int KyraEngine_HoF::cauldronClearButton(Button *button) { if (!queryGameFlag(2)) { updateCharFacing(); objectChat(getTableString(0xF0, _cCodeBuffer, 1), 0, 0x83, 0xF0); return 0; } if (queryGameFlag(0xE4)) { snd_playSoundEffect(0x0D); return 0; } _screen->hideMouse(); displayInvWsaLastFrame(); snd_playSoundEffect(0x25); loadInvWsa("PULL.WSA", 1, 6, 0, -1, -1, 1); loadInvWsa("CAULD00.WSA", 1, 7, 0, 0xD4, 0x0F, 1); showMessage(0, 0xCF); setCauldronState(0, 0); clearCauldronTable(); snd_playSoundEffect(0x57); loadInvWsa("CAULDFIL.WSA", 1, 7, 0, -1, -1, 1); _screen->showMouse(); return 0; }
int KyraEngine_HoF::cauldronButton(Button *button) { if (!queryGameFlag(2)) { objectChat(getTableString(0xF0, _cCodeBuffer, 1), 0, 0x83, 0xF0); return 0; } if (!_screen->isMouseVisible() || _mouseState < -1) return 0; if (queryGameFlag(0xE4)) { snd_playSoundEffect(0x0D); return 0; } updateCharFacing(); for (int i = 0; _cauldronProtectedItems[i] != -1; ++i) { if (_itemInHand == _cauldronProtectedItems[i]) { objectChat(getTableString(0xF1, _cCodeBuffer, 1), 0, 0x83, 0xF1); return 0; } } if (_itemInHand == -1) { listItemsInCauldron(); return 0; } for (int i = 0; _cauldronBowlTable[i] != -1; i += 2) { if (_itemInHand == _cauldronBowlTable[i]) { addFrontCauldronTable(_itemInHand); setHandItem(_cauldronBowlTable[i+1]); if (!updateCauldron()) { _cauldronState = 0; cauldronRndPaletteFade(); } return 0; } } if (_itemInHand == 18) { const int16 *magicTable = (_mainCharacter.sceneId == 77) ? _cauldronMagicTableScene77 : _cauldronMagicTable; while (magicTable[0] != -1) { if (_cauldronState == magicTable[0]) { setHandItem(magicTable[1]); snd_playSoundEffect(0x6C); ++_cauldronUseCount; if (_cauldronStateTable[_cauldronState] <= _cauldronUseCount && _cauldronUseCount) { showMessage(0, 0xCF); setCauldronState(0, true); clearCauldronTable(); } return 0; } magicTable += 2; } } else if (_itemInHand >= 0) { int item = _itemInHand; cauldronItemAnim(item); addFrontCauldronTable(item); if (!updateCauldron()) { _cauldronState = 0; cauldronRndPaletteFade(); } } return 0; }
Common::Error KyraEngine_HoF::loadGameState(int slot) { const char *fileName = getSavegameFilename(slot); SaveHeader header; Common::InSaveFile *saveFile = openSaveForReading(fileName, header); if (!saveFile) { showMessageFromCCode(0x35, 0x84, 0); snd_playSoundEffect(0x0D); return Common::kUnknownError; } if (header.originalSave) warning("Trying to load savegame from original interpreter, while this is possible, it is not officially supported"); bool setFlag1EE = (queryGameFlag(0x1EE) != 0); _deathHandler = -1; if (!_unkSceneScreenFlag1) { _sound->beginFadeOut(); _system->delayMillis(5 * _tickLength); _lastMusicCommand = -1; } int loadedZTable = _characterShapeFile; Common::SeekableSubReadStreamEndian in(saveFile, saveFile->pos(), saveFile->size(), !header.originalSave, DisposeAfterUse::YES); _screen->hideMouse(); if (!header.originalSave) { _timer->loadDataFromFile(in, header.version); uint32 flagsSize = in.readUint32BE(); assert(flagsSize <= sizeof(_flagsTable)); in.read(_flagsTable, flagsSize); } // usually we have to save the flag set by opcode 10 here //word_2AB05 = in.readUint16(); if (header.originalSave) in.readUint16(); _lastMusicCommand = in.readSint16(); _newChapterFile = in.readByte(); _characterShapeFile = in.readByte(); _cauldronState = in.readByte(); _colorCodeFlag1 = in.readByte(); _colorCodeFlag2 = in.readByte(); _bookCurPage = in.readByte(); _bookMaxPage = in.readByte(); for (int i = 0; i < 7; ++i) _presetColorCode[i] = in.readByte(); for (int i = 0; i < 7; ++i) _inputColorCode[i] = in.readByte(); for (int i = 0; i < 25; ++i) _cauldronTable[i] = in.readSint16(); for (int i = 0; i < 20; ++i) _hiddenItems[i] = in.readSint16(); if (header.originalSave) { assert(sizeof(_flagsTable) >= 0x41); in.read(_flagsTable, 0x41); } for (int i = 0; i < 