void Tutorial::Crash()// draws the animation for a crash and pasticles that fly out from there { //animation code auto spritecache = SpriteFrameCache::getInstance(); spritecache->addSpriteFramesWithFile("GameScreen/explosion.plist"); cocos2d::SpriteFrame* spriteFrame = spritecache->getSpriteFrameByName("explosion0.png"); cocos2d::Vector<cocos2d::Sprite *> m_aiSprites; cocos2d::Vector<cocos2d::SpriteFrame*> m_animFrames; for (int i = 0; i < 23; i++) { // Get a SpriteFrame using a name from the spritesheet .plist file. m_animFrames.pushBack(spritecache->getSpriteFrameByName("explosion" + std::to_string(i) + ".png")); } // Create the animation out of the frames. Animation* animation = Animation::createWithSpriteFrames(m_animFrames, 0.065); Animate* animate = Animate::create(animation); // Create a sprite using any one of the SpriteFrames // This is so we get a sprite of the correct dimensions. auto sprite = Sprite::createWithSpriteFrame(m_animFrames.at(0)); // Run and repeat the animation. sprite->setScale(3.0f); sprite->runAction(RepeatForever::create(animate)); sprite->setPosition(Vec2(player->getPosition().x, player->getPosition().y - 5)); this->addChild(sprite, 10); m_aiSprites.pushBack(sprite); //code for the particles that will be coloured orange auto size = Director::getInstance()->getWinSize(); auto m_emitter = ParticleExplosion::createWithTotalParticles(900); m_emitter->setDuration(-1); m_emitter->setGravity(Point(0, -240)); m_emitter->setAngle(0); m_emitter->setAngleVar(180); m_emitter->setRadialAccel(25); m_emitter->setRadialAccelVar(0); m_emitter->setTangentialAccel(10); m_emitter->setTangentialAccelVar(0); m_emitter->setPosVar(Point(1, 0)); m_emitter->setLife(0.25); m_emitter->setLifeVar(0.50); m_emitter->setStartSpin(0); m_emitter->setStartSpinVar(0); m_emitter->setEndSpin(0); m_emitter->setEndSpinVar(0); m_emitter->setStartColor(Color4F(212, 73, 0, 1)); m_emitter->setStartColorVar(Color4F(0, 0, 0, 0)); m_emitter->setEndColor(Color4F(212, 73, 0, 1)); m_emitter->setEndColorVar(Color4F(0, 0, 0, 0)); m_emitter->setStartSize(20.0f); m_emitter->setStartSizeVar(0); m_emitter->setEndSize(15.0f); m_emitter->setEndSizeVar(0); m_emitter->setEmissionRate(275); m_emitter->setPosition(Vec2(player->getPosition().x, player->getPosition().y - 15)); addChild(m_emitter, 10); }
void ParticlePerformTest4::doTest() { auto s = Director::getInstance()->getWinSize(); auto particleSystem = (ParticleSystem*) getChildByTag(kTagParticleSystem); // duration particleSystem->setDuration(-1); // gravity particleSystem->setGravity(Vec2(0,-90)); // angle particleSystem->setAngle(90); particleSystem->setAngleVar(0); // radial particleSystem->setRadialAccel(0); particleSystem->setRadialAccelVar(0); // speed of particles particleSystem->setSpeed(180); particleSystem->setSpeedVar(50); // emitter position particleSystem->setPosition(Vec2(s.width/2, 100)); particleSystem->setPosVar(Vec2(s.width/2,0)); // life of particles particleSystem->setLife(2.0f); particleSystem->setLifeVar(1); // emits per frame particleSystem->setEmissionRate(particleSystem->getTotalParticles() / particleSystem->getLife()); // color of particles Color4F startColor(0.5f, 0.5f, 0.5f, 1.0f); particleSystem->setStartColor(startColor); Color4F startColorVar(0.5f, 0.5f, 0.5f, 1.0f); particleSystem->setStartColorVar(startColorVar); Color4F endColor(0.1f, 0.1f, 0.1f, 0.2f); particleSystem->setEndColor(endColor); Color4F endColorVar(0.1f, 0.1f, 0.1f, 0.2f); particleSystem->setEndColorVar(endColorVar); // size, in pixels particleSystem->setEndSize(64.0f); particleSystem->setStartSize(64.0f); particleSystem->setEndSizeVar(0); particleSystem->setStartSizeVar(0); // additive particleSystem->setBlendAdditive(false); }
