Esempio n. 1
0
// reset vector from rectangular coordinates if form is
// RECT (the default) or else from polar coordinates if
// form is POL
void Vector:: reset(double n1, double n2, Mode form)
{
    mode = form;
    if (form == RECT)
    {
        x = n1;
        y = n2;
        set_mag();
        set_ang();
    }
    else if (form == POL)
    {
        mag = n1;
        ang = n2 / Rad_to_deg;
        set_x();
        set_y();
    }
    else
    {
        cout << "Incorrect 3rd argument to Vector() -- ";
        cout << "vector set to 0\n";
        x = y = mag = ang = 0.0;
        mode = RECT;
    }
}
Esempio n. 2
0
	void Vector::set(double n1, double n2, char form)
	{
		mode = form;
		if ( form == 'r')
		{
			x = n1;
			y = n2;
			set_mag();
			set_ang();
		}
		else if (form = 'p')
		{
			mag = n1;
			ang = n2 / Rad_to_deg;
			set_x();
			set_y();
		}
		else
		{
			cout << "Incorrect form\n";
			cout << "vector set to 0\n";
			x = y = mag = ang = 0.0;
			mode = 'r';
		}
	}
	void Vector::reset(double n1, double n2, Mode form = RECT)
	{
		mode = form;
		if (form == RECT)
		{
			x = n1;
			y = n2;
			set_mag();
			set_ang();
		}
		else if (form == POL)
		{
			mag = n1;
			ang = n2 / Rad_to_deg;
			set_x();
			set_y();
		}
		else
		{
			cout << "Niepoprawny trzci argument set() -- zeruję wektor" << endl;
			x = y = mag = ang = 0.0;
			mode = RECT;
		}
	}
	Vector::Vector(double n1, double n2, Mode form = RECT)
	{
		mode = form;
		if (form == RECT)
		{
			x = n1;
			y = n2;
			set_mag();
			set_ang();
		}
		else if (form == POL)
		{
			mag = n1;
			ang = n2 / Rad_to_deg;
			set_x();
			set_y();
		}
		else
		{
			cout << "Niepoprawna wartość trzeciego argumentu Vector() -- zeruję wektor" << endl;
			x = y = mag = ang = 0.0;
			mode = RECT;
		}
	}