Esempio n. 1
0
File: pam.c Progetto: smokeless/eotl
void extra_create()
{
    set_name("pamela");
    add_alias("pam");
    set_short(SHORT);
    set("sdesc", SHORT);
    set_long("DOH!  What you are looking at probably has to "
          "be the finest specimen of human anatomy ever "
           "created.  Everything is in the right proportion "
           "and she knows how to use it.  The fact that she is "
           "naked almost drives you crazy, and you feel a "
           "sudden urge to stare at her.\n");
    set_race("human");
    set_gender("female");
    set_stat("str",120);
    set_stat("int",20);
    set_stat("wil",100);
    set_stat("con",250);
    set_stat("dex",100);
    set_stat("chr",300);
    set_proficiency("hands", 10 + random(5));
    set_aggressive(0);
    set_alignment("neutral");
    set_natural_ac(2);            //Silicone implants
    set(MonsterP, 1);
    set_chat_chance(95);
    set_chat_rate(random(10)+60);
    add_phrase("Pamela giggles.\n");
    add_phrase("Pamela wonders where the beach is.\n");
    add_phrase("Pamela looks at you.\n");
}
Esempio n. 2
0
File: foo.c Progetto: nhaskins/eotl
void extra_create()
{
    set_name("ivy");
    add_alias("ivy");
    set_short("The Archive");


    set_long("some generic long");


    set_race("human");
    set_alignment("good");
    set_stat("str",15);
    set_stat("dex",15);
    set_stat("con",45+random(15));

    set_stat("int",275);
    set_stat("chr",15);
    set_stat("wil",15);
    set_skill("dodge", 15);
    set_percent_bonus_exp(10);
    set_max_damage(8);
    set_natural_ac(2);
    set_chat_chance(30);
    set_chat_rate(1);
    add_phrase("The ice around The Archive sweats.\n");
}
Esempio n. 3
0
void extra_create() 
{
    switch( random( 3 ) )
    {
      case 0 : colorname = "green"  ; color = GRN; break;
      case 1 : colorname = "blue"   ; color = BLU; break;
      case 2 : colorname = "purple" ; color = MAG; break;
    }
    
    set_name( "a slime" );
    add_alias( "slime" );
    add_alias( sprintf( "%s slime", colorname ) );
    
    set_short( sprintf( "a %s slime", colorname ) );
    set_ansi_short ( sprintf( "%sa %s slime", color, colorname )  );
    
    set_long( sprintf( "This slime oozes sloppily through the room absorbing "
      "bits and pieces off of the mushrooms around it. Inside of its "
      "%s colored body you can see quite a bit of material. "
      "Hopefully it doesn't try to digest you!", colorname ) );
    
    set_race( FRACE "slime" );
    set_alignment( NEUTRAL_AL );
    
    set_stat( "str" , 200 );
    set_stat( "con" , 300 );
    
    
    set_proficiency( "hands", 150 );
    set_skill( "dodge", 65 );
    
    set( NoStealP, 1 );
    set( NoStunP, 1 );
    
    set_natural_ac( 10 );
    
    set_heal_rate( 20 );
    set_heal_amount( 60 );
    
    set_chat_rate( 30 );
    set_chat_chance( 50 );
    
    add_phrase( "#emote squelches along." );
    add_phrase( "#emote jiggles wildly." );

    set_move_rate( 40 );
    set_move_chance( 50 );
    
    set_pick_up_rate( 60 );
    set_pick_up_chance( 0 );
    
    set_heart_beat( 30 );
    
    add_special_attack( "mimic", THISO, 30 );
}
Esempio n. 4
0
void extra_create()
{
    set_name( "a horror" );
    add_alias( "creature" );
    add_alias( "horror" );
    add_alias( "indescribable horror" );
 
    set_short( "an indescribable horror" );
    set_ansi_short( "an indescribable horror", HIK  );
    set_long( "Parts, parts, and more parts! This thing has tentacles, "
      "it has arms, legs, and many mouths. You notice it is missing " 
      "eyes. It is coated in a thick gelatinous black slime. The tentacles "
      "writhe around its back and its mouths chomp. It flicks its tongues "
      "out into the air." );   
    