//The constructor. Particle::Particle() { //Setting the default values. setPosition(Vector3(0, 0, 0)); setVelocity(Vector3(0, 0, 0)); setStartColor(Vector4(1, 1, 1, 1)); setEndColor(Vector4(1, 1, 1, 1)); setStartSize(1); setEndSize(1); setLifetime(1); }
//The complete constructor. Particle::Particle(Vector3 position, Vector3 velocity, Vector4 startColor, Vector4 endColor, float startSize, float endSize, float lifetime) { //Setting the values passed in. setPosition(position); setVelocity(velocity); setStartColor(startColor); setEndColor(endColor); setStartSize(startSize); setEndSize(endSize); setLifetime(lifetime); }
bool RGBMatrix::copyFrom(const Function* function) { const RGBMatrix* mtx = qobject_cast<const RGBMatrix*> (function); if (mtx == NULL) return false; setFixtureGroup(mtx->fixtureGroup()); if (mtx->algorithm() != NULL) setAlgorithm(mtx->algorithm()->clone()); else setAlgorithm(NULL); setStartColor(mtx->startColor()); setEndColor(mtx->endColor()); return Function::copyFrom(function); }
LayerExtendedBlendOpacityTest::LayerExtendedBlendOpacityTest() { auto layer1 = LayerGradient::create(Color4B(255, 0, 0, 255), Color4B(255, 0, 255, 255)); layer1->setContentSize(Size(80, 80)); layer1->setPosition(Vec2(50,50)); addChild(layer1); auto layer2 = LayerGradient::create(Color4B(0, 0, 0, 127), Color4B(255, 255, 255, 127)); layer2->setContentSize(Size(80, 80)); layer2->setPosition(Vec2(100,90)); addChild(layer2); auto layer3 = LayerGradient::create(); layer3->setContentSize(Size(80, 80)); layer3->setPosition(Vec2(150,140)); layer3->setStartColor(Color3B(255, 0, 0)); layer3->setEndColor(Color3B(255, 0, 255)); layer3->setStartOpacity(255); layer3->setEndOpacity(255); layer3->setBlendFunc( BlendFunc::ALPHA_NON_PREMULTIPLIED ); addChild(layer3); }
void TestScene::emit() { auto _emitter = ParticleSystemQuad::createWithTotalParticles(100); addChild(_emitter, 10); _emitter->setTexture(Director::getInstance()->getTextureCache()->addImage("images/test_lizi.png")); _emitter->setDuration(1.f); // gravity _emitter->setGravity(Vec2::ZERO); // angle _emitter->setAngle(90); _emitter->setAngleVar(0); // speed of particles _emitter->setSpeed(260); _emitter->setSpeedVar(0); // radial _emitter->setRadialAccel(-260); _emitter->setRadialAccelVar(0); // tagential _emitter->setTangentialAccel(00); _emitter->setTangentialAccelVar(0); // emitter position // _emitter->setPosition( Vec2(160,240) ); _emitter->setPosVar({2,10}); // life of particles _emitter->setLife(1); _emitter->setLifeVar(0); // spin of particles _emitter->setStartSpin(10000); _emitter->setStartSizeVar(360); _emitter->setEndSpin(0); _emitter->setEndSpinVar(360); // color of particles Color4F startColor(0.f, 0.5f, 0.f, 1.0f); _emitter->setStartColor(startColor); Color4F startColorVar(0.f, 0.1f, 0.f, 1.0f); _emitter->setStartColorVar(startColorVar); Color4F endColor(0.1f, 0.5f, 0.1f, 1.0f); _emitter->setEndColor(endColor); Color4F endColorVar(0.1f, 0.1f, 0.1f, 0.2f); _emitter->setEndColorVar(endColorVar); // size, in pixels _emitter->setStartSize(5.0f); _emitter->setStartSizeVar(1.0f); _emitter->setEndSize(ParticleSystem::START_SIZE_EQUAL_TO_END_SIZE); // emits per second _emitter->setEmissionRate(_emitter->getTotalParticles()/_emitter->getLife()); // additive _emitter->setBlendAdditive(true); //addChild(_emitter); _emitter->setPosition(genPos({0.5,0.5})); // _emitter->runAction(RotateBy::create(10.f, 1000)); }
