void CButton::setSelectedImage(const char* pFile) { if( pFile && strlen(pFile) ) { Texture2D* pTexture = Director::getInstance()->getTextureCache()->addImage(pFile); setSelectedTexture(pTexture); } }
// Set our start values and load our menu textures if it's our first time at the screen. MainMenu::MainMenu() { setCurrentSelection(0); setSplashState(true); setChangedSelection(false); setExiting(false); hScoreString = "High score: "; setSelectedTexture("Select"); setSplashTexture("Splash"); setFontMap("Font"); if (!loaded) { loadTexture(selectedTexture, "../textures/select.png", 1, 1); loadTexture(splashTexture, "../textures/splash.bmp", 1, 1); loadTexture(fontMap, "../textures/fontmap.png", 16, 16); } }