bool ParticleExplosion::initWithTotalParticles(int numberOfParticles)
{
    if( ParticleSystemQuad::initWithTotalParticles(numberOfParticles) ) 
    {
        // duration
        _duration = 0.1f;

        setEmitterMode(Mode::GRAVITY);

        // Gravity Mode: gravity
        setGravity(Vec2(0,0));

        // Gravity Mode: speed of particles
        setSpeed(70);
        setSpeedVar(40);

        // Gravity Mode: radial
        setRadialAccel(0);
        setRadialAccelVar(0);

        // Gravity Mode: tangential
        setTangentialAccel(0);
        setTangentialAccelVar(0);

        // angle
        _angle = 90;
        _angleVar = 360;

        // emitter position
        Size winSize = Director::getInstance()->getWinSize();
        this->setPosition(Vec2(winSize.width/2, winSize.height/2));
        setPosVar(Vec2::ZERO);

        // life of particles
        _life = 5.0f;
        _lifeVar = 2;

        // size, in pixels
        _startSize = 15.0f;
        _startSizeVar = 10.0f;
        _endSize = START_SIZE_EQUAL_TO_END_SIZE;

        // emits per second
        _emissionRate = _totalParticles/_duration;

        // color of particles
        _startColor.r = 0.7f;
        _startColor.g = 0.1f;
        _startColor.b = 0.2f;
        _startColor.a = 1.0f;
        _startColorVar.r = 0.5f;
        _startColorVar.g = 0.5f;
        _startColorVar.b = 0.5f;
        _startColorVar.a = 0.0f;
        _endColor.r = 0.5f;
        _endColor.g = 0.5f;
        _endColor.b = 0.5f;
        _endColor.a = 0.0f;
        _endColorVar.r = 0.5f;
        _endColorVar.g = 0.5f;
        _endColorVar.b = 0.5f;
        _endColorVar.a = 0.0f;

        Texture2D* texture = getDefaultTexture();
        if (texture != nullptr)
        {
            setTexture(texture);
        }

        // additive
        this->setBlendAdditive(false);
        return true;
    }
    return false;
}
bool ParticleSpiral::initWithTotalParticles(unsigned int numberOfParticles)
{
    if( ParticleSystemQuad::initWithTotalParticles(numberOfParticles) ) 
    {
        // duration
        _duration = DURATION_INFINITY;

        // Gravity Mode
        setEmitterMode(Mode::GRAVITY);

        // Gravity Mode: gravity
        setGravity(Point(0,0));

        // Gravity Mode: speed of particles
        setSpeed(150);
        setSpeedVar(0);

        // Gravity Mode: radial
        setRadialAccel(-380);
        setRadialAccelVar(0);

        // Gravity Mode: tangential
        setTangentialAccel(45);
        setTangentialAccelVar(0);

        // angle
        _angle = 90;
        _angleVar = 0;

        // emitter position
        Size winSize = Director::getInstance()->getWinSize();
        this->setPosition(Point(winSize.width/2, winSize.height/2));
        setPosVar(Point::ZERO);

        // life of particles
        _life = 12;
        _lifeVar = 0;

        // size, in pixels
        _startSize = 20.0f;
        _startSizeVar = 0.0f;
        _endSize = START_SIZE_EQUAL_TO_END_SIZE;

        // emits per second
        _emissionRate = _totalParticles/_life;

        // color of particles
        _startColor.r = 0.5f;
        _startColor.g = 0.5f;
        _startColor.b = 0.5f;
        _startColor.a = 1.0f;
        _startColorVar.r = 0.5f;
        _startColorVar.g = 0.5f;
        _startColorVar.b = 0.5f;
        _startColorVar.a = 0.0f;
        _endColor.r = 0.5f;
        _endColor.g = 0.5f;
        _endColor.b = 0.5f;
        _endColor.a = 1.0f;
        _endColorVar.r = 0.5f;
        _endColorVar.g = 0.5f;
        _endColorVar.b = 0.5f;
        _endColorVar.a = 0.0f;

        Texture2D* texture = getDefaultTexture();
        if (texture != NULL)
        {
            setTexture(texture);
        }

        // additive
        this->setBlendAdditive(false);
        return true;
    }
    return false;
}
bool ParticleRain::initWithTotalParticles(int numberOfParticles)
{
    if( ParticleSystemQuad::initWithTotalParticles(numberOfParticles) )
    {
        // duration
        _duration = DURATION_INFINITY;

        setEmitterMode(Mode::GRAVITY);

        // Gravity Mode: gravity
        setGravity(Vec2(10,-10));

        // Gravity Mode: radial
        setRadialAccel(0);
        setRadialAccelVar(1);

        // Gravity Mode: tangential
        setTangentialAccel(0);
        setTangentialAccelVar(1);

        // Gravity Mode: speed of particles
        setSpeed(130);
        setSpeedVar(30);

        // angle
        _angle = -90;
        _angleVar = 5;


        // emitter position
        Size winSize = Director::getInstance()->getWinSize();
        this->setPosition(Vec2(winSize.width/2, winSize.height));
        setPosVar(Vec2(winSize.width/2, 0));

        // life of particles
        _life = 4.5f;
        _lifeVar = 0;

        // size, in pixels
        _startSize = 4.0f;
        _startSizeVar = 2.0f;
        _endSize = START_SIZE_EQUAL_TO_END_SIZE;

        // emits per second
        _emissionRate = 20;

        // color of particles
        _startColor.r = 0.7f;
        _startColor.g = 0.8f;
        _startColor.b = 1.0f;
        _startColor.a = 1.0f;
        _startColorVar.r = 0.0f;
        _startColorVar.g = 0.0f;
        _startColorVar.b = 0.0f;
        _startColorVar.a = 0.0f;
        _endColor.r = 0.7f;
        _endColor.g = 0.8f;
        _endColor.b = 1.0f;
        _endColor.a = 0.5f;
        _endColorVar.r = 0.0f;
        _endColorVar.g = 0.0f;
        _endColorVar.b = 0.0f;
        _endColorVar.a = 0.0f;

        Texture2D* texture = getDefaultTexture();
        if (texture != nullptr)
        {
            setTexture(texture);
        }

        // additive
        this->setBlendAdditive(false);
        return true;
    }
    return false;
}