bool RGBMatrix::loadXML(const QDomElement& root) { if (root.tagName() != KXMLQLCFunction) { qWarning() << Q_FUNC_INFO << "Function node not found"; return false; } if (root.attribute(KXMLQLCFunctionType) != typeToString(Function::RGBMatrix)) { qWarning() << Q_FUNC_INFO << "Function is not an RGB matrix"; return false; } /* Load matrix contents */ QDomNode node = root.firstChild(); while (node.isNull() == false) { QDomElement tag = node.toElement(); if (tag.tagName() == KXMLQLCFunctionSpeed) { loadXMLSpeed(tag); } else if (tag.tagName() == KXMLQLCRGBAlgorithm) { setAlgorithm(RGBAlgorithm::loader(doc(), tag)); } else if (tag.tagName() == KXMLQLCRGBMatrixFixtureGroup) { setFixtureGroup(tag.text().toUInt()); } else if (tag.tagName() == KXMLQLCFunctionDirection) { loadXMLDirection(tag); } else if (tag.tagName() == KXMLQLCFunctionRunOrder) { loadXMLRunOrder(tag); } else if (tag.tagName() == KXMLQLCRGBMatrixStartColor) { setStartColor(QColor::fromRgb(QRgb(tag.text().toUInt()))); } else if (tag.tagName() == KXMLQLCRGBMatrixEndColor) { setEndColor(QColor::fromRgb(QRgb(tag.text().toUInt()))); } else if (tag.tagName() == KXMLQLCRGBMatrixProperty) { QString name = tag.attribute(KXMLQLCRGBMatrixPropertyName); QString value = tag.attribute(KXMLQLCRGBMatrixPropertyValue); setProperty(name, value); } else if (tag.tagName() == KXMLQLCRGBMatrixDimmerControl) { setDimmerControl(tag.text().toInt()); } else { qWarning() << Q_FUNC_INFO << "Unknown RGB matrix tag:" << tag.tagName(); } node = node.nextSibling(); } return true; }
void LayerRadialGradient::setEndColor(const Color3B& color) { setEndColor(Color4B(color)); }
void FloatingEffectManager::toast_cure(const cocos2d::Vec2& srcPos, const cocos2d::Vec2& desPos, DDElementType elementType, int level) { const float speed = 300; float len = (desPos-srcPos).length(); if (len == 0) { return; } auto _emitter = ParticleSystemQuad::createWithTotalParticles(500); _emitter->setAutoRemoveOnFinish(true); _layer->addChild(_emitter, 10); _emitter->setTexture(Director::getInstance()->getTextureCache()->addImage("images/test_lizi.png")); _emitter->setDuration(len/speed); // gravity _emitter->setGravity(Vec2::ZERO); // angle _emitter->setAngle(vector2angel(desPos-srcPos)); _emitter->setAngleVar(0.5f* std::atan(DDConfig::battleCubeWidth()/len) * 180.f/3.1415926f); // speed of particles _emitter->setSpeed(speed); _emitter->setSpeedVar(0); // radial _emitter->setRadialAccel(-(speed/(2*len/speed))); _emitter->setRadialAccelVar(0); // tagential _emitter->setTangentialAccel(00); _emitter->setTangentialAccelVar(0); // emitter position // _emitter->setPosition( Vec2(160,240) ); _emitter->setPosVar({0,0}); // life of particles _emitter->setLife(2*len/speed); _emitter->setLifeVar(0); // spin of particles _emitter->setStartSpin(720); _emitter->setStartSizeVar(360); _emitter->setEndSpin(0); _emitter->setEndSpinVar(360); // color of particles Color4F startColor(0.f, 0.5f, 0.f, 0.8f); _emitter->setStartColor(startColor); Color4F startColorVar(0.f, 0.1f, 0.f, 0.1f); _emitter->setStartColorVar(startColorVar); Color4F endColor(0.1f, 0.5f, 0.1f, 0.8f); _emitter->setEndColor(endColor); Color4F endColorVar(0.1f, 0.1f, 0.1f, 0.1f); _emitter->setEndColorVar(endColorVar); // size, in pixels _emitter->setStartSize(3.0f); _emitter->setStartSizeVar(1.0f); _emitter->setEndSize(ParticleSystem::START_SIZE_EQUAL_TO_END_SIZE); // emits per second _emitter->setEmissionRate(_emitter->getTotalParticles()/_emitter->getLife()); // additive _emitter->setBlendAdditive(true); _emitter->setPosition(srcPos); }
