void CRoboRed::processMoving() { // Move normally in the direction if( xDirection == RIGHT ) { moveRight( moveHorizSpeed ); } else { moveLeft( moveHorizSpeed ); } if(getProbability(60) && mKeenNearby) { setAction(A_RED_PAUSE); } }
void CArachnut::getTouchedBy(CSpriteObject &theObject) { if( theObject.dead ) return; if( CBullet *bullet = dynamic_cast<CBullet*>(&theObject) ) { bullet->setAction(A_KEENSHOT_IMPACT); bullet->playSound( SOUND_SHOT_HIT ); setAction(A_ARACHNUT_STUNNED); } if( CPlayerBase *player = dynamic_cast<CPlayerBase*>(&theObject) ) { player->kill(); } }
void CDopeFish::processEat() { moveDope(DOPE_BITE_SPEED); if(m_eatTimer>0) { m_eatTimer--; } else { m_eatTimer = 0; setAction(A_DOPEFISH_START_BURP); m_burped = false; mp_processState = &CDopeFish::processBurp; } }
UASActionsWidget::UASActionsWidget(QWidget *parent) : QWidget(parent) { QLOG_INFO() << "UASActionsWidget creating " << this; m_uas = NULL; ui.setupUi(this); connect(ui.changeAltitudeButton,SIGNAL(clicked()),this,SLOT(changeAltitudeClicked())); connect(ui.changeSpeedButton,SIGNAL(clicked()),this,SLOT(changeSpeedClicked())); connect(ui.goToWaypointButton,SIGNAL(clicked()),this,SLOT(goToWaypointClicked())); connect(ui.armDisarmButton,SIGNAL(clicked()),this,SLOT(armButtonClicked())); connect(UASManager::instance(),SIGNAL(activeUASSet(UASInterface*)),this,SLOT(activeUASSet(UASInterface*))); if (UASManager::instance()->getActiveUAS()) { activeUASSet(UASManager::instance()->getActiveUAS()); } // Setup Action Combo Box ui.actionComboBox->addItem("Loiter Unlimited", MAV_CMD_NAV_LOITER_UNLIM); ui.actionComboBox->addItem("Return To Launch", MAV_CMD_NAV_RETURN_TO_LAUNCH); ui.actionComboBox->addItem("Preflight Calibration", MAV_CMD_PREFLIGHT_CALIBRATION); ui.actionComboBox->addItem("Mission Start", MAV_CMD_MISSION_START); ui.actionComboBox->addItem("Preflight Reboot", MAV_CMD_PREFLIGHT_REBOOT_SHUTDOWN); connect(ui.exeActionButton, SIGNAL(clicked()), this, SLOT(setAction())); // Mode Shortcut Buttons connect(ui.autoModeButton, SIGNAL(clicked()), this, SLOT(setShortcutMode())); connect(ui.stabilizeModeButton, SIGNAL(clicked()), this, SLOT(setShortcutMode())); connect(ui.rtlModeButton, SIGNAL(clicked()), this, SLOT(setRTLMode())); connect(ui.loiterModeButton, SIGNAL(clicked()), this, SLOT(setShortcutMode())); connect(ui.opt1ModeButton, SIGNAL(clicked()), this, SLOT(setShortcutMode())); connect(ui.opt2ModeButton, SIGNAL(clicked()), this, SLOT(setShortcutMode())); connect(ui.opt3ModeButton, SIGNAL(clicked()), this, SLOT(setShortcutMode())); connect(ui.opt4ModeButton, SIGNAL(clicked()), this, SLOT(setShortcutMode())); }
void CRoboRed::getTouchedBy(CSpriteObject &theObject) { if(dead || theObject.dead) return; CStunnable::getTouchedBy(theObject); // Was it a bullet? if( dynamic_cast<CBullet*>(&theObject) && !getActionNumber(A_RED_SHOOT) ) { setAction(A_RED_PAUSE); } if( CPlayerBase *player = dynamic_cast<CPlayerBase*>(&theObject) ) { player->kill(); } }
bool Unit::init() { if (_unitDefiniation) { std::string csb = _unitDefiniation->getName(); cocos2d::Node * node = cocos2d::CSLoader::createNode(csb); cocostudio::timeline::ActionTimeline * action = cocos2d::CSLoader::createTimeline(csb); if (node) setEntry(node); if (action) setAction(action); if (node && action) { node->runAction(action); } } return true; }
