weapon::weapon (string name, CHARACTER_WEAPON type, SIZE_CATEGORY size, int damage, int dice, int range, double value, double weight, bool reach, int enhancementBonus, DAMAGE_TYPE one, DAMAGE_TYPE two, DAMAGE_TYPE three, WEAPON_CATEGORY cat, WEAPON_SUBCATEGORY subcat, int critChance, int critValue, MATERIAL substance ) { setItemName(name); setDamageDie(damage); setNumDMGDice(dice); setWeaponType(type); setRangeIncrement(range); setWeight(weight); setBaseValue(value); setHardness(subcat, substance, enhancementBonus); setDurability(subcat, substance, enhancementBonus, size); setSize(size); setReach(reach); setDamageType1( one ); setDamageType2( two ); setDamageType3( three ); setCritChance(critChance); setCritValue(critValue); setWeaponCategory( cat ); setWeaponSubCategory ( subcat ); setEnhancementBonus (enhancementBonus); }
void UseCaseItem::initializeItemDialog() { UseCaseItemDialog *itemDialog = new UseCaseItemDialog(getItemName()); connect(itemDialog, SIGNAL(sendNewItemName(QString)), this, SLOT(setItemName(QString))); itemDialog->show(); itemDialog->raise(); itemDialog->activateWindow(); }
void QReportTreeManager::on_actionEditParameter_triggered() { QReportParametere *p = _designer->editParametere(itemName()); if(p){ setItemText(p->objectName()); setItemName(p->objectName()); }//if }
void QReportTreeManager::on_actionEditConnection_triggered() { QReportDataConnection *conn = _designer->editDataConnection(currentItem()->data(2, 0).toString()); if(conn){ setItemText(conn->objectName()); setItemName(conn->objectName()); }//if }
void ItemIndexWidget::initGraph() { static QSize sIconSize(64, 64); std::string iconPath = GameDirecotry::ItemDirectory + _gameItem.icon(); setIcon(QString::fromStdString(iconPath), sIconSize); setItemName(QString::fromStdString(_gameItem.name().c_str())); setItemDescription(QString::fromStdString(_gameItem.description().c_str())); setItemTypename(QString::fromStdString(_gameItem.typeName().c_str())); setItemCount(_gameItem.count()); _ui->btnEmploy->setEnabled(_gameItem.flags() & ItemFlag::Item_CanUse); _ui->btnEmploy->setText(QString::fromStdString(ItemHelper::Employ::toEmployName(_gameItem.type()))); }
Menu::Menu(const QString& title, const QString& icon, const QSize& size, QWidget* parent) : ControlShow(parent) { ControlBase::setControlShow(this); setItemName(L"item"); QMenu::setTitle(title); QMenu::setIcon(QPixmap(icon).scaled(size)); m_pCustomStyle = new MenuCustomStyle; if (m_pCustomStyle != nullptr) { setStyle(m_pCustomStyle); } installEventFilter(this); setMouseTracking(true); }
Menu::Menu(QWidget* parent) : ControlShow(parent), m_pCustomStyle(nullptr) { ControlBase::setControlShow(this); setItemName(L"item"); m_pCustomStyle = new MenuCustomStyle; if (m_pCustomStyle != nullptr) { setStyle(m_pCustomStyle); } installEventFilter(this); setMouseTracking(true); setWindowFlags(windowFlags() | Qt::FramelessWindowHint); //背景透明 setAttribute(Qt::WA_TranslucentBackground); }
weapon::weapon ( CHARACTER_WEAPON type ) { setWeaponsArray(); char*** myWeapons = getWeaponsArray(); int row; switch (type) { case 0: row = 0; break; case 1: row = 1; break; case 2: row = 2; break; case 3: row = 3; break; default: row = 