void ImageLoader::updateFromElement() { // If we're not making renderers for the page, then don't load images. We don't want to slow // down the raw HTML parsing case by loading images we don't intend to display. Document* document = m_element->document(); if (!document->renderer()) return; AtomicString attr = m_element->getAttribute(m_element->imageSourceAttributeName()); if (attr == m_failedLoadURL) return; // Do not load any image if the 'src' attribute is missing or if it is // an empty string referring to a local file. The latter condition is // a quirk that preserves old behavior that Dashboard widgets // need (<rdar://problem/5994621>). CachedImage* newImage = 0; if (!(attr.isNull() || (attr.isEmpty() && document->baseURI().isLocalFile()))) { if (m_loadManually) { document->docLoader()->setAutoLoadImages(false); newImage = new CachedImage(sourceURI(attr)); newImage->setLoading(true); newImage->setDocLoader(document->docLoader()); document->docLoader()->m_documentResources.set(newImage->url(), newImage); } else newImage = document->docLoader()->requestImage(sourceURI(attr)); // If we do not have an image here, it means that a cross-site // violation occurred. m_failedLoadURL = !newImage ? attr : AtomicString(); } CachedImage* oldImage = m_image.get(); if (newImage != oldImage) { setLoadingImage(newImage); if (newImage) { newImage->addClient(this); if (!m_element->document()->hasListenerType(Document::BEFORELOAD_LISTENER)) dispatchPendingBeforeLoadEvent(); else beforeLoadEventSender().dispatchEventSoon(this); } if (oldImage) oldImage->removeClient(this); } if (RenderObject* renderer = m_element->renderer()) { if (!renderer->isImage()) return; toRenderImage(renderer)->resetAnimation(); } }
void ImageLoader::setImage(CachedImage* newImage) { ASSERT(m_failedLoadURL.isEmpty()); CachedImage* oldImage = m_image.get(); if (newImage != oldImage) { setLoadingImage(newImage); m_firedLoad = true; m_imageComplete = true; if (newImage) newImage->addClient(this); if (oldImage) oldImage->removeClient(this); } if (RenderObject* renderer = element()->renderer()) { if (!renderer->isImage()) return; static_cast<RenderImage*>(renderer)->resetAnimation(); } }