// set the Surface that the preview will use
status_t CameraService::Client::setPreviewDisplay(const sp<Surface>& surface) {
    LOG1("setPreviewDisplay(%p) (pid %d)", surface.get(), getCallingPid());

    sp<IBinder> binder(surface != 0 ? surface->asBinder() : 0);
    sp<ANativeWindow> window(surface);
    return setPreviewWindow(binder, window);
}
// set the SurfaceTexture that the preview will use
status_t CameraService::Client::setPreviewTexture(
        const sp<ISurfaceTexture>& surfaceTexture) {
    LOG1("setPreviewTexture(%p) (pid %d)", surfaceTexture.get(),
            getCallingPid());

    sp<IBinder> binder;
    sp<ANativeWindow> window;
    if (surfaceTexture != 0) {
        binder = surfaceTexture->asBinder();
        window = new SurfaceTextureClient(surfaceTexture);
    }
    return setPreviewWindow(binder, window);
}
// set the SurfaceTextureClient that the preview will use
status_t CameraClient::setPreviewTexture(
        const sp<IGraphicBufferProducer>& bufferProducer) {
    LOG1("setPreviewTexture(%p) (pid %d)", bufferProducer.get(),
            getCallingPid());

    sp<IBinder> binder;
    sp<ANativeWindow> window;
    if (bufferProducer != 0) {
        binder = bufferProducer->asBinder();
        window = new Surface(bufferProducer);
    }
    return setPreviewWindow(binder, window);
}
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// set the buffer consumer that the preview will use
status_t CameraClient::setPreviewTarget(
        const sp<IGraphicBufferProducer>& bufferProducer) {
    LOG1("setPreviewTarget(%p) (pid %d)", bufferProducer.get(),
            getCallingPid());

    sp<IBinder> binder;
    sp<ANativeWindow> window;
    if (bufferProducer != 0) {
        binder = bufferProducer->asBinder();
        // Using controlledByApp flag to ensure that the buffer queue remains in
        // async mode for the old camera API, where many applications depend
        // on that behavior.
        window = new Surface(bufferProducer, /*controlledByApp*/ true);
    }
    return setPreviewWindow(binder, window);
}