// 9 arg constructor - set all PersonData attributes and CustomerData attributes CustomerData::CustomerData(string l, string f, string a, string c, string s, string z, string p, int n, bool m) { // set attributes derived from PersonData setLastName(l); setFirstName(f); setAddress(a); setCity(c); setState(s); setZip(z); setPhoneNumber(p); // set CustomerData attributes customerNumber = n; mailingList = m; }
//! [1] bool EditableSqlModel::setData(const QModelIndex &index, const QVariant &value, int /* role */) { if (index.column() < 1 || index.column() > 2) return false; QModelIndex primaryKeyIndex = QSqlQueryModel::index(index.row(), 0); int id = data(primaryKeyIndex).toInt(); clear(); bool ok; if (index.column() == 1) { ok = setFirstName(id, value.toString()); } else { ok = setLastName(id, value.toString()); } refresh(); return ok; }
void test_setLastName_given_Holmes_should_return_1_for_ValidName(void) { int result; struct PersonInfo_t PersonInfo; result = setLastName( &PersonInfo, "Holmes"); UnityAssertEqualNumber((_U_SINT)((1)), (_U_SINT)((result)), (((void *)0)), (_U_UINT)52, UNITY_DISPLAY_STYLE_INT); }
void User::fromJson(nlohmann::json& val) { if(val.find("id") != val.end()) { setId(val.at("id")); } if(val.find("username") != val.end()) { setUsername(val.at("username")); } if(val.find("firstName") != val.end()) { setFirstName(val.at("firstName")); } if(val.find("lastName") != val.end()) { setLastName(val.at("lastName")); } if(val.find("email") != val.end()) { setEmail(val.at("email")); } if(val.find("password") != val.end()) { setPassword(val.at("password")); } if(val.find("phone") != val.end()) { setPhone(val.at("phone")); } if(val.find("userStatus") != val.end()) { setUserStatus(val.at("userStatus")); } }
void Spawn::update(const spawnStruct* s) { if (m_name.find(Spawn_Corpse_Designator) == -1) { setName(s->name); setLastName(s->lastName); } setPos(s->x >> 3, s->y >> 3, s->z >> 3); setPetOwnerID(s->petOwnerId); setLight(s->light); setGender(s->gender); setDeity(s->deity); setRace(s->race); setClassVal(s->class_); setHP(s->curHp); //setMaxHP(s->maxHp); setMaxHP(s->curHp); //maxHp is no longer part of the struct setGuildID(s->guildID); setLevel(s->level); for (int i = 0; i <= tLastCoreWearSlot; i++) setEquipment(i, s->equipment[i]); setEquipment(tUnknown1, 0); setTypeflag(s->bodytype); setGM(s->gm); // If it is a corpse with Unknown (NPC) religion. if ((s->NPC == SPAWN_PC_CORPSE) && (s->deity == DEITY_UNKNOWN)) setNPC(SPAWN_NPC_CORPSE); // it's a dead monster else setNPC(s->NPC); // otherwise it is what it is setAnimation(s->animation); // only non corpses and things with animation != 66 move if (!isCorpse() && (s->animation != 66)) { setDeltas(s->deltaX >> 2, s->deltaY >> 2, s->deltaZ >> 2); setHeading(s->heading, s->deltaHeading); }
TeachingAssistant::TeachingAssistant(QString fName, QString lName, QString uName) { setFirstName(fName); setLastName(lName); setUsername(uName); }
Person::Person(const char* firstName, const char* lastName, const char* taxId) { setFirstName(firstName); setLastName(lastName); setTaxId(taxId); }
Person::Person(const char* firstName, const char* lastName) { setFirstName(firstName); setLastName(lastName); }