void CreateNewEventCommand::redo() { if (mpEventData == NULL) { mpEventWidget->createNewEvent(); std::string sName = mpEventWidget->mpEvent->getObjectName(); mpEventData = new UndoEventData(mpEventWidget->mpEvent); setName(sName); } else { mpEventWidget->addEvent(mpEventData); } setUndoState(true); setAction("Create"); }
void CBobba::processJumping() { // Move normally in the direction if( xDirection == RIGHT ) { moveRight( MOVE_X_SPEED ); } else { moveLeft( MOVE_X_SPEED ); } if(blockedd && yinertia >= 0) { setAction(A_BOBBA_SIT); playSound(SOUND_BOBBA_LAND); } }
void insertReactionRowsCommand::redo() { mpReactionDM->insertNewReactionRow(mPosition, mRows, QModelIndex()); assert(CCopasiRootContainer::getDatamodelList()->size() > 0); CCopasiDataModel* pDataModel = (*CCopasiRootContainer::getDatamodelList())[0]; assert(pDataModel != NULL); CModel * pModel = pDataModel->getModel(); assert(pModel != NULL); mpReaction = pModel->getReactions()[mPosition]; std::string sName = mpReaction->getObjectName(); mpReactionData->setName(sName); CReactionInterface* ri = new CReactionInterface((*CCopasiRootContainer::getDatamodelList())[0]->getModel()); ri->initFromReaction(mpReaction); mpReactionData->setRi(ri); setUndoState(true); setAction("Add to list"); setName(mpReactionData->getName()); }
void TTRssFetcher::finishedSetAction() { if (!processResponse()) { return; } auto db = DatabaseManager::instance(); DatabaseManager::Action action = actionsList.takeFirst(); db->removeActionsByIdAndType(action.id1, action.type); emit uploadProgress(uploadProggressTotal - actionsList.size(), uploadProggressTotal); if (actionsList.isEmpty()) { startFetching(); } else { setAction(); } }
void MenuButton::setAction(const QString & name) { if (actionName() == name) return; if (_guiClientInterface) { QAction *action = _guiClientInterface->findAction(name); if (!action) { // Create one so property can be saved. Maybe gui client // action name provided will be valid in another instance. action = new QAction(this); action->setObjectName(name); action->setEnabled(false); } setAction(action); } }
void CBobba::processSitting() { mTimer++; if(mTimer < SIT_TIME) return; mTimer = 0; setAction(A_BOBBA_SHOOT); playSound(SOUND_BOBBA_SHOOT); int x_coord = getXMidPos(); x_coord += (xDirection == LEFT) ? -(8<<STC) : +(8<<STC); CEnemyShot *fireball = new CEnemyShot(mp_Map, 0, x_coord, getYUpPos(), 0x2E76, xDirection, 0, 100, mSprVar); spawnObj( fireball ); }
void MenuButton::actionEvent(QActionEvent *event) { QAction *action = event->action(); switch (event->type()) { case QEvent::ActionChanged: if (action == _action) setAction(action); // update button state break; case QEvent::ActionRemoved: if (_action == action) _action = 0; action->disconnect(this); break; default: ; } QWidget::actionEvent(event); }
void Scene3700::postInit(tSage::SceneObjectList *OwnerList) { Scene::postInit(); loadScene(3700); _stripManager.addSpeaker(&_speakerSText); _stripManager.addSpeaker(&_speakerMText); _stripManager.addSpeaker(&_speakerMR); _speakerSText.setTextPos(Common::Point(20, 15)); _speakerMText.setTextPos(Common::Point(20, 15)); _viewer.postInit(); _viewer.setVisage(3705); _viewer.setStrip(1); _viewer.setFrame(2); _viewer.setPosition(Common::Point(195, 83)); setAction(&_action1); _globals->_soundHandler.startSound(195); }
