Esempio n. 1
0
bfun* pos_co (bfun* b, int v) {
  // reuse cubes?  No, because future splits may be on different variables
  // using no_dup makes the runtime quadratic!  But may substantially reduce
  // the number of cubes in each sublist.  TODO time this

  bfun* result = new_bfun(b->var_count);

  for (cube* c = b->begin; c != NULL; c = c->next) {
    cube* co_cube = NULL;

    switch (c->values[v]) {
      case dc:
        co_cube = copy(c, b->var_count);
        add_cube_no_dup(result, co_cube);
        break;
      case t:
        co_cube = copy(c, b->var_count);
        set_dc(co_cube, v);
        add_cube_no_dup(result, co_cube);
        break;
    }
  }

  return result;
}
Esempio n. 2
0
bfun* neg_co (bfun* b, int v) {
  bfun* result = new_bfun(b->var_count);

  for (cube* c = b->begin; c != NULL; c = c->next) {
    cube* co_cube = NULL;

    switch (c->values[v]) {
      case dc:
        co_cube = copy(c, b->var_count);
        add_cube_no_dup(result, co_cube);
        break;
      case f:
        co_cube = copy(c, b->var_count);
        set_dc(co_cube, v);
        add_cube_no_dup(result, co_cube);
        break;
    }
  }
  
  return result;
}
Esempio n. 3
0
bool CMonster::ReplaceSoul(const MonsterInfo &info, bool boss)
{
	bBoss = boss;
	id = info.ID;
	name = info.name;
	set_head(info.Head);
	set_Lv(info.level);
	set_exp(info.exp);
	set_hp_m(info.hp);
	set_mp_m(info.mp);
	set_dc(info.DC1, info.DC2);
	set_mc(info.MC1, info.MC2);
	set_sc(0, 0);
	set_ac(info.AC, info.AC);
	set_mac(info.MAC, info.MAC);
	set_intervel(info.interval);

	QString str[10] = { QStringLiteral("ÆË»÷"), QStringLiteral("³åײ"), QStringLiteral("¿ÖÏÅ"), QStringLiteral("·É»÷"), QStringLiteral("Ó°»÷"),
		QStringLiteral("¶¾Êõ"), QStringLiteral("´ÎÉù²¨"), QStringLiteral("¼«ËÙ"), QStringLiteral("¾ÞÁ¦"), QStringLiteral("¼ṳ̀") };
	skill.name = str[qrand() % 10];
	return true;
}
Esempio n. 4
0
static inline int set_tx_dc(struct bladerf *dev, int16_t dc_i, int16_t dc_q)
{
    return set_dc(dev, BLADERF_MODULE_TX, dc_i, dc_q);
}