world->command[entity].commands[C_ACTION]) { unsigned int* collision_list = NULL; unsigned int num_collisions; if (spacebar_collision(world, entity, &collision_list, &num_collisions)) { unsigned int i; for (i = 0; i < num_collisions; i++) { if (world->collision[collision_list[i]].type == COLLISION_HACKER) { printf("tagged\n"); send_tag(world, send_router_fd[WRITE], world->player[collision_list[i]].playerNo); } } cleanup_spacebar_collision(&collision_list); } } return false; }
static void extended_show_mem(void){ memory_ext me; unsigned long ps; get_extended_mem(&me); ps = me.pagesize; if (me.flag & F_MEM_TOTAL) { send_tag(MEM_TOTAL); send(me.total, ps); } if (me.flag & F_MEM_FREE) { send_tag(MEM_FREE); send(me.free, ps); } /* extensions */ if (me.flag & F_MEM_BUFFERS){ send_tag(MEM_BUFFERS); send(me.buffered, ps); } if (me.flag & F_MEM_CACHED) { send_tag(MEM_CACHED); send(me.cached, ps); } if (me.flag & F_MEM_SHARED) { send_tag(MEM_SHARED); send(me.shared, ps); } /* swap */ if (me.flag & F_SWAP_TOTAL) { send_tag(SWAP_TOTAL); send(me.total_swap, ps); } if (me.flag & F_SWAP_FREE) { send_tag(SWAP_FREE); send(me.free_swap, ps); } /* total is system total*/ if (me.flag & F_MEM_TOTAL) { send_tag(MEM_SYSTEM_TOTAL); send(me.total, ps); } send_tag(SHOW_SYSTEM_MEM_END); }