    set_gender( "other" );
    
    set_damage_bonus( 2 );
       
    set_alignment( EVIL_AL );
    
    set_stat( "str" , 100 );
    set_stat( "con" , 50 );
    set_stat( "wil" , 500 );
    set_stat( "dex" , 200 );
    
    set_proficiency( "hands", 75 );
    
    set_skill( "dodge", 65 );
    
    set_type( "pyschic" );
    
    set( NoStunP, 1 );
    
    set_aggressive( 4 );
    
    set_natural_ac( 3 );
    
    set_chat_rate( 20 );
    set_chat_chance( 20 );
    
    add_phrase( "#say Ack'cthun." );
    add_phrase( "#say Masr'snaff. ct'oon." );
    add_phrase( "#say Snaral d'fan ar'marak" );
}
Esempio n. 5
0
void extra_create()
{
    string variety;
    string mrace;    
    int strmod = random( 50 );
    int wilmod = random( 100 );
    int intmod = random(200);
      
    set_name( "an insane researcher" );
    
    add_alias("creature");
    add_alias("possessed");
    add_alias("researcher");
    add_alias("doctor");
    add_alias("scientist");
    add_alias("beast");
    add_alias("insane");
    add_alias( "insane researcher" );
    
    switch(random( 4 ) )
    {
      case 0 : mrace = "gnome";    break;
      case 1 : mrace = "human";    break;
      case 2 : mrace = "drow_elf"; break;
      case 3 : mrace = "dwarf";    break;
    }
    
    switch( random( 5 ) ) {
      case 0 : variety = "huddled in the corner";          break;
      case 1 : variety = "ripping at its own face";       break;
      case 2 : variety = "covered in its own blood";      break; 
      case 3 : variety = "wheezing through a broken nose"; break;
      case 4 : variety = "vomiting all over itself";       break;
    }
    
    set_short( sprintf( "a researcher, %s", variety ) );
    set_long( "You can't tell whether this was a man or a woman. "
              "It has long since passed beyond gender and "
              "into the inhuman. Scabs fester, crack, and "
              "bleed all over its skin. Its eyes are gone "
              "the sockets stained with blood. It appears that "
              "the wounds were self inflicted." );

    set_alignment( EVIL_AL );
    
    set_gender( "unknown" );
    
    set_aggressive( 5 );
    set_proficiency( "hands", 100 );
    
    add_combat_message( "rip", "rips" );
    
    set_chat_chance( 90 );
    set_chat_rate( 50 );
    
    add_phrase( "#say We went too far, " 
      "and yet it's all smiles here." ); 
    add_phrase( "#say The Darkness has shown me the "
      "light!" );
    add_phrase( "#say I found the taste of sentient beings "
      "to be so much sweeter than that of others." );
    add_phrase( "#say Is this my blood?" );
    add_phrase( "#say I will flay your skin and put you "
      "with the rest of them." );
    add_phrase( "#say Lost, lost, lost, lost, lost..." );
    add_phrase( "#say Stop screaming! ");
    add_combat_phrase( "#say I will swallow your soul!" );
    add_combat_phrase( "#say You will feed the old ones!" );
    add_combat_phrase( "#say Finish me, I crave the embrace!" );
    add_combat_phrase( "#say Who will lock you in the cellar..." );
    add_combat_phrase( "#say My pain has no meaning!" );
    
    set_avoid_props( ({ NoWanderRoomP }) );
Esempio n. 6
0
void extra_create() 
{
    set_name( "Ramsey" );
    add_alias( "ramsey" );
    add_alias( "khan" );
    add_alias( "guard" );
    add_alias( "ramsey khan" );
    
    set_short( "Ramsey Khan, Facility 31 Security" );
    set_ansi_short ( YEL "Ramsey Khan, Facility 31 Security" );
    
    set_long( "Ramsey stares idlely around the "
      "office, taking in every event and detail. "
      "Though he seems to be mainly focused on the "
      "exit to the west. You may not want to push your "
      "luck. His arms are massive and covered in thick fluffy "
      "hair. For some reason he smells like the stuffing " 
      "that is found inside of blankets. There maybe more "
      "to this man than meets the eye." );
    
