Esempio n. 1
0
weapon::weapon (string name, CHARACTER_WEAPON type, SIZE_CATEGORY size, int damage, int dice, int range, 
		double value, double weight, bool reach, int enhancementBonus, DAMAGE_TYPE one, 
		DAMAGE_TYPE two, DAMAGE_TYPE three, WEAPON_CATEGORY cat, WEAPON_SUBCATEGORY subcat, int critChance,
			int critValue, MATERIAL substance ) {

	setItemName(name);
	setDamageDie(damage);
	setNumDMGDice(dice);
	setWeaponType(type);
	setRangeIncrement(range);
	setWeight(weight);
	setBaseValue(value);
	setHardness(subcat, substance, enhancementBonus);
	setDurability(subcat, substance, enhancementBonus, size);
	setSize(size);
	setReach(reach);
	setDamageType1( one );
	setDamageType2( two );
	setDamageType3( three );
	setCritChance(critChance);
	setCritValue(critValue);
	setWeaponCategory( cat );
	setWeaponSubCategory ( subcat );
	setEnhancementBonus (enhancementBonus);
}
Esempio n. 2
0
/**
 * Set the value of the algorithm property from a Json value
 * @param value A reference
 * @return An empty string if the value is valid, otherwise the string will
 * contain the error
 */
std::string AlgorithmProperty::setValueFromJson(const Json::Value &value) {
  try {
    return setBaseValue(Algorithm::fromJson(value));
  } catch (std::exception &exc) {
    return exc.what();
  }
}
Esempio n. 3
0
/**
 * Set value of the algorithm
 * Attempts to create an Algorithm object
 * @param value :: The string format for an algorithm, @see Algorithm::toString
 * @return An empty string if the value is valid, otherwise the string will
 * contain the error
 */
std::string AlgorithmProperty::setValue(const std::string &value) {
  try {
    return setBaseValue(Algorithm::fromString(value));
  } catch (std::exception &exc) {
    return exc.what();
  }
}
Esempio n. 4
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void CurrDisplay::set(const double newValue, const int newId, const QDate& newDate, const bool isBase)
{
    bool emitId = false;
    bool emitDate = false;

    if (newId != id())
    {
        emitId = true;
        _localId = newId;
    }

    if (newDate != _effective)
    {
        emitDate = true;
        _effective = newDate;
    }

    if (isBase)
        setBaseValue(newValue);
    else
        setLocalValue(newValue);

    if (emitId)
        emit idChanged(newId);

    if (emitDate)
        emit effectiveChanged(newDate);
}
Esempio n. 5
0
void Building::setAttributes(int type) 
{

  BuildingBaseStatus* baseStatus = field->getBaseStatus()->getBuildingBaseStatus(type);
  setBaseValue(baseStatus->getBaseValue());
  setAttackRate(baseStatus->getAttackRate());
  setAttack(baseStatus->getAttack());
  setRangeOfEffect(baseStatus->getRangeOfEffect());
}  
void TMyPaintBrushStyle::loadData(TInputStreamInterface &is) {
  std::string path;
  is >> path;
  is >> m_color;
  loadBrush(TFilePath(path));

  int baseSettingsCount = 0;
  is >> baseSettingsCount;
  for(int i = 0; i < baseSettingsCount; ++i) {
    std::string key;
    double value = 0.0;
    int inputsCount = 0;
    is >> key;
    is >> value;
    const mypaint::Setting *setting = mypaint::Setting::findByKey(key);
    if (setting) setBaseValue(setting->id, value);
  }
}
Esempio n. 7
0
weapon::weapon ( CHARACTER_WEAPON type ) {
	setWeaponsArray();
	char*** myWeapons = getWeaponsArray();
	int row;

	switch (type) {
	case 0:
		row = 0;
		break;
	case 1:
		row = 1;
		break;
	case 2:
		row = 2;
		break;
	case 3:
		row = 3;
		break;
	default:
		row = 1;
		break;
	}

	setItemName((string)(myWeapons[row][0]));
	setDamageDie(atoi(myWeapons[row][2]));
	setNumDMGDice(atoi(myWeapons[row][3]));
	setWeaponType((CHARACTER_WEAPON)atoi(myWeapons[row][1]));
	setRangeIncrement(atoi(myWeapons[row][5]));
	setWeight(atoi(myWeapons[row][6]));
	setBaseValue(atoi(myWeapons[row][7]));
	setHardness((WEAPON_SUBCATEGORY)atoi(myWeapons[row][8]), (MATERIAL)atoi(myWeapons[row][9]), atoi(myWeapons[row][10]));
	setDurability((WEAPON_SUBCATEGORY)atoi(myWeapons[row][8]), (MATERIAL)atoi(myWeapons[row][9]), atoi(myWeapons[row][10]), size);
	setSize(size);
	setReach((bool)atoi(myWeapons[row][11]));
	setDamageType1( (DAMAGE_TYPE)atoi(myWeapons[row][12]) );
	setDamageType2( (DAMAGE_TYPE)atoi(myWeapons[row][12]) );
	setDamageType3( (DAMAGE_TYPE)atoi(myWeapons[row][12]) );
	setCritChance(atoi(myWeapons[row][13]));
	setCritValue(atoi(myWeapons[row][14]));
	setWeaponCategory( (WEAPON_CATEGORY)atoi(myWeapons[row][15]) );
	setWeaponSubCategory ( (WEAPON_SUBCATEGORY)atoi(myWeapons[row][8]) );
	setEnhancementBonus (atoi(myWeapons[row][10]));

