void TestScene5::runOgre() { // initialize framework & open window Ogre::Root* root = new Ogre::Root(); root->restoreConfig(); root->initialise(false); auto window = root->createRenderWindow("Ogre RenderWindow", 800, 600, false); auto sceneMgr = root->createSceneManager(Ogre::ST_GENERIC); // adjust camera auto cam1 = sceneMgr->createCamera("cam1"); auto camNode1 = sceneMgr->getRootSceneNode()->createChildSceneNode("camnode1"); cam1->setNearClipDistance(5); camNode1->attachObject(cam1); camNode1->setPosition(100, 100, 100); camNode1->lookAt(Ogre::Vector3(-1, -1, -1), Ogre::Node::TS_LOCAL); window->addViewport(cam1); // load & integrate model root->addResourceLocation("./resources/Ogre", "FileSystem"); Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups(); auto model = sceneMgr->createEntity("model", "alexandria.mesh"); auto modelNode = sceneMgr->getRootSceneNode()->createChildSceneNode(); modelNode->attachObject(model); // position model modelNode->setPosition(-100, -100, -100); // loop runOgreLoop(root); }
void TestScene12::runOgre() { // initialize framework & open window Ogre::Root* root = new Ogre::Root(); root->restoreConfig(); root->initialise(false); auto window = root->createRenderWindow("Ogre RenderWindow", 800, 600, false); auto sceneMgr = root->createSceneManager(Ogre::ST_GENERIC); // adjust camera auto cam1 = sceneMgr->createCamera("cam1"); auto camNode1 = sceneMgr->getRootSceneNode()->createChildSceneNode("camnode1"); cam1->setNearClipDistance(5); camNode1->attachObject(cam1); camNode1->setPosition(Ogre::Vector3(100, 100, 100)); camNode1->lookAt(Ogre::Vector3(-1, -1, -1), Ogre::Node::TS_LOCAL); window->addViewport(cam1); // load & integrate model root->addResourceLocation("./resources/Ogre", "FileSystem"); Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups(); Mesh_Cube M(1); M.createMesh("cube"); Ogre::SceneNode* groups[ROWS]; std::list<Ogre::SceneNode*> nodes; for (int i = 0; i < ROWS; i++) { groups[i] = sceneMgr->getRootSceneNode()->createChildSceneNode(); nodes.push_back(groups[i]); } for (int i = 0; i < ROWS * COLS; i++) { auto node = groups[i % ROWS]->createChildSceneNode(); node->attachObject(sceneMgr->createEntity(std::string("model") + boost::lexical_cast<std::string>(i), "cube")); node->setPosition( camNode1->getOrientation() * -Ogre::Vector3::UNIT_X * LEFT(i) + camNode1->getOrientation() * Ogre::Vector3::UNIT_Y * UP(i) ); } root->addFrameListener(new MoveObjectTask_Ogre12(nodes)); // loop runOgreLoop(root); }
void TestScene3::runOgre() { // initialize framework & open window Ogre::Root* root = new Ogre::Root(); root->restoreConfig(); root->initialise(false); auto window = root->createRenderWindow("Ogre RenderWindow", 800, 600, false); auto sceneMgr = root->createSceneManager(Ogre::ST_GENERIC); // adjust camera auto cam1 = sceneMgr->createCamera("cam1"); auto camNode1 = sceneMgr->getRootSceneNode()->createChildSceneNode("camnode1"); cam1->setNearClipDistance(5); camNode1->attachObject(cam1); camNode1->setPosition(100, 100, 100); camNode1->lookAt(Ogre::Vector3(-1, -1, -1), Ogre::Node::TS_LOCAL); window->addViewport(cam1); // loop runOgreLoop(root); }
Node::NodeSP SceneLoader::__loadCamera(const QDomElement& og_component, Node::NodeSP dt_node) { Node::NodeSP node = dt_node; if ( !og_component.isNull() ) { QString name = og_component.attribute(SL_NAME); if ( node == nullptr ) { node = mScene->addChildNode(new Node(name + "_node")); QDomElement pos = og_component.firstChildElement(SL_POS); QDomElement rot = og_component.firstChildElement(SL_ROT); node->setPosition(pos.attribute(SL_X).toFloat(), pos.attribute(SL_Y).toFloat(), pos.attribute(SL_Z).toFloat()); node->setRotation(Ogre::Quaternion(rot.attribute(SL_QW).toFloat(), rot.attribute(SL_QX).toFloat(), rot.attribute(SL_QY).toFloat(), rot.attribute(SL_QZ).toFloat())); } //add camera component auto camera = node->addComponent<CameraComponent>(new CameraComponent(name)); auto og_camera = camera->getCamera(); QDomElement clipping = og_component.firstChildElement(SL_CAMERA_CLIPPING); //set camera attributes og_camera->setPolygonMode(Ogre::PolygonMode(og_component.attribute(SL_CAMERA_POLYGON_MODE).toInt())); og_camera->setFOVy(Ogre::Radian(og_component.attribute(SL_CAMERA_FOV).toFloat())); og_camera->setNearClipDistance(Ogre::Real(clipping.attribute(SL_CAMERA_CLIPPING_NEAR).toFloat())); og_camera->setFarClipDistance(Ogre::Real(clipping.attribute(SL_CAMERA_CLIPPING_FAR).toFloat())); camera->enable(); } return node; }