void onEnter(HeroNode* owner, int /*prevStateId*/) override { setFacingRight(owner->isFacingRight()); }
Footballer::Footballer(SDLClass &myC) : Sprite(myC) { setTextureClips("resources/footballPlayerSpriteSheet1.png", "resources/footballPlayerSpriteSheet2.png"); setSpeed(5,0); setFacingRight(0); }