//--------------------------------------------------------------------------------------------------
/// 
//--------------------------------------------------------------------------------------------------
PrimitiveSetIndexedUInt::PrimitiveSetIndexedUInt(PrimitiveType primitiveType, UIntArray* indices)
:   PrimitiveSet(primitiveType),
    m_minIndex(0),
    m_maxIndex(0)
{
    setIndices(indices);
}
Esempio n. 2
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Heightmap::Heightmap(int columns, int rows) {
    setColumns(columns);
    setRows(rows);
    
    vector<vec3> vertices;
    vector<unsigned int> indices;
    vector<vec2> texcoords;
    for(int z = 0; z <= rows; z++) {
        for(int x = 0; x <= columns; x++) {
            vertices.push_back(vec3(x*(1.0f/columns), 0, z*(1.0f/rows)));
            texcoords.push_back(vec2(x*0.5f, z*0.5f));
        }
    }
    
    for(int row = 0; row < rows; row++) {
        for(int column = 0; column < columns; column++) {
            indices.push_back(column + row * (columns + 1));
            indices.push_back(column + (row + 1) * (columns + 1));
            indices.push_back(column + 1 + row * (columns + 1));
            indices.push_back(column + 1 + row * (columns + 1));
            indices.push_back(column + (row + 1) * (columns + 1));
            indices.push_back(column + 1 + (row + 1) * (columns + 1));
        }
    }
    
    setVertices(vertices);
    setIndices(indices);
    setTexcoords(texcoords);
    material.setSpecularReflectance(0.05f);
    material.setShininess(1.0f);
    material.setAmbientReflectance(0.5f);
    init();
    calculateNormals();
}
Esempio n. 3
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KDbRelationship::KDbRelationship(KDbIndexSchema* masterIndex, KDbIndexSchema* detailsIndex)
        : m_masterIndex(0)
        , m_detailsIndex(0)
        , m_masterIndexOwned(false)
        , m_detailsIndexOwned(false)
{
    (void)setIndices(masterIndex, detailsIndex);
}
 /**
  * \brief Constructor.
  * \param[in] adapter Visitor holding bearing vector correspondences etc.
  * \param[in] indices A vector of indices to be used from all available
  *                    correspondences.
  */
 TranslationOnlySacProblem(
     adapter_t & adapter,
     const std::vector<int> & indices) :
     SampleConsensusProblem<model_t> (),
     _adapter(adapter)
 {
   setIndices(indices);
 };
 /**
  * \brief Constructor.
  * \param[in] adapter Visitor holding bearing vector correspondences etc.
  * \param[in] indices A vector of multi-indices to be used from all available
  *                    correspondences.
  * \param[in] asCentral Solve problem with only one camera?
  */
 MultiNoncentralRelativePoseSacProblem(
     adapter_t & adapter,
     const std::vector<std::vector<int> > & indices, bool asCentral = false) :
     MultiSampleConsensusProblem<model_t> (),
     _adapter(adapter),
     _asCentral(asCentral)
 {
     setIndices(indices);
 };
Esempio n. 6
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void 
NarfDescriptor::setRangeImage (const RangeImage* range_image, const std::vector<int>* indices)
{
  range_image_ = range_image;
  if (indices != NULL)
  {
    IndicesPtr indicesptr (new std::vector<int> (*indices));
    setIndices (indicesptr);
  }
}
 /**
  * \brief Constructor.
  * \param[in] adapter Visitor holding bearing vector correspondences etc.
  * \param[in] indices A vector of multi-indices to be used from all available
  *                    correspondences.
  * \param[in] sampleSize The number of samples for each "sub"-hypothesis.
  */
 MultiCentralRelativePoseSacProblem(
     adapter_t & adapter,
     const std::vector<std::vector<int> > & indices,
     int sampleSize) :
     MultiSampleConsensusProblem<model_t> (),
     _adapter(adapter),
     _sampleSize(sampleSize)
 {
   setIndices(indices);
 };
 /**
  * \brief Constructor.
  * \param[in] adapter Visitor holding bearing vectors, world points, etc.
  * \param[in] algorithm The algorithm we want to use.
  * \param[in] indices A vector of indices to be used from all available
  *                    correspondences.
  * \param[in] randomSeed Whether to seed the random number generator with
  *            the current time.
  */
 AbsolutePoseSacProblem(
     adapter_t & adapter,
     algorithm_t algorithm,
     const std::vector<int> & indices,
     bool randomSeed = true) :
     sac::SampleConsensusProblem<model_t> (randomSeed),
     _adapter(adapter),
     _algorithm(algorithm)
 {
   setIndices(indices);
 };
 /**
  * \brief Constructor.
  * \param[in] adapter Visitor holding bearing vector correspondences etc.
  * \param[in] sampleSize Number of correspondences used for generating hypotheses.
  * \param[in] indices A vector of indices to be used from all available
  *                    correspondences.
  * \param[in] randomSeed Whether to seed the random number generator with
  *            the current time.
  */
 EigensolverSacProblem(
     adapter_t & adapter,
     size_t sampleSize,
     const std::vector<int> & indices,
     bool randomSeed = true) :
     sac::SampleConsensusProblem<model_t> (randomSeed),
     _adapter(adapter),
     _sampleSize(sampleSize)
 {
   setIndices(indices);
 };
 /**
  * \brief Constructor.
  * \param[in] adapter Visitor holding bearing vector correspondences etc.
  * \param[in] algorithm The algorithm to use
  * \param[in] indices A vector of indices to be used from all available
  *                    correspondences.
  * \param[in] asCentral Solve problem with only one camera?
  */
 NoncentralRelativePoseSacProblem(
     adapter_t & adapter,
     algorithm_t algorithm,
     const std::vector<int> & indices,
     bool asCentral = false ) :
     SampleConsensusProblem<model_t> (),
     _adapter(adapter),
     _algorithm(algorithm),
     _asCentral(asCentral)
 {
   setIndices(indices);
 };
Esempio n. 11
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STDMETHODIMP CVisComplexObj::put_indices(VARIANT newVal)
{
	double *data;
	if (VariantToDoubleArray(&data, &newVal)) return E_INVALIDARG;
	if (data)
	{
		int len = GetLength(data);
		for (int i=0; i<len; ++i)
			((unsigned int *)data)[i] = (unsigned int)data[i];
	}
	setIndices(data);
	return S_OK;
}
void CPUSideTriangleMesh::generatePhongNormals()
{
    assert( haveFaceNormals() && haveSmoothingGroups() && "Mesh should have smoothing groups - use generateSmoothingGroups");