}
Esempio n. 8
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weapon::weapon () {
	setDamageDie(8);
	setNumDMGDice(1);
	setWeaponType(myEnums::LONGSWORD);
	setItemName("longsword");
	setRangeIncrement(0);
	setWeight(4.0);
	setBaseValue(15.0);
	setHardness(ONE_HANDED_MELEE, METAL, 0);
	setDurability( ONE_HANDED_MELEE, METAL, 0, MEDIUM);
	setSize(MEDIUM);
	setReach(false);
	setDamageType1( SLASHING );
	setDamageType2( SLASHING );
	setDamageType3( SLASHING );
	setCritChance(19);
	setCritValue(2);
	setWeaponCategory( MARTIAL );
	setWeaponSubCategory ( ONE_HANDED_MELEE );
	setEnhancementBonus (0);
}
void TMyPaintBrushStyle::loadBrush(const TFilePath &path) {
  m_path = path;
  m_fullpath = decodePath(path);
  m_brushOriginal.fromDefaults();

  Tifstream is(m_fullpath);
  if (is) {
    std::string str;
    str.assign( std::istreambuf_iterator<char>(is), std::istreambuf_iterator<char>() );
    m_brushOriginal.fromString(str);
  }

  m_brushModified = m_brushOriginal;
  std::map<MyPaintBrushSetting, float> baseValuesCopy;
  baseValuesCopy.swap(m_baseValues);
  for(std::map<MyPaintBrushSetting, float>::const_iterator i = baseValuesCopy.begin(); i != baseValuesCopy.end(); ++i)
    setBaseValue(i->first, i->second);

  TFilePath preview_path = m_fullpath.getParentDir() + (m_fullpath.getWideName() + L"_prev.png");
  TImageReader::load(preview_path, m_preview);

  invalidateIcon();
}
Esempio n. 10
0
weapon::weapon ( SIZE_CATEGORY size) {

	switch ( size ) {
	case 0:
		this->size = FINE;
		setDamageDie(2);
		setNumDMGDice(1);
		break;
	case 1:
		this->size = DIMINUTIVE;
		setDamageDie(3);
		setNumDMGDice(1);
		break;
	case 2:
		this->size = TINY;
		setDamageDie(4);
		setNumDMGDice(1);
		break;
	case 3:
		this->size = SMALL;
		setDamageDie(6);
		setNumDMGDice(1);
		break;
	case 4:
		this->size = MEDIUM;
		setDamageDie(8);
		setNumDMGDice(1);
		break;
	case 5:
		this->size = LARGE;
		setDamageDie(6);
		setNumDMGDice(2);
		break;
	case 6:
		this->size = myEnums::HUGE;
		setDamageDie(6);
		setNumDMGDice(3);
		break;
	case 7:
		this->size = GARGANTUAN;
		setDamageDie(6);
		setNumDMGDice(4);
		break;
	case 8:
		this->size = COLOSSAL;
		setDamageDie(6);
		setNumDMGDice(6);
		break;
	case 9:
		this->size = COLOSSAL_P;
		setDamageDie(6);
		setNumDMGDice(7);
		break;
	case 10:
		this->size = COLOSSAL_PP;
		setDamageDie(6);
		setNumDMGDice(8);
		break;
	default:
		this->size = MEDIUM;
		setDamageDie(8);
		setNumDMGDice(1);
		break;
	}
	setWeaponType(myEnums::LONGSWORD);
	setItemName("longsword");
	setRangeIncrement(0);
	setWeight(4.0);
	setBaseValue(15.0);
	setHardness(ONE_HANDED_MELEE, METAL, 0);
	setDurability(ONE_HANDED_MELEE, METAL, 0, MEDIUM);

	setReach(false);
	setDamageType1( SLASHING );
	setDamageType2( SLASHING );
	setDamageType3( SLASHING );
	setCritChance(19);
	setCritValue(2);
	setWeaponCategory( MARTIAL );
	setWeaponSubCategory ( ONE_HANDED_MELEE );
	setEnhancementBonus (0);
}
void TMyPaintBrushStyle::setParamValue(int index, double value)
  { setBaseValue((MyPaintBrushSetting)index, value); }