Esempio n. 1
0
bool Part::setProperty(P_ID id, const QVariant& property)
      {
      switch (id) {
            case P_ID::VISIBLE:
                  setShow(property.toBool());
                  break;
            case P_ID::USE_DRUMSET:
                  instrument()->setUseDrumset(property.toBool());
                  break;
            case P_ID::PART_VOLUME:
                  setVolume(property.toInt());
                  break;
            case P_ID::PART_MUTE:
                  setMute(property.toBool());
                  break;
            case P_ID::PART_PAN:
                  setPan(property.toInt());
                  break;
            case P_ID::PART_REVERB:
                  setReverb(property.toInt());
                  break;
            case P_ID::PART_CHORUS:
                  setChorus(property.toInt());
                  break;
            default:
                  qDebug("Part::setProperty: unknown id %d", int(id));
                  break;
            }
      score()->setLayoutAll();
      return true;
      }
Esempio n. 2
0
void KRAudioSource::loadXML(tinyxml2::XMLElement *e)
{
    m_audio_sample_name = e->Attribute("sample");
    
    float gain = 1.0f;
    if(e->QueryFloatAttribute("gain", &gain)  != tinyxml2::XML_SUCCESS) {
        gain = 1.0f;
    }
    setGain(gain);
    
    float pitch = 1.0f;
    if(e->QueryFloatAttribute("pitch", &pitch) != tinyxml2::XML_SUCCESS) {
        pitch = 1.0f;
    }
    setPitch(m_pitch);
    
    bool looping = false;
    if(e->QueryBoolAttribute("looping", &looping) != tinyxml2::XML_SUCCESS) {
        looping = false;
    }
    setLooping(looping);
    
    bool is3d = true;
    if(e->QueryBoolAttribute("is3d", &is3d) != tinyxml2::XML_SUCCESS) {
        is3d = true;
    }
    setIs3D(is3d);
    
    float reference_distance = 1.0f;
    if(e->QueryFloatAttribute("reference_distance", &reference_distance) != tinyxml2::XML_SUCCESS) {
        reference_distance = 1.0f;
    }
    setReferenceDistance(reference_distance);
    
    float reverb = 0.0f;
    if(e->QueryFloatAttribute("reverb", &reverb) != tinyxml2::XML_SUCCESS) {
        reverb = 0.0f;
    }
    setReverb(reverb);
    
    float rolloff_factor = 2.0f;
    if(e->QueryFloatAttribute("rolloff_factor", &rolloff_factor) != tinyxml2::XML_SUCCESS) {
        rolloff_factor = 2.0f;
    }
    setRolloffFactor(rolloff_factor);
    
    m_enable_obstruction = true;
    if(e->QueryBoolAttribute("enable_obstruction", &m_enable_obstruction) != tinyxml2::XML_SUCCESS) {
        m_enable_obstruction = true;
    }

    m_enable_occlusion = true;
    if(e->QueryBoolAttribute("enable_occlusion", &m_enable_occlusion) != tinyxml2::XML_SUCCESS) {
        m_enable_occlusion = true;
    }
    
    KRNode::loadXML(e);
}
Esempio n. 3
0
void Reverb_set(void* ctx, float val)
{
    SetHelp("Reverb Level");
    setReverb(val);
}