Esempio n. 1
0
void MosquitoBase::setState(MOSQUITO_STATE state)
{
	bool loop = true, blend = false;
	float pos[3];
	getPos(pos);
	if(state == eMosuqitoHit)
	{
		loop = false;
		setBillboard("blood_billboard");
		AudioSystem::getInstance()->play3D("../music/spring.wav", pos);
	}
	else if(state == eMosuqitoCut)
	{
		loop = false;
		setBillboard("blood_billboard");
		AudioSystem::getInstance()->play3D("../music/pop.wav", pos);
	}
	else if(state == eMosquitoBlood)
	{
		GameSystem::getInstance()->setDrinkTime();
		AudioSystem::getInstance()->play3D("../music/kiss.wav", pos);
	}
	if(m_uiMeshID < GameSystem::getInstance()->m_vMeshData.size())
	{
		if(state < GameSystem::getInstance()->m_vMeshData[m_uiMeshID].m_vAniName.size())
			setAnimation(GameSystem::getInstance()->m_vMeshData[m_uiMeshID].m_vAniName[state].c_str(), loop, blend);
	}
	m_eState = state;
	m_fTimer = 0.0f;
}
Esempio n. 2
0
NS_COCOS3D_BEGIN

CC3Billboard::CC3Billboard()
{
	m_pBillboard = NULL;
	setBillboard( NULL );
}
Esempio n. 3
0
void CC3Billboard::initWithTag( GLuint aTag, const std::string& aName, CCNode* a2DNode )
{
	initWithTag( aTag, aName );
	{
		setBillboard( a2DNode );
	}
}
Esempio n. 4
0
void CC3Billboard::initWithTag( GLuint aTag, const std::string& aName )
{
	super::initWithTag( aTag, aName );
	{
		setColor( CCColorRefFromCCC4F(kCCC4FWhite) );
		setBillboard( NULL );
		m_billboardBoundingRect = CCRectZero;
		m_offsetPosition = CCPointZero;
		m_minimumBillboardScale = CCPointZero;
		m_maximumBillboardScale = CCPointZero;
		m_fUnityScaleDistance = 0.0;
		m_shouldNormalizeScaleToDevice = true;
		m_shouldDrawAs2DOverlay = false;
		m_shouldAlwaysMeasureBillboardBoundingRect = false;
		m_shouldMaximizeBillboardBoundingRect = false;
		m_textureUnitIndex = 0;
		m_shouldUpdateUnseenBillboard = true;
		m_billboardIsPaused = false;
	}
}
Esempio n. 5
0
CC3Billboard::~CC3Billboard()
{
	setBillboard( NULL );
}
Esempio n. 6
0
void CC3Billboard::initWithName( const std::string& aName, CCNode* a2DNode )
{
	initWithName( aName );
	setBillboard( a2DNode );
}
Esempio n. 7
0
void CC3Billboard::initWithBillboard( CCNode* a2DNode )
{
	init();
	setBillboard( a2DNode );
}