void Scene1001::postInit(SceneObjectList *OwnerList) { loadScene(16); Scene::postInit(); setZoomPercents(0, 100, 200, 100); _stripManager.addSpeaker(&_speakerQText); _stripManager.addSpeaker(&_speakerCText); _stripManager.addSpeaker(&_speakerCR); _stripManager.addSpeaker(&_speakerSL); _speakerQText._color1 = 11; _object3.postInit(); _object3.setVisage(16); _object3.setStrip2(4); _object3.setPosition(Common::Point(61, 177)); _globals->_soundHandler.play(85); setAction(&_action1); }
void CreateNewGlobalQuantityCommand::redo() { if (mpGlobalQuantityData == NULL) { // TODO: this is again needs to happen only once mpModelValue->createNewGlobalQuantity(); std::string sName = mpModelValue->mpModelValue->getObjectName(); mpGlobalQuantityData = new UndoGlobalQuantityData(mpModelValue->mpModelValue); setName(sName); } else { mpModelValue->addGlobalQuantity(mpGlobalQuantityData); } setUndoState(true); setAction("Create"); }
void CreateNewSpeciesCommand::redo() { if (mpSpeciesData == NULL) { // TODO: should only happen once mpSpeciesDetail->createNewSpecies(); std::string sName = mpSpeciesDetail->mpMetab->getObjectName(); mpSpeciesData = new UndoSpeciesData(mpSpeciesDetail->mpMetab); setName(sName); } else { mpSpeciesDetail->addSpecies(mpSpeciesData); } setUndoState(true); setAction("Create"); }
UASActionsWidget::UASActionsWidget(QWidget *parent) : QWidget(parent) { QLOG_INFO() << "UASActionsWidget creating " << this; m_uas = NULL; ui.setupUi(this); connect(ui.changeAltitudeButton,SIGNAL(clicked()),this,SLOT(changeAltitudeClicked())); connect(ui.changeSpeedButton,SIGNAL(clicked()),this,SLOT(changeSpeedClicked())); connect(ui.goToWaypointButton,SIGNAL(clicked()),this,SLOT(goToWaypointClicked())); connect(ui.armDisarmButton,SIGNAL(clicked()),this,SLOT(armButtonClicked())); connect(UASManager::instance(),SIGNAL(activeUASSet(UASInterface*)),this,SLOT(activeUASSet(UASInterface*))); if (UASManager::instance()->getActiveUAS()) { activeUASSet(UASManager::instance()->getActiveUAS()); } ui.missionGroupBox->setDisabled(true); ui.actionsGroupBox->setDisabled(true); ui.shortcutGroupBox->setDisabled(true); connect(ui.exeActionButton, SIGNAL(clicked()), this, SLOT(setAction())); // Mode Shortcut Buttons connect(ui.autoModeButton, SIGNAL(clicked()), this, SLOT(setShortcutMode())); connect(ui.stabilizeModeButton, SIGNAL(clicked()), this, SLOT(setShortcutMode())); connect(ui.rtlModeButton, SIGNAL(clicked()), this, SLOT(setRTLMode())); connect(ui.loiterModeButton, SIGNAL(clicked()), this, SLOT(setShortcutMode())); connect(ui.opt1ModeButton, SIGNAL(clicked()), this, SLOT(setShortcutMode())); connect(ui.opt2ModeButton, SIGNAL(clicked()), this, SLOT(setShortcutMode())); connect(ui.opt3ModeButton, SIGNAL(clicked()), this, SLOT(setShortcutMode())); connect(ui.opt4ModeButton, SIGNAL(clicked()), this, SLOT(setShortcutMode())); }