    // vertex normals
    math::vector_of_vector3f normals(attributeArrays[0].count);
    // vertex normals indices
    std::vector<unsigned> indices(indicesArrays[0].indices.get(), indicesArrays[0].indices.get() + indicesArrays[0].count);
    // vertex smoothing groups
    std::vector<int> vertexSMGroup(attributeArrays[0].count, -1);

    // average normals against faces sharing same smoothing group
    for (size_t iFace = 0; iFace < faceNormals.size(); ++iFace)
    {
        for (size_t iVertInd = iFace * 3; iVertInd < iFace * 3 + 3; ++iVertInd)
        {
            unsigned iVert = indices[iVertInd];
            if (vertexSMGroup[iVert] == -1) 
            {
                vertexSMGroup[iVert] = get_first_nonzero_bit(smoothingGroups[iFace]);
                normals[iVert] = faceNormals[iFace];
            }
            else if ( (smoothingGroups[iFace] != 0) && (smoothingGroups[iFace] & (1 << (vertexSMGroup[iVert] - 1))) ) {
                normals[iVert] += faceNormals[iFace];
            }
            else 
            {
                indices[iVertInd] = normals.size();
                normals.push_back(faceNormals[iFace]);
                vertexSMGroup.push_back( get_first_nonzero_bit(smoothingGroups[iFace]) );
            }
        }
    }

    // normalize all
    for (size_t i = 0; i<normals.size(); ++i) {
        normals[i] = math::normalize(normals[i]);
    }

    // find attribute slot for normals
    int normalAttrIndex = getAttributeIndex("normal");
    if (normalAttrIndex == -1) {
        normalAttrIndex = getFreeAttributeIndex();
    }
    assert(normalAttrIndex != -1 && "No free slot for normals");

    // setup normals
    setAttributes("normal", normalAttrIndex, 3, normals.size(), sgl::FLOAT, &normals[0]);
    setIndices(normalAttrIndex, indices.size(), &indices[0]);
}
Esempio n. 13
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CubeGeometry::CubeGeometry(): Geometry() {

  setAttribute("Position", std::vector<float> {
    -0.5f, -0.5f, -0.5f,
    0.5f, -0.5f, -0.5f,
    0.5f, -0.5f, 0.5f,
    -0.5f, -0.5f, 0.5f,

    -0.5f, 0.5f, -0.5f,
    0.5f, 0.5f, -0.5f,
    0.5f, 0.5f, 0.5f,
    -0.5f, 0.5f, 0.5f
  });

  setIndices(std::vector<GLushort> {
    0, 1, 5,
    0, 5, 4,
    1, 2, 6,
    1, 6, 5,
    2, 3, 6,
    3, 6, 7,
    0, 3, 7,
    0, 7, 4,
    4, 5, 7,
    5, 7, 6,
    0, 1, 2,
    0, 2, 3
  });

  setAttribute("Color", std::vector<float> {
    1, 0, 0, 1,
    1, 0, 0, 1,
    1, 0, 0, 1,
    1, 0, 0, 1,

