void TutorialLevel::update(){ if (Menu::isNewLevel()) { float pixelDensityX = (float)Global::FbWidth / Global::ScreenWidth; levelTitle = TextPtr(new Text("Level1", glm::vec4(0, 0, 0, 1), glm::vec3(-0.5, 0, 0), "FourPixel", 75)); levelTitle->setPosition(glm::vec3(0-levelTitle->getTextWidth()/2.0/pixelDensityX + .05, 0, 0)); PTR_CAST(TextRender, RenderEngine::getRenderElement("text"))->addText(levelTitle); Menu::setNewLevel(false); } if(debugPlayer->isActive()){ ASSERT(getCamera("Camera1") != getCamera("DebugCamera"), "Equal camera"); setMainCamera("DebugCamera"); getCamera("Camera1")->fix(); } else if(cinematicPlayer->isActive() && includeCinema){ ASSERT(getCamera("Camera1") != getCamera("CinematicCamera"), "Equal camera"); setMainCamera("CinematicCamera"); setCullingCamera("CinematicCamera"); player->setActive(false); } else{ player->setActive(true); setMainCamera("Camera1"); setCullingCamera("Camera1"); getCamera("Camera1")->fix(false, true, false); } timer += TimeManager::getDeltaTime() / 15.0; //l1->setDirection(glm::vec3(20.0 * sin(timer * 3.1), 5.0 * sin(timer * 3.4 + 5.0) + 30.0, 20.0 * sin(timer * 3.8 + 2.0))); //l1->setPosition(gridCenter + l1->getDirection()*1.0f); //l1->setViewMatrix(glm::lookAt( // gridCenter + l1->getDirection(), // gridCenter, glm::vec3(0, 1, 0))); // gridCenter + l1->getDirection(), // gridCenter, glm::vec3(0, 1, 0))); if (!Menu::isActive()) { glm::vec4 titleColor = levelTitle->getColor(); if(titleColor.w > 0){ titleColor.w -= (float)TimeManager::getDeltaTime() * 0.3f; levelTitle->setColor(titleColor); } if (Menu::isNovice() && !cinematicPlayer->isActive()) { RenderEngine::removeRenderElement("text"); RenderEngine::addRenderElement("text", RenderElementPtr(new TextRender()), 10); glfwSetInputMode(Global::window, GLFW_CURSOR, GLFW_CURSOR_NORMAL); RenderEngine::toggleElementsForMenu(); Menu::displayPage("UserGuide"); Menu::setNovice(false); } if(Menu::getCurrentPage() == "UserGuide") { player->setActive(false); } else { player->setActive(true); } } if(player->getPosition().y <= resetHeight){ LevelManager::resetLevel(); } sky->loadIdentity(); sky->scale(glm::vec3(-90.0f,-90.0f,-90.0f)); sky->translate(Director::getScene()->getCamera()->getEye()); }
void TutorialLevel::setup(){ INFO("Generating Tutorial Level..."); readFile(); initalizeGrid(); createRenders(); createLevel(); waterSurfaceManager = WaterSurfaceManagerPtr(new WaterSurfaceManager()); addGameObject(waterSurfaceManager); INFO("Removal String so less of make"); INFO("Setting up the cameras for the Test Level..."); CameraPtr cam3(new Camera(glm::vec3(25, 30, 0), glm::vec3(10, 20, 6), glm::vec3(0, 1, 0))); cam3->setProjectionMatrix( glm::perspective(glm::radians(90.0f), (float) Global::ScreenWidth/Global::ScreenHeight, 0.1f, 100.f)); addCamera("CinematicCamera", cam3); setMainCamera("CinematicCamera"); setCullingCamera("CinematicCamera"); CameraPtr cam1(new Camera(glm::vec3(4, 10, -5), glm::vec3(4, 4, -10), glm::vec3(0, 1, 0))); cam1->setProjectionMatrix( glm::perspective(glm::radians(90.0f), (float) Global::ScreenWidth/Global::ScreenHeight, 0.1f, 100.f)); addCamera("Camera1", cam1); CameraPtr cam2(new Camera(glm::vec3(0, 1, 0), glm::vec3(-6, -3, 6), glm::vec3(0, 1, 0))); cam2->setProjectionMatrix( glm::perspective(glm::radians(90.0f), (float) Global::ScreenWidth/Global::ScreenHeight, 0.1f, 100.f)); l1 = LightPtr(new Light(glm::vec3(1), 30.0f, glm::vec3(0, 30, 0))); l1->setPosition(l1->getDirection()); Uniform3DGridPtr<int> typeGrid = getTypeGrid(); gridCenter = glm::vec3((typeGrid->getMaxX() - typeGrid->getMinX())/2.0f, (typeGrid->getMaxY() - typeGrid->getMinY())/2.0f, (typeGrid->getMinZ() - typeGrid->getMaxZ())/2.0f); l1->setViewMatrix(glm::lookAt( l1->getPosition(), gridCenter, glm::vec3(0, 1, 0))); l1->setProjectionMatrix(glm::ortho<float>(-30,30,-30,30,-70,70)); addLight("Sun", l1); INFO("Setting up the player for the Test Level..."); cinematicPlayer = CinematicPlayerPtr(new CinematicPlayer(cam3)); cinematicPlayer->setup(); addGameObject("cinematicPlayer", cinematicPlayer); player = PlayerPtr(new Player(cam1, 2)); player->setup(); addGameObject("player" , player); CollisionManager::addCollisionObjectToList(player); debugPlayer = DebugPlayerPtr(new DebugPlayer(cam2)); debugPlayer->setup(); addGameObject("debugPlayer" , debugPlayer); //Text addCamera("DebugCamera", cam2); sky = ObjectPtr(new Object( LoadManager::getMesh("sphere.obj"), MaterialManager::getMaterial("None"))); sky->applyTexture(LoadManager::getTexture("Sky")); sky->enableTexture(); sky->scale(glm::vec3(-90.0f,-90.0f,-90.0f)); sky->translate(Director::getScene()->getCamera()->getEye()); RenderEngine::getRenderElement("textured")->addObject(sky); ExclamationPtr exclamation = ExclamationPtr(new Exclamation(glm::vec3(30, 26, -48))); exclamation->setup(); addGameObject("exclamation", exclamation); }
void TunnelLevel::setup(){ INFO("Generating Test Level..."); readFile(); initalizeGrid(); createRenders(); createLevel(); INFO("Removal String so less of make"); waterSurfaceManager = WaterSurfaceManagerPtr(new WaterSurfaceManager()); addGameObject(waterSurfaceManager); CameraPtr cam3(new Camera(glm::vec3(30, 45, 0), glm::vec3(30, 15, 6), glm::vec3(0, 1, 0))); cam3->setProjectionMatrix( glm::perspective(glm::radians(90.0f), (float) Global::ScreenWidth/Global::ScreenHeight, 0.1f, 100.f)); addCamera("CinematicCamera", cam3); setMainCamera("CinematicCamera"); setCullingCamera("CinematicCamera"); INFO("Setting up the cameras for the Test Level..."); CameraPtr cam1(new Camera(glm::vec3(32.0f, 12.0f, -24.0f), glm::vec3(4, 4, -10), glm::vec3(0, 1, 0))); cam1->setProjectionMatrix( glm::perspective(glm::radians(90.0f), (float) Global::ScreenWidth/Global::ScreenHeight, 0.1f, 100.f)); addCamera("Camera1", cam1); setMainCamera("Camera1"); setCullingCamera("Camera1"); CameraPtr cam2(new Camera(glm::vec3(0, 1, 0), glm::vec3(-6, -3, 6), glm::vec3(0, 1, 0))); cam2->setProjectionMatrix( glm::perspective(glm::radians(90.0f), (float) Global::ScreenWidth/Global::ScreenHeight, 0.1f, 100.f)); l1 = LightPtr(new Light(glm::vec3(1), 30.0f, glm::vec3(32, 30, -20))); l1->setPosition(l1->getDirection()); Uniform3DGridPtr<int> typeGrid = getTypeGrid(); gridCenter = glm::vec3((typeGrid->getMaxX() - typeGrid->getMinX())/2.0f, (typeGrid->getMaxY() - typeGrid->getMinY())/2.0f, (typeGrid->getMinZ() - typeGrid->getMaxZ())/2.0f); l1->setViewMatrix(glm::lookAt( l1->getPosition(), gridCenter, glm::vec3(0, 1, 0))); l1->setProjectionMatrix(glm::ortho<float>(-30,30,-30,30,-70,70)); addLight("Sun", l1); cinematicPlayer = CinematicPlayerPtr(new CinematicPlayer(cam3)); cinematicPlayer->setup(); addGameObject("cinematicPlayer", cinematicPlayer); INFO("Setting up the player for the Test Level..."); player = PlayerPtr(new Player(cam1, 2)); player->setup(); addGameObject("player" , player); CollisionManager::addCollisionObjectToList(player); debugPlayer = DebugPlayerPtr(new