void InGameMenuWindow::createMenu(MenuBase* menu) { CEGUI::WindowManager* windowMan = CEGUI::WindowManager::getSingletonPtr(); const ActionVector actions = ActionManager::getSingleton().getInGameGlobalActions(); map<CeGuiString, PopupMenu*> menuGroups; for (ActionVector::const_iterator actIter = actions.begin(); actIter != actions.end(); actIter++) { Action* action = *actIter; ActionGroup* group = action->getGroup(); if (group != NULL) { PopupMenu* menuGrp; map<CeGuiString, PopupMenu*>::iterator grpIter = menuGroups.find(group->getName()); if (grpIter != menuGroups.end()) { menuGrp = (*grpIter).second; } else { MenuItem* grpItem = static_cast<MenuItem*>(windowMan->createWindow("RastullahLook/MenuItem", getNamePrefix()+"IngameMenu/"+group->getName())); grpItem->setText(group->getName()); menu->addChildWindow(grpItem); menuGrp = static_cast<PopupMenu*>(windowMan->createWindow("RastullahLook/PopupMenu", getNamePrefix()+"IngameMenu/Menu"+group->getName())); grpItem->addChildWindow(menuGrp); menuGroups[group->getName()] = menuGrp; } MenuItem* item = static_cast<MenuItem*>(windowMan->createWindow("RastullahLook/MenuItem", getNamePrefix()+"IngameMenu/"+group->getName()+"/"+action->getName())); item->setText(action->getDescription()); menuGrp->addChildWindow(item); setAction(item, action); } } }
void CPoisonSlug::getTouchedBy(CSpriteObject &theObject) { if(dead || theObject.dead) return; CStunnable::getTouchedBy(theObject); // Was it a bullet? Than make it stunned. if( dynamic_cast<CBullet*>(&theObject) ) { setAction( rand()%2 ? A_SLUG_STUNNED : A_SLUG_STUNNED_ALT ); dead = true; theObject.dead = true; } if( CPlayerBase *player = dynamic_cast<CPlayerBase*>(&theObject) ) { player->kill(); } }
void CMimrock::processBounce() { if(xDirection == LEFT) { moveLeft(JUMP_SPEED); } else { moveRight(JUMP_SPEED); } if(mTimer>0) mTimer--; if(mTimer == 0 && blockedd) { mTimer = TIME_UNTIL_LOOK; setAction(A_MIMROCK_SIT); } }
void CShelly::processWalking() { if( blockedl ) { xDirection = RIGHT; } else if(blockedr) { xDirection = LEFT; } // Move normally in the direction moveXDir(xDirection*WALK_SPEED); if(mGoodJumpChance) { setAction(A_SHELLY_PREPARE_JUMP); } }
void CKorath::getTouchedBy(CSpriteObject &theObject) { if(dead || theObject.dead) return; CStunnable::getTouchedBy(theObject); // Was it a bullet? Than make it stunned. if( dynamic_cast<CBullet*>(&theObject) ) { dead = true; theObject.dead = true; setAction(A_KORATH_STUNNED); } if( CPlayerLevel *player = dynamic_cast<CPlayerLevel*>(&theObject) ) { player->push(*this); } }
static void initargs(int argc, char **argv) { int c; CmdName = cmdName(argv[0]); opterr = 0; while ((c = getopt(argc, argv, ":gdo:")) != -1) { switch (c) { case 'd': act = ToGV; break; case 'g': act = ToGXL; break; case 'o': outFile = openFile(optarg, "w"); break; case ':': fprintf(stderr, "%s: option -%c missing argument\n", CmdName, optopt); break; case '?': if (optopt == '?') usage(0); else { fprintf(stderr, "%s: option -%c unrecognized\n", CmdName, optopt); exit(1); } } } argv += optind; argc -= optind; if (argc > 0) Files = argv; if (!outFile) outFile = stdout; if (act == Unset) setAction(); }
