void KGameDialog::init(KGame* g, KPlayer* owner) { //AB: do we need a "Cancel" Button? currently removed // kDebug(11001) << ": this=" << this; setOwner(owner); setKGame(g); if (g) { setAdmin(g->isAdmin()); } else { setAdmin(false); } }
void KGameDialog::init(KGame* g, KPlayer* owner) { //AB: do we need a "Cancel" Button? currently removed // kdDebug(11001) << k_funcinfo << ": this=" << this << endl; d = new KGameDialogPrivate; setOwner(owner); setKGame(g); if (g) { setAdmin(g->isAdmin()); } else { setAdmin(false); } }
void MainWindow::addMenu() { //delete m_menu; QMenu* m_menu = new QMenu("Меню"); menuBar()->clear(); menuBar()->addMenu(m_menu); qDebug() << "admin" << isAdmin; if(isAdmin) { m_menu->addAction("Логин под юзером", this, SLOT(setAdmin())); m_menu->addAction("Админские штучки", this, SLOT(adminActions())); } else { m_menu->addAction("Логин под админом", this, SLOT(setAdmin())); } m_menu->addAction("Выход", this, SLOT(close())); }
void UploadProgressModel::clear() { setAdmin(false); setShowOK(false); setShowError(false); setShowArchive(false); setShowUploading(false); setShowCopying(false); setIsPaused(false); qDeleteAll(m_Collection.keys()); m_Collection.clear(); }
void KGameDialog::setKGame(KGame* g) { if (d->mGame) { disconnect(d->mGame, 0, this, 0); } d->mGame = g; for (int i = 0; i < d->mConfigWidgets.count(); i++) { d->mConfigWidgets.at(i)->setKGame(d->mGame); } if (d->mGame) { setAdmin(d->mGame->isAdmin()); connect(d->mGame, SIGNAL(destroyed()), this, SLOT(slotUnsetKGame())); connect(d->mGame, SIGNAL(signalAdminStatusChanged(bool)), this, SLOT(setAdmin(bool))); }
void UploadProgressModel::setConnect(bool _connect, const Credentials& _c) { if(_connect) { setAdmin(_c.admin()); setShowOK(true); setShowError(true); setShowArchive(false); setShowUploading(true); setShowCopying(true); setIsPaused(false); setVisiblePause(_c.admin()); } else { clear(); } }
/** @param mode 'v' to set voice, 'a' to set admin, 'h' to set halfop, 'o' to set op. * @param state what to set the mode to. */ bool ChannelNick::setMode(char mode, bool state) { switch (mode) { case 'q': return setOwner(state); case 'a': return setAdmin(state); case 'o': return setOp(state); case 'h': return setHalfOp(state); case 'v': return setVoice(state); default: qDebug() << "Mode '" << mode << "' not recognised in setModeForChannelNick"; return false; } }