QQuickWebPage::QQuickWebPage(QQuickWebView* viewportItem) : QQuickItem(viewportItem) , d(new QQuickWebPagePrivate(this, viewportItem)) { setFlag(ItemHasContents); // We do the transform from the top left so the viewport can assume the position 0, 0 // is always where rendering starts. setTransformOrigin(TopLeft); }
Box2DBody::Box2DBody(QQuickItem *parent) : QQuickItem(parent), mBody(0), mWorld(0), mSynchronizing(false), mInitializePending(false) { setTransformOrigin(TopLeft); connect(this, SIGNAL(rotationChanged()), SLOT(onRotationChanged())); }
Box2DBody::Box2DBody(QDeclarativeItem *parent) : QDeclarativeItem(parent), mBody(0), mWorld(0), mLinearDamping(0.0f), mAngularDamping(0.0f), mBodyType(Dynamic), mBullet(false), mSleepingAllowed(true), mFixedRotation(false), mActive(true), mSynchronizing(false), mInitializePending(false) { setTransformOrigin(TopLeft); connect(this, SIGNAL(rotationChanged()), SLOT(onRotationChanged())); }
Entity::Entity(Scene *parent) : Box2DBase(parent) , m_updateInterval(0) , m_scene(0) , m_behavior(0) , m_body(0) , m_linearDamping(0.0f) , m_angularDamping(0.0f) , m_entityType(Quasi::StaticType) , m_bullet(false) , m_sleepingAllowed(true) , m_fixedRotation(false) , m_active(true) , m_sensorFixture(0) { setTransformOrigin(Center); connect(this, SIGNAL(rotationChanged()), SLOT(onRotationChanged())); }
Box2DItem::Box2DItem(GameScene *parent) : Box2DBaseItem(parent) , m_body(0) , m_linearDamping(0.0f) , m_angularDamping(0.0f) , m_bodyType(Quasi::DynamicBodyType) , m_shape(Quasi::RectangleBodyShape) , m_bullet(false) , m_sleepingAllowed(true) , m_fixedRotation(false) , m_active(true) , m_fixture(0) , m_density(0) , m_friction(0) , m_restitution(0) { setTransformOrigin(Center); connect(this, SIGNAL(rotationChanged()), SLOT(onRotationChanged())); }