1; break; } setItemName((string)(myWeapons[row][0])); setDamageDie(atoi(myWeapons[row][2])); setNumDMGDice(atoi(myWeapons[row][3])); setWeaponType((CHARACTER_WEAPON)atoi(myWeapons[row][1])); setRangeIncrement(atoi(myWeapons[row][5])); setWeight(atoi(myWeapons[row][6])); setBaseValue(atoi(myWeapons[row][7])); setHardness((WEAPON_SUBCATEGORY)atoi(myWeapons[row][8]), (MATERIAL)atoi(myWeapons[row][9]), atoi(myWeapons[row][10])); setDurability((WEAPON_SUBCATEGORY)atoi(myWeapons[row][8]), (MATERIAL)atoi(myWeapons[row][9]), atoi(myWeapons[row][10]), size); setSize(size); setReach((bool)atoi(myWeapons[row][11])); setDamageType1( (DAMAGE_TYPE)atoi(myWeapons[row][12]) ); setDamageType2( (DAMAGE_TYPE)atoi(myWeapons[row][12]) ); setDamageType3( (DAMAGE_TYPE)atoi(myWeapons[row][12]) ); setCritChance(atoi(myWeapons[row][13])); setCritValue(atoi(myWeapons[row][14])); setWeaponCategory( (WEAPON_CATEGORY)atoi(myWeapons[row][15]) ); setWeaponSubCategory ( (WEAPON_SUBCATEGORY)atoi(myWeapons[row][8]) ); setEnhancementBonus (atoi(myWeapons[row][10])); }
weapon::weapon () { setDamageDie(8); setNumDMGDice(1); setWeaponType(myEnums::LONGSWORD); setItemName("longsword"); setRangeIncrement(0); setWeight(4.0); setBaseValue(15.0); setHardness(ONE_HANDED_MELEE, METAL, 0); setDurability( ONE_HANDED_MELEE, METAL, 0, MEDIUM); setSize(MEDIUM); setReach(false); setDamageType1( SLASHING ); setDamageType2( SLASHING ); setDamageType3( SLASHING ); setCritChance(19); setCritValue(2); setWeaponCategory( MARTIAL ); setWeaponSubCategory ( ONE_HANDED_MELEE ); setEnhancementBonus (0); }
void ImageBox::setPropertyOverride(const std::string& _key, const std::string& _value) { /// @wproperty{ImageBox, ImageTexture, string} Текстура для виджета. if (_key == "ImageTexture") setImageTexture(_value); /// @wproperty{ImageBox, ImageCoord, int int int int} Координаты в текстуре. else if (_key == "ImageCoord") setImageCoord(utility::parseValue<IntCoord>(_value)); /// @wproperty{ImageBox, ImageTile, int int} Размер тайла текстуры. else if (_key == "ImageTile") setImageTile(utility::parseValue<IntSize>(_value)); /// @wproperty{ImageBox, ImageIndex, size_t} Индекс тайла в текстуре. else if (_key == "ImageIndex") setItemSelect(utility::parseValue<size_t>(_value)); /// @wproperty{ImageBox, ImageResource, string} Имя ресурса картинки. else if (_key == "ImageResource") setItemResource(_value); /// @wproperty{ImageBox, ImageGroup, string} Имя группы картинки в ресурсе. else if (_key == "ImageGroup") setItemGroup(_value); /// @wproperty{ImageBox, ImageName, string} Имя картинки в группе ресурса. else if (_key == "ImageName") setItemName(_value); else { Base::setPropertyOverride(_key, _value); return; } eventChangeProperty(this, _key, _value); }
KeychainAuthLogger::KeychainAuthLogger(const AuditToken &srcToken, short auEvent, const char *database, const char *item) : AuditLogger(srcToken, auEvent) { setDbName(database); setItemName(item); }
weapon::weapon ( SIZE_CATEGORY size) { switch ( size ) { case 0: this->size = FINE; setDamageDie(2); setNumDMGDice(1); break; case 1: this->size = DIMINUTIVE; setDamageDie(3); setNumDMGDice(1); break; case 2: this->size = TINY; setDamageDie(4); setNumDMGDice(1); break; case 3: this->size = SMALL; setDamageDie(6); setNumDMGDice(1); break; case 4: this->size = MEDIUM; setDamageDie(8); setNumDMGDice(1); break; case 5: this->size = LARGE; setDamageDie(6); setNumDMGDice(2); break; case 6: this->size = myEnums::HUGE; setDamageDie(6); setNumDMGDice(3); break; case 7: this->size = GARGANTUAN; setDamageDie(6); setNumDMGDice(4); break; case 8: this->size = COLOSSAL; setDamageDie(6); setNumDMGDice(6); break; case 9: this->size = COLOSSAL_P; setDamageDie(6); setNumDMGDice(7); break; case 10: this->size = COLOSSAL_PP; setDamageDie(6); setNumDMGDice(8); break; default: this->size = MEDIUM; setDamageDie(8); setNumDMGDice(1); break; } setWeaponType(myEnums::LONGSWORD); setItemName("longsword"); setRangeIncrement(0); setWeight(4.0); setBaseValue(15.0); setHardness(ONE_HANDED_MELEE, METAL, 0); setDurability(ONE_HANDED_MELEE, METAL, 0, MEDIUM); setReach(false); setDamageType1( SLASHING ); setDamageType2( SLASHING ); setDamageType3( SLASHING ); setCritChance(19); setCritValue(2); setWeaponCategory( MARTIAL ); setWeaponSubCategory ( ONE_HANDED_MELEE ); setEnhancementBonus (0); }