19; ++i) in.read(_conversationState[i], 14); if (!header.originalSave) { in.read(_newSceneDlgState, 32); } else { for (int i = 0; i < 31; ++i) _newSceneDlgState[i] = in.readUint16(); } _cauldronUseCount = in.readSint16(); if (header.originalSave) in.seek(6, SEEK_CUR); _mainCharacter.sceneId = in.readUint16(); _mainCharacter.dlgIndex = in.readSint16(); _mainCharacter.height = in.readByte(); _mainCharacter.facing = in.readByte(); _mainCharacter.animFrame = in.readUint16(); if (header.version <= 10 || header.originalSave) in.seek(3, SEEK_CUR); for (int i = 0; i < 20; ++i) _mainCharacter.inventory[i] = in.readUint16(); _mainCharacter.x1 = in.readSint16(); _mainCharacter.y1 = in.readSint16(); _mainCharacter.x2 = in.readSint16(); _mainCharacter.y2 = in.readSint16(); for (int i = 0; i < 30; ++i) { _itemList[i].id = in.readSint16(); _itemList[i].sceneId = in.readUint16(); _itemList[i].x = in.readSint16(); _itemList[i].y = in.readByte(); if (header.version <= 9 || header.originalSave) in.readUint16(); } for (int i = 0; i < 72; ++i) { in.read(_talkObjectList[i].filename, 13); _talkObjectList[i].scriptId = in.readByte(); _talkObjectList[i].x = in.readSint16(); _talkObjectList[i].y = in.readSint16(); _talkObjectList[i].color = in.readByte(); } for (int i = 0; i < 86; ++i) { if (!header.originalSave) { in.read(_sceneList[i].filename1, 10); } else { in.read(_sceneList[i].filename1, 9); _sceneList[i].filename1[9] = 0; } _sceneList[i].exit1 = in.readUint16(); _sceneList[i].exit2 = in.readUint16(); _sceneList[i].exit3 = in.readUint16(); _sceneList[i].exit4 = in.readUint16(); _sceneList[i].flags = in.readByte(); _sceneList[i].sound = in.readByte(); } _itemInHand = in.readSint16(); if (header.originalSave) { uint32 currentTime = _system->getMillis(); for (int i = 0; i < 6; ++i) _timer->setDelay(i, in.readSint32LE()); for (int i = 0; i < 6; ++i) { if (in.readUint16LE()) _timer->enable(i); else _timer->disable(i); } for (int i = 0; i < 6; ++i) _timer->setNextRun(i, currentTime + (in.readUint32LE() * _tickLength)); _timer->resetNextRun(); } _sceneExit1 = in.readUint16(); _sceneExit2 = in.readUint16(); _sceneExit3 = in.readUint16(); _sceneExit4 = in.readUint16(); if (saveFile->err() || saveFile->eos()) { warning("Load failed ('%s', '%s').", fileName, header.description.c_str()); return Common::kUnknownError; } else { debugC(1, kDebugLevelMain, "Loaded savegame '%s.'", header.description.c_str()); } if (loadedZTable != _characterShapeFile) loadCharacterShapes(_characterShapeFile); _screen->loadBitmap("_PLAYFLD.CPS", 3, 3, 0); if (!queryGameFlag(1)) _screen->copyRegion(0xCE, 0x90, 0xCE, 0x90, 0x2C, 0x2C, 2, 0, Screen::CR_NO_P_CHECK); if (!queryGameFlag(2)) _screen->copyRegion(0xFA, 0x90, 0xFA, 0x90, 0x46, 0x2C, 2, 0, Screen::CR_NO_P_CHECK); _screen->loadBitmap("_PLAYALL.CPS", 3, 3, 0); if (queryGameFlag(1)) _screen->copyRegion(0xCE, 0x90, 0xCE, 0x90, 0x2C, 0x2C, 2, 0, Screen::CR_NO_P_CHECK); if (queryGameFlag(2)) _screen->copyRegion(0xFA, 0x90, 0xFA, 0x90, 0x46, 0x2C, 2, 0, Screen::CR_NO_P_CHECK); redrawInventory(0); int cauldronUseCount = _cauldronUseCount; setCauldronState(_cauldronState, 0); _cauldronUseCount = cauldronUseCount; _mainCharX = _mainCharacter.x2 = _mainCharacter.x1; _mainCharY = _mainCharacter.y2 = _mainCharacter.y1; _mainCharacter.facing = 4; enterNewScene(_mainCharacter.sceneId, _mainCharacter.facing, 0, 0, 1); setDelayedCursorUpdate(); if (_lastMusicCommand >= 0 && !_unkSceneScreenFlag1) snd_playWanderScoreViaMap(_lastMusicCommand, 1); while (!_screen->isMouseVisible()) _screen->showMouse(); setTimer1DelaySecs(7); _shownMessage = " "; _fadeMessagePalette = false; if (setFlag1EE) setGameFlag(0x1EE); // We didn't explicitly set the walk speed, but it's saved as part of // the _timers array, so we need to re-sync it with _configWalkspeed. setWalkspeed(_configWalkspeed); return Common::kNoError; }