void FloatingEffectManager::toast_help_tail(const cocos2d::Vec2& srcPos, const cocos2d::Vec2& desPos, const cocos2d::Color4F& color) { const float time = 0.2; float len = (desPos-srcPos).length(); if (len == 0) { return; } const float speed = len/time; auto _emitter = ParticleSystemQuad::createWithTotalParticles(500); _emitter->setAutoRemoveOnFinish(true); _layer->addChild(_emitter, 10); _emitter->setTexture(Director::getInstance()->getTextureCache()->addImage("images/test_lizi.png")); _emitter->setDuration(time*5); // gravity _emitter->setGravity(Vec2::ZERO); // angle _emitter->setAngle(vector2angel(srcPos-desPos)); _emitter->setAngleVar(3); // speed of particles _emitter->setSpeed(speed/5); _emitter->setSpeedVar(0); // radial _emitter->setRadialAccel(0); _emitter->setRadialAccelVar(0); // tagential _emitter->setTangentialAccel(0); _emitter->setTangentialAccelVar(0); // emitter position // _emitter->setPosition( Vec2(160,240) ); _emitter->setPosVar({0,0}); // life of particles _emitter->setLife(0.2); _emitter->setLifeVar(0); // spin of particles _emitter->setStartSpin(720); _emitter->setStartSizeVar(360); _emitter->setEndSpin(0); _emitter->setEndSpinVar(360); // color of particles _emitter->setStartColor(color); Color4F startColorVar(0.f, 0.1f, 0.f, 0.1f); _emitter->setStartColorVar(startColorVar); _emitter->setEndColor(color); Color4F endColorVar(0.1f, 0.1f, 0.1f, 0.1f); _emitter->setEndColorVar(endColorVar); // size, in pixels _emitter->setStartSize(2.0f); _emitter->setStartSizeVar(1.0f); _emitter->setEndSize(ParticleSystem::START_SIZE_EQUAL_TO_END_SIZE); // emits per second _emitter->setEmissionRate(_emitter->getTotalParticles()/_emitter->getLife()); // additive _emitter->setBlendAdditive(true); _emitter->setPosition(srcPos); _emitter->runAction(MoveTo::create(0.1, desPos)); }
Head_ParticalEffect void addParticalToHead(Node* node) { Vec2 pos[4]; pos[0] = Vec2(5, 75); pos[1] = Vec2(75, 75); pos[2] = Vec2(75, 5); pos[3] = Vec2(5, 5); for (int i = 0; i < 2; i++) { auto partNode = ParticleSystemQuad::createWithTotalParticles(60); partNode->setTexture(TextureCache::getInstance()->addImage("GameUI/CommonUI/fire.png"));//设置粒子图 partNode->setDuration(-1);//发射时长 // life of particles partNode->setLife(0.5f);//粒子生命 partNode->setLifeVar(0.1f); partNode->setEmissionRate(partNode->getTotalParticles() / partNode->getLife());//发射器发射频率 partNode->setPositionType(ParticleSystem::PositionType::FREE);//设置发射器的跟随模式 // color of particles partNode->setStartColor(ccc4f(0.76f, 0.25f, 0.12f, 1.0f));//起始颜色 partNode->setStartColorVar(ccc4f(0.1f, 0.1f, 0.1f, 0.0f)); partNode->setEndColor(ccc4f(1.0f, 1.0f, 1.0f, 1.0f));//结束颜色 partNode->setEndColorVar(ccc4f(0.1f, 0.1f, 0.1f, 0.1f)); // size, in pixels partNode->setStartSize(15);//粒子大小 partNode->setStartSizeVar(3); partNode->setEndSize(0); partNode->setEndSizeVar(3); // angle partNode->setAngle(0);//发射器角度 partNode->setAngleVar(0); // speed of particles partNode->setSpeed(0);//粒子速度 