MagiciteItemCoin::MagiciteItemCoin() :MagiciteTempItem(life) { setItemName(name); }
//Constructor with 2 strings an interger and a double as parameters to initialize //Item Name, Unit, Quantity, and Price ClubItems::ClubItems(string itemNameIn, string unitIn, int quantityIn, double priceIn) { setItemName(itemNameIn); setUnit(unitIn); setQuantity(quantityIn); setPrice(priceIn); }
//Default constructor without parameters sets Name & Unit to "", Quantity & Price to 0 ClubItems::ClubItems() { setItemName(""); setUnit(""); setQuantity(0); setPrice(0.0); }
int MoinLelaRequest::qt_metacall(QMetaObject::Call _c, int _id, void **_a) { _id = QObject::qt_metacall(_c, _id, _a); if (_id < 0) return _id; if (_c == QMetaObject::InvokeMetaMethod) { if (_id < 28) qt_static_metacall(this, _c, _id, _a); _id -= 28; } #ifndef QT_NO_PROPERTIES else if (_c == QMetaObject::ReadProperty) { void *_v = _a[0]; switch (_id) { case 0: *reinterpret_cast< bool*>(_v) = logged(); break; case 1: *reinterpret_cast< bool*>(_v) = active(); break; case 2: *reinterpret_cast< bb::cascades::DataModel**>(_v) = model(); break; case 3: *reinterpret_cast< QString*>(_v) = budget(); break; case 4: *reinterpret_cast< QString*>(_v) = service(); break; case 5: *reinterpret_cast< QString*>(_v) = quality(); break; case 6: *reinterpret_cast< QString*>(_v) = privacy(); break; case 7: *reinterpret_cast< QString*>(_v) = ambience(); break; case 8: *reinterpret_cast< QString*>(_v) = itemName(); break; case 9: *reinterpret_cast< QString*>(_v) = itemLabel(); break; case 10: *reinterpret_cast< QString*>(_v) = itemCountry(); break; case 11: *reinterpret_cast< QString*>(_v) = itemRegion(); break; case 12: *reinterpret_cast< QString*>(_v) = itemZipcode(); break; case 13: *reinterpret_cast< QString*>(_v) = itemTown(); break; case 14: *reinterpret_cast< QString*>(_v) = itemAddress(); break; case 15: *reinterpret_cast< QString*>(_v) = itemPhone(); break; case 16: *reinterpret_cast< QString*>(_v) = itemMobile(); break; } _id -= 17; } else if (_c == QMetaObject::WriteProperty) { void *_v = _a[0]; switch (_id) { case 3: setBudget(*reinterpret_cast< QString*>(_v)); break; case 4: setService(*reinterpret_cast< QString*>(_v)); break; case 5: setQuality(*reinterpret_cast< QString*>(_v)); break; case 6: setPrivacy(*reinterpret_cast< QString*>(_v)); break; case 7: setAmbience(*reinterpret_cast< QString*>(_v)); break; case 8: setItemName(*reinterpret_cast< QString*>(_v)); break; case 9: setItemLabel(*reinterpret_cast< QString*>(_v)); break; case 10: setItemCountry(*reinterpret_cast< QString*>(_v)); break; case 11: setItemRegion(*reinterpret_cast< QString*>(_v)); break; case 12: setItemZipcode(*reinterpret_cast< QString*>(_v)); break; case 13: setItemTown(*reinterpret_cast< QString*>(_v)); break; case 14: setItemAddress(*reinterpret_cast< QString*>(_v)); break; case 15: setItemPhone(*reinterpret_cast< QString*>(_v)); break; case 16: setItemMobile(*reinterpret_cast< QString*>(_v)); break; } _id -= 17; } else if (_c == QMetaObject::ResetProperty) { _id -= 17; } else if (_c == QMetaObject::QueryPropertyDesignable) { _id -= 17; } else if (_c == QMetaObject::QueryPropertyScriptable) { _id -= 17; } else if (_c == QMetaObject::QueryPropertyStored) { _id -= 17; } else if (_c == QMetaObject::QueryPropertyEditable) { _id -= 17; } else if (_c == QMetaObject::QueryPropertyUser) { _id -= 17; } #endif // QT_NO_PROPERTIES return _id; }