    0, 0, 1, 1,
    0, 0, 1, 1,
    0, 0, 1, 1,
    0, 0, 1, 1
  });

  uploadAll();
}
void test(int testCaseCount){

	int count;
	int endIndex;
	int startIndex;

	for (count = 0; count < testCaseCount; ++count){

		startIndex = 0;
		endIndex = 0;

		setIndices(tests[count].numbers, tests[count].length, &startIndex, &endIndex);

		if (tests[count].startIndex == startIndex && tests[count].endIndex == endIndex)
			printf("\nPass");
		else
			printf("\nFail");
	}
}
Esempio n. 15
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    deliberation::Draw createDraw()
    {
        auto program = context().createProgram({
                                                 deliberation::dataPath("Data/Examples/BasicSceneExample.vert"),
                                                 deliberation::dataPath("Data/Examples/BasicSceneExample.frag")
                                             });

        deliberation::UVSphere sphere(7, 7);
        auto mesh = sphere.generateMesh();

        deliberation::MeshCompiler compiler;
        auto compilation = compiler.compile(mesh);

        auto draw = context().createDraw(program, gl::GL_TRIANGLES);
        draw.addVertices(compilation.vertices);
        draw.setIndices(compilation.indices);

        return draw;
    }
Esempio n. 16
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int TriangleMeshData::setDataProperty(int property, void const* value, int numElements)
{
    if (property == NUM_VERTICES)
    {
        return setNumVertices(*((unsigned int const*) value));
    }
    else if (property == NUM_INDICES)
    {
        return setNumIndices(*((unsigned int const*) value));
    }
    else if (property == X_COORDINATES)
    {
        setDataX((double const*) value, numElements);
    }
    else if (property == Y_COORDINATES)
    {
        setDataY((double const*) value, numElements);
    }
    else if (property == Z_COORDINATES)
    {
        setDataZ((double const*) value, numElements);
    }
    else if (property == COORDINATES)
    {
        setVertices((double const*) value, numElements);
    }
    else if (property == INDICES)
    {
        setIndices((unsigned int const*) value, numElements);
    }
    else if (property == VALUES)
    {
        setValues((double const*) value, numElements);
    }
    else
    {
        return Data3D::setDataProperty(property, value, numElements);
    }

    return 1;
}
Esempio n. 17
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/**
 * Initialize mapper for the given network and the current mode. Create global
 * arrays that contain offsets that will be used to create vector from the
 * network component objects
 * @param network network that will generate vector
 */
GenVectorMap(boost::shared_ptr<_network> network)
  : p_network(network)
{
  p_Offsets = NULL;

  p_timer = NULL;
  //p_timer = gridpack::utility::CoarseTimer::instance();

  p_GAgrp = network->communicator().getGroup();
  p_me = GA_Pgroup_nodeid(p_GAgrp);
  p_nNodes = GA_Pgroup_nnodes(p_GAgrp);

  p_Offsets = new int[p_nNodes];

  p_nBuses = p_network->numBuses();
  p_nBranches = p_network->numBranches();

  getDimensions();
  setOffsets();
  setIndices();
  GA_Pgroup_sync(p_GAgrp);
}
Esempio n. 18
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/* ChapelArray.chpl:32 */
_domain_1_SingleLocaleArithmeticDomain_1_int32_t_0 _build_domain(range_int32_t_bounded_0* const _e0_ranges, int32_t _ln, _string _fn) {
  range_int32_t_bounded_0 T1;
  _tuple_1_range_int32_t_bounded_0 T2;
  _domain_1_SingleLocaleArithmeticDomain_1_int32_t_0 T8;
  //SingleLocaleDistribution T3 = NULL;
  _domain_1_SingleLocaleArithmeticDomain_1_int32_t_0 T6;
  _domain_1_SingleLocaleArithmeticDomain_1_int32_t_0 T4;
  SingleLocaleArithmeticDomain_1_int32_t_0 T5 = NULL;
  _domain_1_SingleLocaleArithmeticDomain_1_int32_t_0 T7;
  T1 = _copy(&((*_e0_ranges)));
  T2.x1 = T1;
  //T3 = (SingleLocaleDistribution)chpl_alloc(sizeof(_SingleLocaleDistribution), "instance of class _unknown", _ln, _fn);
  //((object)T3)->_cid = _e_SingleLocaleDistribution;
  //_construct_SingleLocaleDistribution(T3, _ln, _fn);
  T4._value = nil;
  T5 = ((SingleLocaleArithmeticDomain_1_int32_t_0)(nil));
  T4._value = T5;
  T6 = _construct__domain(1, T5, _ln, _fn);
  T7 = T6;
  setIndices(&(T7), &(T2));
  T8 = T6;
  return T8;
}
Esempio n. 19
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JNIEXPORT jintArray JNICALL Java_mpi_Request_testSome(
        JNIEnv *env, jclass clazz, jlongArray requests)
{
    int incount = (*env)->GetArrayLength(env, requests);
    jlong* jReq;
    MPI_Request *cReq;
    ompi_java_getPtrArray(env, requests, &jReq, (void***)&cReq);
    int *indices = (int*)calloc(incount, sizeof(int));
    int outcount;
    int rc = MPI_Testsome(incount, cReq, &outcount, indices, MPI_STATUSES_IGNORE);
    ompi_java_exceptionCheck(env, rc);
    ompi_java_releasePtrArray(env, requests, jReq, (void**)cReq);
    jintArray jindices = NULL;

