void extra_create() { set_name("pamela"); add_alias("pam"); set_short(SHORT); set("sdesc", SHORT); set_long("DOH! What you are looking at probably has to " "be the finest specimen of human anatomy ever " "created. Everything is in the right proportion " "and she knows how to use it. The fact that she is " "naked almost drives you crazy, and you feel a " "sudden urge to stare at her.\n"); set_race("human"); set_gender("female"); set_stat("str",120); set_stat("int",20); set_stat("wil",100); set_stat("con",250); set_stat("dex",100); set_stat("chr",300); set_proficiency("hands", 10 + random(5)); set_aggressive(0); set_alignment("neutral"); set_natural_ac(2); //Silicone implants set(MonsterP, 1); set_chat_chance(95); set_chat_rate(random(10)+60); add_phrase("Pamela giggles.\n"); add_phrase("Pamela wonders where the beach is.\n"); add_phrase("Pamela looks at you.\n"); }
void extra_create() { set_name("ivy"); add_alias("ivy"); set_short("The Archive"); set_long("some generic long"); set_race("human"); set_alignment("good"); set_stat("str",15); set_stat("dex",15); set_stat("con",45+random(15)); set_stat("int",275); set_stat("chr",15); set_stat("wil",15); set_skill("dodge", 15); set_percent_bonus_exp(10); set_max_damage(8); set_natural_ac(2); set_chat_chance(30); set_chat_rate(1); add_phrase("The ice around The Archive sweats.\n"); }
void extra_create() { switch( random( 3 ) ) { case 0 : colorname = "green" ; color = GRN; break; case 1 : colorname = "blue" ; color = BLU; break; case 2 : colorname = "purple" ; color = MAG; break; } set_name( "a slime" ); add_alias( "slime" ); add_alias( sprintf( "%s slime", colorname ) ); set_short( sprintf( "a %s slime", colorname ) ); set_ansi_short ( sprintf( "%sa %s slime", color, colorname ) ); set_long( sprintf( "This slime oozes sloppily through the room absorbing " "bits and pieces off of the mushrooms around it. Inside of its " "%s colored body you can see quite a bit of material. " "Hopefully it doesn't try to digest you!", colorname ) ); set_race( FRACE "slime" ); set_alignment( NEUTRAL_AL ); set_stat( "str" , 200 ); set_stat( "con" , 300 ); set_proficiency( "hands", 150 ); set_skill( "dodge", 65 ); set( NoStealP, 1 ); set( NoStunP, 1 ); set_natural_ac( 10 ); set_heal_rate( 20 ); set_heal_amount( 60 ); set_chat_rate( 30 ); set_chat_chance( 50 ); add_phrase( "#emote squelches along." ); add_phrase( "#emote jiggles wildly." ); set_move_rate( 40 ); set_move_chance( 50 ); set_pick_up_rate( 60 ); set_pick_up_chance( 0 ); set_heart_beat( 30 ); add_special_attack( "mimic", THISO, 30 ); }
void extra_create() { set_name( "a horror" ); add_alias( "creature" ); add_alias( "horror" ); add_alias( "indescribable horror" ); set_short( "an indescribable horror" ); set_ansi_short( "an indescribable horror", HIK ); set_long( "Parts, parts, and more parts! This thing has tentacles, " "it has arms, legs, and many mouths. You notice it is missing " "eyes. It is coated in a thick gelatinous black slime. The tentacles " "writhe around its back and its mouths chomp. It flicks its tongues " "out into the air." ); set_gender( "other" ); set_damage_bonus( 2 ); set_alignment( EVIL_AL ); set_stat( "str" , 100 ); set_stat( "con" , 50 ); set_stat( "wil" , 500 ); set_stat( "dex" , 200 ); set_proficiency( "hands", 75 ); set_skill( "dodge", 65 ); set_type( "pyschic" ); set( NoStunP, 1 ); set_aggressive( 4 ); set_natural_ac( 3 ); set_chat_rate( 20 ); set_chat_chance( 20 ); add_phrase( "#say Ack'cthun." ); add_phrase( "#say Masr'snaff. ct'oon." ); add_phrase( "#say Snaral d'fan ar'marak" ); }
void extra_create() { string variety; string mrace; int strmod = random( 50 ); int wilmod = random( 100 ); int intmod = random(200); set_name( "an insane researcher" ); add_alias("creature"); add_alias("possessed"); add_alias("researcher"); add_alias("doctor"); add_alias("scientist"); add_alias("beast"); add_alias("insane"); add_alias( "insane researcher" ); switch(random( 4 ) ) { case 0 : mrace = "gnome"; break; case 1 : mrace = "human"; break; case 2 : mrace = "drow_elf"; break; case 3 : mrace = "dwarf"; break; } switch( random( 5 ) ) { case 0 : variety = "huddled in the corner"; break; case 1 : variety = "ripping at its own face"; break; case 2 : variety = "covered in its own blood"; break; case 3 : variety = "wheezing through a broken nose"; break; case 4 : variety = "vomiting all over itself"; break; } set_short( sprintf( "a researcher, %s", variety ) ); set_long( "You can't tell whether this was a man or a woman. " "It has long since passed beyond gender and " "into the inhuman. Scabs fester, crack, and " "bleed all over its skin. Its eyes are gone " "the sockets stained with blood. It appears that " "the wounds were self inflicted." ); set_alignment( EVIL_AL ); set_gender( "unknown" ); set_aggressive( 5 ); set_proficiency( "hands", 100 ); add_combat_message( "rip", "rips" ); set_chat_chance( 90 ); set_chat_rate( 50 ); add_phrase( "#say We went too far, " "and yet it's all smiles here." ); add_phrase( "#say The Darkness has shown me the " "light!" ); add_phrase( "#say I found the taste of sentient beings " "to be so much sweeter than that of others." ); add_phrase( "#say Is this my blood?" ); add_phrase( "#say I will flay your skin and put you " "with the rest of them." ); add_phrase( "#say Lost, lost, lost, lost, lost..." ); add_phrase( "#say Stop screaming! "); add_combat_phrase( "#say I will swallow your soul!" ); add_combat_phrase( "#say You will feed the old ones!" ); add_combat_phrase( "#say Finish me, I crave the embrace!" ); add_combat_phrase( "#say Who will lock you in the cellar..." ); add_combat_phrase( "#say My pain has no meaning!" ); set_avoid_props( ({ NoWanderRoomP }) );
void extra_create() { set_name( "Ramsey" ); add_alias( "ramsey" ); add_alias( "khan" ); add_alias( "guard" ); add_alias( "ramsey khan" ); set_short( "Ramsey Khan, Facility 31 Security" ); set_ansi_short ( YEL "Ramsey Khan, Facility 31 Security" ); set_long( "Ramsey stares idlely around the " "office, taking in every event and detail. " "Though he seems to be mainly focused on the " "exit to the west. You may not want to push your " "luck. His arms are massive and covered in thick fluffy " "hair. For some reason he smells like the stuffing " "that is found inside of blankets. There maybe more " "to this man than meets the eye." ); set_gender( "male" ); set_race( "human" ); set_guild( "fighter" ); set_specialization( "bodyguard" ); set_skill( "grapple", 20 ); set_alignment( MALICIOUS_AL ); set_stat( "str" , 100 ); set_stat( "con" , 300 ); set_stat( "wil" , 500 ); set_stat( "dex" , 200 ); full_heal(); set_proficiency( "hands", 30 ); set_skill( "dodge", 65 ); set( NoStealP, 1 ); set( NoStunP, 1 ); set_natural_ac( 10 ); set_heal_rate( 20 ); set_heal_amount( 60 ); set_chat_rate( 30 ); set_chat_chance( 50 ); add_phrase( "#spit" ); add_phrase( "#say This way isn't for you" ); add_phrase( "#growl" ); add_phrase( "#emote smiles showing more teeth than necessary." ); add_phrase( "#grin" ); add_phrase( "#say Go head, ask me what happened to the last intern." ); add_phrase( "#say I've killed more people for just looking at " "that stairwell than you've got teeth in your head." ); ask_me_about( "intern", "#say I put him in " "his place. Always asking about the stairwell, " "always prying " ); move_object( clone_object( FARMOR "shirt" ), THISO ); move_object( clone_object( FARMOR "pants" ), THISO ); move_object( clone_object( FWEAP "nails" ), THISO ); //This call_out is seperate so that he will equip the nails and //be at full health when he spawns. Since the nails do //damage on wield. call_out( "equip", 1 ); add_special_attack( "go_bear", THISO, 40 ); }
void extra_create() { set_name( "Rifrad" ); add_alias( "rifrad" ); add_alias( "badgem" ); add_alias( "doctor" ); add_alias( "professor" ); add_alias( "scientist" ); add_alias( "doctor rifrad badgem" ); set_short( "Doctor Rifrad Badgem" ); set_long( "Rifrad stares dejectedly downwards. He barely " "acknowledges his own existence. His skin is old and wrinkled. " "He looks older than this building, older than time " "itself. His skin is extremely pale and his clothes are " "stained with sweat. He impatiently taps his fingers on the " "nearest table." ); set_gender( "male" ); set_race( "dwarf" ); set_alignment( SAINTLY_AL ); set_toughness( 45 ); set_skill( "dodge", 65 ); set_skill( "Darktongue", 25 ); set( NoStealP, 1 ); set( NoStunP, 1 ); set_natural_ac( 3 ); set_max_damage( 30 ); set_chat_rate( 20 ); set_chat_chance( 50 ); add_phrase( "#shudder" ); add_phrase( "#say So much has changed." ); add_phrase( "#say What they do below, they will not say." ); add_phrase( "#jitter" ); listen_for( "shakes and rumbles", "AHAHAHAHA!!! THE " "OLD ONE IS AWAKE!!!!!!" ); ask_me_about( "change", "#say There was a time, " "when our work was new, and innocent. I " "fear that we may be overstepping the bounds." ); ask_me_about( "below", "#say This facility's location " "was carefully picked to be the most conducive to " "our needs. One of the things that enables us to " "delve so far into matters is the very earth itself. " "Our connection is through an ancient well that was dug " "here. It is older than time. Now I fear something " "sinister below. No one who works in that section " "will speak of it." ); ask_me_about( "experiments", "#say The screams... The screams..." ); move_object( clone_object( FARMOR "pants" ), THISO ); move_object( clone_object( FARMOR "shirt" ), THISO ); command( "equip" ); add_special_attack( "evasive", THISO, 10 ); add_special_attack( "soulwell", THISO, 4 ); add_special_attack( "banish", THISO, 1 ); }