Esempio n. 1
0
Mod3Solver::Mod3Solver(const Mod3 *dealer)
    : Solver()
{
    // 24 targets, 8 playing fields, deck, aces
    setNumberPiles( 34 );
    deal = dealer;
}
Esempio n. 2
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KlondikeSolver::KlondikeSolver(const Klondike *dealer, int draw)
    : Solver(), m_draw( draw )
{
    Osuit[0] = PS_DIAMOND;
    Osuit[1] = PS_CLUB;
    Osuit[2] = PS_HEART;
    Osuit[3] = PS_SPADE;

    setNumberPiles( 9 );
    deal = dealer;
}
Esempio n. 3
0
YukonSolver::YukonSolver(const Yukon *dealer)
    : Solver()
{
    Osuit[0] = PS_DIAMOND;
    Osuit[1] = PS_CLUB;
    Osuit[2] = PS_HEART;
    Osuit[3] = PS_SPADE;

    setNumberPiles( 7 );
    deal = dealer;
}
Esempio n. 4
0
FreecellSolver::FreecellSolver(const Freecell *dealer)
    : Solver()
{
    Osuit[0] = PS_DIAMOND;
    Osuit[1] = PS_CLUB;
    Osuit[2] = PS_HEART;
    Osuit[3] = PS_SPADE;

    Nwpiles = 8;
    Ntpiles = 4;

    setNumberPiles( Nwpiles + Ntpiles );

    deal = dealer;
}
Esempio n. 5
0
GypsySolver::GypsySolver(const Gypsy *dealer)
    : Solver()
{
    setNumberPiles( 8 + 1 + 8 );
    deal = dealer;

    char buffer[10];
    params[0] = 3;
    params[1] = 3;
    params[2] = 44;
    params[3] = 19;
    params[4] = 5;
    params[5] = 10;
    for ( int i = 1; i <= 6; ++i )
    {
        sprintf( buffer, "DECK%d", i );
        const QByteArray env = qgetenv( buffer );
        if ( !env.isEmpty() )
            params[i-1] = env.toInt();
    }
}
Esempio n. 6
0
SimonSolver::SimonSolver(const Simon *dealer)
    : Solver()
{
    setNumberPiles( 10 );
    deal = dealer;
}
Esempio n. 7
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IdiotSolver::IdiotSolver(const Idiot *dealer)
    : Solver()
{
    setNumberPiles( 6 );
    deal = dealer;
}
Esempio n. 8
0
GolfSolver::GolfSolver(const Golf *dealer)
    : Solver()
{
    setNumberPiles( 9 );
    deal = dealer;
}