Esempio n. 1
0
/**************************************
Here are the constructors.
***************************************/
Camera::Camera(){
    setEyeX(0.0);
    setEyeY(0.0);
    setEyeZ(0.0);
    setCenterX(0.0);
    setCenterY(0.0);
    setCenterZ(0.0);
    setUpX(0.0);
    setUpY(0.0);
    setUpZ(0.0);
    setFovy(0.0);
    setAspect(0.0);
    setZNear(0.0);
    setZFar(0.0);

    mouseDirection[0] = 0;
    mouseDirection[1] = 1;
    mouseDirection[2] = 0;

    glMatrixMode(GL_MODELVIEW);

    move[0] = false;
    move[1] = false;
    move[2] = false;
    move[3] = false;
}
Esempio n. 2
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Camera::Camera(double eyeX, double eyeY, double eyeZ, double centerX, double centerY, double centerZ, double upX,double upY,double upZ, double fovy, double aspect, double zNear, double  zFar){
    setEyeX(eyeX);
    setEyeY(eyeY);
    setEyeZ(eyeZ);
    setCenterX(centerX);
    setCenterY(centerY);
    setCenterZ(centerZ);
    setUpX(upX);
    setUpY(upY);
    setUpZ(upZ);
    setFovy(fovy);
    setAspect(aspect);
    setZNear(zNear);
    setZFar(zFar);

    mouseDirection[0] = 0;
    mouseDirection[1] = 90;
    mouseDirection[2] = 0;

    glMatrixMode(GL_MODELVIEW);

    move[0] = false;
    move[1] = false;
    move[2] = false;
    move[3] = false;
}
Esempio n. 3
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void Camera::setPerspective(double fovy,double aspect,double zNear,double zFar){
    glLoadIdentity();

    glEnable(GL_DEPTH_TEST);
    glMatrixMode(GL_PROJECTION);

    glMatrixMode(GL_MODELVIEW);

    setFovy(fovy);
    setAspect(aspect);
    setZNear(zNear);
    setZFar(zFar);
}
Esempio n. 4
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void Camera::setToDefaults( void )
{
	GeometricalTransformation::setToDefaults();
	ProjectionTransformation::setToDefaults();
	setProjectionLeft( vgm::MatrixR(vgm::MatrixR::getIdentity()) );
	setLookAtLeft( vgm::MatrixR(vgm::MatrixR::getIdentity()) );
	setProjectionRight( vgm::MatrixR(vgm::MatrixR::getIdentity()) );
	setLookAtRight( vgm::MatrixR(vgm::MatrixR::getIdentity()) );
	setViewport( vgm::Rectangle2i(0, 0, 1600, 1200) );
	setFovy( (45.f) );
	setMode( (MONOSCOPIC) );
	setEyeSeparation( (0.f) );
	setImageShift( (0.f) );
	setRightEye( (true) );
}
Esempio n. 5
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void Camera::sethFovy( const FovyValueType fovy)
{
	Camera::AspectValueType aspect;
	Camera::ZNearValueType zNear;
	Camera::ZFarValueType zFar;

	setFovy( fovy );

	if ( getAspect( aspect ) && getZNear( zNear ) && getZFar( zFar ) )
	{
		vgm::MatrixR matrix;
		matrix.setPerspective( fovy, aspect, zNear, zFar );
		setProjection( matrix );
	}
	else
	{
		vgAssertN( false, "sethFovy() called before zNear, zFar and aspect have been initialized.");
	}
}
Esempio n. 6
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void Camera::zoom(float z)
{
    setFovy(z/10);
}