    set_gender( "male" );
    set_race( "human" );
    
    set_guild( "fighter" );
    set_specialization( "bodyguard" );
    set_skill( "grapple", 20 );
    
    
    set_alignment( MALICIOUS_AL );
    
    set_stat( "str" , 100 );
    set_stat( "con" , 300 );
    set_stat( "wil" , 500 );
    set_stat( "dex" , 200 );
    
    full_heal();
    
    set_proficiency( "hands", 30 );
    set_skill( "dodge", 65 );
    
    set( NoStealP, 1 );
    set( NoStunP, 1 );
    
    set_natural_ac( 10 );
    
    set_heal_rate( 20 );
    set_heal_amount( 60 );
    
    set_chat_rate( 30 );
    set_chat_chance( 50 );
    
    add_phrase( "#spit" );
    add_phrase( "#say This way isn't for you" );
    add_phrase( "#growl" );
    add_phrase( "#emote smiles showing more teeth than necessary." );
    add_phrase( "#grin" );
    add_phrase( "#say Go head, ask me what happened to the last intern." );
    add_phrase( "#say I've killed more people for just looking at " 
      "that stairwell than you've got teeth in your head." );
    
    ask_me_about( "intern", "#say I put him in "
      "his place. Always asking about the stairwell, " 
      "always prying " );
    
    move_object( clone_object( FARMOR "shirt" ), THISO );
    move_object( clone_object( FARMOR "pants" ), THISO );
    move_object( clone_object( FWEAP  "nails" ), THISO );

//This call_out is seperate so that he will equip the nails and
//be at full health when he spawns. Since the nails do
//damage on wield.
    
    call_out( "equip", 1 );
    
    add_special_attack( "go_bear", THISO, 40 );
}
Esempio n. 7
0
void extra_create() 
{
    set_name( "Rifrad" );
    
    add_alias( "rifrad" );
    add_alias( "badgem" );
    add_alias( "doctor" );
    add_alias( "professor" );
    add_alias( "scientist" );
    add_alias( "doctor rifrad badgem" );
    
    set_short( "Doctor Rifrad Badgem" );
    
    set_long( "Rifrad stares dejectedly downwards. He barely "
      "acknowledges his own existence. His skin is old and wrinkled. "
      "He looks older than this building, older than time "
      "itself. His skin is extremely pale and his clothes are "
      "stained with sweat. He impatiently taps his fingers on the "
      "nearest table." );
    
    set_gender( "male" );
    set_race( "dwarf" );
    
    set_alignment( SAINTLY_AL );
    
    set_toughness( 45 );
    
    set_skill( "dodge", 65 );
    set_skill( "Darktongue", 25 );
    
    set( NoStealP, 1 );
    set( NoStunP, 1 );
    
    set_natural_ac( 3 );
    
    set_max_damage( 30 );
    
    set_chat_rate( 20 );
    set_chat_chance( 50 );
    
    add_phrase( "#shudder" );
    add_phrase( "#say So much has changed." );
    add_phrase( "#say What they do below, they will not say." );
    add_phrase( "#jitter" );
    
    listen_for( "shakes and rumbles", "AHAHAHAHA!!! THE "
	  "OLD ONE IS AWAKE!!!!!!" );
    
    ask_me_about( "change", "#say There was a time, "
      "when our work was new, and innocent. I "
      "fear that we may be overstepping the bounds." 
    );
    ask_me_about( "below", "#say This facility's location "
      "was carefully picked to be the most conducive to "
      "our needs. One of the things that enables us to "
      "delve so far into matters is the very earth itself. "
      "Our connection is through an ancient well that was dug "
      "here. It is older than time. Now I fear something "
      "sinister below. No one who works in that section "
      "will speak of it." 
    );
    ask_me_about( "experiments", "#say The screams... The screams..." );
    
    move_object( clone_object( FARMOR "pants" ), THISO );
    move_object( clone_object( FARMOR "shirt" ), THISO );
    command( "equip" );
  
    add_special_attack( "evasive", THISO, 10 );
    add_special_attack( "soulwell", THISO, 4 );
    add_special_attack( "banish", THISO, 1 );
}