Esempio n. 1
0
MotorsSensorsWidget::MotorsSensorsWidget(Device *device, QWidget *parent)
	: StandardWidget(device, parent),
	ui(new Ui::MotorsSensorsWidget)
{
	ui->setupUi(this);
	performStandardSetup(tr("Motors and Sensors"));
	
	connect(ui->servos, SIGNAL(clicked()), SLOT(servos()));
	connect(ui->motors, SIGNAL(clicked()), SLOT(motors()));
	connect(ui->sensorGraph, SIGNAL(clicked()), SLOT(sensorGraph()));
	connect(ui->sensorList, SIGNAL(clicked()), SLOT(sensorList()));
	connect(ui->camera, SIGNAL(clicked()), SLOT(camera()));
	connect(ui->pidTuner, SIGNAL(clicked()), SLOT(pidTuner()));
}
Esempio n. 2
0
MotorsSensorsWidget::MotorsSensorsWidget(Device *device, QWidget *parent)
	: StandardWidget(device, parent),
	ui(new Ui::MotorsSensorsWidget)
{
	ui->setupUi(this);
	performStandardSetup(tr("Motors and Sensors"));
	
	connect(ui->servos, SIGNAL(clicked()), SLOT(servos()));
	connect(ui->motors, SIGNAL(clicked()), SLOT(motors()));
	connect(ui->sensorGraph, SIGNAL(clicked()), SLOT(sensorGraph()));
	connect(ui->sensorList, SIGNAL(clicked()), SLOT(sensorList()));
	connect(ui->camera, SIGNAL(clicked()), SLOT(camera()));
	connect(ui->pidTuner, SIGNAL(clicked()), SLOT(pidTuner()));
	connect(ui->depth, SIGNAL(clicked()), SLOT(depth()));

	// TODO: remove these once the widgets work on the Wallaby
	ui->pidTuner->setVisible(false);
	ui->depth->setVisible(false);
}