    if(outcount != MPI_UNDEFINED)
    {
        jindices = (*env)->NewIntArray(env, outcount);
        setIndices(env, jindices, indices, outcount);
    }

    free(indices);
    return jindices;
}
Esempio n. 20
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SpriteGeometry::SpriteGeometry(): Geometry() {

  setAttribute("Position", std::vector<float> {
    -0.5f, 0.5f, 0.f,
    0.5, 0.5f, 0.f,
    0.5f, -0.5f, 0.f,
    -0.5f, -0.5f, 0.f
  });

  setIndices(std::vector<GLushort> {
    0, 2, 1,
    0, 3, 2
  });

  setAttribute("Color", std::vector<float> {
    1, 1, 1, 1,
    1, 1, 1, 1,
    1, 1, 1, 1,
    1, 1, 1, 1
  });

  setAttribute("Texture", std::vector<float> {
    0, 0,
    1, 0,
    1, 1,
    0, 1
  });

  // setAttribute("Normal", std::vector<float> {
  //   0.f, 0.f, 1.f,
  //   0.f, 0.f, 1.f,
  //   0.f, 0.f, 1.f,
  //   0.f, 0.f, 1.f
  // });

  uploadAll();
}
Esempio n. 21
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void ReconstructorBase::loadModel   (QString path)
{
    clear();
    Assimp::Importer importer;
    const aiScene* scene = importer.ReadFile(path.toStdString(),
                                             aiProcess_GenNormals |
                                             aiProcess_JoinIdenticalVertices |
                                             aiProcess_Triangulate);

    if(!scene)
    {
        qDebug()<<"Nie można otworzyć pliku z modelem: ";
        return;
    }

    aiMesh *mesh = scene->mMeshes[0];
    setData(mesh);
    setIndices(mesh);

    emit modelChanged(data, indices);

    qDebug()<<"ReconstructorBase::loadModel::"
              "Załadowano model z pliku: "+path;
}
Esempio n. 22
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bool KDbRelationship::setIndices(KDbIndexSchema* masterIndex, KDbIndexSchema* detailsIndex)
{
    return setIndices(masterIndex, detailsIndex, true);
}
Esempio n. 23
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void MorphGeometry::changed(ConstFieldMaskArg whichField, 
                            UInt32            origin,
                            BitVector         details)
{
    Inherited::changed(whichField, origin, details);

    //Do not respond to changes that have a Sync origin
    if(origin & ChangedOrigin::Sync)
    {
        return;
    }

    if(whichField & BaseGeometryFieldMask)
    {
        if(getBaseGeometry() != NULL)
        {
            if(getBaseGeometry()->getTypes() != NULL)
            {
                GeoIntegralPropertyUnrecPtr Prop = dynamic_pointer_cast<GeoIntegralProperty>(getBaseGeometry()->getTypes()->clone());
                setTypes(Prop);
            }
            if(getBaseGeometry()->getLengths() != NULL)
            {
                GeoIntegralPropertyUnrecPtr Prop = dynamic_pointer_cast<GeoIntegralProperty>(getBaseGeometry()->getLengths()->clone());
                setLengths(Prop);
            }
            if(getBaseGeometry()->getIndices() != NULL)
            {
                GeoIntegralPropertyUnrecPtr Prop = dynamic_pointer_cast<GeoIntegralProperty>(getBaseGeometry()->getIndices()->clone());
                setIndices(Prop);
            }
            for(UInt16 i(0) ; i<Geometry::LastIndex ; ++i)
            {
                if(getBaseGeometry()->getProperty(i) != NULL)
                {
                    GeoVectorPropertyUnrecPtr Prop = dynamic_pointer_cast<GeoVectorProperty>(getBaseGeometry()->getProperty(i)->clone());
                    setProperty(Prop, i);
                }
                else
                {
                    setProperty(NULL, i);
                }
            }
            setMaterial(getBaseGeometry()->getMaterial());
        }
        else
        {
            setTypes(NULL);
            setLengths(NULL);
            for(UInt16 i(0) ; i<Geometry::LastIndex ; ++i)
            {
                setProperty(NULL, i);
            }
            setIndices(NULL);
            setMaterial(NULL);
        }
    }

