Esempio n. 1
0
GPUScene::GPUScene(GPUDrawTechnique* st)
{
    setNumChildrenRequiringUpdateTraversal(1);

   // setShadowSettings(new ShadowSettings);

    if (st) setGPUDrawTechnique(st);
}
Esempio n. 2
0
TexturePlaneNode::TexturePlaneNode()
    : _center( 0, 0, 0 )
    , _width( 1, 1, 0 )
    , _textureBrickSize( 64 )
    , _needsUpdate( true )
    , _disperseFactor( 0 )
    , _useShaders( true )
    , _swapTextureAxes( false )
{
    osg::ref_ptr<osg::LightModel> lightModel = new osg::LightModel;
    lightModel->setTwoSided( true );
    getOrCreateStateSet()->setAttributeAndModes( lightModel.get() );

    setNumChildrenRequiringUpdateTraversal( 1 );
}
Esempio n. 3
0
TexturePlaneNode::TexturePlaneNode( const TexturePlaneNode& node, const osg::CopyOp& co )
    : osg::Node( node, co )
    , _center( node._center )
    , _width( node._width )
    , _textureBrickSize( node._textureBrickSize )
    , _needsUpdate( true )
    , _disperseFactor( node._disperseFactor )
    , _useShaders( node._useShaders )
{
    if ( node._texture )
    {
        if ( co.getCopyFlags()==osg::CopyOp::DEEP_COPY_ALL )
	    _texture = static_cast<LayeredTexture*>(node._texture->clone( co ) );
	else
	    _texture = node._texture;
    }

    setNumChildrenRequiringUpdateTraversal(getNumChildrenRequiringUpdateTraversal()+1);
}
Esempio n. 4
0
GPUScene::GPUScene(const GPUScene& ss, const osg::CopyOp& copyop):
    osg::Group(ss,copyop)
{
    setNumChildrenRequiringUpdateTraversal(getNumChildrenRequiringUpdateTraversal()+1);

    if (ss._GPUDrawTechnique.valid())
    {
        setGPUDrawTechnique( dynamic_cast<GPUDrawTechnique*>(ss._GPUDrawTechnique->clone(copyop)) );
    }

   /* if (ss._shadowSettings)
    {
        setShadowSettings(ss._shadowSettings.get());
    }
    else
    {
        setShadowSettings(new ShadowSettings);
    }*/

}