DebugPlayer(cam2)); debugPlayer->setup(); addGameObject("debugPlayer" , debugPlayer); addCamera("DebugCamera", cam2); INFO("Creating Switch for the Test Level..."); SwitchPtr s1(new Switch(glm::vec3(0.9f, 0.1f, 0.1f), glm::vec3(33.7f, 11.0f, -27.0f), glm::vec3(0,0,1), -20.0f, 1)); s1->setup(); addGameObject("s1", s1); CollisionManager::addCollisionObjectToGrid(s1); std::list<SolidCubePtr> solidCubes; // INFO("Creating Active Terrain for the Test Level..."); for(int i = 11; i < 36; i+=2) { for(int j = -27; j < -20; j+=2) { SolidCubePtr at1(new SolidCube(glm::vec3(29, i, j))); at1->setup(); RenderEngine::getRenderGrid()->removeObject(at1->getObject()); solidCubes.push_back(at1); } } ActiveTerrainPtr a1(new ActiveTerrain(s1, glm::vec3(), glm::vec3(), 50.0f)); a1->setup(); a1->setCubes(solidCubes); addGameObject("a1", a1); sky = ObjectPtr(new Object( LoadManager::getMesh("sphere.obj"), MaterialManager::getMaterial("None"))); sky->applyTexture(LoadManager::getTexture("Sky")); sky->enableTexture(); sky->scale(glm::vec3(-50.0f,-50.0f,-50.0f)); sky->translate(Director::getScene()->getCamera()->getEye()); RenderEngine::getRenderElement("textured")->addObject(sky); ExclamationPtr exclamation = ExclamationPtr(new Exclamation(glm::vec3(60, 5, -23))); exclamation->setup(); addGameObject("exclamation", exclamation); PTR_CAST(SolidCube, (*grid)(7, 20, 11))->getObject()->applyTextureIndex(LoadManager::getTexture("DrainTexture"), 0); PTR_CAST(SolidCube, (*grid)(7, 20, 12))->getObject()->applyTextureIndex(LoadManager::getTexture("DrainTexture"), 0); PTR_CAST(SolidCube, (*grid)(7, 20, 11))->getObject()->applyNormalMapIndex(LoadManager::getTexture("RegularNormalMap"), 0); PTR_CAST(SolidCube, (*grid)(7, 20, 12))->getObject()->applyNormalMapIndex(LoadManager::getTexture("RegularNormalMap"), 0); shearRegion(8, 10, 21, 21, 11, 12, 1, 0, 0.0f); shearRegion(11, 13, 20, 20, 11, 12, 1, 0, 0.5f); PTR_CAST(SolidCube, (*grid)(16, 12, 0))->getObject()->applyTextureIndex(LoadManager::getTexture("DrainTexture"), 0); PTR_CAST(SolidCube, (*grid)(17, 12, 0))->getObject()->applyTextureIndex(LoadManager::getTexture("DrainTexture"), 0); PTR_CAST(SolidCube, (*grid)(16, 12, 0))->getObject()->applyNormalMapIndex(LoadManager::getTexture("RegularNormalMap"), 0); PTR_CAST(SolidCube, (*grid)(17, 12, 0))->getObject()->applyNormalMapIndex(LoadManager::getTexture("RegularNormalMap"), 0); shearRegion(16, 17, 13, 13, 1, 4, 0, 1, 0.0f); shearRegion(16, 17, 12, 12, 5, 8, 0, 1, 0.5f); PTR_CAST(SolidCube, (*grid)(16, 12, 23))->getObject()->applyTextureIndex(LoadManager::getTexture("DrainTexture"), 0); PTR_CAST(SolidCube, (*grid)(17, 12, 23))->getObject()->applyTextureIndex(LoadManager::getTexture("DrainTexture"), 0); PTR_CAST(SolidCube, (*grid)(16, 12, 23))->getObject()->applyNormalMapIndex(LoadManager::getTexture("RegularNormalMap"), 0); PTR_CAST(SolidCube, (*grid)(17, 12, 23))->getObject()->applyNormalMapIndex(LoadManager::getTexture("RegularNormalMap"), 0); shearRegion(16, 17, 13, 13, 19, 22, 0, -1, 0.0f); shearRegion(16, 17, 12, 12, 15, 18, 0, -1, 0.5f); PTR_CAST(SolidCube, (*grid)(26, 12, 15))->getObject()->applyTextureIndex(LoadManager::getTexture("DrainTexture"), 0); PTR_CAST(SolidCube, (*grid)(26, 12, 8))->getObject()->applyTextureIndex(LoadManager::getTexture("DrainTexture"), 0); PTR_CAST(SolidCube, (*grid)(26, 12, 15))->getObject()->applyNormalMapIndex(LoadManager::getTexture("RegularNormalMap"), 0); PTR_CAST(SolidCube, (*grid)(26, 12, 8))->getObject()->applyNormalMapIndex(LoadManager::getTexture("RegularNormalMap"), 0); }