    if((whichField & InternalWeightsFieldMask)  ||
        (whichField & InternalTargetGeometriesFieldMask)  ||
        (whichField & BaseGeometryFieldMask)  ||
        (whichField & MorphPropertiesFieldMask))
    {
        updateMorph();
    }
}
Esempio n. 24
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void KDbRelationship::createIndices(KDbQuerySchema *query, KDbField *field1, KDbField *field2)
{
    if (!field1 || !field2 || !query) {
        kdbWarning() << "!masterField || !detailsField || !query";
        return;
    }
    if (field1->isQueryAsterisk() || field2->isQueryAsterisk()) {
        kdbWarning() << "relationship's fields cannot be asterisks";
        return;
    }
    if (field1->table() == field2->table()) {
        kdbWarning() << "fields cannot belong to the same table";
        return;
    }
    if (!query->contains(field1->table()) || !query->contains(field2->table())) {
        kdbWarning() << "fields do not belong to this query";
        return;
    }
//! @todo: check more things: -types
//! @todo: find existing global db relationships

    KDbField *masterField = 0, *detailsField = 0;
    bool p1 = field1->isPrimaryKey(), p2 = field2->isPrimaryKey();
    if (p1 && p2) {
        //2 primary keys
        masterField = field1;
        m_masterIndex = masterField->table()->primaryKey();
        detailsField = field2;
        m_detailsIndex = detailsField->table()->primaryKey();
    } else if (!p1 && p2) {
        //foreign + primary: swap
        KDbField *tmp = field1;
        field1 = field2;
        field2 = tmp;
        p1 = !p1;
        p2 = !p2;
    }

    if (p1 && !p2) {
        //primary + foreign
        masterField = field1;
        m_masterIndex = masterField->table()->primaryKey();
        detailsField = field2;
        //create foreign key
//@todo: check if it already exists
        m_detailsIndex = new KDbIndexSchema;
        detailsField->table()->addIndex(m_detailsIndex);
        m_detailsIndexOwned = true;
        const bool ok = m_detailsIndex->addField(detailsField);
        Q_ASSERT(ok);
        m_detailsIndex->setForeignKey(true);
    } else if (!p1 && !p2) {
        masterField = field1;
        m_masterIndex = new KDbIndexSchema;
        masterField->table()->addIndex(m_masterIndex);
        m_masterIndexOwned = true;
        bool ok = m_masterIndex->addField(masterField);
        Q_ASSERT(ok);
        m_masterIndex->setForeignKey(true);

        detailsField = field2;
        m_detailsIndex = new KDbIndexSchema;
        detailsField->table()->addIndex(m_detailsIndex);
        m_detailsIndexOwned = true;
        ok = m_detailsIndex->addField(detailsField);
        Q_ASSERT(ok);
        m_detailsIndex->setForeignKey(true);
    }

    if (!m_masterIndex || !m_detailsIndex)
        return; //failed

    (void)setIndices(m_masterIndex, m_detailsIndex, false);
}
void SkeletonBlendedGeometry::changed(ConstFieldMaskArg whichField, 
                                      UInt32            origin,
                                      BitVector         details)
{
    Inherited::changed(whichField, origin, details);

    //Do not respond to changes that have a Sync origin
    if(origin & ChangedOrigin::Sync)
    {
        return;
    }