void Monster::processAttack() { if (!mTarget) { setAction(STAND); return; } if (!mCurrentAttack) return; mAttackTimeout.set(mCurrentAttack->aftDelay + mCurrentAttack->preDelay); float damageFactor = mCurrentAttack->damageFactor; Damage dmg; dmg.skill = 0; dmg.base = getModifiedAttribute(MOB_ATTR_PHY_ATK_MIN) * damageFactor; dmg.delta = getModifiedAttribute(MOB_ATTR_PHY_ATK_DELTA) * damageFactor; dmg.cth = getModifiedAttribute(ATTR_ACCURACY); dmg.element = mCurrentAttack->element; dmg.range = mCurrentAttack->range; int hit = performAttack(mTarget, dmg); if (!mCurrentAttack->scriptEvent.empty() && hit > -1) { Script::Ref function = mSpecy->getEventCallback(mCurrentAttack->scriptEvent); if (function.isValid()) { Script *script = ScriptManager::currentState(); script->setMap(getMap()); script->prepare(function); script->push(this); script->push(mTarget); script->push(hit); script->execute(); } } }
bool CMimrock::isNearby(CObject &theObject) { if( CPlayerBase *player = dynamic_cast<CPlayerBase*>(&theObject) ) { const int dx = player->getXMidPos() - getXMidPos(); if( dx>-CSF_DISTANCE_TO_FOLLOW_TOLERANCE && dx<+CSF_DISTANCE_TO_FOLLOW_TOLERANCE ) { if( dx<0 ) m_hDir = LEFT; else m_hDir = RIGHT; setAction(A_MIMROCK_WALK); mp_processState = (void (CStunnable::*)()) &CMimrock::processWalk; } } return true; }
void CBip::processWalking() { // Move normally in the direction if( xDirection == RIGHT ) { moveRight( WALK_SPEED ); } else { moveLeft( WALK_SPEED ); } mTimer++; if(mTimer < WALK_TIME) return; mTimer = 0; setAction(A_BIP_STAND); }
void ObjetVolant::test(actionObjetVolant action, QPointF pointArrivee, double angleArrivee, double vitesseArrivee) { animationRoot->stop(); setAction(action); int ms; double distance; double angleRadian; QPointF newPosition; double newAngle; double newVitesse; ms = 25; distance = vitesse() * ms; angleRadian = rad(angle()); newAngle = angle() + vitesseAngulaire() * ms; newVitesse = vitesse() + acceleration() * ms; newPosition = position() + QPointF(cos(angleRadian) * distance, sin(angleRadian) * distance); }
void CDevilSprite::processShoot() { m_timer--; if( m_timer == SPRITE_SHOOT_DELAY/2 ) { gSound.playSound(SOUND_SPRITE_SHOT); int x_coord = getXMidPos(); x_coord += (xDirection == LEFT) ? -(8<<STC) : +(8<<STC); CEnemyShot *Spark = new CEnemyShot(mpMap, 0, x_coord, getYMidPos()-(8<<STC), 0x3818, xDirection, 0, 100, 0); gEventManager.add( new EventSpawnObject( Spark ) ); } if( m_timer <= 0 ) { m_timer = SPRITE_MOVE_DELAY; setAction(A_SPRITE_MOVE); mp_processState = &CDevilSprite::processMove; } }
bool CLick::isNearby(CSpriteObject &theObject) { const bool odd = getProbability(80); if( CPlayerBase *player = dynamic_cast<CPlayerBase*>(&theObject) ) { const int dy = abs(player->getYMidPos() - getYMidPos()); const int dx = player->getXMidPos() - getXMidPos(); if( dy > CSF_MIN_DISTANCE_TO_BREATHE ) return false; if( dx<-CSF_DISTANCE_TO_FOLLOW_TOLERANCE && odd ) xDirection = LEFT; else if( dx>+CSF_DISTANCE_TO_FOLLOW_TOLERANCE && odd ) xDirection = RIGHT; if(getActionNumber(A_LICK_LAND)) { int absdx = (dx<0) ? -dx : dx; if( absdx < CSF_DISTANCE_TO_FOLLOW_TOLERANCE ) keenNear = true; else keenNear = false; if( absdx < CSF_MIN_DISTANCE_TO_BREATHE && odd ) { setAction(A_LICK_BREATHE); playSound(SOUND_LICK_FIREBREATH); m_timer = LICK_BREATHE_TIMER; } } } return true; }