Esempio n. 1
0
 void onEnter(HeroNode* owner, int /*prevStateId*/) override
 {
     setFacingRight(owner->isFacingRight());
 }
Esempio n. 2
0
Footballer::Footballer(SDLClass &myC) : Sprite(myC)
{
	setTextureClips("resources/footballPlayerSpriteSheet1.png", "resources/footballPlayerSpriteSheet2.png");
	setSpeed(5,0);
	setFacingRight(0);
}