partNode->setSpeedVar(0); // emitter position partNode->setPosVar(ccp(0, 0));//发射器位置变化 partNode->setBlendAdditive(true); node->addChild(partNode); partNode->setTag(PARTICALTAG); auto move0 = MoveTo::create(1.f, pos[0]); auto move1 = MoveTo::create(1.f, pos[1]); auto move2 = MoveTo::create(1.f, pos[2]); auto move3 = MoveTo::create(1.f, pos[3]); if (i == 0) { partNode->setPosition(pos[0]); partNode->runAction(RepeatForever::create(Sequence::create(move1, move2, move3, move0, nullptr))); } else { partNode->setPosition(pos[2]); partNode->runAction(RepeatForever::create(Sequence::create(move3, move0, move1, move2, nullptr))); } } }
void Portal::update(float dt) { auto emitterUnder = dynamic_cast<ParticleSystemQuad*>(this->getChildByName(portalDefs::PARTICLE_UNDER_NAME)); if (emitterUnder && _emitterTop) { float particleUnderAlphaMultiplier = _particleGlobalAlphaMultiplier; float particleTopAlphaMultiplier = _particleGlobalAlphaMultiplier; if ((_state == ePortalState::ENTERING_PORTAL) || ((_state == ePortalState::OPEN_PORTAL) && _playerIn)) { if (_timerDelay != 0.0f) { if (_timer != portalDefs::PARTICLE_RESIZE_TIME) { _timer++; _emitterTop->setScale(portalDefs::PARTICLE_RESIZE_TIME/_timer); } _timerDelay--; } else { _emitterTop->setScale(portalDefs::PARTICLE_RESIZE_TIME/_timer); if (!_isEntered) { this->playSoundOpen(); _isEntered = true; } if ((--_timer) == 30.0f) { auto node = static_cast<Node*>(this); std::string nodeName = this->getPortalName(); node->setName(nodeName); if (_callback && _callbackListener) { (_callbackListener->*_callback)(node); } } } } else if (_state == ePortalState::OPEN_PORTAL) { particleUnderAlphaMultiplier *= portalDefs::PARTICLE_IDLE_OPACITY_MULTIPLIER; particleTopAlphaMultiplier *= portalDefs::PARTICLE_IDLE_OPACITY_MULTIPLIER; _timerDelay = portalDefs::PARTICLE_DELAY; if (_timer != portalDefs::PARTICLE_RESIZE_TIME) { _isEntered = false; _timer++; _emitterTop->setScale(portalDefs::PARTICLE_RESIZE_TIME/_timer); } } float opacityTimer = _timer - (portalDefs::PARTICLE_RESIZE_TIME - portalDefs::PARTICLE_OPACITY_TIME); if (opacityTimer <= portalDefs::PARTICLE_OPACITY_TIME) { particleUnderAlphaMultiplier *= opacityTimer/portalDefs::PARTICLE_OPACITY_TIME; particleTopAlphaMultiplier *= 1.0f - opacityTimer/portalDefs::PARTICLE_OPACITY_TIME; } // Update alpha particellari Color4F c; c = _originalEmitterStartColor; emitterUnder->setStartColor(Color4F(c.r, c.g, c.b, c.a * particleUnderAlphaMultiplier)); _emitterTop->setStartColor(Color4F(c.r, c.g, c.b, c.a * particleTopAlphaMultiplier)); c = _originalEmitterStartColorVar; emitterUnder->setStartColorVar(Color4F(c.r, c.g, c.b, c.a * particleUnderAlphaMultiplier)); _emitterTop->setStartColorVar(Color4F(c.r, c.g, c.b, c.a * particleTopAlphaMultiplier)); c = _originalEmitterEndColor; emitterUnder->setEndColor(Color4F(c.r, c.g, c.b, c.a * particleUnderAlphaMultiplier)); _emitterTop->setEndColor(Color4F(c.r, c.g, c.b, c.a * particleTopAlphaMultiplier)); c = _originalEmitterEndColorVar; emitterUnder->setEndColorVar(Color4F(c.r, c.g, c.b, c.a * particleUnderAlphaMultiplier)); _emitterTop->setEndColorVar(Color4F(c.r, c.g, c.b, c.a * particleTopAlphaMultiplier)); if (particleUnderAlphaMultiplier > 0.0f) { emitterUnder->setVisible(true); } else { emitterUnder->setVisible(false); } if (particleTopAlphaMultiplier > 0.0f) { _emitterTop->setVisible(true); } else { _emitterTop->setVisible(false); } } }
