Esempio n. 1
0
void DINGUXSdlGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) {
	switch (f) {
	case OSystem::kFeatureAspectRatioCorrection:
		setAspectRatioCorrection(enable);
		break;
	case OSystem::kFeatureCursorPalette:
		_cursorPaletteDisabled = !enable;
		blitCursor();
		break;
	default:
		break;
	}
}
Esempio n. 2
0
void OSystem_SDL::endGFXTransaction(void) {
	// for each engine we run initCommonGFX() as first thing in the transaction
	// and initSize() is called later. If user runs launcher at 320x200 with
	// 2x overlay, setting to Nomral1x sclaler in that case will be suppressed
	// and backend is forced to 2x
	//
	// This leads to bad results such as 1280x960 window for 640x480 engines.
	// To prevent that we rerun setGraphicsMode() if there was 1x scaler request
	if (_transactionDetails.normal1xScaler)
		setGraphicsMode(GFX_NORMAL);

	assert (_transactionMode == kTransactionActive);

	_transactionMode = kTransactionCommit;
	if (_transactionDetails.modeChanged)
		setGraphicsMode(_transactionDetails.mode);

	if (_transactionDetails.sizeChanged)
		initSize(_transactionDetails.w, _transactionDetails.h);

	if (_transactionDetails.arChanged)
		setAspectRatioCorrection(_transactionDetails.ar);

	if (_transactionDetails.needUnload) {
		unloadGFXMode();
		loadGFXMode();
		clearOverlay();
	} else {
		if (!_transactionDetails.fsChanged) {
			if (_transactionDetails.needHotswap)
				hotswapGFXMode();
			else if (_transactionDetails.needUpdatescreen)
				internUpdateScreen();
		}
	}

	if (_transactionDetails.fsChanged)
		setFullscreenMode(_transactionDetails.fs);

	_transactionMode = kTransactionNone;
}
Esempio n. 3
0
void OSystem_SDL::setFeatureState(Feature f, bool enable) {
	switch (f) {
	case kFeatureFullscreenMode:
		setFullscreenMode(enable);
		break;
	case kFeatureAspectRatioCorrection:
		setAspectRatioCorrection(enable);
		break;
	case kFeatureAutoComputeDirtyRects:
		if (enable)
			_modeFlags |= DF_WANT_RECT_OPTIM;
		else
			_modeFlags &= ~DF_WANT_RECT_OPTIM;
		break;
	case kFeatureIconifyWindow:
		if (enable)
			SDL_WM_IconifyWindow();
		break;
	default:
		break;
	}
}