void FinalMessagePage::makeActive( char inFresh ) { if( !inFresh ) { return; } setWaiting( false ); }
void roomList::updateWaiting(string waitingString) { setWaiting(waitingString); wclear(roomWin); for(int i=0; i<waiting.size(); ++i) { waddstr(roomWin, (stringUtils::toString<int>(i) + ": " + stringUtils::toString<int>(waiting.at(i))+"\n").c_str()); } //waddstr(roomWin, ("waiting: "+waitingString+"\n").c_str()); wrefresh(roomWin); }
void QuickDBusReply::callFinishedSlot(QDBusPendingCallWatcher *call) { Q_ASSERT(call); setWaiting(false); QDBusMessage msg = call->reply(); if (msg.type() == QDBusMessage::ReplyMessage) { setValues(msg.arguments()); } else { setValid(false); setErrorName(msg.errorName()); setErrorString(msg.errorMessage()); } call->deleteLater(); }
void CheckinHousePage::makeActive( char inFresh ) { LiveHousePage::makeActive( inFresh ); if( !inFresh ) { return; } mRequestStarted = false; mReturnToMenu = false; mStartOver = false; mStatusError = false; mStatusMessageKey = NULL; mMenuButton.setVisible( false ); mStartOverButton.setVisible( false ); setWaiting( true ); }
void BuyAuctionPage::makeActive( char inFresh ) { if( !inFresh ) { return; } // send back to server char *ticketHash = getTicketHash(); char *actionString = autoSprintf( "action=buy_auction&user_id=%d" "&%s" "&object_id=%d", userID, ticketHash, mObjectID ); delete [] ticketHash; mWebRequest = startWebRequestSerial( "POST", serverURL, actionString ); delete [] actionString; mReturnToHome = false; mStatusError = false; mStatusMessageKey = NULL; setStatusDirect( NULL, false ); mHomeButton.setVisible( false ); mBoughtSlot.setVisible( false ); setWaiting( true ); }
void BuyAuctionPage::step() { if( mWebRequest != -1 ) { int stepResult = stepWebRequestSerial( mWebRequest ); if( stepResult != 0 ) { setWaiting( false ); } switch( stepResult ) { case 0: break; case -1: mStatusError = true; mStatusMessageKey = "err_webRequest"; clearWebRequestSerial( mWebRequest ); mWebRequest = -1; mHomeButton.setVisible( true ); break; case 1: { char *result = getWebResultSerial( mWebRequest ); clearWebRequestSerial( mWebRequest ); mWebRequest = -1; printf( "Web result = %s\n", result ); if( strstr( result, "DENIED" ) != NULL ) { mStatusError = true; mStatusMessageKey = "auctionBuyFailed"; mHomeButton.setVisible( true ); } else { // auction successful SimpleVector<char *> *tokens = tokenizeString( result ); if( tokens->size() != 2 || strcmp( *( tokens->getElement( 1 ) ), "OK" ) != 0 ) { mStatusError = true; mStatusMessageKey = "err_badServerResponse"; } else { int price; sscanf( *( tokens->getElement( 0 ) ), "%d", &price ); mBoughtSlot.setObject( mObjectID ); mBoughtSlot.setVisible( true ); mLootValue -= price; if( strcmp( mGalleryContents, "#" ) == 0 ) { // was empty, just the one new item now delete [] mGalleryContents; mGalleryContents = autoSprintf( "%d", mObjectID ); } else { // prepend char *old = mGalleryContents; mGalleryContents = autoSprintf( "%d#%s", mObjectID, mGalleryContents ); delete [] old; } const char *objectDescription = getGalleryObjectDescription( mObjectID ); char *quotedDescription = autoSprintf( "\"%s\"", objectDescription ); char *statusString = autoSprintf( translate( "auctionBuySucceed" ), quotedDescription, price ); delete [] quotedDescription; setStatusDirect( statusString, false ); delete [] statusString; } mHomeButton.setVisible( true ); for( int i=0; i<tokens->size(); i++ ) { delete [] *( tokens->getElement( i ) ); } delete tokens; } delete [] result; } break; } } }
void CheckinHousePage::step() { // wait until pending LiveHousePage requests are sent // to prevent bad request orderings (house checked in before // start_self_test received by server). if( LiveHousePage::areRequestsPending() ) { // note that we don't step LiveHousePage otherwise, because // we don't want it starting NEW ping requests after // we send our request (lest our request's sequence number // will be stale) LiveHousePage::step(); return; } if( ! mRequestStarted ) { // send back to server char *ticketHash = getTicketHash(); char *actionString = autoSprintf( "action=end_edit_house&user_id=%d" "&%s&died=%d&house_map=%s&vault_contents=%s" "&backpack_contents=%s&gallery_contents=%s" "&price_list=%s&purchase_list=%s&sell_list=%s" "&self_test_move_list=%s&family_exit_paths=%s", userID, ticketHash, mDied, mHouseMap, mVaultContents, mBackpackContents, mGalleryContents, mPriceList, mPurchaseList, mSellList, mMoveList, mFamilyExitPaths ); delete [] ticketHash; mWebRequest = startWebRequestSerial( "POST", serverURL, actionString ); delete [] actionString; mRequestStarted = true; return; } if( mWebRequest != -1 ) { int stepResult = stepWebRequestSerial( mWebRequest ); if( stepResult != 0 ) { setWaiting( false ); } switch( stepResult ) { case 0: break; case -1: mStatusError = true; mStatusMessageKey = "err_webRequest"; clearWebRequestSerial( mWebRequest ); mWebRequest = -1; mMenuButton.setVisible( true ); blockQuitting( false ); break; case 1: { char *result = getWebResultSerial( mWebRequest ); clearWebRequestSerial( mWebRequest ); mWebRequest = -1; printf( "Web result = %s\n", result ); if( strstr( result, "OK" ) != NULL ) { // house checked in! if( mDied != 1 ) { mStatusError = false; mStatusMessageKey = "houseCheckedIn"; mReturnToMenu = true; } else { mStatusError = true; mStatusMessageKey = "deathMessage"; mStartOverButton.setVisible( true ); blockQuitting( false ); } } else { mStatusError = true; mStatusMessageKey = "houseCheckInFailed"; mMenuButton.setVisible( true ); blockQuitting( false ); } delete [] result; } break; } } }
MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow), m_server(new NetworkServer(this)), m_ipList(), m_bgm(this) { ui->setupUi(this); m_bgm.setMedia(QUrl::fromLocalFile("./Music/thestonemasons.wav")); m_bgm.setVolume(50); m_bgm.play(); connect(&m_bgm, SIGNAL(stateChanged(QMediaPlayer::State)), &m_bgm, SLOT(play())); setFixedSize(width(), height()); m_gobang = new Gobang(this); m_startMenu = new StartMenu(this); m_waitWidget = new waitWidget(this); setCursor(QCursor(QPixmap(":/Pic/arrows.png"), 1, 1)); m_gobang->hide(); m_waitWidget->hide(); m_startMenu->show(); currentWidget = m_startMenu; m_server->listen(); m_server->getIP(); m_waitWidget->ui->ipLabel->setText("您的IP是:" + m_server->Sadress); m_timer.setInterval(1000); currentState = m_server->readWriteSocket->state(); m_time1.setInterval(200); m_time1.start(); connect(&m_time1, SIGNAL(timeout()), this, SLOT(checkState())); m_timer.start(); connect(&m_timer, SIGNAL(timeout()), this, SLOT(checkUnactive())); connect(m_startMenu->ui->startServer, SIGNAL(clicked()), this, SLOT(setWaiting())); connect(m_startMenu->ui->startServer, SIGNAL(clicked()), m_gobang, SLOT(setHost())); connect(m_startMenu->ui->startServer, SIGNAL(clicked()), m_server, SLOT(closeListen())); connect(m_startMenu->ui->startServer, SIGNAL(clicked()), m_server, SLOT(initServer())); connect(m_startMenu->ui->startClient, SIGNAL(clicked()), this, SLOT(connectHost())); connect(m_startMenu->ui->startClient, SIGNAL(clicked()), m_server, SLOT(closeListen())); connect(m_waitWidget->ui->ok, SIGNAL(clicked()), this, SLOT(broadcast())); connect(m_waitWidget->ui->ok, SIGNAL(clicked()), m_waitWidget->ui->setBox, SLOT(hide())); connect(m_waitWidget->ui->ok, SIGNAL(clicked()), m_waitWidget->ui->waitLabel, SLOT(show())); connect(m_waitWidget->ui->back, SIGNAL(clicked()), m_server, SLOT(closeWrite())); connect(m_waitWidget->ui->back, SIGNAL(clicked()), m_server, SLOT(listen())); connect(m_waitWidget->ui->back, SIGNAL(clicked()), this, SLOT(setStart())); connect(m_gobang, SIGNAL(sendSignal(int, Step)), m_server, SLOT(sendMessage(int, Step))); connect(m_server, SIGNAL(setPieces(Step)), m_gobang, SLOT(setPieces(const Step&))); connect(m_server, SIGNAL(findPlayer(QString)), this, SLOT(findPlayer(QString))); connect(m_server, SIGNAL(changeCamp(int)), m_gobang, SLOT(changeCamp(int))); connect(m_server, SIGNAL(recall(int)), m_gobang, SLOT(recallDone(int))); connect(m_server, SIGNAL(reStart()), m_gobang, SLOT(reStart())); connect(m_server, SIGNAL(agreeRecall()), m_gobang, SLOT(on_recall())); connect(m_server, SIGNAL(askForRecall()), m_gobang, SLOT(forRecall())); connect(m_server, SIGNAL(agreeExit()), this, SLOT(setStart())); connect(m_server, SIGNAL(agreeExit()), m_gobang, SLOT(on_exit())); connect(m_server, SIGNAL(refuse()), m_gobang, SLOT(on_refuse())); connect(m_server, SIGNAL(agreeExit()), m_server, SLOT(listen())); connect(m_server, SIGNAL(askForExit()), m_gobang, SLOT(forExit())); connect(m_server, SIGNAL(changeState(int, int, int)), m_gobang, SLOT(changeCurrentState(int, int, int))); connect(m_server->listenSocket, SIGNAL(newConnection()), this, SLOT(setGobang())); connect(m_server->listenSocket, SIGNAL(newConnection()), m_server, SLOT(closeWrite())); connect(m_server->listenSocket, SIGNAL(newConnection()), m_server, SLOT(closeListen())); }