bool RGBMatrix::loadXML(QXmlStreamReader &root) { if (root.name() != KXMLQLCFunction) { qWarning() << Q_FUNC_INFO << "Function node not found"; return false; } if (root.attributes().value(KXMLQLCFunctionType).toString() != typeToString(Function::RGBMatrixType)) { qWarning() << Q_FUNC_INFO << "Function is not an RGB matrix"; return false; } /* Load matrix contents */ while (root.readNextStartElement()) { if (root.name() == KXMLQLCFunctionSpeed) { loadXMLSpeed(root); } else if (root.name() == KXMLQLCRGBAlgorithm) { setAlgorithm(RGBAlgorithm::loader(doc(), root)); } else if (root.name() == KXMLQLCRGBMatrixFixtureGroup) { setFixtureGroup(root.readElementText().toUInt()); } else if (root.name() == KXMLQLCFunctionDirection) { loadXMLDirection(root); } else if (root.name() == KXMLQLCFunctionRunOrder) { loadXMLRunOrder(root); } else if (root.name() == KXMLQLCRGBMatrixStartColor) { setStartColor(QColor::fromRgb(QRgb(root.readElementText().toUInt()))); } else if (root.name() == KXMLQLCRGBMatrixEndColor) { setEndColor(QColor::fromRgb(QRgb(root.readElementText().toUInt()))); } else if (root.name() == KXMLQLCRGBMatrixProperty) { QString name = root.attributes().value(KXMLQLCRGBMatrixPropertyName).toString(); QString value = root.attributes().value(KXMLQLCRGBMatrixPropertyValue).toString(); setProperty(name, value); root.skipCurrentElement(); } else if (root.name() == KXMLQLCRGBMatrixDimmerControl) { setDimmerControl(root.readElementText().toInt()); } else { qWarning() << Q_FUNC_INFO << "Unknown RGB matrix tag:" << root.name(); root.skipCurrentElement(); } } return true; }
void BaseScene::putEmitter3(Vec2 pos){ m_emitterCreated ++; auto _emitter = ParticleSystemQuad::createWithTotalParticles(20); //_emitter->retain(); _emitter->setTag(m_emitterCreated); this->addChild(_emitter, 10000); ////_emitter->release(); // win32 : Remove this line _emitter->setTexture( Director::getInstance()->getTextureCache()->addImage("ui/ball_outer.png") ); _emitter->setAngleVar(360); // duration _emitter->setDuration(-1); // gravity _emitter->setGravity(Vec2::ZERO); // speed of particles _emitter->setSpeed(320); _emitter->setSpeedVar(80); // radial _emitter->setRadialAccel(-30); _emitter->setRadialAccelVar(-10); // tagential _emitter->setTangentialAccel(30); _emitter->setTangentialAccelVar(0); // emitter position _emitter->setPosition(pos); _emitter->setPosVar(Vec2::ZERO); // life of particles _emitter->setLife(1.6f); _emitter->setLifeVar(0.8f); // color of particles _emitter->setStartColor(C4F_(E::P.C500, 0.4f)); _emitter->setStartColorVar(Color4F(0.1f, 0.1f, 0.1f, 0.3f)); _emitter->setEndColor(C4F_(E::P.C300, 0.3f)); _emitter->setEndColorVar(Color4F(0.1f, 0.1f, 0.1f, 0.2f)); // size, in pixels _emitter->setStartSize(32.0f); _emitter->setStartSizeVar(8.0f); _emitter->setEndSize(ParticleSystem::START_SIZE_EQUAL_TO_END_SIZE); // emits per second _emitter->setEmissionRate(_emitter->getTotalParticles()/_emitter->getLife()); // additive _emitter->setBlendAdditive(false); auto cbStopEmitter = CallFunc::create([this](){m_emitterStopped++; ((ParticleSystemQuad*)this->getChildByTag(m_emitterStopped))->stopSystem();}); auto cbRemoveEmitter = CallFunc::create([this](){m_emitterReleased++; this->getChildByTag(m_emitterReleased)->removeFromParentAndCleanup(true);}); _emitter->runAction(Sequence::create(DelayTime::create(0.3f), cbStopEmitter, DelayTime::create(2.0f), cbRemoveEmitter, nullptr)); }