    if((whichField & BaseGeometryFieldMask) &&
            getBaseGeometry() != NULL)
    {
        if(getBaseGeometry()->getTypes() != NULL)
        {
            setTypes(getBaseGeometry()->getTypes());
        }
        if(getBaseGeometry()->getLengths() != NULL)
        {
            setLengths(getBaseGeometry()->getLengths());
        }
        if(getBaseGeometry()->getPositions() != NULL)
        {
            GeoPropertyUnrecPtr Pos(getBaseGeometry()->getPositions()->clone());
            setPositions(dynamic_pointer_cast<GeoVectorProperty>(Pos));
        }
        if(getBaseGeometry()->getNormals() != NULL)
        {
            GeoPropertyUnrecPtr Norm(getBaseGeometry()->getNormals()->clone());
            setNormals(dynamic_pointer_cast<GeoVectorProperty>(Norm));
        }
        if(getBaseGeometry()->getColors() != NULL)
        {
            setColors(getBaseGeometry()->getColors());
        }
        if(getBaseGeometry()->getSecondaryColors() != NULL)
        {
            setSecondaryColors(getBaseGeometry()->getSecondaryColors());
        }
        if(getBaseGeometry()->getTexCoords() != NULL)
        {
            setTexCoords(getBaseGeometry()->getTexCoords());
        }
        if(getBaseGeometry()->getTexCoords1() != NULL)
        {
            setTexCoords1(getBaseGeometry()->getTexCoords1());
        }
        if(getBaseGeometry()->getTexCoords2() != NULL)
        {
            setTexCoords2(getBaseGeometry()->getTexCoords2());
        }
        if(getBaseGeometry()->getTexCoords3() != NULL)
        {
            setTexCoords3(getBaseGeometry()->getTexCoords3());
        }
        if(getBaseGeometry()->getTexCoords4() != NULL)
        {
            setTexCoords4(getBaseGeometry()->getTexCoords4());
        }
        if(getBaseGeometry()->getTexCoords5() != NULL)
        {
            setTexCoords5(getBaseGeometry()->getTexCoords5());
        }
        if(getBaseGeometry()->getTexCoords6() != NULL)
        {
            setTexCoords6(getBaseGeometry()->getTexCoords6());
        }
        if(getBaseGeometry()->getTexCoords7() != NULL)
        {
            setTexCoords7(getBaseGeometry()->getTexCoords7());
        }
        if(getBaseGeometry()->getIndices() != NULL)
        {
            setIndices(getBaseGeometry()->getIndices());
        }
        setMaterial(getBaseGeometry()->getMaterial());
    }

    if(whichField & InternalJointsFieldMask)
    {
        _JointPoseTransforms.resize(getNumJoints());
    }

    if( (whichField & BaseGeometryFieldMask) ||
        (whichField & InternalJointsFieldMask) ||
        (whichField & InternalWeightIndexesFieldMask) ||
        (whichField & InternalWeightsFieldMask) ||
        (whichField & BindTransformationFieldMask))
    {
        if(getNumJoints() > 0)
        {
            _JointPoseTransforms.resize(getNumJoints());
            calculatePositions();
        }
    }
}
void SkeletonBlendedGeometry::changed(ConstFieldMaskArg whichField, 
                                      UInt32            origin,
                                      BitVector         details)
{
    Inherited::changed(whichField, origin, details);

    if((whichField & BaseGeometryFieldMask) &&
            getBaseGeometry() != NULL)
    {
        if(getBaseGeometry()->getTypes() != NULL)
        {
            setTypes(getBaseGeometry()->getTypes());
        }
        if(getBaseGeometry()->getLengths() != NULL)
        {
            setLengths(getBaseGeometry()->getLengths());
        }
        if(getBaseGeometry()->getPositions() != NULL)
        {
            GeoPropertyUnrecPtr Pos(getBaseGeometry()->getPositions()->clone());
            setPositions(dynamic_pointer_cast<GeoVectorProperty>(Pos));
        }
        if(getBaseGeometry()->getNormals() != NULL)
        {
            GeoPropertyUnrecPtr Norm(getBaseGeometry()->getNormals()->clone());
            setNormals(dynamic_pointer_cast<GeoVectorProperty>(Norm));
        }
        if(getBaseGeometry()->getColors() != NULL)
        {
            setColors(getBaseGeometry()->getColors());
        }
        if(getBaseGeometry()->getSecondaryColors() != NULL)
        {
            setSecondaryColors(getBaseGeometry()->getSecondaryColors());
        }
        if(getBaseGeometry()->getTexCoords() != NULL)
        {
            setTexCoords(getBaseGeometry()->getTexCoords());
        }
        if(getBaseGeometry()->getTexCoords1() != NULL)
        {
            setTexCoords1(getBaseGeometry()->getTexCoords1());
        }
        if(getBaseGeometry()->getTexCoords2() != NULL)
        {
            setTexCoords2(getBaseGeometry()->getTexCoords2());
        }
        if(getBaseGeometry()->getTexCoords3() != NULL)
        {
            setTexCoords3(getBaseGeometry()->getTexCoords3());
        }
        if(getBaseGeometry()->getTexCoords4() != NULL)
        {
            setTexCoords4(getBaseGeometry()->getTexCoords4());
        }
        if(getBaseGeometry()->getTexCoords5() != NULL)
        {
            setTexCoords5(getBaseGeometry()->getTexCoords5());
        }
        if(getBaseGeometry()->getTexCoords6() != NULL)
        {
            setTexCoords6(getBaseGeometry()->getTexCoords6());
        }
        if(getBaseGeometry()->getTexCoords7() != NULL)
        {
            setTexCoords7(getBaseGeometry()->getTexCoords7());
        }
        if(getBaseGeometry()->getIndices() != NULL)
        {
            setIndices(getBaseGeometry()->getIndices());
        }
        setMaterial(getBaseGeometry()->getMaterial());
    }

