void SVGImage::drawForContainer(GraphicsContext* context, const FloatSize containerSize, float zoom, const FloatRect& dstRect,
    const FloatRect& srcRect, ColorSpace colorSpace, CompositeOperator compositeOp, BlendMode blendMode)
{
    if (!m_page)
        return;

    ImageObserver* observer = imageObserver();
    ASSERT(observer);

    // Temporarily reset image observer, we don't want to receive any changeInRect() calls due to this relayout.
    setImageObserver(0);

    IntSize roundedContainerSize = roundedIntSize(containerSize);
    setContainerSize(roundedContainerSize);

    FloatRect scaledSrc = srcRect;
    scaledSrc.scale(1 / zoom);

    // Compensate for the container size rounding by adjusting the source rect.
    FloatSize adjustedSrcSize = scaledSrc.size();
    adjustedSrcSize.scale(roundedContainerSize.width() / containerSize.width(), roundedContainerSize.height() / containerSize.height());
    scaledSrc.setSize(adjustedSrcSize);

    draw(context, dstRect, scaledSrc, colorSpace, compositeOp, blendMode);

    setImageObserver(observer);
}
Esempio n. 2
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void BitmapImage::drawPattern(GraphicsContext& ctxt, const FloatRect& tileRect, const AffineTransform& transform,
    const FloatPoint& phase, const FloatSize& spacing, CompositeOperator op, const FloatRect& destRect, BlendMode blendMode)
{
    if (tileRect.isEmpty())
        return;

    if (!ctxt.drawLuminanceMask()) {
        Image::drawPattern(ctxt, tileRect, transform, phase, spacing, op, destRect, blendMode);
        return;
    }
    if (!m_cachedImage) {
        auto buffer = ImageBuffer::createCompatibleBuffer(expandedIntSize(tileRect.size()), ctxt);
        if (!buffer)
            return;

        ImageObserver* observer = imageObserver();
        ASSERT(observer);

        // Temporarily reset image observer, we don't want to receive any changeInRect() calls due to this relayout.
        setImageObserver(nullptr);

        draw(buffer->context(), tileRect, tileRect, op, blendMode, ImageOrientationDescription());

        setImageObserver(observer);
        buffer->convertToLuminanceMask();

        m_cachedImage = buffer->copyImage(DontCopyBackingStore, Unscaled);
        if (!m_cachedImage)
            return;
    }

    ctxt.setDrawLuminanceMask(false);
    m_cachedImage->drawPattern(ctxt, tileRect, transform, phase, spacing, op, destRect, blendMode);
}
Esempio n. 3
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void BitmapImage::drawPattern(GraphicsContext* ctxt, const FloatRect& tileRect, const AffineTransform& transform,
    const FloatPoint& phase, ColorSpace styleColorSpace, CompositeOperator op, const FloatRect& destRect, BlendMode blendMode)
{
    if (tileRect.isEmpty())
        return;

    if (!ctxt->drawLuminanceMask()) {
        Image::drawPattern(ctxt, tileRect, transform, phase, styleColorSpace, op, destRect, blendMode);
        return;
    }
    if (!m_cachedImage) {
        OwnPtr<ImageBuffer> buffer = ImageBuffer::create(expandedIntSize(tileRect.size()));
        ASSERT(buffer.get());

        ImageObserver* observer = imageObserver();
        ASSERT(observer);

        // Temporarily reset image observer, we don't want to receive any changeInRect() calls due to this relayout.
        setImageObserver(0);

        draw(buffer->context(), tileRect, tileRect, styleColorSpace, op, blendMode);

        setImageObserver(observer);
        buffer->convertToLuminanceMask();

        m_cachedImage = buffer->copyImage(DontCopyBackingStore, Unscaled);
        m_cachedImage->setSpaceSize(spaceSize());

        setImageObserver(observer);
    }

    ctxt->setDrawLuminanceMask(false);
    m_cachedImage->drawPattern(ctxt, tileRect, transform, phase, styleColorSpace, op, destRect, blendMode);
}
Esempio n. 4
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void SVGImage::drawSVGToImageBuffer(ImageBuffer* buffer, const IntSize& size, float zoom, ShouldClearBuffer shouldClear)
{
    // FIXME: This doesn't work correctly with animations. If an image contains animations, that say run for 2 seconds,
    // and we currently have one <img> that displays us. If we open another document referencing the same SVGImage it
    // will display the document at a time where animations already ran - even though it has its own ImageBuffer.
    // We currently don't implement SVGSVGElement::setCurrentTime, and can NOT go back in time, once animations started.
    // There's no way to fix this besides avoiding style/attribute mutations from SVGAnimationElement.
    ASSERT(buffer);
    ASSERT(!size.isEmpty());

    if (!m_page)
        return;

    Frame* frame = m_page->mainFrame();
    SVGSVGElement* rootElement = static_cast<SVGDocument*>(frame->document())->rootElement();
    if (!rootElement)
        return;
    RenderSVGRoot* renderer = toRenderSVGRoot(rootElement->renderer());
    if (!renderer)
        return;

    // Draw image at requested size.
    ImageObserver* observer = imageObserver();
    ASSERT(observer);

    // Temporarily reset image observer, we don't want to receive any changeInRect() calls due this relayout.
    setImageObserver(0);
    renderer->setContainerSize(size);
    frame->view()->resize(this->size());
    if (zoom != 1)
        frame->setPageZoomFactor(zoom);

    // Eventually clear image buffer.
    IntRect rect(IntPoint(), size);
    if (shouldClear == ClearImageBuffer)
        buffer->context()->clearRect(rect);

    // Draw SVG on top of ImageBuffer.
    draw(buffer->context(), rect, rect, ColorSpaceDeviceRGB, CompositeSourceOver);

    // Reset container size & zoom to initial state. Otherwhise the size() of this
    // image would return whatever last size was set by drawSVGToImageBuffer().
    if (zoom != 1)
        frame->setPageZoomFactor(1);

    renderer->setContainerSize(IntSize());
    frame->view()->resize(this->size());
    if (frame->view()->needsLayout())
        frame->view()->layout();

    setImageObserver(observer); 
}