Esempio n. 1
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void FNavgationBar::initConnect()
{
    for(int i=0; i<buttons.length(); i++)
    {
        connect(buttons.at(i), SIGNAL(clicked()), this, SLOT(setButtonChecked()));
    }
}
Esempio n. 2
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void FNavgationBar::addNavgationTile(const QString &tile, const QString &objectName)
{
    buttonTitles  << tile;
    FCheckabelButton* button = new FCheckabelButton(tile);
    buttons.append(button);
    button->setObjectName(objectName);
    connect(button, SIGNAL(clicked()), this, SLOT(setButtonChecked()));
}
Esempio n. 3
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void FTabWidget::addWidget(const QString &tile, const QString &objectName, QWidget *widget)
{
    buttonTitles  << tile;
    FCheckabelButton* button = new FCheckabelButton(tile);
    buttons.append(button);
//    button->setObjectName(objectName);
    button->setFixedSize(200, 60);
    tabLayout->insertWidget(tabLayout->count() - 1, button);
    connect(button, SIGNAL(clicked()), this, SLOT(setButtonChecked()));
//    widget->setObjectName(objectName);
    stackLayout->addWidget(widget);
}
void LayoutButton::OnlyMeChecked(bool checked) {
    setButtonChecked(checked);
    qDebug() << "onLyMeChecked" << m_text;
    emit onlyOneChecked(m_text);
}