    if((whichField & JointsFieldMask) ||
        (whichField & PositionIndexesFieldMask) ||
        (whichField & BlendAmountsFieldMask))
    {
        calculatePositions();
    }

    if(whichField & SkeletonsFieldMask)
    {
        for(std::vector<EventConnection>::iterator Itor(_SkeletonListenerConnections.begin()) ; Itor != _SkeletonListenerConnections.end() ; ++Itor)
        {
            Itor->disconnect();
        }

        _SkeletonListenerConnections.clear();

        for(UInt32 i(0) ; i<getMFSkeletons()->size() ; ++i)
        {
            _SkeletonListenerConnections.push_back(getSkeletons(i)->addSkeletonListener(this));
        }
    }
}
void SkeletonBlendedGeometry::changed(ConstFieldMaskArg whichField, 
                                      UInt32            origin,
                                      BitVector         details)
{
    Inherited::changed(whichField, origin, details);

    if((whichField & BaseGeometryFieldMask) &&
            getBaseGeometry() != NULL)
    {
        if(getBaseGeometry()->getTypes() != NULL)
        {
            setTypes(getBaseGeometry()->getTypes());
        }
        if(getBaseGeometry()->getLengths() != NULL)
        {
            setLengths(getBaseGeometry()->getLengths());
        }
        if(getBaseGeometry()->getPositions() != NULL)
        {
            GeoPropertyUnrecPtr Pos(getBaseGeometry()->getPositions()->clone());
            setPositions(dynamic_pointer_cast<GeoVectorProperty>(Pos));
        }
        if(getBaseGeometry()->getNormals() != NULL)
        {
            GeoPropertyUnrecPtr Norm(getBaseGeometry()->getNormals()->clone());
            setNormals(dynamic_pointer_cast<GeoVectorProperty>(Norm));
        }
        if(getBaseGeometry()->getColors() != NULL)
        {
            setColors(getBaseGeometry()->getColors());
        }
        if(getBaseGeometry()->getSecondaryColors() != NULL)
        {
            setSecondaryColors(getBaseGeometry()->getSecondaryColors());
        }
        if(getBaseGeometry()->getTexCoords() != NULL)
        {
            setTexCoords(getBaseGeometry()->getTexCoords());
        }
        if(getBaseGeometry()->getTexCoords1() != NULL)
        {
            setTexCoords1(getBaseGeometry()->getTexCoords1());
        }
        if(getBaseGeometry()->getTexCoords2() != NULL)
        {
            setTexCoords2(getBaseGeometry()->getTexCoords2());
        }
        if(getBaseGeometry()->getTexCoords3() != NULL)
        {
            setTexCoords3(getBaseGeometry()->getTexCoords3());
        }
        if(getBaseGeometry()->getTexCoords4() != NULL)
        {
            setTexCoords4(getBaseGeometry()->getTexCoords4());
        }
        if(getBaseGeometry()->getTexCoords5() != NULL)
        {
            setTexCoords5(getBaseGeometry()->getTexCoords5());
        }
        if(getBaseGeometry()->getTexCoords6() != NULL)
        {
            setTexCoords6(getBaseGeometry()->getTexCoords6());
        }
        if(getBaseGeometry()->getTexCoords7() != NULL)
        {
            setTexCoords7(getBaseGeometry()->getTexCoords7());
        }
        if(getBaseGeometry()->getIndices() != NULL)
        {
            setIndices(getBaseGeometry()->getIndices());
        }
        setMaterial(getBaseGeometry()->getMaterial());
    }

    if( (whichField & InternalJointsFieldMask) ||
        (whichField & InternalWeightIndexesFieldMask) ||
        (whichField & InternalWeightsFieldMask))
    {
        calculatePositions();
    }
}
Esempio n. 28
0
void ModelAM::loadModel (const char* filename)
{
    FILE *file;
    int r, i, j;
    int version = 0;
    int mesh_num = 0;
    int vertex_num = 0;
    int uv_num = 0;
    int triangle_num = 0;
    int temp = 0;
    int material_num = 0;
    float specular_level, glossiness;


