Esempio n. 1
0
Player::Player(TileMapLand* land)
    : Entity()
    , hitEnemy(false)
    , m_sprite_view(new AnimatedSpriteView(*this,"Animation/player.txt"))
    , m_plateforme_physics(new PlateformerPhysic(*this,land))
{
    name =  "Player";

    setBody(new Body(*this));
    body()->setSize(sf::Vector2f(16,16));
    body()->setOrigin(sf::Vector2f(8,8));
    body()->setPosition(sf::Vector2f(38,38));

    setPhysics(m_plateforme_physics);
    m_plateforme_physics->gravity = sf::Vector2f(0,0.3);
    m_plateforme_physics->max_speed = sf::Vector2f(2.0,8.0);
    m_plateforme_physics->jump_power = 8.0;
    m_plateforme_physics->walk_speed = 2.0;
    m_plateforme_physics->run_speed  = 3.0;
    m_plateforme_physics->walk_deceleration = 0.3;


    setGamepad(new KeyBoardGamePad(*this));

    setView(m_sprite_view);

}
Esempio n. 2
0
void ofxGamepadCamera::setup() {
	//CHECK IF THERE IS A GAMEPAD CONNECTED
	if(ofxGamepadHandler::get()->getNumPads()>0) {
		setGamepad(ofxGamepadHandler::get()->getGamepad(0));
	} else
		ofLogWarning("no gamepad connected in ofxGamepadCAmera::setup");

	ofAddListener(ofEvents.update, this, &ofxGamepadCamera::update);
}