    char mesh_name[32];
    float box;
	float *vertices = NULL;
	float *uvs = NULL;
	short *indices = NULL;


    printf ("loadModel %s.\n", filename);

    file = fopen (filename, "r");
    if (file == NULL)
        return;


    r = fscanf (file, "SimpleMeshFormat %d\n", &version);
    printf ("verson = %d.\n", version);

    r = fscanf (file, "%d\n", &mesh_num);
    printf ("mesh_num = %d.\n", mesh_num);
	setMeshCount (mesh_num);


    for (i = 0; i < mesh_num; i++) {

        r = fscanf (file, "%s\n", mesh_name);
        printf ("mesh_name = %s.\n", mesh_name);

        r = fscanf (file, "%d\n", &vertex_num);
        printf ("vertex_num = %d.\n", vertex_num);

        vertices = (float*)malloc (vertex_num * 3 * sizeof (float));
        if (!vertices) {
            //Fixme: free sth if needed.
            return;
        }

        for (j = 0; j < vertex_num; j++)  {
            r = fscanf (file, "%g %g %g\n",
                            &vertices[j*3],
                            &vertices[j*3+1],
                            &vertices[j*3+2]);
        }

		
        setVertices (vertices, vertex_num * 3 * sizeof (float), i);
        FREEANDNULL (vertices);

        r = fscanf (file, "%d\n", &uv_num);
	
        uvs = (float*)malloc (uv_num * 2 * sizeof (float));
        if (!uvs) {
            //Fixme: free sth if needed.
            return;
        }


        for (j = 0; j < uv_num; j++)  {
            r = fscanf (file, "%g %g\n",
                            &uvs[j*2],
                            &uvs[j*2+1]);
        }

        setUvs(uvs, uv_num * 2 * sizeof (float), i);
        FREEANDNULL (uvs);


        r = fscanf (file, "%d\n", &triangle_num);
        printf ("triangle_num = %d.\n", triangle_num);
		
		setTriangleNums(triangle_num, i);

        indices = (short *)malloc (triangle_num * 3 * sizeof (short));
        if (!indices) {
            //Fixme: free sth if needed.
            return;
        }

	
        for (j = 0; j < triangle_num; j++)  {
            r = fscanf (file, "%d %hd %hd %hd %g %g %g %g %g %g %g %g %g %g %g %g %g %g %g\n",
                           &temp, //nSmoothGroup
                           &indices[j*3],
                           &indices[j*3+1],
                           &indices[j*3+2],
                           &box,
                           &box,
                           &box,
                           &box,
                           &box,
                           &box,
                           &box,
                           &box,
                           &box,
                           &box,
                           &box,
                           &box,
                           &box,
                           &box,
                           &box);

        }


        setIndices (indices, triangle_num * 3 * sizeof (short), i);
        FREEANDNULL (indices);
 


//    	setMaterialAmbient (0.9, 0.6, 0.6, 0);
//    	setMaterialDiffuse (0.9, 0.6, 0.6, 0);


		float ambient [3];
    	float diffuse [3];
    	float specular [3];
    	float emission [3];
    	float shininess;



        r = fscanf (file, "%d\n", &material_num);
        //_M3D_PRINTF ("material_num = %d.\n", material_num);


		//FIXME: handle only one material
		//Basicly, diffuse decide mesh color in white light

        r = fscanf (file, "%g %g %g %g %g %g %g %g %g %g %g %g %g %g\n",
                           &specular_level,
                           &glossiness,
                           &ambient[0],
                           &ambient[1],
                           &ambient[2],
                           &diffuse[0],
                           &diffuse[1],
                           &diffuse[2],
                           &specular[0],
                           &specular[1],
                           &specular[2],
                           &emission[0],
                           &emission[1],
                           &emission[2]);

        if (specular_level > 0)
            shininess = glossiness;
        else
            shininess = -1;

			
/*
            _M3D_PRINTF ("loadAmModel: %g %g %g %g %g %g %g %g %g %g\n",
                           shininess,
                           ambient[0],
                           ambient[1],
                           ambient[2],
                           diffuse[0],
                           diffuse[1],
                           diffuse[2],
                           specular[0],
                           specular[1],
                           specular[2]);
        }
*/

        setMaterialAmbient (ambient[0],
                            ambient[1],
                            ambient[2],
                            i);

        setMaterialDiffuse (diffuse[0],
                            diffuse[1],
                            diffuse[2],
                            i);

        setMaterialEmission (emission[0],
                             emission[1],
                             emission[2],
                             i);

        if (shininess > 0) {

             setMaterialShininess (shininess, i);
             setMaterialSpecular (specular[0], specular[1], specular[2], i);

        }


    }



    fclose (file);


    return;
}